Comments 671

Re: Talking Point: A Month Later, What Do You Think Of The New Xbox Game Hubs?

WildConcept6

As an insider I've noticed a LOT of ways to turn them off in settings that weren't there at the start. You can basically make it so they never pop up unless you click a game from the home screen. Even then you can skip the hub by clicking "X" instead of "A". To me that really says a lot. Honestly, the game hubs don't seem to do... anything? They don't really justify their existence much. The most use I get out of them is seeing my play hours for bragging rights, and that's it. Take for example, Overwatch 2, at the very least the game hub should bring up the current ongoing event or show some news related to the live service game but no. Because Microsoft can't incorporate their events app or their Xbox wire blog properly, the only news "updates" on the game hubs is from that failed instagram/Twitter style shortform post that never caught on (you know it's bad when a first party game doesn't even use it). I don't think Xbox had the juice to justify adding the game hubs. Can't say I'm bothered by them, but I also can't say they add anything to my experience.

Re: No Rest For The Wicked May Skip Xbox 'For The Time Being' Due To 'Current Market Conditions'

WildConcept6

@Millionski (last one I promise and you could honestly probably just read this one)
You're basing an entire argument about how Xbox is dead on the victim farming of a known terrible person. I'm just saying, maybe don't do that? This and that are different things entirely. Now does Xbox factually have worse support than Playstation and Nintendo? Sure but that's been the case since 2001, and Xbox this generation has had better support than ever. I fundamentally don't get the basis of using that as a foundation for why no one will ever develop for Xbox game, and I heavily suggest against using this game and this CEO as an example period. Ignoring the latter issue, following the formers logic Xbox should've "died" in the 360 generation and then again in the One generation, but it didn't either time. Now Xbox sees more third party support than ever from major publishers, smaller groups, and independents, and that's only trending up. And again even if we're being cynical and saying none of that matters and next gen there will just be a mass exodus of support out of nowhere... this game still isn't the example to use for that.

Re: No Rest For The Wicked May Skip Xbox 'For The Time Being' Due To 'Current Market Conditions'

WildConcept6

@Millionski Really let's be cynical about this. Ignore what I said about less games skipping Xbox and Xbox not being dead. Let's say the platform is dee-diddly-deadzo. Then market conditions still ain't got crap to do with "delaying" the release on Xbox. If that's truly the case then they wouldn't be trying to release on Xbox AT ALL and wouldn't promise to do so. If porting their game incurs that tremendous of a cost and they don't expect to get it back then they'd never even consider porting. Porting it late on Xbox will still cost them the same amount of money and they'd only be LESS LIKELY to get the cost back in sales. Nothing the piece of crap said (yes, I dislike him, I dislike anyone with that many controversies against them that still want to play victim; devs at the studio have spoken out about a culture of racism and sexism, neither of which are tolerable to me) and the entire time he said it he tried to play victim. I don't just raise my eyebrow at that, I blacklist people for it. He's just trying to start something online in the hopes that it'd put him in a better position when asking Microsoft for money. I mean really who even says basically "We may or may not release on XYZ platform at launch because idk money reasons, but don't worry we'll launch everywhere eventually even though those vague money reasons won't change between now and then and we'd only be less likely to make money with a late launch on XYZ platform. But anyway we'll talk with the company that owns XYZ platform to see what makes sense." For one, there's no real concrete information in those posts and for two that doesn't make any sense. "It's taking us longer to optimize for a weaker hardware SKU we can't brute force as much." at least sounds realistic. Better done when you slap on an apology to the actual gamers. That sounds like something a business person selling a product would do if forced to because they have deadlines to meet and can't optimize their game as much as possible before launch (and as we saw with Black Myth Wukong and Baldur's Gate 3 both games sold fantastically, but were clearly missing technical optimization and Baldur's Gate 3 got a huge performance and optimization boost on all platforms when it launched on Xbox. I'm saying that to say it made sense financially to cut corners and force the game out and it paid off; that's not the situation this game is presenting). Call me a cynic, but everything here smells like BS, and I have an inclination to think my nose is right when I literally only see this game, this studio, and this CEO specifically pop up when it's about their BS these days. Ori was a LONG time ago and even then this studio was coming out with reports about all the toxicity in the workplace that came directly from the Co studio founders and CEOs.

Re: No Rest For The Wicked May Skip Xbox 'For The Time Being' Due To 'Current Market Conditions'

WildConcept6

@Millionski I'm just saying 1) Xbox missed out on those level of games before and it's happening far, far less now. I'm not saying it doesn't happen at all and console sales (user install base) doesn't matter, but I do raise a big eyebrow at the idea that this is specifically a sign that Xbox is on its own to the graveyard. Like logically the fact that it happens less now than it did in previous generations, suggests that this is the least bleak Xbox's future has looked (at least purely in terms of third party support) and it's the least dead Xbox has been (at least purely in terms of third party support).

And 2) Lmao, I do not categorize this specific game and this specific dev with Baldur's Gate 3. Maybe with Black Myth Wukong but even that game was at least overrated. No Rest for the Wicked is very suitably rated with everyone already noting it's nothing revolutionary. Heck, this same CEO has already cried about how the Steam reviews not being good could nuke the game and studio. In addition to that this CEO is very vocal on social media with a very clear personality and stance towards Xbox and gamers in general. I just don't buy that this guy specifically is skipping Xbox over something as vague as "market conditions" especially not when he continues to engage with people online like a victim and snaps against consumers. If he could at least act mature and like a respectable person selling a product then I might buy it. Literally it'd just be a single neutral sounding post with an apology to Xbox gamers then. But that isn't the case. Instead there's a vague claim made, he plays victim and calls gamers that were actually willing to buy his game (though that was their first mistake) entitled, and then says "we'll discuss with Microsoft what makes sense." And that's what the guy is actually looking for. Trying to stir up something online in the hopes that Microsoft pulls out their checkbook for this galaxy breaking game that's blowing up Steam in early access (wait). Because Microsoft doesn't control the vague "market conditions" he's talking about. If it's about console unit sales or install base then Microsoft isn't in the conversation. If any of that were actually the reason behind this game "maybe" skipping Xbox then it'd only come to Xbox once the studio thinks it would sell well enough, which umm, yeah I mean you'd probably be the first to say that Microsoft isn't going to suddenly sell another 30 million Xbox's in a single year. And we all know that games that come late face an uphill battle on a new platform. So even saying it'd "eventually come to all platforms" DOES NOT MAKE SENSE. In that reality, the studio would make an Xbox port they don't think will make enough money back as what? A charity service? Do we believe studios are charities?

Re: Rumour: Xbox Has Locked In A November Release Date For Call Of Duty: Black Ops 7

WildConcept6

@HardRockGamer No, I was just saying the "crap fest of Microtransactions" greatly predates Black Ops 6. Nicki Minaj was a skin in one of the reboot modern warfare games. (apparently MW2 so a few years ago, and there were tons of Microtransactions before then too). I remember like 10 years ago when Activision announced that over half of all the money they made was through Microtransactions 🤑. They aren't slowing down. All things considered, I'm glad you can enjoy the campaign.

