I couldn't care less about my background... I'm pissed that they removed pins and put them in a sub menu. They should at the very minimum be aa single button on the dash or they should be the first set of options below the new design.
Iove it.. Sony buys exclusives with 3rd parties, they pay devs to keep games off of gamepass, they require games to have parity between PlayStation & Xbox which means the Xbox version can't have noticeably better visuals, performance or extra features otherwise they can't release on PlayStation.
They just bought the biggest live service game developer and arguably the only one to really get it mostly right.
Microsoft is going to get screwed over by Sony complaining about this to the EU when all Sony wanted was like 8 years of cod instead of 6 because cod isn't going to be popular forever, nothing is.
They prevent this deal out of some petty nonsense they could have easily worked out and Microsoft's gloves will end up coming off and they will pay for exclusive after exclusive after exclusive out of pure spite and everyone knows they could easily afford to do it.
Hell paradox just cancelled a gamepass launch despite knowing it's highly profitable... Wonder why
Skate 3 back compat at 4k60 is fantastic. I can't wait for skate 4. I may or may not have gotten on the play test for it a month ago and... It's skate. Looks ugly as all hell at the moment but they have the core gameplay feeling solid with minor physics bugs and some cool new features I can't mention.
@RBRTMNZ Sony has god of war... Was the rest of the lineup really any good or worth the hype? Not really. Sifu was the standout game and they didn't even make it nor is it technically exclusive, it's just exclusive for a year.
Horizon oh Horizon...The press made a huge deal about Horizon but it's not a big seller, especially for one of very few exclusive games. The original was the same. It's like a cheap tomb raider with robots. The thing is Sony always makes visually good looking games with the depth of a puddle.
Sifu didn't sell either, not on either platform. Don't get me wrong it was interesting and I personally enjoyed it but that doesn't mean much plus if we can claim indies as exclusives then Microsoft won hands down. There were tons TONS of them on gamepass, more than you listed. There was at least a couple per month. Some of them new to console but that's irrelevant.
In fact gamepass is probably around 35-40 million users by now. Microsoft was at 25 million in January.
Gran Turismo... I bought that, I bought everything Sony released but it didn't feel good even though I bought the fanatec wheel for it which wasn't cheap. I probably spent $3000 to play that game optimally and then didn't play it much and neither did anyone else. Hardcore following? Absolutely, but it's tiny. I'm a sim racer at heart and I find myself playing Forza Horizon 5 which doesn't even support my new racing rig. Hop
TLOUS Remake Remake... No thanks. I loved the original but I'm not buying it a 3rd time and its odd that they had naughty dog working on that instead of something new.
Ghost Wire Tokyo was another flop. Heavily discounted 2 months in and not a first party title either.
Even if something isn't exclusive if it's day 1 gamepass and $70 on ps5 then it belongs on the Xbox list. Especially if you are skipping tons of indies and listing games that are year exclusives for Sony not actually exclusive... Or necessarily good, didn't sell to expectations or both.
I'll stop listing there but Nintendo is Nintendo, and is usually amazing although last year wasnt very good and I would count emulation on the list because then you need to add basically every console from Atari to GameCube on the series X. It has more backwards compatibile PlayStation 1, 2 & 3 games than Sony does on ps5 lol.
Saying it was a hard year to be an Xbox owner is incredibly disingenuous. Day 1 3rd party games, new to console and exclusive to Xbox and day 1 gamepass indies. You make it sound dire but if that was actually true then Sony wouldn't be paying companies to not be on gamepass. A tactic that they can't keep up and their answer to gamepass is terrible. I'm paid in through 2025 so I really hope that changes.
On gamepass I know the plan is likely starting in 2023 due to COVID or Sony meddling delaying it a year but the plan is essentially a big exclusive basically every month.
