Comments 564

Re: Hit PS5 Exclusive Stellar Blade May Be On The Way To Xbox In The Near Future

Questionable_Duck

@TheGameThrifter What are you even talking about? The trailers are the exact same on both the PlayStation and Xbox channels, I just checked myself.

In these three trailers on the Xbox channel, you can very clearly see women from the game:

https://youtu.be/FJkQLo_-RCk?si=6Ur8xqupI243g7qA

https://youtu.be/zYXpUYjGltI?si=gP-rm9AwhfdVdEYM

https://youtu.be/GA70JV2dCMM?si=v25I4zOMj0RoOV93

And, yes, it seems you have fallen for grifter bait. Microsoft never had a "mandate" for unattractive women in games, they simply suggested that devs don't put sexualized women in their games. You can disagree with that, of course, but it was never a mandate or a requirement of any kind.

You would have to be crazy to think Microsoft is actively forbidding developers from putting attractive women in their games, when there are so many recent games on Xbox that objectively debunk this claim. Like the ones I mentioned.

Re: Hit PS5 Exclusive Stellar Blade May Be On The Way To Xbox In The Near Future

Questionable_Duck

@TheGameThrifter Have you ever played Ninja Gaiden 4 (a Microsoft-published game) and seen Seori/Ayane, or looked at the Xbox store where there are countless games with attractive girls in them? Or do you think Stellar Blade is the first game ever made with curvy anime women in it?

I mean, just take a look at the Beautiful Sakura games, for example. It's a series of AI-generated shovelware games that release on Xbox regularly, and have anime girls in swimsuits front-and-center.

Or how about the newly-released Kamikaze Lassplanes? It's a visual novel game with anime girls that arguably shows more skin than Stellar Blade ever did.

The whole "Xbox doesn't allow games with attractive girls on their platform" thing is just overblown nonsense that grifters on YouTube spread online.

Re: PS5's Stellar Blade Could Move To Switch 2, But What About Xbox?

Questionable_Duck

@wildcat_kickz I know this is an old post, but I do want to bring up one other thing. Apparently, Microsoft was planning to go multiplatform from the beginning. In 2010, during the height of the Xbox 360 generation, Microsoft made an internal document outlining its plans to bring Xbox to as many screens as possible thru cloud gaming.

I don't think they were necessarily planning to put games on PlayStation at the time (though Peter Moore did say Microsoft was considering bringing Halo to PS3 back then), but ever since Don Mattrick took over, the fate of Xbox was sealed. Microsoft was never going to follow PlayStation's business model; they were always going to try weird stuff and make it so that you don't need an Xbox to play Xbox games. In fact, it seems that they were planning for the Xbox 720 to be the last Xbox console, since they thought that gamers would never need to upgrade their hardware ever again.

Ironically, though, they were expecting to sell 100+ million units of the Xbox 720 (aka the Xbox One), and they planned to charge $299 for it. That would have made it $100 cheaper than the PS4. Maybe in a world where that happened, most Xbox 360 gamers would have stuck with Xbox, despite the commotion around the Xbox One's launch. But we'll never know for sure.

Source: https://www.businessinsider.com/microsoft-xbox-720-presentation-2012-6#-8

Re: Former Nintendo President 'Surprised' That Xbox Hasn't 'Fully Embraced' Switch 2

Questionable_Duck

@dskatter Considering how poorly it sold on PS5, I don't think Gears of War would do that well on Switch 2.

First-person shooters and third-person shooters in general do not sell that well on Nintendo consoles. If you look at the lists of best-selling games on Nintendo consoles, you'll notice that very few of them are FPS titles, aside from exclusives like Goldeneye.

The Nintendo audience has specific interests, and most of Microsoft's games don't fit those interests. So I don't think their games will sell as well on Switch 2 as most people think they will. They'll still be profitable, of course, they just won't do insane numbers.

Re: Xbox Has More Competition From TikTok Than PlayStation, Claims Microsoft Exec

Questionable_Duck

@Neither_scene The effect that social media has had on attention spans is devastating, and it's a big reason as to why singleplayer video games aren't as popular as they should be. There's a lot of gamers out there, but only a tiny portion of the human population actually plays singleplayer video games regularly. I legit think that there would be way more people who would enjoy video games, but they can't, either because they have short attention spans or they can't afford doing so. Gaming is for sure the most expensive form of traditional entertainment, at least when excluding free-to-play titles and mobile games. Which is like 75% of the industry lol.