Re: Microsoft Movies & TV Is Officially Ending, Which Will Have A Big Impact On Xbox

WildConcept6

@Gamecuber I'm not disagreeing, I'm just saying that's a failure on both consoles' end and now they've both raised the white flag. I mean, how popular would smartphones be if all they could still do is make phone calls? The PS3's problems with sales were, I mean there's a few confounding variables there aside from the Blu ray player (the price). And then in the following generation Microsoft acknowledged this issue with the Xbox One, they executed an idiotic strategy and blamed the ideal end goal, and now they've given up. And what are we left with? The PS4 dominated over the Xbox One in terms of sales, but it also revealed that consoles aren't really reaching new audiences as over the ending PS4 sales... aren't really that great. The same can be seen with this generation and it's really eating into the industry. Revenue is higher but profit margins aren't and consoles have stopped being a "gateway" into gaming, as they're now just a specific product that specific people (the same people) buy. And really the lack of new blood is at the root of the problems we keep seeing in the gaming industry.

Re: No Rest For The Wicked May Skip Xbox 'For The Time Being' Due To 'Current Market Conditions'

WildConcept6

@Cakefish Okay, I'm curious, why? If I was all in on PC, I'd never give console a second thought anymore. There's not even a real question of exclusives there at this point. Like Nintendo, I guess, but I don't play my switch now and heck PC has more Nintendo exclusives than a Nintendo Switch due to emulation. I like gaming on my Xbox because it feels the best and because it's where I feel the most future proofed in my library, but if I hadn't been a primarily console gamer every generation since I was born then that probably wouldn't be the case. Like I made this comment somewhere else but before Xbox backwards compatibility, Xbox Play Anywhere, and Xbox game pass, I was fed up with consoles and ready to quit gaming as a result. I hated exclusives and the idea of paying for the privelege to buy a game and that I couldn't play everything with all my friends. I hated that somehow in the late 2010s consoles and gaming hadn't cracked cross progression across the board. I was looking at everything else I owned (my iPad and Netflix and everything) and consoles just felt so closed off and so anticonsumer it was making playing games not fun. The Xbox One and PS4 just nuked my library on both consoles and that was my first time really experiencing that these devices weren't even loyal to the purchases I made within their ecosystem as they pushed harder for digital. Nintendo flaunts the middle finger even more. Xbox in that post 2015ish era was my first experience of gaming not being some platform corraling me off to bleed me dry all while giving me the middle finger. But if I had been on PC that would've meant nothing to me because it's not the case there. I see myself staying primarily Xbox and PC and I've LOVED this generation where more games than ever have come over to Xbox and there's been some nice adoption of Xbox Play Anywhere. But really if you're primarily PC these are all kiddie bones? Like PS and Nintendo and Xbox are a joke to PC in terms of pro-consumer, the control you have over your library, the longevity of said library, and available games overall. I couldn't imagine switching down. Maybe for the user experience? But it sounds like you've had a long time to get used to PC.

Re: Splitgate 2 Is Going 'Back To Beta' Amidst Job Losses And Server Closure For Splitgate 1

WildConcept6

@DarthAmmii Trust me, you do not want the market to crash. As a consumer, it really doesn't need to be that deep. Take a break from being online and the news cycle if it's causing you that much frustration. I'm just being honest here. The internet as is today exists to farm and cultivate negativity. For every story like this that's of a game failure, there's a dozen more games popping out that no one talks about. I mean ask yourself really, do you care that Splitgate 2 crashed out? Were you even playing Splitgate 2? If you were was it such a massive draw for your time that you'll die without it? The problem these games are facing is that there's too many games on the market and economically that becomes an issue when there's only so many of us gamers. But that's THEIR problem, not ours. The most this is a problem for us is in how loaded with shovelware ever game store is now. Regardless, I'll always recommend against asking for the entire industry, or specifically the console market, to crash. That'd lead to a LOT of people losing their jobs (not thousands but millions) and publishers not just going under but taking their IP with them (with how write offs and liquidation works some franchises could literally become legally banished to the nether realms). It'd take the industry decades to recover. And it'd still never, EVER go back to how to was in the before times. I mean you can historically look at other market crashes and major industry shake ups. Those don't make things all sunshine and rainbows; they're more like a really forceful push into the next iteration of consumer spending habits and investment habits.

@nomither6 And to this point 1) a market crash would do the opposite of bring those games back and 2) all those games already exist. Like not as in they existed in the 360 era, as in they keep releasing in droves now. I swear I see "Xbox 360 game" to describe every other release these days. Again, the issue with gaming now is that there are too many games. But if you look beyond the inevitable failures as a result of that, there's never been a better time to just be a consumer looking for a game to buy and play. If you just want a single player experience that feels like a 360 era game then you have a whole host of games from AAA publishers, AA publishers, and especially indie devs. Heck, how many Xbox first party games this year alone fit that bill? Avowed, Tony Hawk, and Towerborne. If none of Xbox's titles suit you, Fall of Avalon is basically just the 360 Oblivion or Skyrim. These games exist and some do very well. The issue is that there's too many games and that will inevitably lead to failure. I think there's a lot of merit in discussing why these failures are happening. But we're inviting a LOT of danger if we start taking frustration of seeing these inevitable failures online out on everything and blind ourselves to everything else. There's more games than ever and more games that fit the bill you're defining than ever, but most of those aren't going to get an article on any website or post on reddit or whatever. The internet and social media is geared toward negativity: it likes to track, document, and profit from our failures.

Re: Splitgate 2 Is Going 'Back To Beta' Amidst Job Losses And Server Closure For Splitgate 1

WildConcept6

"Bit off more than we could chew" isn't an accurate assessment. Splitgate 2 is a rare case where I'd say the game launched with too much. It had a clear identity and marketed itself well to a clear audience, but then it bloated itself while literally wearing a "make FPS great again" cap. All the slop watered the game down. Eventually if you throw everything into a pot, the soup just tastes like dishwater. What's really tragic is games don't really recover from going back to beta. Like that's kinda a nonsense sentence. Just ask Multiversus. The game doesn't even need to do more testing or tweaking of features, it needs to go back in time and launch as it was. They can gradually add stuff like a big battle royale or whatever, but the game should've focused on the core arena shooter experience that got it on the map. And that core experience was good. Why they sloshed it down is, well I understand why. I can imagine it's scary not to chase trends in the current market with all this over saturation. Still, like many others it was their undoing. And that sucks because this game and its devs were initially a shining knight riding in to kick AAA shooters off their high horse.

Re: Seven New Games Added To Retro Classics On Xbox Game Pass

WildConcept6

I remember when Antstream arcade first got taken off Xbox (or something like that) and announced talks to return after hammering out the legalities with Microsoft. Then I remember when they first did (I bought the lifetime version) and now here we are with the huge retro classics. Those must've been some good talks.

