Jark

Jark

I want my fuckin pie too.

Comments 200

Re: Xbox Indie Developer Shares His Concerns Following This Week's Rumours

Jark

There are also SECOND-PARTY games, and I'd be more worried about those if you're concerned about the "chopping block" of exclusives.

Or, y'all could expand perspective and realize you're not beholden to or promised certain things by Microsoft. This doesn't define you, unless you're a "content creator" being paid to talk nonsense and cause bandwagoning / build camp tentpoles.

Re: These Five Games Are Finally Making Us Consider Ubisoft Plus On Xbox

Jark

Yeah reading through these comments time and again paints two different pictures of gamers — sometimes of the same people.

#1. They can't wait

  • Buy many AAA titles on release or pre-order and make public figures, like Keighley, important with their trailer/ad preview fests

#2 Buy everything on sale

  • Months if not years after release (though even without exaggeration, some titles - Ubisoft or not - have been getting significant discounts for physical AND digital copies just weeks after launch, depending on performance or an imminent seasonal sale).

The #1's usually far outnumber the #2's in vocality, but the reality is that most games don't sell well at their full price (why would they? The market is bloated, we're crunched for time, and notoriously penny-pinching). So, like other harmless dichotomies, it's fairer to say that we kinda hover between both operational/philosophical regimes...

I imagine the consumer is measured by a wave function, in which there is a probability of any of us existing at a certain economic state of mind at any one time. Lol.

Just crunch the numbers a bit better for your budgets, folks, and you should be fine no matter how you operate. Basically: don't let the cart lead the horse (there's one person here reliant on previews to determine how much money they're going to spend on MULTIPLE NEW preorder, when it's the amount of PRE-BUDGETED money that determines whether you spend at all).

Re: These Five Games Are Finally Making Us Consider Ubisoft Plus On Xbox

Jark

I still haven't played Far Cry 5. I played FC6 + some DLC for a little while around launch (I, uh, got privileged access, don't ask me how)... Should I just skip FC5 then and keep going with 6 now that it is on GP?

Should I keep putting off Immortals Fenyx Rising? Fenix Rysing? Sheesh.

Also, as a closed beta tester for Skull & Bones.... You can put that off, folks. It's okay. But you ain't missing nothing by waiting until it has some more red meat on its bones. It's got an impressive ocean size and nice vistas to sail, though. More than a few upgrades to grind for, but I'm not sure if the actual acts of ship combat and treasure hunting/sailing would withstand the grinder. The game just needs more mechanics — more dimensions of gameplay.

Re: Microsoft Rewards Begins Adding 15-Minute 'Cooldown Time' In Some Countries

Jark

5-10 sec cooldown on Canada, less when using mobile.

Xbox Rewards App has NOT been killed here.

People like me didn't bother with the 60 daily points from Mobile searches — one way or another, we made sacrifices to stretch this out, and bc certain things were too tedious even with "help."

I also hoarded the "mere" half to three-quarter million points I earned in 4-5 years. But it seems too many others got greedy.

Re: Xbox Game Pass In 2024: The Full List Of Everything Announced So Far

Jark

@somnambulance He's not gonna give us bubkiss. Very few of those trailers are brand new reveals, all of it gets leaked beforehand anyway, and he doesn't put any of that together (the devs do, but semantically and logistically the trailers are not the "hard part" or the Big Task of his production duties). Not to mention the show itself isn't the exclusive venue for those previews — you could skip most or all of that overblown ego project every year and still get the lowdown in multiple ways.

And you don't need a roadmap.

Re: Six Games Are Confirmed For Xbox Game Pass In November So Far

Jark

I had only really started dating in my early 20s (dating for real, as an adult). That was over ten years ago now... (closer to fifteen across the board, actually). It was after a youthful relationship at 14.

Jala in that "Thirsty Suitors" game is yet another character playing up the all-too-true caricature of primetime greenhorn adults who have been through the gamut of dating before they even left high school. Yeah, totes realistic for those of us who were lacking in one or multiple of the following aspects: attractiveness, leeway (like having a car or own place or both), viable career (and an attractive career, which translates to the wealth attractor), charm or "personality," wisdom, knowledge (including self-knowledge/awareness and knowing what you want), etc.

Next dating game to make: people who have no clue what they're doing bc they've never done much and are finally in the zone, like that show "The Summer I Turned Pretty" on Amazon. Have a character in it that has a long way to go, for contrast.

Re: Poll: What Do You Think Of 'Exoprimal' On Xbox Game Pass?

Jark

@AlwaysPlaying I know, got hooked on Chained Echoes the last couple of weeks, and then couldn't finish Exo One or Spelunky 2. Now I gotta choose between finishing The Ascent (tbh I got pulled away from that last year), Marvel's Avengers (which kills its own momentum with how disappointing it is), and continuing with Exoprimal.... All while juggling Destiny 2 (people say it's in a slump right now, but it's actually THEM burnt out from the game).

Re: We're Getting A Classic Game Boy Advance Title On Xbox Game Pass Next Week

Jark

@NorthwestEagle - if Atlus publishes its own games, doesn't it technically count as indie? haha jk

@Dan1283 No there doesn't. If you don't need to sub for a month, downgrade or cancel out temporarily... or just (re)play something else, even on GP. Kinda the whole point of it is to get a library in your hands, low-risk to you. Side effect - the amount of unfinished games in your history will double or triple, lol.

