Comments 671

Re: Gears Of War: Reloaded Full Achievement List Revealed Ahead Of Xbox Series X|S Launch

WildConcept6

@Fiendish-Beaver Considering that they gave Xbox gamers who said Ultimate a free code no strings attached for this version, then yeah, it's 100% exactly that. This is a port with extra steps and less content to probably milk the franchise on PS as they drip feed the rest of the old games. Can't say I care too terribly. I got my free code 😆. And I bought the Gears Ultimate Edition dirt cheap ages ago and never played it so this is perfect for me.

Re: Poll: Will You Be Buying Black Myth: Wukong On Xbox Next Week?

WildConcept6

@DennisReynolds I'm fine with 30fps games, but frame generation is god awful. And actually I wouldn't be fine with 30fps if I bought a PS5 Pro. Sheesh.

Yeah literally everytime I heard about BMW performance on any platform, I cared less and less that it got delayed on Xbox. Still those sales were insane. And I have to say that makes me terrified for the future of gaming just because as consumers we've now basically given a green light to that sort of behavior in development. They rushed the game out the door and got rewarded for it. And if people like it, good on them. I just don't get it. Like at all. I assume it's China, but it also got it's flowers in the west. And I just find that baffling.

Re: Halo Is Quietly Having A Resurgence Right Now, And There's A Lot More To Come

WildConcept6

@ilyn I don't agree on Master Chief being boring, but even there's nothing forcing the creative team behind any adaption project to write a story centered around Master Chief. Halo is incredibly rich in lore and world building. And it's already been successful in its story telling through its novels and adaptions like Halo Legends. It's really like Star Wars in that you can do ANYTHING with it and Star Wars started off more rigid and with less lore than Halo did. Even in the games ODST is one of the most beloved Halo games and it isn't from the perspective of Master Chief or even a Spartan, but instead the UNSC Marines.

Regardless this excuse just doesn't exist in writing. Nothing is "too boring" to work with. Especially not a universe as massive as Halo with as rich a lore and even as many gaps that could be explored further free from any Fandom outcry about changing things. Someone has literally taken a children's book's one note "I'm just evil" villian and crafted an entire world and compelling history around them (Wicked, I'm talking about Wicked). Comic book writers constantly tackle characters that fell out of popularity due to being boring and bring them back to them limelight all without even forcibly changing them but like just presenting them from a different angle or putting them in a situation that let's their character shine brighter than before. Literally if you're a writer and give us a mess of a show because the source material is "too boring" then it's literally a skill issue. The problem isn't the show, but you as a writer (or team of writers).

Re: Halo Is Quietly Having A Resurgence Right Now, And There's A Lot More To Come

WildConcept6

@Fiendish-Beaver sorry, just now seeing the above one. I can believe that a battle Royale is also in development. Its an old idea that they'd been planning for Infinite with certain affinity originally building it. They were giving updates on it too and then it just fizzled out along with the rest of Infinite. I did also see that multiple projects are in development. I can believe that a battle Royale or battle Royale like game (or maybe even that same certain affinity game) could also be in development as one of the projects.

Re: Poll: Will You Be Buying Black Myth: Wukong On Xbox Next Week?

WildConcept6

Lmao no. I'm not into souls likes so this isn't even really an option for me. But unlike say Elden Ring, I've also never heard anything really good about this game. The gameplay sounds generic and it has a ton of technical issues even on the highest end of of hardware. I don't know how it was even nominated for awards. The majority of sales just seem to come from China which makes sense to me. Like am I missing something? People would talk about it like it's okay or worse than okay and then also say it's supercalifragilisticexpialidocious. Is there like a hypnotic light effect in the game? And to that point it seems to have completely disappeared. I don't see anyone talking about BMW at all in any context anymore. Compare that to Elden Ring, Lies of P, the original Dark Souls, and Nioh which people won't shut up. Both those in and outside of the genre.