Re: Ubisoft Responds To 'Stop Killing Games' Petition, Says They're Doing Their Best To Support Players

WildConcept6

@matmom42 This is something that needs to be tackled with copyright and IP as a whole. There's movies and TV shows that get made into tax right offs and go into the shadow realm as a result. But at minimum those movies and shows should become public domain or freely available for anyone to watch at any time. It should be the same when games are shut down. Communities will come together and put in the work to make them work, just make it possible. The fact that publishers are allowed to banish these games to the shadow realm and then threaten litigation against fan communities who put in the time, money, and effort to bring these games back online FOR FREE (or only those who own the game often) is the problem. Let gamers game for crying out loud.

Re: Ubisoft Responds To 'Stop Killing Games' Petition, Says They're Doing Their Best To Support Players

WildConcept6

I find it hard to believe the industry is working on something that they are actively encouraged to not care about and can even make money from. The reason the petition exists and this has become an issue is because the systems that are in place benefit the powers that be not supporting games long term. EULAs and copyright law has changed that much in 30 years, but the internet has given corporations insane power over video games and any digital product. Nintendo can remotely brick your hardware whenever they feel like it. The reason doesn't matter, that's an insane level of power for a company to have over hardware an individual paid for and purchased. Games through updates can be entirely different. The Overwatch game I paid for years ago doesn't exist anymore even by name. The only real hope is for governments to step in and provide consumers with proper protection and rights.

Re: Microsoft Movies & TV Is Officially Ending, Which Will Have A Big Impact On Xbox

WildConcept6

@NavalHistorian I just want to add that as far as I can tell @Recaffinator didn't say it was okay that Sony did it too. They can both be wrong. I think the real point here is that Xbox is giving up on being a home entertainment system and that's a real shame. The original Xbox was pitched as Microsoft winning the war for our living rooms and 24 years later they've all but waved the white flag. Sony has too. Stepping outside of our console bubble, Playstation and Xbox has let themselves become niche relics. People use their smart tvs, Apple TVs, fire TVs, Roku's, or even smartphones as their central home entertainment device. And that's significant because Xbox and PlayStation have clearly NOT been reaching larger new audiences while only selling themselves as specialized gaming hardware. Yes, the Xbox One launch was awful, but Microsoft was right in their data that console sales had peaked and the war for the living room had expanded far beyond the pure gaming console. Heck, one could argue that it was never just about the pure gaming console. The PS2 only sold as well as it did because some people wanted it as a reasonably priced good dvd player to watch movies on. Now they've entirely turned that functionality over to Amazon, Apple, Google, and whatever other media company. Microsoft and Sony should've worked to expand their services, but instead gave up. As a result their hardware just fundamentally offers less value and more and more that becomes an issue. It isn't just PCs, but fire TVs can stream games through Luna and XCloud and I think Nvidia GFN, Apple has Apple arcade and fortnite and even assassin's creed marriage and RE village and whatever else as their M chips improve, and even Netflix has dipped into gaming (they just poached an Xbox game director to help). Meanwhile the actual gaming platforms are just cutting features and closing themselves off from new audiences.

Re: Talking Point: As A Game Pass Subscriber, Do You Still Spend Money In Xbox Sales?

WildConcept6

Way back when Microsoft pulled out those charts to show Xbox Game Pass subs spending more time AND money on Xbox I'm pretty sure that was just me. Game Pass and the Xbox Play Anywhere sparked my interest in gaming at a time when I nearly stopped the hobby entirely. The PS4 and Xbox One's initial library nuke nearly murdered my interest and gaming, and I was getting fed up with how anticonsumer all three were especially Nintendo. I can't even imagine buying a game on PS or Nintendo ever again and nearly Xbox too (and with that I'd have stopped gaming because I wasn't into PC at the time). Now, I don't even want to think about how much I spend on Xbox yearly at this point. If it's a play anywhere title it's become like second nature to buy at this point. The way I see game pass when it comes to buying game is it just deprioritizes buying certain games for a certain time, and as such the money I would've spent on that game is freed up to go to another game. So Xbox is eating big off of me. I'm paying for game pass and using monkey logic to excuse paying for more new games on top of that. And then I'll also convince myself to buy games that are leaving for the GP discount (especially if it's a $20 or cheaper game).

Re: Talking Point: Five Years On, How Much Longer Can Xbox & EA Play's Partnership Last?

WildConcept6

Honestly, I'd be surprised if EA Play leaves. This isn't Ubisoft+ or even the highest EA tier, EA play is just a $5 (maybe $6 now) a month service. I think it's cheaper than Xbox Game Pass Core. EA probably gets more money from Microsoft than they do from EA Play by itself. Not to mention the cloud service and getting everyone on PC Game Pass to use the EA launcher. I only see it leaving if EA restructures their subscription entirely and significantly raise the price of EA Play to $10 a month (which they could citing inflation or the amount of games; the service does just naturally have more games each year). Xbox Game Pass Ultimate could also now survive without EA Play if they just dumped all the ABK games in there (which maybe that's a hold up, maybe EA doesn't want COD flooding GP. IIRC it's EA that stopped the family plan).

Re: Microsoft Is Adding A 'Play History' Tab To The Xbox Dashboard

WildConcept6

I have it on my dashboard and it's really neat. It's actually not just cloud or PC, it's everything. A small little tile on the far right and if you click it your entire Xbox play history comes up. It has when I last played every single game, what device I played it on, and the exact date and time I played it. Even if only played on console this would be super useful. I imagine it'd also be useful for someone who plays on multiple consoles.

Now if Microsoft could just get off their butts and add some type of cloud save indicator. We keep tip toeing around this one basic feature. If you can tell me where I last played then you can have a popup to tell me when the cloud save upload is done and I can close the game safely!

Re: Rumour: Xbox Is Working On Next-Gen Cloud Gaming, Including PC-Based Streaming

WildConcept6

@NeoRatt I think it all works out in an ideal world, but I'm not sure we'll get there in reality. Even in the best case scenario I'd see Xbox going the way of surface in that there's just left on the wayside and becomes a joke. And then all we're left with are PC gaming OEMs, and I don't expect those to have the price and optimization of a traditional console.

Microsoft could very well enjoy gains becoming basically tencent but with ownership of windows. But they also become heavily reliant on all the other players (steam and hardware manufacturers for example) to keep playing ball. This is the problem Microsoft has right now with mobile. They gave up control over that markert (didn't even really try) and now their mobile aspirations are non-existent because they are completely at the mercy of Google and Apple. This is the problem with windows PCs now where they have to service so many different types of hardware and support so much legacy software that the entire OS just becomes a bloated mess. I don't want that for Xbox. And maybe that wouldn't be the case, but I have to say I just don't know.

But eh, we're talking in circles about things we can't really know. I'll say the only reason I'm even gaming these days is Xbox Play Anywhere and the vision Xbox painted for me way back in 2016 of my games everywhere. I want them to succeed here: let's just say your cautiously optimistic and I'm optimistically cynical here. Honestly for me the issue right now is cost and that's what I'm least sure they'll have worked out if they go full PC.

Re: No Rest For The Wicked May Skip Xbox 'For The Time Being' Due To 'Current Market Conditions'

WildConcept6

@Cakefish How'd you survive the OG Xbox, 360, and one eras my guy? Xbox factually has better third party support than ever this gen. I'd certainly not let myself get exhausted out by this victim card playing toxic jerk. If anything "news" websites need to call out his tweets for the BS they are and put more pressure on him for all the controversies moon studios has been involved with. Like at least save this comment for something and/or someone respectable.