So you have sony preventing or delaying games from coming to Xbox.. more anti consumer behavior meanwhile Microsoft has never taken games away from Sony just to be jerks. They have done the opposite and released them on PlayStation. So I'd rather support that attitude, crossplay/save, buy once play anywhere, gamepass, just all of it. Plus there's Xbox rewards so you can basically have gamepass ultimate free for life after paying for a 3 month membership.
@RBRTMNZ As an owner of both consoles and a high end PC gamer I'd imagine it's not been any different for anyone except for the rumor mill about GPU's coming this year but other than that if you're a gaming focused site it's been pretty tame for everyone this year.
Nothing this year has really stuck around. God of War is the only Sony title that is really going to be good... Assuming they don't somehow screw it up.
Gamepass has actually been the best thing around. I've discovered tons of games that I'd otherwise never have played. There have been day 1 indie titles and 3rd party titles that have been good with more coming like Scorn in October and Plagues Tale this year too.
Halo Infinite has had a rough go at it but the core gameplay is good enough that it's been in the top 10 online games every month and once forge is released it's going to change not only the game but potentially the genre itself. There's also rumor's that Microsoft has id working on new multiplayer modes or 1 big mode. Certain Affinity is making a big mode. Chances are season 3 will be the beginning of what mp was always supposed to be. I think it will end up being the biggest comeback story since No Man's Sky.
There's also some rumblings that Sony has been paying developers and publishers to not release day 1 gamepass which is actually something I heard from 3 separate people who are in the industry but at different companies and don't know each other. Then just a few days ago I saw sites reporting on it.
I believe it, I was skeptical before because even insiders misunderstand things sometimes and since we all expected a Sony gamepass I assumed it was actually that but what Sony delivered is actually kinda crap and not worth the money. I only have it because I heard rumors so on black Friday I bought 4 years worth of ps+ & ps now for $25 a year from best buy. So I'm paid up through February 2027.
I do hope this is the last year that everyone supports previous gen consoles. They are holding this generation back and it sucks. Although PC gamers are actually holding gaming back too because most people are on 5+ year old hardware. Hardware every bit as weak as last gen consoles. So basically the high end is just playing the same old kinda games just at 4k with some minor ray tracing.
2022 has been crap for gaming all around. I've spent most of the year playing Forza Horizon 5 & back catalog games.
@Titntin The Xbox is the more powerful but they can't add dynamic resolution via these console aware updates. Basically it's still running the last gen code but knows it's on the new consoles. They can't have them run dynamic scaling unfortunately, it has to be a fixed number.
That doesn't mean it will always be that way. I'm sure eventually they will do a real update so they are both native PS5 & Xbox Series x games. Then they can add dynamic resolution, enable VRR etc. Time will tell but for those that play it on a 4k display the upgrade from 1080p60 to 1440p60 will be nice because 1080p doesn't look very good stretched to 4k but 1440p is kind of right on the line of where the image looks soft but not so soft that it's distracting.
@Stoned_Patrol @Titntin must be since tons of people still play it... Even on console.
PS5 can render at any resolution. Output is irrelevant. That being said I'm not sure. I don't think so, I don't recall seeing an option in the menu for 1440p.
Basically what will happen is the console will render at 1440p then output it as a 4k image. So it will look very soft (aka kinda blurry) on a 4k display. It would actually look better on a 1080p display.
How did this take so long? The games underlying tech has effectively been done since AC Black Flag. Were they just waiting for the new consoles to hit a certain sales number so they could raise their prices and charge more for a game that's probably been 85% finished then put on a shelf for 2 years and they just need to wrap up.
@themightyant yup. Long day. Loooong day. I was was thinking back to when Activision published some id up..
Gotta stop falling asleep in the sun lol.
Yeah if they have access to the code then I wonder what it is preventing them from being able to do it.
Could just be a matter of cost or perhaps they don't have a certain part of the codebase that frame cadence is part of. I've tried to fix it on PC and failed. The best you can do is set vsync to fast but even then you can tell it's busted.
@Banjo- 4k possibly checkerboard but I didn't notice any artifacts to suggest reconstruction though, at least in re3 with RT & Freesync premium. With premium it runs unlocked and above 60 at all times during gameplay. Usually in the mid 70's to mid 80s 4:4:4 10 bit.
