Comments 1,017

Re: Poll: One Year Later, What Do You Think Of Xbox's Most Recent Gears Of War Release?

NeoRatt

@Mr-Cage
LOL. Me and my brother in law are playing the game in co-op on insane right now. We like to refer to Cole and Baird as dumber and dumber.

I still enjoy the game though. give me a lancer and turn on the chainsaw any day of the week to enjoy sawing grubs! I would call the game a refresh of the original. It got rid of some issues but introduced its own issues.

Re: Xbox CCO Says Not To 'Overly Fixate' On All Single-Player Games Being Exclusives

NeoRatt

@Mr-Cage

"I really don't care what they do around exclusivity to be honest I own an Xbox so I know I can play all the games they will bring out.
If games do or don't go to playstation it makes no difference to me at all.
I'll let everyone else worry and argue over the politics in gaming while I just enjoy my hobby playing games I enjoy!"

If more people had these thoughts then the gaming world would be a lot better place!

Re: DOOM Director Elaborates On The State Of The Studio Going Forward

NeoRatt

@Fiendish-Beaver
I don't think that unless you have insider information we don''t that you can definitively say that kind of stuff.

Yes, it sucks that people are let go and they have to get a new job in a tough world. Anybody that has gone through this including me agrees.

But, this does not automatically mean the developer cannot deliver just as quickly.... For example, how many side projects were they working on and how many resources were assigned to them? If there were many levels of management did they maybe streamline decision making? With AI tools people may now be more productive. Were there people between projects just sitting around? Are they centralizing marketing more and taking away the distributed nature it was?

Point is you are interpretting one side of what happened but there are many other sides. The truth is probably somewhere in the middle... A lot of the cuts probably were justified, but I am sure there are also some they will regret. Is it as bad as reported? Probably not, is everyone full of sunshine? Probably not as well.

As for 8 years to make a new game that is not unheard of anymore. GTA V was first release in 2013 and here we are in 2026 just awaiting the latest release. When studios were releasing next games every two years gamers pushed back that quality and innovation were falling. Now they talk 8 years and gamers complain it is too long. I think 5-7 years is about right.

Also new games are highly dependent on game engine changes underneath. If you are putting new content to an existing engine and only doing tweaks to the engine you can get games out faster. But with fulll engine re-writes which Doom 2016 was it takes longer. You will notice there was a large gap in the wolfenstein franchise as well. I think it would be safe to say there was a major re-work of idTech. There seems to be a major new idTech version pretty consistently every 5 years since 2011.

Re: DOOM Developer Addresses Concerned Fans With Message About Xbox Layoffs

NeoRatt

@oopsiezz
When you get all these senior people, often they become less hands on and they lose their doing skills. Especially, now-a-days with everything changing so quickly using AI. I doubt they got rid of the best people doing the work. I have seen a lot of lay-offs at a lot of companies. They rarely let go of the wrong people.

Re: Forza Horizon 6 Reportedly Tops The List Of Steam Releases For Gross Revenue In 2026

NeoRatt

@MinervaX76
XB will not have anything fully exclusive to XB only until there is only one console vendor at the very least. Game sales on Steam are important to XB and have been traditionally very imporrtant to both ZeniMax and Activision-Blizzard. They will not stop giving these gamers games on the Steam platform. Now, if XB was to be the lone survivor left on console, I would think XB may reconsider the exclusivity thing because then the competition is these other stores only and they would want to differentiate. But, that is a theoretical discussion that does not seem to have any chance of existing for the forseeable future.

Re: DOOM Developer Addresses Concerned Fans With Message About Xbox Layoffs

NeoRatt

@oopsiezz
Maybe the studio was trying to do too many projects at once? Maybe there were too many layers of leads/managers/directors that were slowing development down? Maybe there was some people that were impacted by AI changes in game development over the past few years that have not adjusted to the changes yet.

I am sure people lost their jobs that didn't deserve too. But they have stated that the studio is the same size as the team that made Doom in 2016. Which means the team is very capable of delivering yet another great game.

As for game pitches by a studio there are many game pitches that are done with studios. Some never get started, some get started but cancelled through the process, and there is usually one that makes it to the completion and gets released. We have no idea how far any truely were and where they were at in the process before the studio/XB decided not to go forward with them.