Re: No Rest For The Wicked May Skip Xbox 'For The Time Being' Due To 'Current Market Conditions'

WildConcept6

Edit: I know it falls on deaf ears every single time, but I still have to say that factually Xbox has more third party game support now than ever. For every game that skips or delays it's release on Xbox, another 10 that have previously (as in across 3 generations) never launched on Xbox are doing so on DAY ONE. Xbox has more games than ever and there are less exclusive third party games than ever. Factually this has been Xbox's strongest generation when it comes to pure game support. This particular CEO victim farming about this particular game not being on Xbox for vague "market conditions" doesn't change that. This is the same guy that was begging for positive reviews on Steam and blamed "WOKE culture" and "DEI politics" for negative ratings.

Okay. I was already going to skip this game solely due to the controversies surrounding the studio, its head, and how devs have been treated. I was just given another reason to. This CEO continues to be exactly the type of person I've come to expect. I first learned the name Thomas Mahler when it came to how toxic Moon studios is run with racism and sexism and power harassment issues. The literal only reason I know No Rest for the Wicked EXISTS is because of the constant controversies that come up with this game. And the CEO is always playing victim.

To anyone taking this on either extreme, I'd like to remind people to check the person in question making these comments. I mean first off, even if it is the case that you can't afford to release on a platform, that's not something you say at this stage in development and in such a public way. This post literally just exists to throw shade on Xbox and farm clout. Personally the way I see it Considering how similar PC, Xbox, and PS are now, how this game is far from a Baldur's Gate or Black Myth Stress test, and everything this guy has openly said online, yeah I don't buy that BS market conditions excuse. Other publishers are explaining how it makes no financial sense not to release everywhere all at once, and yet for these guys specifically it'd kill their coffers? What is Microsoft money hatting every single third party game that's come to Xbox at launch EXCEPT this specific indie game? I don't buy it. The game is already in early access on Steam, it's not like they have no money to work with (if it's selling well enough in the first place). Really what wouldn't make financial sense based on market conditions is a staggered release. Reviews have already hurt this game and day one sales. They might as well never release on Xbox if they push it back, people won't flock to buy a months to year old game that they've already heard extensively isn't that good. Just ask Final Fantasy 16.

Re: Rumour: Xbox Is Working On Next-Gen Cloud Gaming, Including PC-Based Streaming

WildConcept6

@Kaloudz @NeoRatt
However, it really does seem like Microsoft just wants one platform and for that to become PC and that's where I, if I can get opinionated, think they'll fly too close to the sun. It is true consoles have an issue growing now across all platforms, but there could be an effort put in to introduce consoles to more audiences. I had always thought the Series S in particular should have been better positioned and marketed to introduce brand new gamers. But either way I don't think completing collapsing console and PC on top of each other is the answer. What Microsoft really risks here is losing the control they currently have (Microsoft doesn't really have any control over the PC gaming market despite Windows being the primary platform) and consumers risk losing a budget optimized experience. Actual Microsoft made Xbox hardware could just become the new Surface: overpriced and mediocre. I think Microsoft is rushing toward a future that doesn't benefit them or us as much as they think it would. Personally I just want them to invest in what they already have, because in my eyes the proof of concept is perfect. If every game launched play anywhere and cloud gaming enabled, and if every windows PC had the option for an Xbox mode that turned off unnecessary windows resources and pulled together everything gaming related on your PC hardware, then I'd at least be golden. And again we already have those things out in the wild (or coming very soon). They just need to push those for now and not chase the pipe dreams that might be more like nightmare scenarios in reality (I really don't think Steam on Xbox will be the holy grail people want it to be, because financially that'll completely upend how consoles operate). But yeah, only time will really tell. I don't think the communication is the big issue now. Microsoft has kinda now screwed themselves if Steam isn't available on the next Xbox console because of the wording of the announcement and nature of the internet. All anyone is talking about is Steam on the next Xbox; they aren't talking about Epic or Battle Net or anything else, just Steam. All the headlines and all the buzz is about Steam on Xbox and they act like it's been confirmed. They'll disappoint a LOT of people if that isn't the case. But if it is the case they'll have to answer a LOT of questions about the financials, subsidizing hardware, and what to do about game libraries. A lot of people on PC already hate having to use multiple storefronts, and if Steam comes to Xbox how long until some publishers stop skipping the MS store on Xbox like they do on PC? I'm more on the cynical side right now because I think they're pushing too hard and too fast when there's no need to. I mean, this whole thing started with how Xbox Cloud would reconcile it's next Gen upgrades and game compatibility, they should tackle stuff like that first. Push the complete console and PC coalesence off until the next next box or just stop at have a ubiquitous software ecosystem.

Re: Rumour: Xbox Is Working On Next-Gen Cloud Gaming, Including PC-Based Streaming

WildConcept6

@NeoRatt @Kaloudz
Just to add to this the price is a big concern as well. Not that the pricing this generation hasn't already been awful, but the thing with a console is we as consumers accept caveats (more closed ecosystems, specicialized software (limited functionality compared to a PC), paid online, less storefronts, no mods, etc.) and in turn we get a lower priced entry compared to what a PC would cost for similar performance. An Xbox PC wouldn't be able to benefit from any of that. Like the upcoming ASUS ROG Ally it'll be priced like everything else in the PC market that surrounds it, which is expensive. Most console gamers aren't on forums or even YouTube videos seeking performance numbers, most are super casuals who can't even tell name the different resolutions. Paying PC hardware prices is a big ask for them. I think paying the prices Microsoft, Sony, and Nintendo are already asking this Gen is a big ask for them. If we're to say console gaming has an issue getting new customers, well it won't help if consoles are just worse PC shells or seen that way.

Me personally, I wouldn't even try converting the Xbox console to a PC. I'd keep doing what Xbox is doing with the ASUS ROG Ally and just extend it to all windows gaming OEMs. Xbox PC in my view should be a windows gaming standard and almost entirely refer to the software side of things: I think it should just be the gaming experience on windows with OEMs still doing the hardware. The traditional Xbox console in my opinion should remain as is. And again all the work be done on the software side with a stronger push (if not a requirement) for every game to be Xbox Play Anywhere. I look at the Microsoft Store now and there's a non-zero number of games launching as Xbox Play Anywhere and cloud enabled without being a part of game pass (largely Japanese and indie titles (off the top of my head Eden's Zero just did this)). That and the upcoming Xbox mode launching with the ASUS Xbox ROG Ally is all I want personally. I want to buy myself a $300 Xbox Series S or $500 Series X, turn it on and get a full optimized home console experience, AND THEN for every game I buy to be a true Xbox play anywhere title with Xbox PC and Xbox Cloud support at launch. I'm more than happy for Xbox on PC to just be Microsoft finally getting their act together with windows gaming and properly optimizing the PC gaming experience under Xbox branding (which I do think all their gaming operations should be encompassed under Xbox).

