Comments 521

Re: Roundup: Here's What The Reviews Say About PowerWash Simulator 2 On Xbox Game Pass

Questionable_Duck

@Gabrie The problem is more than half of Game Pass subscribers would have to completely cancel their subscription in order for it to make a dent in Microsoft's wallet, and that definitely won't happen.

That's why Microsoft is unfortunately not gonna walk back the price hike; they don't care if a lot of people unsubscribe from the service, as long as most of them stick around, they'll still be making more money than they did before.

The question is, though, how exactly does Microsoft expect to keep Game Pass as a growing business as they continue to price out more and more people? Obviously Game Pass will go up in price again in the future, it might be $35 a month or even $40 a month. They won't attract many new users with those prices, and there's only so many price hikes you can do until you actually start losing subscribers en masse.

Re: Microsoft Is Reportedly Increasing The Cost Of Xbox Dev Kits In Latest Price Hike

Questionable_Duck

@dskatter @GeeEssEff I heard about it on a couple of sites, and I also saw a dev on social media claiming as such, too.

According to this site (https://generalistprogrammer.com/tutorials/playstation-game-development-complete-console-guide-2025), the PS5 dev kit does indeed cost $2500.

And I've found multiple sites, like Polygon, Techicy, and Xsolla, that say that the PS4 dev kit was, at one point, $2500 as well. Which is more than what the Xbox One dev kit cost upon its initial release in 2013. That adds credence to the idea that the PS5 dev kit would also cost the same.

https://www.polygon.com/2013/7/24/4553842/so-how-much-does-it-cost-to-develop-for-playstation-4/

https://xsolla.com/blog/score-dev-kits-for-xbox-playstation-and-nintendo

https://www.techicy.com/heres-how-to-get-your-hands-on-the-ps5-dev-kit.html

In reality, the prices for dev kits probably vary depending on the company they're being supplied to, but there's evidence that suggests that PlayStation dev kits have historically been more expensive than Xbox kits for a long time.

Re: Microsoft Is Reportedly Increasing The Cost Of Xbox Dev Kits In Latest Price Hike

Questionable_Duck

@dskatter It's worth noting that Microsoft still gives away free dev kits to any company who signs up for the ID@Xbox program, and that Xbox dev kits are still cheaper than the PlayStation ones, even with this price hike. Sony charges $2500 for each dev kit.

Either way, this should only impact major developers/publishers, not so much indie ones. But it sucks for those companies regardless.

Re: Double Fine's Keeper Is Available Today With Xbox Game Pass (October 17)

Questionable_Duck

@themightyant I don't have Game Pass for Console, but it only costs $11 per month AND it includes all day-one games. Microsoft even confirmed to Polygon this month, that in spite of the $30 Game Pass price hike, Game Pass for Console subscribers will still get day-one games as usual with no adjustments to pricing.

https://www.polygon.com/xbox-game-pass-console-grandfather-accounts/

You basically get to play stuff like CoD and NG4 for a fraction of the cost that you would by paying for Ultimate.

Re: Absolum Studio Clarifies Xbox Situation, Tells Fans To 'Stay Tuned For Upcoming Announcements'

Questionable_Duck

@GeeEssEff Plus, if you really go to the effort of boycotting an entire publisher's games, just because they skipped Xbox a handful of times, then there's a good chance you never actually cared about playing the games to begin with. Anyone who really wants to play FF7 Remake would not deliberately prevent themselves from buying the game on Xbox simply because it skipped the platform in the past. And besides, Square Enix really does want to support Xbox these days. Just look at how much stuff they've brought over lately.

Re: PowerWash Simulator 2 Gets Official Release Date, Coming To Game Pass This Month

Questionable_Duck

@dskatter That's true, also my bad for getting the price wrong.

Thing is, there are a lot of people who don't have the time to finish more than one game a month, and if you're the type of person who's gonna spend a lot of time in Powerwash Simulator, you're better off just buying this outright.

Like, I'm sure most Game Pass subscribers (myself included) check out several different games during a given month, but they don't always complete more than one game each time.

Re: PowerWash Simulator 2 Gets Official Release Date, Coming To Game Pass This Month

Questionable_Duck

Since the game costs $20, there's no real point in playing this on Game Pass, given that you actually lose $10 by doing so. This would have been acceptable with the previous price for GP Ultimate, but with the new one? Not so much.

You're gonna have to play and finish at least one other game within a month to make your Game Pass worth it. Preferably something that costs $70, like Ninja Gaiden 4, for example.

