Comments 591

Re: 'It Doesn't End With Gears & Clockwork' - Xbox Reporter Teases More Console Exclusives

Questionable_Duck

@Fiendish-Beaver I completely disagree with you, but I respect your take.

I personally think that Microsoft isn't trying to sell consoles with just these two games. They made E-Day and Clockwork Revolution exclusive not to convince PlayStation owners to buy an Xbox, but to convince Xbox owners to not buy a PlayStation.

I obviously don't have access to Microsoft's data, but I wouldn't be surprised if the multiplatform initiative led to a decline in active users on Xbox consoles. Maybe more Xbox gamers decided to play their games on PS5 instead due to it having the most support. If that's the case, then this move would make sense.

There's also the matter of Game Pass. Personally, I think you're overblowing the impact that Game Pass will have on the games' success. Gears 5 launched on Game Pass day-one, and it clearly performed well enough to keep The Coalition alive. E-Day will probably do about as well as Gears 5 did, if not better. Harder to say how well Clockwork Revolution will do.

Re: 'It Was A Miss, And I Own It' - Xbox CEO Hints At Removing PS5 & Switch Logos From Showcases

Questionable_Duck

@Sindayl I still remember how people on Push Square and Nintendo Life got so pissed when Microsoft signed a 48-hour deal to ensure that the PlayStation and Nintendo versions of Persona 3 Reload were not mentioned after the Xbox showcase.

They literally tore Microsoft to shreds for that, because they were appalled that a brand not associated with JRPGs had the marketing rights for one of the biggest franchises in the genre.

Meanwhile, Sony does the exact same thing with Rev.Noir (that Konami JRPG that's likely multiplat) and no one on Push Square says a word about it. Hell, what Sony is doing is even worse, because it's been months, and no new platforms have been confirmed for that game yet.

Re: 'It Was A Miss, And I Own It' - Xbox CEO Hints At Removing PS5 & Switch Logos From Showcases

Questionable_Duck

@Jenkinss The problem is both saying and doing. Porting your own first-party games to rival platforms is obviously a bad thing, yes, but so is telling people that third-party games advertised in your showcase are coming to PS5/Switch 2. Microsoft is literally telling people they can buy these games on rival platforms, where they won't make a single cent off of the sales there. It's just bad business, and it flies in the face of the whole "return of Xbox" thing they're doing.

This is equivalent to Burger King telling people you can buy burgers at McDonald's, or Pepsi saying you can get Coca-Cola instead in their own advertisements.

Re: Xbox Fans Share Their Top 10 Requests After Day One Of Player Voice Feedback

Questionable_Duck

@Weebleman @johnedwin Most of Xbox's games haven't really sold that well on PlayStation, though. Pretty much all the singleplayer games, like The Outer Worlds 2, Avowed, and Doom: The Dark Ages, didn't make much of a dent on the PS5 best sellers charts. It's only the multiplayer, live service games that have done exceptionally well. Those, I imagine, will remain multiplatform.

I also want to point out that many of Microsoft's studios have not released games day-and-date on PlayStation yet (such as Halo Studios, The Coalition, Playground Games, etc.). I find it hard to believe that these studios would suddenly collapse without the meager sales they have received on PS5 so far. They've survived this long on just Xbox and PC already, I think they can survive without PlayStation long into the future.

Re: Xbox Racks Up 2M Views With Comment That Appears To Address Mixtape's Review Backlash

Questionable_Duck

@AverageGamer I suppose that may be the case. Mixtape is getting way more eyes on it than the average "interactive movie," hence why it's getting so much hate. To be clear, I haven''t played the game, so maybe I also wouldn't like it. I just don't like the excessive hate that "interactive movie"-style games get as a genre.

Also, speaking of weird, artsy games, there was an action-adventure game that came out a few years ago called The Vale: Shadow of the Crown. This game has absolutely no visuals or artwork, other than the title screen. You only play it by listening to your surroundings. Some may argue that it's not a true video game, since it doesn't even have any "video" in it! Despite this, I still think weird games like this deserve a spot alongside other more traditional, action titles. Maybe if The Vale got tons of 10/10 reviews from critics, it would also be trashed repeatedly, just like Mixtape. But idk.

As for visual novels, yes, a lot of them are niche and filled with gooner fan-service stuff, but there are games like Danganronpa, Ace Attorney, Zero Escape, AI: The Somnium Files, etc. that have decently large fanbases, and not primarily because of said fanservice.

Re: Xbox Racks Up 2M Views With Comment That Appears To Address Mixtape's Review Backlash

Questionable_Duck

Mixtape's quality aside, I never understand the "interactive movie" criticism that people levy at some games. Maybe more gamers need to realize that some genres of video games are simply not meant to have conventional gameplay in them. If you were going into a game like Mixtape and expecting it to have deep combat, puzzles, or intricate gameplay elements, then I don't know what to tell you.

Just because a game doesn't have traditional gameplay, doesn't mean it's not a game. We still consider visual novels games, don't we, even though you mostly do nothing but read in all of them?