Re: Halo Is Quietly Having A Resurgence Right Now, And There's A Lot More To Come

WildConcept6

@dreadful Halo can reach new audiences, but only if they stop butchering attempts. Fallout is a really good example of that. A good movie or TV show could being in a lot of young adults (under 30 at least). Something like a Lego crossover could bring in more kids. There are options. Doing them well is the issue. Oh! They could give us a new Halo Legends animated anthology! Anime is really big right now.

Re: Halo Is Quietly Having A Resurgence Right Now, And There's A Lot More To Come

WildConcept6

@Fiendish-Beaver That's exactly it. One thing I hate right now is this retroactive hatred of Infinite. It launched to fantastic reviews of its campaign and people praising the multiplayer core gameplay. It just was not done. The multiplayer didn't have the content AT ALL to keep its initial population (which was really big) and it took ages before 343 found a stride with live service updates. To make matters worse the on game economy was god awful. There were barely any cosmetics and it was all worsened by the locked armor cores. The shops prices were just always terrible and frustrated a lot of people.

The problem was that Halo Infinite wasn't done at launch, but I'm not sure they could've taken anymore time. A lot of it was bad design decisions. Those were then made worse by the fact that they were using a brand new engine AND Microsoft insisted on temporary contracted workers (which have unfortunately become the trend across the board as companies try to avoid paying benefits). All those new workers had to constantly learn a new proprietary engine that the studio itself was figuring out. I remember back in the first season update live stream way back when when they said they didn't know everything they could do with the new engine. It was when answering some community request, but they straight up said "Idk". That's a problem. They spent so much time fixing the technical debt early on and seasons were so, SO long. By the time they figured things out everyone, including Microsoft, had moved on. And it's so hard pulling gamers back into a game after they've given it a chance and decided its bad. It's just sad really. Infinite finds a stride and the ground is pulled out from under them.

I really hope the next release will be different. And it's partially why I'd like them to decouple the multiplayer and make it a separate game with its own team entirely. Gamers these days expect a lot more from everything. Dedicated teams with the time to deliver what they need on day one would be great.

Re: Halo Is Quietly Having A Resurgence Right Now, And There's A Lot More To Come

WildConcept6

@Fiendish-Beaver That's an odd rumor as the rumor before said campaign only CE remake.

Really all I can think about is how badly Infinite was botched. The state it's in now despite the skeleton crew barely keeping the lights on shows that. It's a great game that got stabbed in the knees every five seconds. It was supposed to be, and could've been, the forever multiplayer. I actually would not mind if they kept Infinite as the multiplayer and focused the majority of resources on building a complete Halo Campaign. Ready AT LAUNCH.

Re: Talking Point: What Should Xbox Do To Celebrate Its 25th Anniversary Next Year?

WildConcept6

More and more I feel like new actual console hardware (not a windows OEM) in 2026 is the right move. If they don't have it ready then they should get it ready. With the forever games starting to move off last gen and GTA VI and supposedly Xbox having a bunch of iconic franchises returning, well I can't think of a better time to launch new hardware. I also think they won't get this chance again. The series consoles will probably hang on longer than the Xbox One did. If this generation is only really starting in 2026 after a 2020 launch, then who knows how long it'll be for the nest iteration of console hardware.

Re: Ex-PlayStation Exec Still Not Convinced By 'Dangerous' Xbox Game Pass Model

WildConcept6

@Wakkawipeout I desperately need your first paragraph to be shouted from the hills. "Netflix of games" is such a lie becomes Game Pass keeps choice at the center of it all. Like I find it hilarious that all the arguments always boil down to essentially how much richer a gaming service offered by the world's biggest (or second biggest) company should be making said company. Xbox is reporting 20+ billion revenue in USD and 15+ billion back 3 years ago before ABK. I don't know isn't it weird how much consumers and journalists care about GP profitability? But fine. Let's just say they're worried. Do you know how privelege we even are to potentially be worried about how the service treats the games that launch on it? Because if this were Netflix that content would be exclusive to the subscription service and could be banished to the shadow realm for immediately not raising viewer numbers enough. As said, nothing in GP is exclusive. There's also the GP 10-20% discount on games on the service. Even GP day one third party games usually (I think always) publish at least on Steam.