Re: Helldivers 2 Is Officially Releasing For Xbox This August

WildConcept6

@Fiendish-Beaver Agreed. I think the next iteration of PS and Xbox consoles and especially how they handle the software side of things will set the stage for a drastic change in console gaming. For now things are certainly different from last gen, but not drastically so. Sony also will move very slowly on all of this because of how protective they are of PS as a platform.

Re: Helldivers 2 Is Officially Releasing For Xbox This August

WildConcept6

@Jaxx420 I see Xbox's perfect Dark situation as a massive leadership failure. That game should not have been allowed to exist in development hell for as long as it did and go through as many internal reboots and massive project leadership changes. The studio was founded in 2018 for God's sake and their only game was still years out as of 2025. I'm genuinely not sure what Matt Booty does and I don't even fully see that as a failure on his part, but Xbox as a studio manager in general. During the Xbox One era they micromanaged the hell out of their studios and got burnt for it. Now they do they opposite and that's great for the Obsidians that have their stuff figured out and are good at what they do, but not for those that need a firm hand. It came out after Redfall and Arkane close that those devs WANTED the Xbox aquistion to result in their project leader being vetoed and the game getting canceled or rebooted. Maybe if that had happened and those resources not wasted, Arkane Austin would still exist. The same goes for the iniative. It's a new studio and it needed a firm hand. I don't think Xbox's layoffs and cancelations are catastrophically worse than what's happening in the industry, but I do also agree accountability needs to be held with leadership. Had the iniative's resources been moved to say Rare and Everwild years ago then we could've at least gotten that game. Or they could've said "Okay shelve perfect Dark for now. You're a new studio. Make a AA game to figure out your style and culture FIRST." Instead they let them bleed money and resources for nearly a decade with no real progress made. And as a result they had to cut off a limb to solve the problem.

Re: Roundup: All The Xbox Reveals From Bandai Namco's Summer Showcase 2025

WildConcept6

@Decimateh Same and I've literally bought cyber sleuth many, MANY times. I bought the original on PS4, hackers memory on PS5, the complete edition on switch, and then the complete edition again on Steam. I've also bought world next order twice. I will stupidly and blindly support Digimon and not even because I'm a fanboy, but because I'm so desperate for Digimon content and I know Bandai doesn't nearly see it as the cash cow that is Pokémon (because of course it's not sales and popularity wise). Never played the OG games so a port or remaster would be amazing. I nearly bought dusk and dawn on DS, but I was a dumb kid who couldn't quite fathom Digimon outside of the cartoon (that I was also sure was America)

Re: Roundup: All The Xbox Reveals From Bandai Namco's Summer Showcase 2025

WildConcept6

@Questionable_Duck See I never even considered Psychonauts 2 an Xbox exclusive because of the crowd funding. I remember hearing at the time that MS just paid for the rest of the game development and marketing and let the studio honor the original crowd funded promises. I saw it as more of an intermediary game than particularly an Xbox game.

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

WildConcept6

@InterceptorAlpha You mentioned nail in the coffin and I took that mean "Xbox killing consoles". I only offered Sony having already done this to say otherwise. Or at least say it's a bigger issue than just Xbox.

However, if you you're just speaking about less value. Oh, man yeah. I literally commented this on the pure Xbox post that brought it up. This is awful. Both consoles are looking to cost more than ever and they're literally taking value away from consumers, wtf? These are supposed to be devices that sit under your living room TV and you can't even buy movies and TV from them anymore?? Man, I miss the Xbox One. It is such a shame Microsoft botched that console so hard because as a result it feels like the entire console market has been on a downward spiral. I also brought up how the biggest games are on everything from tablets to PC, so if you're a kid and you want to play fortnite... why in the world would you buy a console over a freaking iPad? And yeah an iPad can't play all the AAA games (yet), but kids don't really care about that. Games like Fortnite and Roblox and Minecraft are taking up most of the playtime on consoles and earning them the most money anyway. I don't see how consoles can survive if they shove themselves even harder into being niche while also raising prices.

Re: Rumour: Xbox Is Working On Next-Gen Cloud Gaming, Including PC-Based Streaming

WildConcept6

@Kaloudz Those are all really good questions with how Microsoft will handle it. And they can even be extended beyond cloud gaming. Microsoft clearly wants a ubiquitous ecosystem across Windows PC, Xbox Console, and Xbox Cloud and they want Xbox to clearly and plainly mean all of it. But like... how? Xbox Play Anywhere is only a solution for future releases, and even then it's an optional solution they can't force on developers & publishers. Microsoft supports two versions of the Xbox store (one on PC and one consoles) and as a result they service some games twice with different versions they can't easily coalesce. So like really, how? What is Microsoft going to do if they start introducing or moving to PC based cloud gaming servers? What is Microsoft going to do to fully embrace the "Xbox everywhere" idea? Who knows? I'd bet my bottom Microsoft doesn't even fully know and they're also clearly not 100% focused on investing in it (because they're Microsoft and they are massive and AI and Azure are their current cash cows).

I think everything will become a LOT more clear in 2026 and hopefully the vision is fully painted across a canvas by 2027 (though we probably won't be able to touch that canvas for years and the wet paint might never stop drying). The Asus ROG Ally is Xbox's first real push to change the narrative of what an Xbox is and expand it to PC (though they've had a native Xbox PC launcher for 6 years now and Microsoft windows gaming is far older). Microsoft probably sees that as the first real start of their plans and then they'll cascade out from there. I don't really know though. There's so much speculation about what the AMD announcement means and what Xbox is planing and what the next Xbox will even be. We don't know. Like no one really knows. All I can even suspect is that Microsoft is trying to change the game up entirely.

Re: Three Major Xbox Releases Were In The 'Top Cross-Platform Downloads' Last Week

WildConcept6

@brettvsgodzilla It's getting new people into gaming. That's what the industry is really struggling with and what the console market especially is suffering from. Without new blood these exuberant development costs lead to all these cuts and layoffs. It's also what makes everything costs more to the existing consumers in the market (not that other market conditions aren't also playing a role). Marketing means so much more than ad campaigns; it means communicating value to consumers. As far as IP is concerned that value requires a multimedia approach to bring in new people that have never even heard of the IP before or who are new to the medium. For example, a really, really good book adaption brings in new readers to that book. Not as many as those that saw the movie, but a good amount and it's significant to the market. Good video game adaptions have the same effect and if properly poised they can really captaialize on the situation. Like if Cyberpunk was still in its launch state when Edgerunners came out then it'd have been game over. But it wasn't. The show made people go back to it or start playing it for the first time at the right time (can't remember if the expansion was already out but it couldn't have been far behind either). As a result it's enjoying a lot of success and in the long term will be remembered fondly. We need a lot more of this in the industry to start to solve all the problems we've gotten due to oversaturization. These things can't just happen, they have to lineup. The fallout TV did good numbers for the mobile game and Fallout 76 and even Fallout 4, but it wasn't a huge boon to Microsoft or the wider industry because there wasn't anything new to do (to buy and play). There wasn't even a big fallout 4 expansion or new anniversary edition. Or heck a remake or remaster or old games. Like when I was writing argumentative essays in university, I was told good arguments end with some imperative statement imploring the reader to do something next in regards to the argument. So let's say I wrote about a bad law, well then I should end by telling readers to go out and speak to their senators. Well, Fallout made a great TV show and then didn't even have senators for you to talk to. They obviously shouldn't have ended by telling people to buy XYZ game (though a "based on XYZ game" does effectively do that and again Microsoft collabing with Amazon on GP deals or fallout game deals does that too), but they definitely needed something to go to. Cyberpunk Edgerunners worked so well because after watching the show you could hop into a stable game and get hyped for (or if it was already out just play) the new expansion and major gameplay overhaul.