@OskarRex if Freesync premium is supported it unlocks the frame rate and at least in re3 it goes above 80 at times with RT enabled with full 4:4:4 chroma 10 bit and in the hour and a half I played (not counting cinemas) I never saw it drop below 72.
@PushButtons are you using a PC monitor? Is it HGiG compliant? If it is dynamic tone mapping should be disabled and HGiG (on the display) should be used assuming it has it.
What that sounds like is a handshake issue where the console and display tell each other the capabilities & HDCP compatibility.
OR...
It's a bug in the game and Capcom isn't properly accounting for anything other than 1080p or 4k output. Since we know the 1440p isn't an issue with Xbox it's gotta be the game(s).
If you haven't I'd go to Capcom's support site and report the issue. It definitely shouldn't be happening.
When you talk checkerbox calibration are you talking in the system settings of the Xbox? Cause if you are then it's a system level thing but that doesn't make much sense either.
Have you tried another HDMI cable that you know is HDMI 2.1?
@BearFut_1800 re3 on series x with RT on was reporting a frame rate high of 87, average of 78 and low of 72 in the admittedly small amount of it that I played and it was gorgeous.
I can't imagine that 120fps mode would run under 120 much of the time.. But who knows
@themightyant Edit pay no attention to my comment on arkhane, I dont know why I had Activision brain. I blame the the tuna I had for lunch but ms definitely already owns them. End edit
dishonored 2 is one I can absolutely understand. The thing with that game is it's even weird on PC. I hate posting specs because people either don't believe me or think it's some kinda flex but it's not so trust me on this...
Even with a high end cpu like a 5800x (6ghz all core), 32 gigs 4000mhz DDR4 CL14-14-14-34 dual rank dual channel... That's insane timings for 4ghz, it's insane timings period. Super low latency. A the game on a fast m.2 SSD and a 3080ti FTW3 Ultra Gaming @ 2200mhz core and 20Gbps of memory bandwidth the has some odd performance issues.
I haven't played it on series x in a while so I don't remember if this was an issue but I'm PC it has frame pacing problems so even a locked 60fps doesn't look smooth. I think there's 2 or 3 duplicate frames for every 60 so it never looks smooth. It also freaks out over 60fps. So you have to lock it to 60.
When they do the emulation all they essentially do is double the rate direct x is running. For some reason they breaks some games. Usually it's because they tied physics to frame rate. Sometimes it's ai or even both. Dark Souls had an issue on PC where when the frame rate was higher than 30 weapons would break significantly faster.
So they probably tried and it did something freaky to the game. The good news about dishonored 2 is that once the buyout of Activision is finished they will have access to the source and can probably get dishonored 2 running at 60 and by the same token maybe Capcom will do something with it.
A remaster a few months before launch would possibly drum up some hype and help them find people who missed the game the first time around.
Which makes me wanna play the game lol. I have it on PC...I wonder if there are any good mods for it.
@MrRhysReviews do you own both because it's a dx12 game so that and the extra gpu power of the series x means it's going to be better on the series x... Probably by a not insignificant margin. In fact as the generation continues the gulf between the 2 will keep growing. Especially with FSR2. More cores means more efficient FSR2.
@AtlanteanMan Microsoft would have had to delay it at least 2-3 years to finish everything that was intended. I used to work for Sega and then epic and when people aren't working in the same place it hurts development significantly.
They also couldn't just release it for the new Gen just like Sony released their games for last gen. There won't be enough consoles in the wild until Holiday 2023 and there companies have to answer to investors and justify the massive expenses of development..
Nintendo games don't cost 1/4 the money to make even compared to last gen. Comparison with Nintendo also doesn't fit. COVID was a big deal for a company as big as Microsoft.
Fans can remember whatever they want but without comprehension of the why... What they remember doesn't matter because they are wrong.