If people are worried about GP being Netflix, why was that worry never passed on to Apple Arcade (they have exclusive mobile games and it's like high profile ones sometimes too; there's an exclusive Sonic game up now)? Or PS Now which came out as a way to gate lock backwards compatibility behind cloud gaming and a subscription service. Even Nintendo locks their back catalog behind a subscription. Xbox Game Pass is the least worrisome service when it comes to the future of the industry. If XGP fails then everything is still accesible and available to buy. Heck, if you have a favorite game you can buy it at any time on Xbox or any other platform to have it permanently. The same can't be said fir Netflix. And it also can't be said for every game on PS Plus or the Nintendo service or Apple Arcade.

Re: Ex-PlayStation Exec Still Not Convinced By 'Dangerous' Xbox Game Pass Model

WildConcept6

@Pat_trick They're just different services. Xbox Game Pass Ultimate gives you PC Game Pass in addition to all the console benefits and day one games. On the other hand PS Plus Premium gives users game trials and a Sony movies catalog. Both offer a LOT of value for $20 or less. Interestingly enough PS Now launched 10 years ago as streaming only and costing $20 monthly. Both services have evolved a lot. We can specifically cite game pass for PS lowering the cost of theirs and doing more to make it valuable to gamers.

Re: Ex-PlayStation Exec Still Not Convinced By 'Dangerous' Xbox Game Pass Model

WildConcept6

@Fiendish-Beaver Haven't kept up with EGS. I wonder if they've just given up trying to disrupt the market from Steam's dominance on PC 😂.

That's actually good lead in to how I wanted to respond to your earlier comment. I don't think Microsoft offering their first party titles day one is a mistake. They started when they barely had any first party games (when they barely had any first party studios) and they've raised the price accordingly now that that's changed. I think the issue is that the iniative never really significantly contributed to pulling new users into the ecosystem and that's a wider industry issue. Sony doesn't put their games day one on PS Plus, but they're still porting to PC. Microsoft started porting to PC before Game Pass existed. Sony is now looking at porting more to other platforms (let's just say live service only to avoid tangents). The industry has just changed. Publishers aren't immune even if they're platform holders, probably especially if they're platform holders.

I see Game Pass day one games as a failure to combat the inevitability of it all. Xbox was doing a LOT late in the Xbox One gen and at the start of the series gen to attract new users and convert users from competing platforms. And nothing worked. You can say it was all pointless without exclusives, but expanding out to the entire console market well no one was really pulling in NEW users. Nintendo was the best and they were really just reclaiming their old ones and had merged their DS and home console (mostly Wii by that point) audiences. If anything game pass was an issue of too little too late. At least for it to affect that specific issue. It can do raw numbers on its own, but it's not really drawing people into the ecosystem at the rate they probably desired. If it had come at the start of the Xbox One launch (and that whole launch been better) then it'd be interesting to see how it'd affect user aquistion.

And to elaborate, I don't think Xbox lost to Playstation, I think they both lost to the forever games and PC and Mobile. I think this is why Xbox Game Pass now is doing a lot to offer long lasting perks for f2p live service games. It feels like the goal is to pull into gamers who just play those handful of games and hopefully make them more valuable as consumers.

Re: Ex-PlayStation Exec Still Not Convinced By 'Dangerous' Xbox Game Pass Model

WildConcept6

@GuyinPA75 You're allowed to think whatever you want, but the writer in me is making me offer the advice of revision. I feel like you intended to end on a rhetorical question that supports the above paragraphs statement... but umm that's not a rhetorical question. GTA is a game that analysts are, for whatever reason, pushing to cost $100+ at launch for the base edition. In terms of value it isn't comparable to any other game that has ever released in the industry. Microsoft just tried to raise their game prices to $80 and got burnt for it. Borderlands tried to do the same and got burnt for it. As for Battlefield, EA does in fact offer day one launches for all their games including the premium editions of said games through their own subscription service EA Play+. It costs less than Xbox Game Pass Ultimate on a yearly basis and gives access to all EA games and their premium editions. However, for like the cost of a coffee a month you can get EA Play and enjoy Battlefield among all the rest of EA's backlog. The latest games also don't take that long to join EA Play's library (usually like 6 months to a year). Oh and look at that. EA has happily had a partnership to bundle EA Play with GPU for like five years now.

