Jark

Jark

I want my fuckin pie too.

Comments 207

Re: 13 Game Pass Titles Announced At Xbox Extended Showcase 2023

Jark

I was gonna buy Sea of Stars on the Switch. Probably still will; ended up doing that with CrossCode in spring 2022 after losing a 30 hour save on PC Game Padd (during the beta days in summer 2019).

Also, I don't recall these specific titles being mentioned for Game Pass.

Re: God Of War: Ragnarök Dev Chimes In On Starfield's 30FPS Xbox Limit

Jark

As much as I dislike admitting this, prior to the super consoles of last generation - the XBO X and PS4 Pro - the 60fps target may not have been as commonplace or standard as we think. 30fps was still very common leading up to ajd and including the early years of PS4 and XBO.

The hardwares' capabilities for higher fidelity output have increased, yes, but so have the demands. Now 4K is what is actually "common"... though honestly it shouldn't be. Not enough people listened to reason; 1440p and 1080p with better aliasing techniques still looked good even in recent years — yes, including TAA solutions (it's only when TAA is too heavy do we get a ghosting-blur effect in motion-heavy images).

I don't see why it has to be 30fps compromise though. I've played demanding games in the last two years or so at non-standard caps of 40, 42, 45, 48, 50 and 55 fps. The latter is indistinguishable from 60 fps; 40 is very noticeably smoother than 30, and it's a better number than 42 fps for an even frame time, which would correlate to 25 ms and ~ 23.81 ms respectively. I believe 42 fps was chosen for one mode of "Ratchet & Clank: A Rift Apart."

For reference, 30 fps = ~33.3 ms and 60 fps is 1/2 the frametime of that, so ~16.67 ms. 50 fps = 20 ms, also a sweet spot. 55 ms = ~18 ms, which is very close to 16.67 ms. 48 fps = ~20.83, or half the frametime of a 24 ms cinematic like you see in movies. 45 fps = ~22.2 ms, and I only picked that one because it's the midpoint framerate between 30 and 60 fps.

You'll notice that as framerate increases by significant amounts, frametime decreases by insignificant amounts — that means pushing fps beyond 60fps has diminishing returns for resources required (hardware capability and pricing), which is why even amongst the pro scene you're not going to see too many people playing beyond the 120 fps
(~8 ms) regime and why devs can only do so much.

Also, as you probably guess, I'm a PC tinkerer and gamer.

Re: Xbox Boss Phil Spencer Congratulates Sony On 'Nice' PlayStation Showcase

Jark

@Green-Bandit Please don't refer to all of us as "the internet." Yes, I know we all know what we really mean and the etymology of the word and all that, but look past that: surely we could all do better to name our groups than to resort to needlessly popular metonyms (or succumb to inefficient, incorrect or weird group behaviours tbw).

Re: Here's What Might Be Leaving Xbox Game Pass In April 2023

Jark

LiS tends to last a bit longer than a year, and I've been torn to play it bc I'd like to actually buy one of their entries. But I keep failing to finish other games before they leave, including an alternate playthrough of Guardians, so that's just more I gotta buy. Sigh.

Re: Xbox Boss Phil Spencer Achieves His Second 100% Completion Of 2023

Jark

The twitterites against the Xbox camp are whining about how HB2 looks "blurry" and Horizon FW has more character detail. I guess mist effects & chromatic aberration mean nothing; Senua has more life in her eyes and facial expression animation than even Aloy in HFW. And rocks look good in every major game for the last 12 years (ever since tessellation was popularized), with the exceptions being DAI and MEA bc BioWare didn't have full mastery of Frostbite.

Re: Xbox Exec Wants Fans To Keep Developer Direct Expectations In Check

Jark

@somnambulance You're kind of going both ways there. If you like having something to look forward to, that's fine but it ultimately holds no weight as a factor since you also say you could wait (and you also imply that you've got other stuff to do in any case). Waiting is much easier without a hard schedule that gets missed (and more will be missed as delays become common); it's also easier if you have something to do, as you'd agree.

Transparency is a tangential topic that shouldn't really apply here. We're not investing in these company finances, and they're not providing essential services nor in charge of anything robust (like the USA's SEC for example, which banks on being transparent because that agency makes other organizations enforce transparency).

We don't actually need or are entitled to know what they're doing, at least not as often as we'd like to be informed. They merely bring up new projects to generate marketing hype (sometimes even "pre-hype"), and to guage whether they're going to be true to a franchise's spirit or are in need of a course correction. They also need to keep up appearances in staying competitive and appeasing shareholders, and since most of these companies are public, they can't break news to shareholders without the public at large becoming aware of said news anyway.

At some point we gotta realize that we've allowed ourselves to become entrapped by the various industrial practices here, defining our realities by the surrounding walls (so to speak). We're only owed a satisfactory product for the purchases we've made. Nothing more or less than that. Everything else is fluff.

Re: Xbox Exec Wants Fans To Keep Developer Direct Expectations In Check

Jark

@somnambulance I don't think it's necessarily better knowing something is far off with a hard or soft release date, but still with a possibility of delay, than it is to not have an update at all and/or no release date.

The latter scenario is definitely worse when you've invested finances into a project (e.g. crowdfunding or irresponsible preorder system) or said project is extremely disruptive (e.g. like transit construction; see what's going on in the cities of Ottawa and Toronto, of Ontario, Canada).

Worst case example of the former case: Cyberpunk 2077 (delayed repeatedly, each time with rather hard dates; would've been better with zero promises)

Good example of the former:

  • a bunch; many games announced at something like E3 have vague release windows and potential consumers aren't actually clamouring for news as if they have nothing to do or as if they bought the game already (it's just certain Xbox, Sony and most Nintendo ones that that is guaranteed to happen)

Worst case scenario of the latter:

  • Zelda: TotK (people had kept expecting more announcements for this after its initial reveal in 2019 or 2020, and we finally got one trailer in 2021 and a revised release, trailer and actual name in 2022)

Good example of the latter:

  • Wytchfire and other games that get one announcement and disappear for a long time (sometimes years). Works especially for new IP and new studios, and indies

Re: Microsoft Confirms Another Xbox Showcase Will Take Place 'This Summer' In LA

Jark

E3 better become a more focused trade show again. Since it opened to the public and had to expand its operations, things slowly went down hill logistically whilst Sony and others pulled out; then a major leak and a pandemic later we're here today, and tbh I bet most of us would be ok with an online-only showcase (no crowds present).

Also, North America is still wasting gas by sending people to one corner of the continent for a not-even one week expo?

Re: A Plague Tale: Requiem On Xbox Game Pass Won't Be Delayed, Thankfully

Jark

BOTW's sequel got delayed early this year, too, so the first half of 2023 seems VERY crowded and MS in particular has games that could very well compete with each other.

Everybody thought they were dodging a bullet when BOTW 2 got delayed, but it seems to be take a risk with a crowded 2023 or go up against God of War: Ragnarok for the holiday season, lol.

Re: Midnight Fight Express Reviews Have Arrived Ahead Of Xbox Game Pass Launch

Jark

I dislike the snippets, blurbs or abstracts of reviews that get shared. They either go over my head on the first pass, don't tell me anything, or sound like the reviewer was trying too hard to find something to write about. I guess that would be okay, but then I gotta read the rest of the review to see if my confusion/etc was genuinely warranted or if the writer was just momentarily full of baloney (both are the wrong reasons to click on a link).