I think "interactive movies" and other non-conventional video games deserve a place in the video game industry, despite the harsh criticisms that they often receive. There are more than enough video games out there that involve killing enemies, beating up bad guys, etc, would it hurt to have some experimental, artsy games that don't include any of that stuff?

Re: Xbox Dedicates Entire Showcase To Stranger Than Heaven, Releasing Winter 2026 On Game Pass

Questionable_Duck

This looks absolutely incredible, and it's just the kind of creativity I wanted to see from AAA gaming!

The grounded nature of the game's story (you play as a showman instead of some guy trying to save the world or something), the fact that it spans over 50 years, the unique Tekken-style combat system, the inclusion of Italian mafia and an entire song-making side game, the vibes, etc. it all sounds perfect. Easily the best Xbox Developer Direct-style event yet.

I know I'm sounding a bit like an ad, but this seriously impressed me. I hope this is as good as it looks.

Re: More Than 50% Of Hardcore Gamers Don't Buy Full-Priced Games Anymore, Survey Finds

Questionable_Duck

It's true, I buy basically every game only when they're on sale. Last game I remember buying full priced was Metaphor Refantazio.

I already have more than a thousand games in my backlog, so waiting to buy a game until it gets discounted and gets all the DLC/updates makes way more sense for me than buying it at launch, in most cases.

I only buy games at full price if I'm super excited for them. I'll probably get GTA 6 at launch, but that's about it

Re: Reaction: Xbox Is Changing For The Better, And Now Microsoft Needs To Be Consistent

Questionable_Duck

Microsoft needs to try the exclusives strategy again, even if most of the games are only timed exclusives, but this time they need to be in it for the long haul and actually let their acquisitions bear fruit. I don't want Microsoft to flip-flop with their strategies over and over again. If they genuinely release several system-selling games as Xbox exclusives and STILL fail to sell consoles, then I could understand them going back to the current multiplatform approach.

However, I don't want to see them release one divisive game like Starfield, and then give up on the exclusives strategy entirely, all because it didn't sell that many consoles.

Re: It's Been Years Since Xbox Acquired A Studio, But It Sounds Like They're Considering It Again

Questionable_Duck

@cragis0001 I agree. Hiring Mena Sato Kato was a good first step, in my opinion, but they need to get more Asian talent on their side.

During the OG Xbox and 360 days, Microsoft actually had a studio called Microsoft Game Studios Japan that primarily consisted of local Japanese talent and helped with getting Japanese games on Xbox (they also made some games of their own, I believe). They should consider doing something like that again, maybe for all the major gaming markets in Asia this time.

If Shuhei Yoshida joined Xbox, he could probably help with a lot of Xbox's woes in Japan and Asia at large

Re: It's Been Years Since Xbox Acquired A Studio, But It Sounds Like They're Considering It Again

Questionable_Duck

Given that they specifically talk about accelerating "growth where organic paths are too slow," I wonder if this means they're looking into acquiring studios in Asia again? Not sure if that would be a great idea, since I think Xbox is big enough as it already is, but we'll see what happens, I guess

Btw I do NOT want Xbox to acquire any more publishers, after seeing what happened with ABK. But maybe an independent studio or two would be nice

Re: Four Key Priorities For Xbox's Future Outlined By CEO Asha Sharma & EVP Matt Booty

Questionable_Duck

@Jenkinss Nintendo and Sony actually had some pretty edgy marketing during the GameCube/PS2 era. Have you seen that poster of Mario with the tribal tattoo on his arm?

https://www.reddit.com/r/Mario/comments/1j8zdl5/do_any_of_you_remember_the_lawless_time_of_2004/

There was also that infamous case of Sony using a real decapitated goat as a part of a promotion stunt for God of War 2:

https://www.standard.co.uk/hp/front/slaughter-horror-at-sonys-depraved-promotion-stunt-with-decapitated-goat-7178355.html

You're right, though, that just because everyone else was doing something, doesn't mean it gave them the justification to shift to corporate, sanitized marketing during the Don Mattrick era. But even the Kinect stuff was a case of Microsoft just copying what the biggest leader in gaming (Nintendo) was doing at the time. Little did they know that this strategy would backfire for both Nintendo and Xbox

Re: Four Key Priorities For Xbox's Future Outlined By CEO Asha Sharma & EVP Matt Booty

Questionable_Duck

@Jenkinss The only reason why every company abandoned the edgy marketing gimmick of the 90s and early 2000s is because everyone was trying to do it all at once, to the point that it got kinda boring and oversaturated

I genuinely think that if Microsoft started doing edgy marketing for Xbox again like they used to do back in the day, it would be a net benefit for them. So long as everyone else doesn't copy the same exact shtick, that is

Re: Xbox Is Officially 'Reevaluating' What To Do About Exclusivity

Questionable_Duck

@IronCrow86 Funny how the same people celebrating Xbox games coming to PlayStation are now all like "meh, I never cared about Xbox games anyways" (which obviously isn't true, considering they were touting how much money Microsoft has been making on PlayStation as proof they can never go back to exclusives). They're doing the same exact thing they just criticized PC gamers for doing when Sony decided to walk back on PC releases.