Again, I'd just revise the second paragraph. If anything it undermines your first.

Re: Ex-PlayStation Exec Still Not Convinced By 'Dangerous' Xbox Game Pass Model

WildConcept6

@cragis0001 No one ever wants to talk about how Sony did it first with PS Now and Sony's model was original gate locking games behind it and streaming online. Even to this day PS Plus has a larger library than Xbox Game Pass. Game Pass just does a more curated library and day one games. Except PS Plus also gets day one games every now and then (like FBC Firebreak). Epic Games store will give you free ownership of games for literally no cost (not even an Xbox Live Gold membership) and no one cares. And they're good games. Some games that come to game pass and get made a big deal out of coming to game pass, have been monthly free to claim games on EGS that you get to keep forever after claiming them. Ubisoft+ does the same as GP with day one games and no one cares. Luna offers a streaming library and is far closer to Netflix and no one cares. EA play for a fraction of the cost of GP gives you a massive library and recent releases like half a year or a year after release. No one cares. EA Play Pro on PC gives subscribers access to all EA games ever and the most expensive editions of brand new releases for LESS than the cost of XGPU yearly. I also just checked and it's the same for Ubisoft plus. For the same price or less than the cost of GPU you get access to the entire Ubisoft backlog + brand new releases day one + the expensive premium editions of those releases (those things go for $100+ nowadays). And someone Game Pass specifically is the problem. Come off it. The stooges in gaming media (more like gaming rage click bait) need to stop pretending they even care about Game Pass's validity as a product. They just care about the brand attached to it and want to build a narrative about how it can't possibly be anything but a failure. I don't even blame the former corporate heads as much because their biases are crystal clear. What's insane is how much stock is put into what a former exec of a for profit company that's known for exploiting consumers thinks about a service offered by their former company's direct competitor.

Re: Ex-PlayStation Exec Still Not Convinced By 'Dangerous' Xbox Game Pass Model

WildConcept6

It's genuinely embarrassing how obsessed these people are with game pass. Like I like it, and I don't think about it this much. This people act like it's their Roman empire. This isn't even the most out of touch obsessive take I've seen among gaming news. Seriously it's not that complex. Gamers, devs, and publishers are NOT children. We are not children. We're perfectly capable of making decisions and accepting any consequences (positive or negative) that may come as a result of those decisions. Seriously, especially to all these retired types or former XYZs, grow up. I can't believe I have to say that, but grow up. Look at yourselves in the mirror. This is sad. Everyone talking about it is largely unaffected by it at this point (both it's success or the idea of it being a failure and even the Idea of it being unsustainable and ruining the industry). These are very financially successful people who got out of the industry. They should go play golf or something. If gamepass fails they can do their "I told you so" dance and when it continues to not fail they can keep pretending like it isn't.

Re: PUBG Getting Free Current-Gen Upgrade, Xbox One Version Going Offline This November

WildConcept6

Cool! Even COD hasn't dropped Xbox One yet. It seems big to me that a forever game is moving on to Series consoles only. I wonder if Fortnite ever will... probably not. Regardless it does really look like 2026 is when next gen "starts" (all the big casual games move to Series consoles only). That's gotta be weird though. Xbox new consoles are expected in 2027 at the latest and 2028 for Playstation. Oh, man. That's just insane.

