Digital Foundry has been taking a look at the Xbox Series X and Xbox Series S versions of former PlayStation exclusive Ghostwire: Tokyo this week, and the verdict is that they unfortunately don't run particularly well at all.

The main culprit seems to be the performance, which struggles to remain at a stable frame rate across most of the graphical options available to Xbox Series X and Xbox Series S players. There are other concerns as well, however, like input lag and improper frame pacing - and all of this leads to a "disappointing" experience:

"The PS5 simply runs Ghostwire: Tokyo in substantially better form than [Xbox] Series X, which is definitely a disappointment considering how poorly the PS5 ran the title to begin with. Series S runs considerably worse than either of the higher-end console platforms."

The Digital Foundry team goes into detail about this in the video above, showing how each of the quality and performance modes stack up. Ultimately, they conclude that a lot of Ghostwire: Tokyo's problems originate from the PS5 version, but the Xbox version adds more issues to the list:

"Ghostwire: Tokyo on Xbox Series X and Xbox Series S is a big disappointment. The key problems from the PS5 release haven't been fixed, so performance is inconsistent, input feels really sluggish, and there are a ridiculous number of visual options. And, on top of those common issues, frame rates tend to be substantially lower, and ray tracing quality is worse and suffers from visual glitches."

Despite these issues, we still had some nice things to say about the game itself in our Ghostwire: Tokyo review here at Pure Xbox, giving it a "Great" 8/10 earlier this month. It's still worth a try, even with some technical problems!

Do you agree with what Digital Foundry is saying here? Let us know in the comments.