If Microsoft had delayed the game 2 year fans would be even more angry than they are now. Yeah nobody likes to wait but the game is fun and one of the best shooters I've played in many years even with the mp content issues...
The game is free so 343 isn't nickel & diming anyone. Also it's not nearly as bad as cod is. Cod has pay to win mechanics in those $20 bundles and they haven't changed the way it plays since... The original modern warfare.
@Bobobiwan oh me too. Things running at different frame rates bugs me. I was just playing assassin's creed odyssey and it looks great and runs great but all the clothing and cloth tents run at half animation and it looks so bad lol..
I think they will expand the ring. They said it was going to be the Halo platform for 10 years and 10 years of just multiplayer is fine but getting new biomes and going to crazy parts of the Halo would be fantastic. Fingers crossed.
@d0x3601 Those leads and some others "left the company" and that really means they were given the option to quit and get their severance pay or be fired. Obviously they would pick door #1. They royally screwed up the project due to mismanagement which is why Phil Spencer has been working on restructuring project managers and also changing how some teams are run. Meaning some studios need high level supervision more then others. Turn10 is essentially autonomous and they always get the job done and get it done very well. Then there's Obsidian and Double Fine who both admitted they needed that extra structure. It's not a good or bad thing it's just how development works but they gobbled up so many studios of different sizes and styles that it's taken a while to get every team sorted out. COVID certainly didn't help matters.
Issue #5 is another massive one. The engine was designed for the series x and decent gaming PC's but it scales well enough to run on the base Xbox one and that's a massive hurdle.
That console was significantly under powered from day 1. The Xbox one x is what should have launched but even that has an incredibly poor CPU and slow IO.
Ensuring everything also would run on the base Xbox one probably took around 100 people and those people could have been working on next gen. The other massive issue the base Xbox caused was the campaign itself, coop and forge.
The campaign was supposed to be larger.. much larger and you would have been able to travel to most of the Halo ring with different biomes like previous games but this time it would have been seamless. It also meant visuals had to be made in a way that they would work on base too. That limits the potential visual quality on the other platforms significantly.
That original slipstream demo was legit and we would have gotten that level of quality if they cancelled the campaign on the last gen consoles. They could still do mp because the maps aren't "infinite" like a mostly open world Halo would feel like.
The CPU, ram and hard drive speed not only effects visuals but it is also why coop and forge aren't done. They need to optimize to an absurd degree due to that hardware and that takes time. Forge is especially an issue because it's going to be mind-blowing. Forge will be a game changer that is so good and beneficial to the game that it will bring players in and they will stay because it's going to essentially allow people to make anything and I mean anything.
Thankfully the core of the game, the gameplay, the way it feels like Halo while also feeling new & modern. It's an incredibly fun game. It's got what it takes to be the best Halo ever made. They have all the right people in the right places and they are back in the studio. The only negative now is the base console and honestly I think that they should continue to bring new content to it but they should stop when season 3 ends. After that it's up to the community and forge for them until they upgrade.
@AtlanteanMan Welcome to a huge comment but worth it because of what it containsz it's gonna need to be broken up into a couple comments but everything is written I just need to chop it up. I understand your frustration, I really do... But 343 deserves the extra time. They had 5 major things working against them during the most important period of development.
Issues 1, 2 & 3, the entire team(1) needed to learn the new engines ins and outs as well as it's toolset. Then covid(2) hits and a very large development team is now working from home which is not conducive to well paced development or collaboration.
(3)Essentially not being able to walk over to a desk to pitch something and have them go hands on right then and there they would now have to contact them via video calls and they would need to compile because the people they are getting opinions from are probably working on something completely different so their builds won't necessarily be compatible which means can't just run it instantly off the development kit. (2 & 3) Just that alone waste massive amounts of time. After compilation which could take 20 min or 10 hours they need to upload whatever the idea, tweak or general change to a server and then other need to download it. They would be doing this many times per day so they are essentially forced to work at 1/4 the speed and they worked like this for nearly 3 years.