Re: Xbox Clamps Down On 'Bundle Spam', Says Developers Are Manipulating The Microsoft Store

WildConcept6

@Fiendish-Beaver The Microsoft store in general desperately needs to figure out "editions". The Steam store for example will track if I own a game and what dlc I own with it, and it'll only sell me dlc I don't own. There's no reason for Microsoft to have a worse algorithm than Steam. 100% it's a massive problem that stuff you own (just from a different edition) aren't shown as own and you can even purchase it again (for yourself, not a gift) if you're really REALLY not paying attention. One thing that's been a big problem recently is that pre-order editions are all scene as a completely different version. Like if I buy a pre-order ultimate edition then on top of the store not showing me as owning the standard or deluxe edition, it also shows me as not owning the ultimate edition. It'll show that I own everything in each edition, but not the editions themselves. According to the store I'll simultaneously own nothing and everything. It really doesn't seem like rocket science to just fix stuff like that to me. Especially when the system will acknowledge you own the individual items, it just won't put together that this means you own XYZ editions too.

Re: Roundup: Here's What The Reviews Are Saying About Echoes Of The End

WildConcept6

@TruestoryYep all the top ones are just "Forspoken 2" 😕

My biggest issue with YT comments is how painfully unfunny they've become. Likes have kinda ruined the concept because it's all just one liners seeking attention. And then it works and that's all the top comments. It feels devoid of life. People are just jumping on the bandwagon or straight up cheating and quoting a popular line from the video verbatim with no added commentary, just a literal quote from the video everyone watched... of course there's exceptions, but not on the Xbox YT channel. Woof that place has become bad.

Re: Xbox Clamps Down On 'Bundle Spam', Says Developers Are Manipulating The Microsoft Store

WildConcept6

@Gabrie I think an easy solution would be to incentivize good behavior (the behavior Xbox wants) in addition to punishing bad behavior like this.

For example with Xbox Play Anywhere, on PC Microsoft only takes a 12% cut but on Xbox consoles they take 30%. Raise that to 15% (this part is unnecessary but 12% irks me okay; why 12??) and make it clear to developers and publishers that if they have an Xbox play anywhere title then they'll pay the much lower PC store cut for sales on both PC and Console. Recently, Xbox has been showing off stats of gamers buying & playing Play Anywhere titles more than non-play anywhere titles. During whatever the Xbox game development process is, just have a little pop-up or blurp that says, "Hey, Xbox gamers buy & play XPA titles more, and we offer a better rate for games on our PC store that we'll extend to console for XPA titles. We have this easy tool to make any game XPA (or explain the process of whatever happens during dev work), why not take advantage of the power of Xbox Play Anywhere?" Something like that. Bottom line is that it must sound like it'd be more beneficial for developers & publishers to support Xbox Play Anywhere than to not support it.

It's the same for Smart Delivery though I have less ideas about how to make it beneficial. I'm not at all sure why it isn't being used. It was made to make things easier and cheaper for devs, publishers, and consumers. I guess something like increasing disxoverability of Smart Delivery games? I'm not wholly sure.

Re: Xbox Clamps Down On 'Bundle Spam', Says Developers Are Manipulating The Microsoft Store

WildConcept6

"AI" (or what we're calling AI) would be genuinely useful here without taking away any jobs. Build a smarter Microsoft Store that responds to these issues in real time: cracking down on these disingenuous bundles is a good start, but there's so many legitimate issues that this doesn't address. For example, if gaming copilot in the MS store could automatically build DLC bundles with a discount — literally something Steam already does — that'd be awesome. It could also just generally curate the store better to my personalized tastes. Then after that Xbox just needs to impose stricter review rules. At the very least we need a minimum number of hours and for the review to show how many hours and achievements a player has in a game. We also need a crackdown on reviews that have nothing to do with the game and are trying to be cute or are straight spreading hate speech against minority groups. No matter how you feel about certain things, the Xbox review section is not any individual's place to expression those opinions (be they positive or negative). They could also throw in some stuff incentivize more detailed reviews (like a template with sections (for gameplay, performance, bugs, and whatever) that if you properly fill out you get 5 reward points or something). The store in general needs an overhaul. That this isn't a uniquely Xbox problem doesn't mean Microsoft shouldn't be swift to tackle it. In fact they'd do a lot to gain points from gamers by building the best storefront on Windows and Xbox and that'd invite more developers and publishers.