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

WildConcept6

@Ilyn My concern is what those price points will be if it's one SKU. If the all digital PS5 Pro costs $700 are we really looking at a launch price of $800 or $750 with a disc drive bundle and $700 without for the PS6 and next Xbox before taxes? Even $700 and $600 would be wild. Last gen the Xbox One was dead on arrival charging $500 and now we're looking at base models being $700? This just isn't what I want from a device I want sitting in front of my TV to casually play games on after work. Gaming is an enterainment hobby for me and one that's already incredibly expensive (buying a solid TV/monitor, internet, games, and the hardware (a console)). Yet now even a Switch 2 launches at nearly $500 (actually $500 if you want the $80 game or either way with standard tax). I'm very happy with a lower SKU for a budget device that accomplishes playing games. From how the internet has reacted to it, I don't expect Microsoft to go down that route again, but boy will I be sad that they won't.

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

WildConcept6

@InterceptorAlpha I mean, just to keep it fair, Sony did this FOUR years ago (https://blog.playstation.com/2021/03/02/playstation-store-to-discontinue-movie-and-tv-purchases-and-rentals/). I'm not trying at all to say this is a "he said, she said" type deal where it's okay because Sony did it, but also... is this a nail in the coffin? If we're going with that Xbox is in a more precarious position console hardware wise than Sony then to me at least the fact that Sony pulled the plug first is suggestive. And by such a wide margin of years too.

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

WildConcept6

@dskatter I "hope" the option will carry on like it has for DVDs. But the problem with gaming is that everything in the console space is proprietary. I can go out to my local goodwill or any second hand store and buy an old VHS tape and find literally any VHS player to watch it. In a perfect world all physical games would be on the same non-propietary standard. That way we wouldn't have to worry because any third party could make an optional disc drive. Instead, I can't play even play my Nintendo DS games on my Nintendo Switch. I feel like because it's completely up to the console makers themselves, there will come a point when they just don't bother anymore. Eventually they'll see it as too expensive to even produce optional add on disc drives.

Re: Microsoft Movies & TV Is Officially Ending, Which Will Have A Big Impact On Xbox

WildConcept6

@fatpunkslim Yeah, but Xbox = Bad 😂. I think the real problem with the difference in news cycle is 1) Yeah, Xbox just gets more negative clicks and has less nostalgia subdiziding bad news 2) Microsoft has even more hate than Xbox and the AI stuff makes it so, SO much worse 3) Xbox execs just talk too much (Xbox has too many leaks too but even an unannounced leaked game getting canceled is better than a game we were told months ago was going great) and 4) Xbox (Microsoft Gaming) is just massive. It's crazy because they've gone from having like 4 or 5 (if that) first party studios in 2015 to being the biggest gaming publisher by employee count PERIOD in 2025. 10% laid off a Xbox is so, so much more than 10% laid off at Playstation (and I don't think it was even 10% at Xbox, because I thought it was 10% total at Microsoft), and the news headlines post number counts not percentages. While we do know some of the cuts were made for AI investment, the truth is this is also just what happens when you grow so much in such a short time. Aquistions are not Company a + company b = company ab. Post aquistion is going to be smaller, a lot smaller, than both companies combined. Xbox will still be stabilizing in the years to come as they properly integrate all the massive new assets. Though again, what's rough is that Microsoft is so big so they'll also be hit by turbulence as Microsoft does its thing to please shareholders.

Re: Microsoft Movies & TV Is Officially Ending, Which Will Have A Big Impact On Xbox

WildConcept6

@NeoRatt The fact that this wasn't even announced is my issue. It just happened. Buying on the MS store was also my preference for the reward points. I remember when there used to be monthly 3 movie punch cards and they had great deals especially for GP members. What makes me feel even more bleak though is looking it up and learning Xbox/Microsoft had been the last holdout. There's a lot of buzz about Xbox purchasing specifically, but how are consumers supposed to feel confident purchasing on any platform or storefront when this is just the norm? Over in Nintendo land they're flexing that they can brick your entire console if they decide you've violated the EULA and this impacts the second hand market heavily. Even Steam has recently changed their policies to comply with credit card companies and as a result are retroactively delisting games. The problem is that between EULAs and software agreements as is and the internet, we as consumers just have no power over our purchases period. There's no real guidelines in place to protect what we pay for in the digital space or even hardware and physical games now. The most we can do is try going to court and hoping for a favorable outcome after a long and expensive court case. Except it's even written in EULAs that people have to go to an arbitrator, not court. I'd be really curious to look at purchasing data and I'd really want to show that to governments because they should be the most worried here. If people don't feel safe in their purchases, then people purchase less and that has a massive impact on the economy (consumers purchasing from producers IS the economy).

Re: Microsoft Movies & TV Is Officially Ending, Which Will Have A Big Impact On Xbox

WildConcept6

@RadioHedgeFund I feel like we've been on the worst timeline since Microsoft screwed up the Xbox One launch. And I really mean it. This goes beyond just the Xbox. Playstation dropped buying movies and TV digitally in a 2021 blog post (don't have a PS to confirm, but the post is on their website so I believe it). But the PS2 literally only sold as well as it did BECAUSE it was the best way to watch DVDs at the time. Your gaming console SHOULD be the center of your home entertainment ecosystem. Like it's not that difficult. Xbox utterly botched the idea with the Xbox One and made it seem difficult and like something no one would want. As a result consoles retracted further in on themselves and created this unsustainable future where they don't appeal to anyone except current console gamers. For consoles to grow they NEED to breach casual audiences and to do that they NEED to be devices they serve multiple entertainment wants. If a console is meant to rest under your living room TV then being able to buy and watch movies and TV shows is a no brainer. I don't see a bright future for consoles when they aren't doing anything to combat the market stagnation. Rather they're just further retracting in on themselves. They don't even seem to really care anymore. Microsoft I get (I'm surprised they got rid of movies and TV AFTER Sony) since they own windows and are happy to expand where their games can be purchased. But Sony I'm surprised by here. Actually I'm surprised by Microsoft too. You'd think a giant tech company would want to be in every aspect of people's lives. Windows losing movie and TV purchases on the MS store is a big blow.

