Jark

Jark

I want my fuckin pie too.

Comments 207

Re: Xbox Exec Responds To Being Criticised For 'Trolling' PlayStation Fans On Twitter

Jark

Enough with the whataboutism stuff on the internet. I'll end it in Xbox's favour right now without besmirching the past:

Sony had barely anything to do with the creation and revival of Crash Bandicoot franchise, and so can't claim it really - it was dead for a generation of time anyway. It's been a part of non-Playstation households for years now (a console generations lifespan almost).

How many of us played it on PSX back in the day, and ended up also owning other systems in subsequent generations? Countless millions. I can't think of ANYONE who just sticks with a single console family, including PS, time after time.

This is moot. Nothing ever belonged to them, the fans. Sony doesn't need anyone to defend itself. Nothing belongs to us really, either, unless you're a significant shareholder of Microsoft, right? Nah.

That's it. Here in my country, we got bigger things to worry about. I don't wanna have to come clean this up, too (that goes for Xbox users as well, as I'm sure we poke the bear now and then too). Someone repost this on some idiot PlayStation website, too, thanks.

Re: Here's A Look At How Much Xbox Game Studios Has Grown Since 2017

Jark

@SplooshDmg traditionally, peasants built their ***** homes and non-peasants either inherited (good) ones, or bought new property. Don't throw terms around and also don't bring up anything that has nothing to do with anything. Microsoft is one of about three or four major companies that defined and built the modern day landscape of the computer and software tech industries; as for myself (before you group me in unjustly with a mob I will ALWAYS stand apart of), have always done things the hard and long way, even if I didn't build some ***** peasant residential area house brick by brick.

I aim for strength, not happiness.

Re: Here's A Look At How Much Xbox Game Studios Has Grown Since 2017

Jark

@LtSarge I personally don't want a CoD coming out every year. I think it's unsustainable for a publisher to have to requisition & maintain a whole other set of servers for yet another new multiplayer game - and the older I get, the longer I want and need to be able stretch a game as long as possible so I don't feel stressed trying to grind through it as much as possible (and games that have short multiplayer lifespans have their player bases die all the faster).

Reality is, though, that a lot of CoD players don't like one or two of the three main studios developing CoD games. So, every few years or even every other year they'll eschew the current year's title made by the studios they don't prefer. I suspect not much will change for them if the development cycles increase.

(On that note, up until the wacky choice to have the 2020 CoD be Treyarch's Cold War, the dev cycles for CoD have been 3-years anyway. To wit: Sledgehammer titles were in 2014, 2017 with their 2014 title started in 2011; Infinity Ward had 2016 and 2019 CoD, with their 2016 title started after Ghosts released in 2013; and Treyarch had the 2015 & 2018 titles, with Black Ops 3 having started after Blops 2 in 2012. I dunno wtf Activision was thinking changing up the rhythm in 2020 and 2021).

Re: Here's A Look At How Much Xbox Game Studios Has Grown Since 2017

Jark

@IronMan30 Gears, and I think Halo too, weren't even actual first-party during much of the 360 era. Microsoft had to buy the total rights for Gears at least, from Epic, after a few games had already been released. Nevertheless, that ownership doesn't even matter; for as long as an external company (i.e. Epic) develops a title, it automatically becomes classified as second-party (that's the meaning of the "party," as in who else is involved in a transaction).

Sega, Nintendo, Sony and now Microsoft all built at least some of their first-party libraries by "upgrading" second-party franchises. That's the chief advantage of not relying on a third party exclusive, in which the first-party proprietor loses the majority of control. I can't recall Sega or Nintendo's examples, but one of Sony's recent ones is Insomniac Games and their Spider-Man games.

This whole Activision Blizzard buyout by MS, and the Zenimax purchase to a lesser extent before that, upends that traditional practice; now third-party publishers/studios and their IPs are up for grabs — unlicensed entries, no less.

Edit: no not Halo

Re: Here's A Look At How Much Xbox Game Studios Has Grown Since 2017

Jark

@Alduin AFAIK, for about 10 years now, Japanese companies limit foreign ownership/investment to a small minority percentage (I think it's 10%). So, unless their government ratifies new law or I'm way off base, it is unlikely that Microsoft will own one of those publishers (or even a development studio).

Conversely, Japanese companies have no problem buying up foreign entities. Shrugs

Re: Metacritic Reveals The 10 Worst Video Games Of 2021

Jark

@UltimateOtaku91 Nor should it have much influence. It's an aggregator with a methodology that will never inherently make full sense: it assigns scores to reviews that don't use them, and absolutely no media outlet has a true standardized metric or process for scoring within their organizations let alone outside of them (to the point where the same John Doe doing a review for a game they rate 8/10 will still mean something different for another game also rated at 8/10; similar case for the Jane Smith's review for the same games, regardless of whether she works at the same employer or not).

Plus, no offense to everybody, but it's kind of lazy to look at an "aggregated" score and be done with it.