Re: Sony SVP Discusses 'Moving Away From A Hardware-Centric Business Model'

WildConcept6

@ValentineMeikin I'd say Nintendo and patents are separate events (separate awful events). Playstation and Xbox were always inevitably going to end like this. Exclusives were never sustainable and consoles don't have much projected growth. Eventually Nintendo will too, just later (much latter if they can get away with $80 games for their dev budgets). The big nail in the coffin has actually been the forever games and fight for the attention economy. Fortnite and GTA V have had a bigger role in determining the future of the industry. While Xbox and Sony were still trying to fight the console wars, forever games took over. The fact that like half of Sony's PS Platform revenue come from the same 10 games they don't own is why they're putting games like Helldivers 2 out and I imagine why they want it on Xbox.

Re: Sony SVP Discusses 'Moving Away From A Hardware-Centric Business Model'

WildConcept6

@Questionable_Duck Yeah, it's worth noting that gaming is in the same entertainment sector as movies & tv and music. Sony wouldn't be making any of these comments in a vacuum. EVERYTHING in the entertainment industries are moving to be more consumer centric and to meet consumers where they are. Sony's wider company culture and strategy is going to determine how they lead Playstation. Just like is the case for Microsoft. Microsoft has always said they want to be software focused, put their software everywhere, and empower their users across devices. This quickly became Xbox's messaging once they started porting to PC. Sony isn't going to steer their fleet in one direction and let the Playstation ship break off and go backwards.

Re: Sony SVP Says PlayStation Is 'Moving Away From A Hardware-Centric Business Model'

WildConcept6

It's been talked about a lot on this site recently — I know I've talked about it a lot — but Sony really isn't fundamentally that different from Microsoft: both companies are for profit public stock companies that are obligated to bring returns on the investments made by shareholders (the real owners of the company). Every decision they make will always be predicated on that same reality. Sony exists in the same industry as everyone else; they are NOT immune to the stagnant console market, rising cost of development, or increasingly difficult fight in the attention economy. The only difference is that they're a more consumer hardware focused business than Microsoft. Even then this is a hardly surprising comment. It started with PC and expanded from there. I missed this but apparently last year Sony changed Playstation PC, LLC to Playstation Publishing, LLC. I'll also say the gaming industry is quite late to this strategy shift that focuses more on the consumer and reaching/servicing them where they are. Most other industries have long since moved to this ideology. One of the few good things about digital platforms is that they put us, consumers, at the forefront. This is what gamers deserve. We deserve to be at the center of gaming.

Re: Marathon Is Expected To Launch Before April 2026 As Sony Tightens Its Grip On Bungie

WildConcept6

@Kaloudz 100%. Sony's statement says it all. They're moving from a strategy centered around hardware to one centered around their users. That change puts gamers more in control. It's also a change that Sony, and the gaming industry overall, is late to adopt. It's really unfortunate how it's gone. The console wars did their job well. Now people are fighting tooth and claw to be treated worse as a consumers.

Re: Helldivers 2 Coming To Xbox Was All Because Of PlayStation, Says Developer

WildConcept6

@Cakefish Stellar Blade would be more in the partner publisher bucket which is already getting quite full (MLB the Show, Death Stranding, Everybody's Golf, Lego Horizons). Heck, Stellar Blade was initially announced for Xbox and last gen consoles. That only changed after they got a publishing deal with Sony to help get the game out the door. But it'd honestly be less surprising than Helldivers 2 if Stellar Blade got an Xbox port. Helldivers is a fully owned PS IP made by an independent studio. Stellar Blade is an IP owned AND developed by an independent studio; Sony just published it. They have significantly less control over it than they do Helldivers 2.

