Comments 99

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

Tyrant_T103

@GuyinPA75 Calling people hipsters for having a different opinion, and saying they're "crying" is in fact insulting them. Sure, we played 30fps as kids because we essentially had no choice. People also rode in horse and buggies before cars were available, but I doubt many would want to go back. For me, 60 FPS is the ground floor. If a game can't sustain 60 or better, I'm not playing it. That's a big part of the reason I've become a PC player these days, where you have a choice between visuals and framerate, and can upgrade as you wish.

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

Tyrant_T103

@GuyinPA75 This is research you can do on your own but, the basic idea is two-factor:

1. Videogames are active, film is passive. You don't interact with a film, you simply observe it. One of the core problems with low framerates in games is poor interaction. A game that is only polling input 24 times a second would feel awful to play for example.

2. Film is captured via a shutter, at a certain shutter speed, whereas game frames are rendered instantaneously. In short this means that a film frame has perfect, natural motion blur that helps it remain fluid, while game frames do not. A game has to make up for this by having more frames, or it looks jarring and unnatural as it moves from frame to frame. Gaming motion blur attempts to solve this problem but it's only a bandaid.

I suggest you do some reading on the topic on your own as it is quite interesting. But again, viewing a film and a videogame side-by-side with both running at 24 FPS should make this issue quite obvious. You should also not resort to insulting people who disagree with you.

Re: Alone In The Dark Studio 'Pieces Interactive' Has Been Closed By Embracer Group

Tyrant_T103

Unsurprising given the state the game was released in. I mean... a litany of fixes were deployed within the first few weeks, which to me says that the game should have been delayed at least a few weeks. You only get one chance to make a first impression after all. I'm sad that it failed, and for everyone that lost their jobs, but releasing busted games shouldn't be acceptable.

Re: Xbox Exec Provides Reasoning Behind Bethesda Studio Closures

Tyrant_T103

At the end of the day Microsoft is a business, and businesses exist to make money. Hifi Rush was moderately successful but not a big money maker while Redfall was an absolute disaster. With the gaming market the way it is today it's hardly surprising that they are trimming the fat so to speak. It's unfortunate, but it's reality. I agree with others that there are other problematic studios under Microsoft that need restructuring or closure as well, such as 343 who have repeatedly dropped the ball with Halo.

Re: Hellblade 2 Sounds Like A True Next-Gen Showcase In First Xbox Previews

Tyrant_T103

@GamingFan4Lyf I definitely noticed poor performance even back then. For example Starcraft on PC versus Starcraft on N64 we used to joke about how horrid the framerate was. I agree that developers are free to make what they want obviously, but the only reprisal they'll get from me if they're 30 FPS is that I won't purchase their games. Also, again I'll say that what was acceptable back then isn't acceptable today. It would be like going back to a 1990s PC today... sure it was fine back then, but it isn't fine today.

Re: Hellblade 2 Sounds Like A True Next-Gen Showcase In First Xbox Previews

Tyrant_T103

@BAMozzy Thanks for the history lesson I didn't need lol. I've been PC gaming since around 1995 and I currently have a 7800X3D/4090 build so yes I'm aware of the cost of PC gaming. Still doesn't change the fact that these consoles could easily handle 60 FPS in the large majority of titles if they would scale back the visuals and optimize the games. There were games on the Nintendo 64 that ran at 60 FPS lol. The original Xbox had some that ran at 720p60. The problem today is that they have set the floor at 30 FPS because a lot of gamers are willing to accept it. They could very easily raise it to 60 FPS. IMO 60 FPS should be the bare minimum performance target before anything else is considered.

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