Comments 150

Re: Report: Microsoft Is Running Out Of Time To Save Xbox Studio Arkane

Boogaloo_Jenkins

@Banjo- Too true. In hindsight, those blank cheques were a gift and a curse. I remember the Xbox community was so excited about these acquisitions a few years back. I had just finished Deathloop and bought a Series S just to play whatever Arkane Lyon did next.

Here's hoping Blade, whenever (if ever) it releases, turns out to be a banger.

Re: Report: Microsoft Is Running Out Of Time To Save Xbox Studio Arkane

Boogaloo_Jenkins

I can't help but wonder what happened internally at these studios post acquisition. Arkane Lyon was consistently pumping out bangers every 2 years... until they were purchased by Microsoft. Then we got six years of nothing.

Side note: I still hope they stay in the fold. I bought an Xbox because of Arkane Lyon. I replay Dishonored 2 and Deathloop every couple years.

Re: 'We've Started To Return To Growth' - Asha Sharma Updates Employees On Xbox's Plans For The Future

Boogaloo_Jenkins

I’ve read pull quotes saying the GP mode put them in free fall… I couldnt disagree more. Buying ABK put them in free fall. That was a stupid purchase that should have never gone through.

Say what you will about GP, but they were in free fall before its inception. No one cared about an Xbox before then. The problem was it stalled out at 30 million and MS didn’t want to admit that GP was largely tied to their console install base.

They tried to get people to care outside of the MS ecosystem, but GP was always anchored to console sales.

They didn’t know how to increase console sales.

Re: Impressive New Xbox Game Loses Its Entire Dev Team After A Month

Boogaloo_Jenkins

I fear the games industry is at a tipping point. Even indie games have Dev cycles of 4+ years.

I read from a GDC interview that a “smash hit” in the indie scene sells roughly 200k. At a 7 year dev cycle, it would be impossible to recoup the cost of development with 200k sold.

And Part of me doubts Luna Abyss sold even that much.

Re: Asha Sharma Lays Out Plans For 'Deeper Investment' In Xbox's Platform Foundations

Boogaloo_Jenkins

@Fiendish-Beaver I think she's calling out the many means Xbox makes money through its games. COD, Candy Crush, Kiln, and Sea of Thieves are all crazy different experiences that demand time and cash in different ways.

Likewise, it sounds like there are a lot of different internal processes the developers use. Which makes sense with all of the acquisitions.

Why/how can Double Fine and Obsidian push out games so much faster than our other studios? They're smaller, but does it makes sense to push out 3 AA games in the span of 4 years instead of a single AAA title?

Re: 'Race To The Bottom Pricing' Isn't Advisable For Xbox Game Pass, Suggests BG3 Director

Boogaloo_Jenkins

@themightyant I meant introductory as in that's the price/tier they market to their audience. They market Ultimate as de facto for the average consumer without building value in their other tiers. Everything else is a downgrade.

If GP only has marketable value on its Ultimate tier, then two things happen:

1) Users don't have anywhere else to go in the ecosystem (except downward).
2) Users are much more willing to cancel outright than downgrade.

MS needs to build the value of their lower tiers and market them, transitioning users to Ultimate over time. The "land-and-expand" model doesn't work when the only the highest tier is even worth looking at.

Re: Microsoft Says It's 'Incorrect' That Xbox Division Is Now Targeting 30% Profit Margins

Boogaloo_Jenkins

I bet it's some corporate BS.

AKA 18% profitability from Microsoft and Xbox on a "per game" basis, but with an additional 12% from internal publishers like Activision (which they HAVE to mandate to hit their own publisher profitability margin that MS separately set for them). 30% total.

Point is - MS can be technically right... but also manipulating metrics and margins to mislead the public.