Re: Lots Of Games Are Discounted By 90% On Xbox This Week (June 27 - July 4)

Jark

Ok, I'm going a little crazy here. Help me out.

I could've sworn that the last time I logged onto my Xbox was Monday night (June 26th). Spent around 45 minutes in the store, window shopping. Y'know, usual stuff lol. (I once spent like 3+ hours trying to spend bonus credit, late on a Friday night at the end of August 2020). Mortal Shell: EE had caught my eye in particular. TBH, it could've been Sunday night instead.

But just now, before reading this, I was wondering if it was in fact TUESDAY night that I last logged in. Yesterday, basically. But that can't be, bc I remember coming home from a lengthy outing at 7:23pm, having some dinner, and then playing Destiny 2 around 8pm on my PC. (Speaking of that, it's REALLY eating up my Road 96 time and I gotta finish another playthrough before Friday night. Sigh).

This article though is gaslighting my memory even more. Did the sale for Mortal Shell start on the 27th, yesterday? Or was that one in particular ALSO part of the previous week, starting 20th? I remember having thought that there was a lot of stuff for me to check up on bc I hadn't logged on since early last week (yes, Destiny 2.. Iron Banner was last week and it ended yesterday).

Anyway, thanks for reading. If there's a way to find out your last log date, please LMK bc minutae like this wracks my brain. I'm probably an undiagnosed something.

Re: Review: Diablo 4 - Blizzard's Biggest Diablo Game Ever, But Is It The Best?

Jark

Wherever and whenever possible, such as in a game like Hades (though maybe not to the extent of Hades), try to evaluate plot/narrative TOGETHER with gameplay. Relate or correlate them in the contexts of game design and the UX. It's too old-fashioned to compartmentalize each dimension or aspect of a game when genres are becoming hybridized and narrative design is FINALLY interweaving itself with the crux of the gaming medium (gameplay; the one thing that makes a game a literal game).

Re: Xbox Boss Shares Heartfelt Message Following Summer Showcases

Jark

@Tharsman turns out I might be wrong about Armored Core VI. The store page trailers and initial reveals some months back were obviously 30fps to me, but last week's SGF gameplay demo seemed to be running at 60. I think a lot of us, including myself, can tell the relative difference between 30 and 60 fps at a glance (though if I had had a 120Hz screen and got used to 120fps gameplay, I'm not sure if I could differentiate the differences between 30 vs 60 and 60 vs 120 in trailers... not like there are any 120 fps trailers anyway).

(I can't abbreviate it as "AC" as that'll just confuse my brain with "Assassin's Creed" if I were to come back and read any response to this later lol).

Re: 13 Game Pass Titles Announced At Xbox Extended Showcase 2023

Jark

@G1lbo no preview love for that game since it was revealed. So sad, it looks like a real winner. Hopefully it doesn't go the route that "The Last Night" went (an unreleased 2D pixel game, neo noire / cyberpunk fair, with similar art style that was never released)

Re: 13 Game Pass Titles Announced At Xbox Extended Showcase 2023

Jark

I was gonna buy Sea of Stars on the Switch. Probably still will; ended up doing that with CrossCode in spring 2022 after losing a 30 hour save on PC Game Padd (during the beta days in summer 2019).

Also, I don't recall these specific titles being mentioned for Game Pass.

Re: God Of War: Ragnarök Dev Chimes In On Starfield's 30FPS Xbox Limit

Jark

As much as I dislike admitting this, prior to the super consoles of last generation - the XBO X and PS4 Pro - the 60fps target may not have been as commonplace or standard as we think. 30fps was still very common leading up to ajd and including the early years of PS4 and XBO.

The hardwares' capabilities for higher fidelity output have increased, yes, but so have the demands. Now 4K is what is actually "common"... though honestly it shouldn't be. Not enough people listened to reason; 1440p and 1080p with better aliasing techniques still looked good even in recent years — yes, including TAA solutions (it's only when TAA is too heavy do we get a ghosting-blur effect in motion-heavy images).

I don't see why it has to be 30fps compromise though. I've played demanding games in the last two years or so at non-standard caps of 40, 42, 45, 48, 50 and 55 fps. The latter is indistinguishable from 60 fps; 40 is very noticeably smoother than 30, and it's a better number than 42 fps for an even frame time, which would correlate to 25 ms and ~ 23.81 ms respectively. I believe 42 fps was chosen for one mode of "Ratchet & Clank: A Rift Apart."

For reference, 30 fps = ~33.3 ms and 60 fps is 1/2 the frametime of that, so ~16.67 ms. 50 fps = 20 ms, also a sweet spot. 55 ms = ~18 ms, which is very close to 16.67 ms. 48 fps = ~20.83, or half the frametime of a 24 ms cinematic like you see in movies. 45 fps = ~22.2 ms, and I only picked that one because it's the midpoint framerate between 30 and 60 fps.

You'll notice that as framerate increases by significant amounts, frametime decreases by insignificant amounts — that means pushing fps beyond 60fps has diminishing returns for resources required (hardware capability and pricing), which is why even amongst the pro scene you're not going to see too many people playing beyond the 120 fps
(~8 ms) regime and why devs can only do so much.

Also, as you probably guess, I'm a PC tinkerer and gamer.