Re: Microsoft Movies & TV Is Officially Ending, Which Will Have A Big Impact On Xbox

WildConcept6

This is just dumb. Like really dumb. This isn't just an Xbox problem (though it's a huge Xbox problem as that's a home entertainment device), but a massive windows problem. Microsoft is now handing over the keys to virtual entertainment on their operating system entirely to third parties. Was this also cut as part of their AI push? Why is Microsoft allergic to consistent growth? I swear this approaching 4 trillion dollar company is all speculation or all business to business. Microsoft acts like they want to be the end all be all company, but then they constantly do crap like this. Imagine Apple saying "Oh by the way, you can't buy movies and TV through us on MacOS or iOS; use Amazon instead." You can't because that'd be moronic. At this point just make windows open source like Linux. Microsoft clearly doesn't care about the platform themselves. Like seriously are they allergic to money? I looked it up and apparently Playstation discontinued their movies and TV store in 2021... what is happening? These are meant to be home entertainment devices that sit in front of your couch connected to your living room TV? How can they fathom not offering to purchase movies and TV? Okay, so take a step back. If we're being honest consoles aren't just competing with each other anymore because the biggest games are available on all devices and in the grand scheme of things they are losing. People would rather buy an iPad to game on (mobile games, fortnite, Genshin, and the like are all there) because they view the iPad as more valuable. And you know, they're right. The next Xbox and PS6 look to be in the $700 range for an all digital console (following the PS5 Pro) and yet they are offering less entertainment value than ever. I feel like consoles can't survive if they don't appeal to the casual market and don't offer those basic entertainment features. Even if you're not a casual, buying a PC just offers so much better well rounded value.

Re: Three Major Xbox Releases Were In The 'Top Cross-Platform Downloads' Last Week

WildConcept6

Kudos to Cyberpunk for managing to be up there as a single player this long after release. And an initially disastrous release at that. The updates sure helped, but I'm not sure they'd have ever gotten rid of the bad reputation without Edgerunners. Goes to show how important the adaptions are becoming. Like it's still baffling to me that Xbox didn't have a Fallout plan in place after that show. Even Halo had a good "plan" in place to pull in new gamers from the show (the show was just bad). I'm also surprised we haven't seen anything from Doom or Elder Scrolls or heck a Fable fantasy show would go hard. I think I had heard something about Gears and that's also a really good one potentially. Of course it all depends on if the IP is handled well and the show works, but when it works it can really work. It is so impressive to me that Cyberpunk came back from that launch and now an update (not even a major expansion) puts it in the top downloaded games up there with college football.

Re: Rumour: Xbox Is Working On Next-Gen Cloud Gaming, Including PC-Based Streaming

WildConcept6

@Kaloudz To answer the first question, yes, it'd only be Xbox Play Anywhere games that are unified and the only games they could offer period are those that are available on the Xbox PC store. That's a lot less potential games than those available on Xbox consoles.

There's a lot of positives and negatives on either side. PC architecture and hardware is the way to go for the best experience, but you run into a lot of issues actually getting games available and cost. Game availability is the big bottleneck Google Stadia ran into. Everything had to be ported over to run properly on the architure. It was a lot of work and greatly limited what they could offer customers. From what I understand, the only real work (or most difficult) that goes into making an Xbox console game available on the cloud is licensing. It also gets a lot more expensive once you're scaling up to that better hardware and that changes the cost to consumers. Nvidia GFN for example goes from free to $20 a month, and you'd still have to buy each individual game on Steam or like the MS store (the best way to use GFN is actually probably with a PC game pass sub). And yeah there's free tiers but those also have time limits and far lower quality. At the very least I think you'd want to spend $10 a month and let's say you got that $10 sub to stream and now you want games so you get PC game pass, well you're already spending MORE than what GP Ultimate currently costs. Xbox Cloud Gaming is significantly lower quality, but it's also treated as an included perk and with that you get you unlimited play time hours. Once they do start making these changes to catch up with Nvidia, people will probably start screaming bloody murder at the prices or that there's suddenly time limits. Like a comment joked about $40 for game pass ultimate, but no that'd be in the ballpark for what a cloud streaming service as good as Nvidia + Game Pass is worth. Nvidia is ONLY streaming. Even Amazon Luna doesn't have the library of Xbox Game Pass (last I checked; haven't kept up to date with it). The one thing Xbox Cloud Gaming has over its competition is it's reach and the console architure has enabled that. People complained when GPU went up to $20 partially citing that XCloud hasn't improved, but GPU predates XCloud and the price increases never happened BECAUSE of XCloud (inflation or COD being added are more clear causes).

I'm personally really curious how Microsoft plays it, because you have to admit that if Xbox introduced an ad cloud tier like Nvidia they'd get blasted online or if they raised the price of GPU again or if imposed time limits and it wouldn't matter how good XCloud is. Had they started with PC architecture, I'm not sure XCloud would've grown like it has. Xbox now is still struggling to grow on PC and get devs to support their store.

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

WildConcept6

@dskatter Just speaking generally I feel like the only disc drive that'll exist for either console is as an accessory you can buy separately. The PS5 Pro being all digital signals that to me. I'd be really surprised if Xbox or Sony release a physical model at all. At this point it's even looking like Nintendo is moving away from actual physical games (or at least not the bastion for physical games it was).

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

WildConcept6

@Reek20 Reading these comments, man we've failed the Series S so bad. Microsoft probably won't make a budget console and we're all going to regret that. Again, just look at what's been happening with those games that skip Xbox that cited the Series S specifically. Black Myth Wukong struggled even on the PS5 Pro and even Baldur's Gate 3 only got real good optimization for ALL platforms when the devs used the Series S as a baseline. Not to mention pricing. This generation has blown the lid on that. It's incredibly unlikely we get new hardware that costs less than the PS5 Pro. At best I can see an all digital selling for $600, but actually no because the PS5 Pro is already all digitally. Golly, hardware pricing is going to be insane when we get into the next Xbox console successor and PS6. Even the Switch 2 is crazy at $450 for that hardware. And the tarrifs going away or inflation dying down (which might not even happen) aren't going to magically change that. Companies don't go back on pricing if they've successfully convinced consumers to deal with it, and the PS5 Pro predates the tarrifs.

I don't expect a Series S successor (at least a true one; maybe we'll get a handheld that's optional to develop for) will exist as part of Xbox's future hardware plans, and that blow will be felt by all gamers. It's just going to be brute forcing everything on the high end and we'll be paying upwards of $1000 USD for the privelege. Honestly, I'm really curious how consoles justify themselves in the coming years. We're already hitting PC gaming prices while still having the console expense quirks (paid online, paid cloud saves everywhere except Xbox, and only one store). Maybe some of that goes away, but still it's just... baffling to me that we're here. And people seem to want us to be here. Heck me personally, I'd rather Xbox have a series S successor priced at $400 than a Series X successor priced at $800 (or even $600 (and let's be real it's not going to be cheaper than a starting price of $700 for an all digital model)). Especially, if Xbox is moving forward with plans to coalesce with PC. Leave the high end expensive hardware to PC. I don't want to need to sell a kidney just to play games in my living room.