Re: New COD Sales 'Estimate' Helps Explain Xbox's Price Hike For Day One Game Pass Releases

Questionable_Duck

@Weebleman Thanks, and yes, that is true. Microsoft is still losing money when ppl sub to Game Pass for $20 (or even $30) a month just to play one brand-new $70 game and cancel immediately afterward.

And by the way, I could be wrong on this, but I think the "removing the $1 trial" thing is something that Microsoft has only recently started to do. If I remember correctly, you could actually sub to Game Pass for $1 in the same month when something like Halo Infinite was released.

Re: New COD Sales 'Estimate' Helps Explain Xbox's Price Hike For Day One Game Pass Releases

Questionable_Duck

@Mincey0 No one from Brazil is gonna sub to Game Pass anymore lol, Microsoft killed their audience in that region with the price hikes.

And Xbox was actually decently popular in Brazil, despite the fact that Xbox normally doesn't do that well internationally.

All I'm saying is that the "reducing Game Pass to an app on smart TVs" thing is a stupid idea, that won't actually work in the long run. Most gamers, even in America, won't sub to Game Pass for cloud streaming.

Don't get me wrong, though, I do like xCloud as an option. Just not as the sole or primary thing.

Re: It Looks Like The Silent Hill 2 Remake Is About To Go Fully Multiplatform

Questionable_Duck

Tbh this discovery probably doesn't mean anything because it seems that these "platform slots" have nothing to do with platforms at all and are just blank spaces they put in the site a year ago, so that the PS5 and Steam logos can remain centered.

From what I can tell, Bloober Team hasn't actually modified the Silent Hill 2 page on their website in months, so this isn't really anything of note.

NateTheHate did say, however, that he heard Silent Hill 2 will be coming to Xbox and Switch 2 in the future, so there's that.

Re: New COD Sales 'Estimate' Helps Explain Xbox's Price Hike For Day One Game Pass Releases

Questionable_Duck

@Mincey0 The problem with that strategy is, that xCloud isn't available in most of the regions where Xbox consoles are sold.

The countries that Microsoft's recent Game Pass price increases have hit the hardest, namely the ones with weaker economies, like Brazil, do not have access to xCloud at all. So trying to sell Game Pass as an app on smart TVs is pointless in those places, without having any hardware to sell alongside it.

Microsoft could make xCloud available in more regions, sure, but they haven't hinted at any plans to do such a thing. Even though xCloud is no longer in beta, they haven't added any more regions to the service.

Re: New COD Sales 'Estimate' Helps Explain Xbox's Price Hike For Day One Game Pass Releases

Questionable_Duck

@OldGamer999 What I don't understand is that Microsoft really wanted to grow Game Pass and reach 100 million subscribers. Yet halfway through reaching that goal, they decided to stop caring about selling Xbox consoles completely, and they did this "everything is an Xbox" ad campaign.

Microsoft seemingly doesn't realize that, if they actually tried to sell Xbox consoles, Game Pass would have grown considerably as well, because most GP users are on console, not PC or cloud.

They cannot grow Game Pass by a massive amount with the strategy they're using now. They need to actually put in effort to sell their consoles in order to do so.

Re: New COD Sales 'Estimate' Helps Explain Xbox's Price Hike For Day One Game Pass Releases

Questionable_Duck

@Aidax89 Like with consoles, it seems Microsoft isn't in the consumer acquisition phase for Game Pass anymore. At least, not for the Ultimate tier, they're still trying to find growth on PC w/ PC Game Pass.

So, in their eyes, they probably don't care about growing Game Pass Ultimate subs that much anymore, and they just want to generate more money off of the existing subscribers. If enough people continue to subscribe to the Ultimate tier, the $10 price increase will more than make up for those who canceled their subscriptions. And they'll be making more profit than they did beforehand.

Of course, I don't know if this is actually the case, but this is likely Microsoft's mindset.

Re: Talking Point: How Do You Feel About Ubisoft+ Classics Being Added To Game Pass Ultimate?

Questionable_Duck

@AverageJoseph Yeah, the thing I don't get is, why is Microsoft planning to spend millions of dollars to get third-party games on the service day-one, if they don't want anyone to subscribe to Ultimate? It makes no sense, especially since they claim that they're gonna add more day-one games than ever before.

Seems to me Microsoft believes enough people will still pay for Ultimate to make up for the loss in subscribers, while still making more profit than before.

Also, on a related note, the thing about Microsoft reportedly losing $300 million on CoD sales due to Game Pass doesn't really factor in the amount of people who played the game but would not have bought it otherwise. So it's missing a lot of context.