Granted, the Xbox userbase has also had its fair share of hypocritical sentiments, but this is something that pretty much every platform fanbase does

Re: Xbox Announces Price Reductions For Game Pass Ultimate & PC Game Pass

Questionable_Duck

@pamonmedia Since there weren't a lot of people who subscribed to Game Pass just for CoD in the first place, I don't think there will be a lot people who'll unsubscribe. Also, CoD fans may still sub to Game Pass for older CoD games. Activision notoriously doesn't discount the games much on digital storefront, so unless you want to buy physically, you'd still save money by playing this year's CoD on Game Pass next year

Re: Call Of Duty Titles Will No Longer Join Xbox Game Pass On Day One

Questionable_Duck

Honestly, I don't mind the change. I guess Bobby Kotick was right about CoD on Game Pass being a bad idea.

The only concern I have is that this may lead Microsoft to reconsider putting other major games, like The Elder Scrolls 6, on Game Pass at launch. So long as they don't do this with any first-party game other than CoD, I'll be perfectly fine with this. I only play CoD for the campaigns anyway.

Worth noting that this is still an improvement over what Activision offered pre-acquisition, because older CoD games rarely ever came to subscription services like Game Pass (PS Plus received a few, I think). Modern Warfare 2019 hadn't been available on any subscription services since its release, up until this month. At least to my knowledge. Heck, it wasn't even available on GeForce Now!

Re: You're The Xbox Boss And Need To Figure Out Exclusivity, What Decision Are You Making?

Questionable_Duck

@Markatron84 You know, the thing that really baffles me is that Microsoft still hasn't added Xbox Game Studios logos to their Bethesda and Activision games.

Sony just released Marathon, and guess what, despite the game being self-published by Bungie, it still has a giant PlayStation Studios intro every time you boot it up on Xbox. That's what Microsoft should be doing with all of their games, whether they're published by Xbox Game Studios or not. They need some brand synergy.

Re: You're The Xbox Boss And Need To Figure Out Exclusivity, What Decision Are You Making?

Questionable_Duck

@BacklogBrad Ehh, I dunno, I would argue that Xbox hasn't had a system selling game in more than a decade. And that's not solely because no one wants to buy an Xbox (even though there are a lot of people that truly think that), but also because Xbox hasn't released an outstanding, generation-defining game in a long time.

Halo Infinite and Starfield were both really good games in my opinion, but it's evident that many people do not share the same opinion that I do. Both games were controversial among their respective fanbases, they weren't exactly universally lauded games like Breath of the Wild, God of War (2018), etc. were.

Hi-Fi Rush and Indiana Jones WERE almost universally-lauded games, but the first game was far too niche and low-budget to be a system-seller, while the second game was already confirmed to be multiplatform prior to its Xbox release and thus not a true exclusive.

If Xbox had a series of amazing, 10/10 AAA games that released back-to-back and all appealed to a large audience, then I think they would be able to convince people to buy their consoles. So long as said consoles aren't all $1000, that is.

Re: Report: New Game Pass Tier Exclusive To First-Party Games 'Under Consideration' At Xbox

Questionable_Duck

You make good points, @Fiendish-Beaver and @PsBoxSwitchOwner, but I can't see Sony allowing a subscription service that contains major day-one releases to be available on PlayStation. It is nothing but a lose-lose situation for Sony, and is only beneficial for the owner of the subscription service.

The only Game Pass I could ever see Sony allowing on PlayStation is a version of the service that has no day-one games whatsoever. So basically a Microsoft version of what EA Play and Ubisoft+ are on PlayStation right now.

Also, making 2-3 bucks a month from a few million subscribers is a lot less money that Sony would make, compared to if people just bought the games on PlayStation outright.

Re: Report: New Game Pass Tier Exclusive To First-Party Games 'Under Consideration' At Xbox

Questionable_Duck

@Fiendish-Beaver Sony wouldn't allow that to happen imo, it would harm sales for Xbox games on PS5, while Microsoft gets to make most of the money. I believe Sony had previously rejected Game Pass on PlayStation during the ABK trial.

That said, if a version of Game Pass on PlayStation didn't include any day-one titles whatsoever, I could see it happening.

Worth noting that the EA and Ubisoft subscriptions on PlayStation do not have any day-one games either (even though Ubisoft+ does include day-one games on Xbox).

Re: Xbox Is Having 'Very Big Discussions' About Exclusivity, Says Reporter

Questionable_Duck

@Fiendish-Beaver No worries. Maybe I kind of misunderstood what you're saying, as well.

You said this in one of your previous comments; "I think the problem is that Microsoft have tasted some success with some of their former exclusive games releasing on PlayStation, and none of those games have been day one releases"

Reading this, I thought you were implying that Microsoft hasn't released any games on PlayStation day-one yet. So I responded to point out that, yes, they have actually released some games on PlayStation simultaneously so far, and none of them have been particularly successful.

But, after reading your comment more carefully, I now realize that you weren't saying "they haven't released any games on PlayStation day-one." Instead, you were saying that none of the successful PS5 ports so far were day-one releases, which is true. So apologies for the confusion here.