Re: Compulsion Games, Double Fine & Undead Labs Issue Xbox Departure Statements

NeoRatt

@xboxjapanfan
Where are the facts to support your DEI statement?

Also, XB has done the best possible scenario here. XB could have kept the IPs, studio names and shut the studios down entirely. Forcing them to restart under different names without their well known IPs. In the press announcement they also stated the studios were provided “runways” for their next games. Which probably means some level of funding. So, all-in-all given the circumstances XB gave these studios the best possible options. They have left their long term success up to their next game. That’s all a studio can really ask for.

Re: Xbox Announces 3,200 Job Cuts And Four Studio Departures

NeoRatt

@Friendly
You can’t always take the high road. If the high road is doomed to failure you have to get into the mud and use the same tactics the competition uses.

One of the predominant comments I had seen on this site about XB after they went multi-platform was, “Why should I buy an XB now”. That is a very good comment. To me, it was about quality of hardware, OS, services, etc. But to a lot of people those things are not considered and they are more about being able to play more games on one platform. So ask yourself if playing Halo and God of War is something that is most important to you would you buy an XB or PS? Probably PS because with the new Halo remake you can play them on PS only. If you have an XB only you miss out on God of War.

Re: Obsidian, id Software & Others Confirmed To Be Affected By Xbox Layoffs

NeoRatt

It is never good when good people lose their jobs. I feel for people every time I hear this stuff happening with companies I have worked with, competitor companies, and places I buy products from.

But one of the things people don't know is how many of these jobs losses are where exactly in the organization. Yes, this one was an art director but what percentage of the layoffs, were cuts to streamline management since Sharma said there were up to 14 layers in some cases (Maybe this art director was one of those cuts)? How many of the cuts are in marketing parts of the organization because I think they are trying to centralize that more? How many were cuts to multi-platform development people since they intend to bring more console exclusives to XB? And how many of the cuts were deadwood that exists in this size of an organization?

Re: Report: Bethesda Faces 'Significant Overhaul' At Xbox, Will Focus On Key Franchises

NeoRatt

@themightyant
Making engines vs. buying is essentially a decision that should be made with the IP. The question is there something unique or extrodinary we need to do that no other engine can? If the answer is yes, then an engine should be built, if no, then stick with off the shelf engines where it is easy to find people.

In Microsoft's case they have some really good game engines and game engine expertise. I think that the IW Engine, Creation Engine, Diablo IV engine, and idTech should be invested into because the games that result are unique in lots of ways. They were right to drop Slip Space.

Re: Report: Bethesda Faces 'Significant Overhaul' At Xbox, Will Focus On Key Franchises

NeoRatt

@themightyant
Agreed, but the engine is also what makes the game built with it different from other games in the same genre. Sharma did talk about a lack of investment in platforms and key franchises. Maybe this is a realization they need to invest more to highlight their pluses.

Also, scrapping these engines for generic engines would be a total retooling of the developers that use them. It would be like starting from scratch. Probably not desirable. The people that are experienced at optimizing for these engines are not the same people that are good at the unreal engine.

I think Gears really fits with Unreal and the Coalition are masters at it. Halo, I think they didn't have the expertise to make a great engine or they were overly ambitous. So, going to Unreal is ok for now. Ideally I think XB should buy Epic or just the Unreal engine.

Re: Report: Bethesda Faces 'Significant Overhaul' At Xbox, Will Focus On Key Franchises

NeoRatt

@themightyant
Sharma did also state that Minecraft and Candy Crush are more platforms. The Creation Engine is a platform as well. Along with idTech.

I don't see this as bad as long as the focus is on making these engines better. These franchises are who they are because of these engines. Flipping Elder Scrolls and Fallout to Unreal probably would not improve the uniqueness of these franchises. And switch Wolfenstein, Quake, and Doom off of idTech would actually make these franchises much worse. I often play these games and marvel at the framerates and detail. idTech is hugely optimized to these types of shooters.