Re: Xbox Has More Competition From TikTok Than PlayStation, Claims Microsoft Exec

Questionable_Duck

@BossBE To be fair, that "we are in a unique position to be able to go spend Sony out of business" quote was kinda taken out of context. The email itself was from 2019, and in it, Matt Booty was basically arguing that it would be a bad idea for Microsoft to reverse course on their day-and-date Game Pass promise. He tossed around the "spend Sony out of business" argument as something that was a "different view to the general view below. Basically, he was saying "we could do this if we wanted to," but it wasn't something that was Microsoft's actual plan.

In that same email, Matt Booty went on to say that Sony was the only one who could compete with Game Pass. He also hilariously said that Google was 3-4 years away from building a game studio of their own lol. He really thought that Google was gonna be a massive threat to their gaming division. Same with Amazon.

Re: Halo: Campaign Evolved Officially Announced, Coming To Xbox In 2026

Questionable_Duck

@Vaako007 Well, Sony already hired a multiplatform manager in order to bring games to Xbox and Nintendo consoles, so it's clear that they are doing this. I'm sure the PlayStation division has some infinite growth goals to reach as well, which is why they are doing this.

The question is, as I said before, will they bring the flagship singleplayer titles to Xbox? Because, as of right now, we don't know.

Re: Halo: Campaign Evolved Officially Announced, Coming To Xbox In 2026

Questionable_Duck

@DesertRanger @RBRTMNZ I would much rather buy and download God of War from the Microsoft Store rather than have to go through hoops to play it on Steam.

Either way, that wasn't really the point I was trying to make with my first comment. Playing tentpole PlayStation games through Steam on the next Xbox is cool and all, but that isn't hell freezing over. In order for hell to freeze over, you need PlayStation games like God of War, The Last of Us, Ghost of Yotei, etc. on the Xbox store, and preferably with native Xbox ports. That would be the real shock, not playing Steam games.

Basically they have to all be like Helldivers 2's Xbox port in order to count as a "hell freezing over" moment.

It's clear that Sony does have plans to bring more games to Xbox (including the Xbox Series X/S), but the question is, will they bring their tentpole titles over, such as the singleplayer ones? Only time will tell.

Re: Roundup: Here's What The Reviews Say About PowerWash Simulator 2 On Xbox Game Pass

Questionable_Duck

@Gabrie The problem is more than half of Game Pass subscribers would have to completely cancel their subscription in order for it to make a dent in Microsoft's wallet, and that definitely won't happen.

That's why Microsoft is unfortunately not gonna walk back the price hike; they don't care if a lot of people unsubscribe from the service, as long as most of them stick around, they'll still be making more money than they did before.

The question is, though, how exactly does Microsoft expect to keep Game Pass as a growing business as they continue to price out more and more people? Obviously Game Pass will go up in price again in the future, it might be $35 a month or even $40 a month. They won't attract many new users with those prices, and there's only so many price hikes you can do until you actually start losing subscribers en masse.

Re: Microsoft Is Reportedly Increasing The Cost Of Xbox Dev Kits In Latest Price Hike

Questionable_Duck

@dskatter @GeeEssEff I heard about it on a couple of sites, and I also saw a dev on social media claiming as such, too.

According to this site (https://generalistprogrammer.com/tutorials/playstation-game-development-complete-console-guide-2025), the PS5 dev kit does indeed cost $2500.

And I've found multiple sites, like Polygon, Techicy, and Xsolla, that say that the PS4 dev kit was, at one point, $2500 as well. Which is more than what the Xbox One dev kit cost upon its initial release in 2013. That adds credence to the idea that the PS5 dev kit would also cost the same.

https://www.polygon.com/2013/7/24/4553842/so-how-much-does-it-cost-to-develop-for-playstation-4/

https://xsolla.com/blog/score-dev-kits-for-xbox-playstation-and-nintendo

https://www.techicy.com/heres-how-to-get-your-hands-on-the-ps5-dev-kit.html

In reality, the prices for dev kits probably vary depending on the company they're being supplied to, but there's evidence that suggests that PlayStation dev kits have historically been more expensive than Xbox kits for a long time.

Re: Microsoft Is Reportedly Increasing The Cost Of Xbox Dev Kits In Latest Price Hike

Questionable_Duck

@dskatter It's worth noting that Microsoft still gives away free dev kits to any company who signs up for the ID@Xbox program, and that Xbox dev kits are still cheaper than the PlayStation ones, even with this price hike. Sony charges $2500 for each dev kit.

Either way, this should only impact major developers/publishers, not so much indie ones. But it sucks for those companies regardless.