Re: Helldivers 2 Coming To Xbox Was All Because Of PlayStation, Says Developer

WildConcept6

@HonestHick On Spider-Man, people bring that up because Sony doesn't own the IP. Really it's been a non-zero possibility since MLB forcibly decided to put MLB the Show on Xbox and later Nintendo Switch. To add additional perspective, Indiana Jones was only exclusive for any amount of time because Xbox went to Disney and renegotiated the licensing contract. The owner of the IP ultimately has control when it comes to licensed games. Sony owns the exclusive movie rights to Spider-Man, but that's it. Marvel (Disney) still owns the IP, and if Marvel (Disney) decides they want Spider-Man on Xbox or Nintendo Switch (the Switch 2 could handle the first game easily, probably Miles Morales too) then Playstation's only choice would be to either comply and let Marvel (Disney) publish the game on Xbox, or Playstation could choose to not make Spider-Man. That's it. The very most they could is try to leverage Spider-Man in the MCU, but considering how much money those movies make both parties and how little money Sony's own attempt at a Spider-Man cinematic universe that'd be a bluff at best. It'd be like threatening to shoot your own leg to try and stop someone from selling your game to more people.

Speaking of, if we're working under the assumption that Sony doesn't want their single player games on Xbox, then they should be VERY cautious with their Marvel games. They don't own Spider-Man or Wolverine and could at any point be told those games are going on Xbox or not being made at all. When that happens it won't matter to gamers who made the decision (Disney or Sony), because all they'll see is Playstation porting a single player exclusive, that in some ways has become a console mascot, to Xbox. Most gamers don't follow stuff this closely or are even fully aware of who knows what. And the industry is changing independently of Playstation. So many third parties have abandoned console exclusivity because it doesn't benefit them; it hardly even benefits PS anymore. The fact that now even Playstation has caved and is porting their their Helldivers 2 under their own name, just furthers the question of how long Disney, of all companies wait before demanding to make more money. Console sales don't help Disney. Disney doesn't get a 30% cut from every purchase PS users make. We go back and forth on which games are system sellers, but the entire concept is meaningless to Disney. All they care about are game sales and how financially lucrative the contract is for them. And if Square isn't willing to take console exclusive deals for the loss in sales anymore, MLB is forcing Sony to develop MLB the Show for all platforms, and now Sony themselves are putting Helldivers 2 on Xbox to maximize profit margins, then how long does DISNEY not insist on more money?

Re: Helldivers 2 Coming To Xbox Was All Because Of PlayStation, Says Developer

WildConcept6

@Fiendish-Beaver I'm not Sony. I don't have all the data on Playstation, but based on the sales charts... are the single player games system sellers? Based on how Sony chose to invest in live service games more than their single player "system sellers", does Sony think they're system sellers?

If that's what Sony wants the perception of what's happening to be then they aren't doing a very good job. Just ask their own fans 🤷🏾‍♂️. It wouldn't be that difficult of a perception to create either. They could make a public statement that only put it on Xbox to please Arrowhead or make Arrowhead publish it on Xbox through a different publisher or scrub "Xbox" from that job listing or make some cheeky comment on any social media account. Like I said, someone in charge wants Sony to have the credit of not just putting the game on Xbox, but wanting the game on Xbox. And they aren't doing anything to make that sound like it's a bad thing or done out of pity. They aren't even being haughty. They're porting their most successful game in a long while and also making public comments (and posting public jobs) about treating gaming as an ecosystem beyond PS hardware. Again, if they want this to look or even feel like they're throwing Xbox a bone and saying "good boy" then they aren't doing a good job. And otherwise I'd say personally, if we're digging THAT deep into what's going on behind the scenes (like the intentions of a business beyond "they want more money") then I'd suggest pulling back. That's getting into conspiracy territory and at least stuff we'll never truly know what's what about. Like we'd need to get into Playstation's executive board meeting and then use a mind reading device. I don't presume to know how Playstation views anything, but we do know how they are allowing themselves to be viewed.