Re: Xbox Announces 3,200 Job Losses And Four Studio Departures

NeoRatt

@Friendly
I totally agree. I am not a fan of exclusives. But that is the way console gaming works. If you don't have exclusives you don't get people buying your console, it is that simple. XB has proven that.

As a consumer I am a massive fan of multi-platform everything. I hate buying a Nintendo device, a PS device, and a XB device just to play all the games I want to play. But, the reality is that since XB did multi-platform and the 2 others decided not to play, XB has to go back to exclusives.

Re: Xbox Announces 3,200 Job Losses And Four Studio Departures

NeoRatt

A lot of people are calling this bad, and it is bad.

But, at the end of the day these 3,200 job losses are in the following areas it won't be as bad as people think:

1) Studio divestitures.
2) Reduce management layers.
3) Reducing people working on multi-platform versions of games so they become XB exclusive.
4) Consolidate marketing out of studios and centralize it.
5) Consolidate things like battle.net into the XB infrastructure making it more centralized.

Then things will be ok. The concern I will have is if they are laying off people that are building the next games XB is focusing on.

Re: Xbox Announces 3,200 Job Losses And Four Studio Departures

NeoRatt

@datamonkey
At the time they bought them they had a strategy. That strategy failed, so they are correcting the issue. All of these studios (except Arkane) were purchased individually. While there is the idea of purchasing competitors to take them out of the marketplace and make them disappear, this obviously is not the case here, because they are letting them go back on their own.

Re: Xbox Announces 3,200 Job Losses And Four Studio Departures

NeoRatt

I also found this comment very interesting in the release:

"We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected."

So, GamePass and multi-platform didn't do as well as expected. Today's announcement fixes the broader portfolio not doing as well as expected.

I expect there to be significant changes to GamePass and more exclusive announcements based on these comments.

Re: Xbox Announces 3,200 Job Losses And Four Studio Departures

NeoRatt

@ZeD
Ya, the hope here is that those 1,600 immediate jobs were from studios multi-platform groups. the official press release also mentions that in some cases there were 14 layers of management. That is too much in almost every organization and they said they want to reduce that to 3-5.

I really liked this comment in the official release:

"In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX."

This could mean that there will be enhancements/exclusiveness on these two games that will make better on XB vs other platforms. Hopefully the rest of the studios will eventually do the same.

Re: Poll: Which Xbox Console Have You Collected The Most Physical Games For?

NeoRatt

I filled 2 Billy bookcases before I stopped buying physical media on XB360. THen, I went digital and have not looked back. My physical media is stored away waiting for me to decide its final fate.

There are some games I own that only have physical versions. Those are in a few disc binders I keep in my gaming room for when I want to play them on my X360.

Re: Halo Studios Makes A Point Of Highlighting 'Physical Discs' For Campaign Evolved

NeoRatt

@Friendly
I have been fully digital for over a decade. I never pay full price for any game, and will often get games in the 80% off range. I don't see that disappearring. Publishers know that certain people will buy games only at certain price points. They are not going to pass up the opportunity to get a gamer's money. You just have to be patient and wait, just like you have to with the bargain bin at physical stores.

Re: Halo Studios Makes A Point Of Highlighting 'Physical Discs' For Campaign Evolved

NeoRatt

@BAMozzy
I can certainly agree with that. At that point there is no sense even distributing discs. People have to start trusting that digital stores are going to going to keep track of their digital rights as license holder. The only thing left to resolve is the resale of the license. Once I remember that XB was rumored to be working on that, but have not heard anything since.

Re: Halo Studios Makes A Point Of Highlighting 'Physical Discs' For Campaign Evolved

NeoRatt

@Lanmanna
You can always get music, movies, and games in different formats but as a percentage of the whole, physical media distribution is pretty much dead and will be fully dead for new games soon. Back in the day you would see record, movie, and game stores pretty much in every city over 25,000 people. Now, you are lucky to have a few in a city over a million people and maybe one in a city of over 250,000 people. All Sony is doing is reducing the size their device and saving gamers about $50-100 on console purchase price by going all digital. Most gamers don't want the drive or to pay for the drive anymore. That is a fact based on purchasing trends where digital is well outselling physical. And Sony is super gamer conscious. They are probably seeing the digital version of their consoles selling a lot better then the full version now because of the skyrocketing costs.