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

WildConcept6

Here's the thing, even Microsoft and Sony have moved on (which btw don't even get me started on how the PS5 Pro barely even feels like it has a purpose when the PS5 is still under utilized). Xbox is popping out with a new console at the latest in 2027 with more and more rumors suggesting 2026. As in next year; as in when we're supposed to finally get use out of the consoles. It's not like there haven't been games this "generation" that made proper use of what's under the hood of these consoles. Alan Wake 2 for example was fantastic and fantastically optimized for the Series S too. I will also say that the Series X and S have been my favorite consoles ever. The available games, how they've played, and having my full Xbox One library and some of my 360 library has been amazing. My only real complaint is that they didn't try to enable FPS boosts for more games (that should really be nearly every Xbox One game minimum and then as many 360 and OG as possible). The games themselves have also been great from both third and first party. I've liked game pass. The Series S STILL astonishes me with its weight and size. All that said, I'd argue the LAST true console generation was the Xbox One/PS4/Switch 1. I don't see that as a bad thing, but I also think we're running around like chickens without heads the more we grasp at straws trying to pretend the traditional console generation isn't dead. There's no one thing at fault. We can't JUST blame the Series S, Nintendo Switch, Fortnite (live service and forever games), cloud gaming, COVID, upscalers, UE5, lazy devs, or any of the other so called bottle necks. It's everything. Consumers spending and gamer playtime habits just don't support true generational gaps anymore. Technology just isn't going to improve that much anymore. Publishers are just going to keep chasing these long behind dev cycles and cut corners trying to being 300 million budget games that please shareholders. Innovation has unfortunately kinda died out as most studios chase hyperrealism (there's not enough creativity in game design). There are exceptions to all these rules, but on the whole it just won't ever truly feel like we're in a whole new "generation" of gaming again. Just like no one talks about generations in TV, smartphones, computers, or any other industry. There are gradual changes in each iteration overtime, but no generational gaps between each individual iteration. The iPhone 12 isn't seen as a GENERATIONAL leap over the iPhone 11. The Wifi standard is an even better comparison. Wifi 7 is a massive improvement over Wifi 6 that took a long time to make, but no one really considers it a generation because no one cares enough to even know what WiFi standard they are on. The majority of internet users today, just use Wifi as it is. They don't rush to upgrade and developers and software engineers don't make exclusive software or hardware that does stuff it can only do if you have the latest Wifi standard. That's where gaming is going: the hardware innovations will be there for those that want to take advantage of them, but the vast majority of games will be playable across multiple iterations of hardware. And most gamers won't care just like honestly most gamers (not just hardcore console gamers, console gamers at all, and especially not the people like us who frequent gaming forums) don't care now. They don't care what "generation" they are on as long as they can play Fortnite, Roblox, and Minecraft.

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

WildConcept6

This entire generation has been a lame duck. Scapegoating the problem as the Series S or Microsoft or even Playstation or last gen or UE5 or upscalers just guarentees nothing will change. It's not ONE problem, and it's not one platform. It's everything. It's the fact that the biggest games, the games that make up most of the money on consoles and which every publisher is chasing, are playable on the freaking iPad. It's the fact that we've pushed "innovation" to mean "realistic graphics" and now developers are just chasing unsustainable gains that gamers don't even really notice. I mean look at how much of a mess the un optimized games that don't come to series S (like Black Myth Wukong) are. Look at how much of a mess many games that ARE supposedly optimized to run on the weaker machine end up being even on more powerful hardware. This issue is even worse on PC where everything is just being brute forced.

It's crazy that we're even saying "next gen" at this point. I bought the Series X and S day one in 2020, meaning I pre-ordered them the summer BEFORE I started university. I have now graduated university and have since been working for the past year. I've entered and exited an entire stage in life; I've passed a major milestone; achievement unlocked: I graduated high school AND university, moved out, and got a job, and we're still waiting for next gen to start?? Nah, "next gen" ain't coming. I'd argue it's just more accurate to say that generations, as we traditionally know them, are just done.

Re: Marvel's Blade Seemingly Entered Full Production At Xbox In Late 2024

WildConcept6

@Master_Cthulhu70 This is the problem with way more than just gaming unfortunately. Basically every system is designed to incentivize short term gain at the cost of long term sustainability. We can zoom out and use the same argument for everything from climate change to how elections are handled. The people in power have no reason to care about those of us who aren't or the world they leave us with. A lot of them physically know they'll be gone (like gone gone) before we see the true extent of the consequences of their actions or they just feel invincible due to their status in life. And because of that they perpetuate the systems that benefit THEM. I don't even know how things can change anymore. It just feels like they'll hit a boiling point, something will explode, and we'll be left to rebuild (I mean metaphorically and literally because this is seriously everything; as far as gaming is concerned I think we'll just hit a breaking point financially and see new companies rise, I hope it'll just the that (the biggest that are more than just gaming seem to be fine, but the Ubisofts and EAs look grim)).

Re: Marvel's Blade Seemingly Entered Full Production At Xbox In Late 2024

WildConcept6

So I'm assuming pre production is everything to do with the art (or at least hammering out the art style), story, and general gameplay design. Like having a plan ready and then full production is implementing that plan. Feel free to correct me if I'm wrong. I say this because... what was Perfect Dark in in 2024? Was that a case of the game being in full production but the production not being smooth leading to internal reboots? Or was the game still in pre production with them still making design decisions? If we're saying Blade is a 2027 to 2028 game then was it really looking like a decade before Perfect Dark released??

Or does full production entail way more? In which case I'd be curious what the studio actually does when in pre production. Like it doesn't sound like you need your full staff if all you're doing is discussing what the game should be like.

Re: Xbox Series S Compared To Switch 2 In Hogwarts Legacy Analysis, And The Results Are Surprising

WildConcept6

Not like it matters much. The Switch 2 will continue to recieve support and likely better optimization (more work put into optimizing) long into the future. I personally find it baffling that consumers can accept a product at that price for that technical offering, but the market has spoken and I'm clearly not the target demographic (I haven't played my Switch 1 in a long time and the last time I dusted it off was for Xenoblade Chronicles 3 (and it's been collecting dust again since I finished it)). I know it's gotta be on "Market conditions" but for a starting price of $450, am I crazy in thinking that comparing the 2025 flagship Nintendo handheld to 2020 $300 ($380 now also unfortunately) Xbox budget console is on multiple levels pointless? I mean we're literally now expecting Xbox next gen in 2027 at the latest and 2026 at the earliest. The products are fundamentally different and even then the Series S is so dated at this point. In a perfect world at a staring price higher than the PS4, the Switch would blow the Series S out of of the water having released so much later. But honestly it doesn't even matter if it does or doesn't. These are different products. Like lower performance would lead to slower battery drain, which is good for a handheld.

Honestly speaking as an outsider (I don't know if this is the case), I had always assumed the switch 2 would be like the Steam Deck, as powerful as the PS4 Pro at best. The only real belief I saw that it'd be in the realm of the series S came from Xbox haters who still blame JFK's assassination on the Series S's existence, some promising the Switch 2 would be stronger because the Series S is such a weak joke. Not sure how widespread this belief was, but personally I'd say if you were expecting a revolutionary machine that wasn't happening. The Switch 2 is still the best console handheld regardless, because it's the only one. The Steam Deck provides a console like experience, but still is far from being a true console itself.