Re: Marathon Is Expected To Launch Before April 2026 As Sony Tightens Its Grip On Bungie

WildConcept6

@Kaloudz You don't understand. It's different because Sony is umm... the market leader and selling more consoles, so the fact that they "gave up" and are moving away from a hardware approach means that they... should be liked more? I guess. Is that how that works? It's LESS concerning when the company that sells more hardware publicly states that hardware sales won't sustain their business?

Re: Marathon Is Expected To Launch Before April 2026 As Sony Tightens Its Grip On Bungie

WildConcept6

Man, modern Bungie is such a shadow of its former self. I remember so many people fed up with 343 asking for Bungie to take over Halo again, and I'm so glad that never came close to happening. 343/Halo Studios has their problems, but this is on a whole nother level. Bungie just straight up bamboozled Sony. Like seriously. Sony bought them for help with their live service plans, and now the studio is struggling so much that Sony is having to take the reins just to get a mess of a game out the door? WTH?? Isn't this kind of a nightmare scenario for Sony? They paid like over 3 billion for Bungie and a big reason is gone down the gutter. Worse than that, Sony now has to spend resources just to keep Bungie afloat now. They got stuck with dead weight that's proven to be terrible at the one thing it was bought for, and now they have to keep dragging it around everywhere. I would not be surprised if they cut their losses and sell off Bungie to someone else after Marathon inevitably fails. Or heck, maybe Bungie gets shuttered entirely or just turned into a support studio.

Re: Forza Motorsport Team 'Assures' Players That Support Will Continue

WildConcept6

It's nothing that surprising and I could have seen this happening with or without the layoffs. Forza Motorsport was always intended to be a really long live service title. It's just the the game didn't do well on launch, so support gets scaled back a little. It's not that different from Halo Infinite except with the added reality that Forza has a spinoff, Forza Horizon, which has overtaken Motorsport in popularity by a long mile. Most likely it'll just be a while before we see a brand new Motorsport title as the franchise (Xbox) will put more resources toward the more successful Horizon titles.

Re: Xbox Is Officially 'Stopping' Development On First-Party Game Contraband

WildConcept6

@JayJ The last statement was that they had 40 projects in active development. And there have been 3 announced game cancelations (Everwild, Perfect Dark, and this (kinda, the language is a bit more dubious)). And 2 more unannounced game cancelations. I err on the side of not being hyperbolic that these games we literally never saw after their initial CGI announcement trailer are being canceled. For the two that are officially canceled and don't use vague language, it's been 6 or 7 years since the project started and 5+ since it was announced. Xbox Game Studios alone has as many more new games slated to come out (so not counting Avowed and South of Midnight) for the remainder of this year. And Xbox as a whole has many more first party titles. 2026 also already has a lot ready to come out, which I'm not too worried about because we've actually seen gameplay for them when they were announced. And really that's how this should've been done in the first place. Ninja Gaiden 4 was announced this year and it's coming THIS YEAR. Xbox seems to have learned their lesson from announcing games way too early in development (when development hasn't even really started yet and the team is still in pre production discussing general game design).

Re: Xbox Is Officially 'Stopping' Development On First-Party Game Contraband

WildConcept6

You know I'm gonna be real, I never really knew this game existed. I saw insiders talk about it, but I didn't remember the original trailer from whatever Xbox showcase. And I don't remember it like EVER resurfacing. Even Perfect Dark at least got that trailer year so we could remember it existed. And it was pretty frequently brought up by journslists (usually about how dev work is going poorly or how it got rebooted again or studio leadership changes). Contraband and Avalanche I only really saw talked about on forums and podcasts.

Though that said, it still doesn't seem like it's axed axed. From the looks either Xbox and Avalanche are in negotiations or Xbox has pulled back after being unhappy when the project cycle and Avalanche is looking for other routes to publish the game. Or maybe both parties still want to do it but there's just been some roadblock that's halting development. Avalanche is an independent studio, so if they're having problems getting the game out the door then it might be more financially sound for them to pursue other projects.