It is a fact that when you buy a physical media you don't own the game. It is a license to play the game. Not a single judge or legal representative would argue otherwise on your behalf. The reason I compare people like yourself to flat earthers is that you are totally ignoring that facts to the contrary. Just like flat earthers totally ignore all the facts to the contrary. And by the way everytime you give that game away to someone else or sell it, the publishers and developers of that art receive nothing in return. Then, somehow you wonder why they would want to switch to a digital model? Hmmmmm. Let me think. I spend $400 mln for a developer to make a AAA game and through physical distribution I can lose 80% of the potential game sales? But if I distribute digital only the stores take 30% and I am guarantteed 70% of all sales.... I don't need to be a rocket scientist to choose a preferred distribution model there.

That 30% cut that digital stores take. Guess what... Physical stores selling a new game take a cut too. Not a single cent goes back to the publishers/developers for retail used games. They may not get the full 30% on an new game but they get 100% of the profit on a used game which is why they encourage people to get them their used games.

Oh and by the way I didn't say my statements were pros, I said those are the arguements used by the fans of each side. Me personally, I have chosen digital distribution... 1) It does save space and I don't need to display what I have, that would beg someone to break into my home and steal the 3,000+ games I own across Nintendo, PS, and XB devices. 2) I travel a lot, so it is a lot more convenient accessing my collection digitally, rather then lugging around binders of games. 3) I buy games digitally, because I know the publishers/developers are getting a cut. That is good for the industry's future for them to get benefits from my purchases.

Re: Halo Studios Makes A Point Of Highlighting 'Physical Discs' For Campaign Evolved

NeoRatt

Physical discs are dying, it doesn't matter whether it is this week, next month, next year, or in the next few years. I expect in the next five years people will no longer talk about games shipping with physical discs. That is the simple reality.

Music has gone digital only, movies have gone digital, and now games will become digital only. While there is nostalgia in physical media (some people still buy vinyl records), it is similar to being a flat earther. Contrary to popular belief, you never really "owned" a game. You have a license to use/play it so the companies control the distribution mechanisms.

Things change whether people like it or not. The new way is better in some ways, but not as good in others. People that are big digital fans highlight how it saves them space, the publishers/developers get all the money from sales, and the portability of getting access to their games. People that prefer physical distribution highlight how they can put the disc in a drive to play their game which gives them comfort, how physical can be cheaper, and how some people don't have access to fast Internet to download games. Both have points, but ultimately the publishers determine the distribution mechanism not consumers.

Re: Journalist Claims Xbox Is 'Keeping' Obsidian Following Rumours Of Potential Closure

NeoRatt

@Sol4ris
The issue you get into is how do they make XB (consoles and games) more successful? You can't just keep doing the same thing and expect a better result.

One of the options is to rationalize and change your studio strategy. That is what they have chosen to do it sounds like. I don't claim to judge whether that will be good or bad. I will judge based on how interested they keep me as a gamer after this all pans out. I would encourage everyone to do the same.

Re: Xbox Issues Statement After Pulling Out Of Project Fantasy

NeoRatt

@Grackler
I didn't say XB has not been mismanaged. I liked Spencer, but facts are XB declined under his reign. Whether you want to blame that on MS, Nadella or whoever, Spencer was at the top of XB and it declined on his watch.

We will see on how Sharma does longer term.

Re: Xbox Issues Statement After Pulling Out Of Project Fantasy

NeoRatt

@Grackler
XB is the 2nd largest publisher (along with Tencent) by far over the others. Of course there will be more job losses at XB.

What they have said is they aren't reducing their spend, but at the same time during the last several years we have seen inflation (gaming consoles and game prices) skyrocket in gaming. That is probably true with labor inflation as well. So, if I spend the same this year it will probably get me 5% less labor then I could last year for the same spend. Also, in development studios I generally think there has been less willingness by employees to work tons of overtime so that translates to longer development schedules which also increases labor costs.

Everything has an effect. Too just pinning this on Sharma's wage and co-pilot is just lashing out without knowing the full story. I don't deny they may be a part in it, but there are many other pieces that can effect how much XB can deliver as well.