Re: Microsoft Set To Announce 'Free' Xbox Cloud Gaming Tier With Ads

Questionable_Duck

@Cikajovazmaj It's just two minutes of ads for a one hour cloud streaming session. GeForce Now has the same exact thing, ads and all.

Yes, yes, this is a slippery slope and all, but you're not spending much time on watching this stuff. Free w/ two minute of ads is still free, you're not paying anything. I'm not sure why people are getting that upset over this because it's literally just an additional demo service, I don't think Microsoft is actually expecting people to play games for 5 hours a month.

If Microsoft starts putting ads in paid tiers of Game Pass, which I wouldn't put past them to do, then I'd be legitimately upset. While I can see why you're critical of the ads part in particular, I don't think the idea of a free cloud gaming tier is bad in and of itself.

Re: Xbox Game Pass Ultimate Will Now Get 75+ Day One Titles Per Year, A '50% Increase' On Before

Questionable_Duck

@SeaDaVie I believe I saw a chart of every day one Game Pass game ever added to the service or something not too long ago, I'll try to see if I can find it.

Edit: I couldn't find the chart I was thinking of, but I did find this list that contains every game that has ever been added to Game Pass. The chart mentions the release date of every game, as well as when they were added to the service, so you can check it out for yourself if you're interested.

https://docs.google.com/spreadsheets/d/1kspw-4paT-eE5-mrCrc4R9tg70lH2ZTFrJOUmOtOytg/htmlview#gid=0

Re: Xbox Game Pass Ultimate Will Now Get 75+ Day One Titles Per Year, A '50% Increase' On Before

Questionable_Duck

@Fiendish-Beaver Well, in this case, I would say quantity counts as well. If Game Pass Ultimate gets only 5-10 outstanding AAA games in a year, then it's not worth the money anymore, especially since you can just buy the games for roughly the same price.

Quality isn't enough, you can't just have a few amazing games and call it a day. For the price they're charging, they need quality AND quantity. They need more day-one games on the service, and they need to be mostly AAA $70 titles.

Like I said in my other comment on this article, if they could get more major AAA third-party games on the service day-one, like Resident Evil Requiem, Crimson Desert, etc., then the price increase would be a bit more easy to swallow. But that's not gonna happen.

Re: Xbox Game Pass Ultimate Will Now Get 75+ Day One Titles Per Year, A '50% Increase' On Before

Questionable_Duck

If these 75+ day-one games included blockbuster third-party AAA titles like Resident Evil Requiem, Battlefield 6, Dragon Quest 7 Reimagined, Yakuza Kiwami 3, etc. then maybe I'd be more accepting of the $30 price increase and potentially justify it. But most likely those 75+ day one games will consist largely of indie games, rather than any big AAA non-Microsoft titles.

Re: 'Price Increases Are Never Fun For Anybody' Says Xbox Exec Defending Game Pass Changes

Questionable_Duck

They say they're listening to the feedback of players and yet they're forcefully adding stuff to the service that literally no one asked for. Like, the Fortnite Crew stuff makes no sense because the overlap between hardcore Game Pass fans and diehard Fortnite enthusiasts is probably pretty slim. Most ppl interested enough in getting a subscription to Fortnite will not want to sub to Game Pass, because they are typically casuals who only want to play Fortnite and a few other mainstream games.

Game Pass subscribers on the other hand most likely do not have as much interest in Fortnite or live service games, since they're trying to check out multiple singleplayer titles on the service.

Re: 'Price Increases Are Never Fun For Anybody' Says Xbox Exec Defending Game Pass Changes

Questionable_Duck

@The-Doc It's not hard to find something decent on Game Pass, this year has (or should I say WAS) one of the best years for the service. I mean, seriously, three of this year's GOTY contenders, Clair Obscur, Silksong, and Blue Prince, dropped into Game Pass on day-one.

Now, however, it will be very hard to justify paying $30 a month for the service, even if there's a game you really want to play.

Re: Asia Is Now The Fastest Growing Region For Xbox, Says Sarah Bond

Questionable_Duck

@BaldB3lper78 Not sure why you think they're basing Xbox's growth exclusively on console sales. Of course, when they say that they're experiencing the most growth in Asia, they're likely also referring to cloud gaming users, PC Game Pass subscribers, Microsoft Store users, etc.

And yeah, yeah, the sales are miniscule compared to PS and Nintendo, but people often forget that the Xbox Series X/S is the second best-selling Xbox in Japan, so they must be doing something right.