Issue 4. There were 2 team leads that didn't do their jobs. Microsoft gave them all the resources needed. That's money & people. However 2 of the most important leads didn't handle the resources properly which is what led to the content issues, that's maps, modes, forge, coop etc. If they didn't squander resources and properly led the team they would have had more than enough content for the first year of 4 seasons.
Unity perfected the parkour it was just buggy as hell at launch and for a good 6 months. On PC it was pretty good when things got fixed and I wish they would return to those roots instead of trying to be like Witcher 3.
Unity actually runs at a locked 60 on series x but I think it's 1080p. Still it looks really nice and it's worth giving another shot.
Of course if your PC can handle it at 4k60 maxed out then play it that way. You might be shocked.... It looks better than most modern games and like I said they perfected the parkour in that game not in this one. This is a cheap shell of what assassin's creed is supposed to be.
@KilloWertz you can pick whatever consoles you want. I have both of them and while I like most of sonys exclusives I just find the Xbox to be a faster and better machine. I also greatly prefer it's dash. On the base and x1x I didn't like it because it was slow but that was obviously a cpu issue.
I remember having DSL so I feel your pain. I'm up to 2 gigabits which is fantastic but I know how limited it's availability is. I need it for work otherwise I'd probably get gigabit because it's only $70 a month after some negotiation with Comcast retention dept.
Eventually game sizes will be about the same I imagine... At least once they dump crossgen. They seems to be why Xbox games are bigger. That and they don't compress the file as much. They do it that way so the very 2nd the download is finished you start playing... Well a good number of games let you start playing during the dl.
@BartoxTharglod Assassin's Creed has been terrible since after unity, more specifically when hardware caught up to unity which really wasn't until 2020 or 2021 if you played at 4k. It looks almost as good as a modern game and in many cases better.
Plus it's the game where they finally perfected parkour. Then Syndicate had the grapple so parkour was pointless. .
After that they decided they wanted to copy the Witcher 3 and so far they haven't come close. The last 4 games were the only ones I didnt finish.
I really hope ubi soft takes the series back to its true roots and if they wanna rip off Witcher then make w new series.
I mean unity had complex and well designed assassination missions and coop which was a blast with friends. Yeah it was buggy but it was also too ambitious for those consoles and even high end PC's couldn't max it out at 4.
Now the bugs have been fixed, the game is absolutely stunning, best parkour in the series, best assassination missions in the series.
That Fenyx Immortals Rising is also underated. Everyone should give that a try on PC or consoles.
@NEStalgia it would be a great time for companies not making huge sales to start testing new ideas with small games. Says $20 for a 4 hour experience or 10 for 2 hours. Then depending on feedback and sales they can make a full game.
It stinks that we most the middle market, the $30-40 game. Even though most were terrible they still made the companies money and it was usually enough to fund their bigger projects.
@NEStalgia I can't say you're 100% wrong. I am very fortunate... I have a job that won't go away that I get paid pretty good for. I'm by no means rich but this week alone I spent about $300 on games and $400 on headphones. A few weeks ago I bought a fanatec setup and new racing cockpit. So eventually if people like myself keep spending then we will bounce back quicker.
Now before anyone throws around labels I'll come right out with it... I'm not a republican, I'm not right, I'm a classical liberal not a progressive. I also voted for Trump... The first republican vote of my life. He's a crass ahole for sure but I don't think we would be here if he was president still. Quite honestly I don't even know whose running the country because Biden is clearly not all there and Harris is a moron. Had the media (social and tv) not suppressed speech, made things up and spent 4 years making everyone think everyone is racist and dividing the people even more maybe it wouldn't matter who won.
Now why would MS keep dumping money into projects despite all signs showing a recession? Simply because they can. They have enough money to run the company for 10 years, possibly more and run it exactly as they have been.
People will cut back on game spending and spending in general. Except Microsoft has the best way for all to weather the storm. Gamepass. Plenty to play without spending $60 for everything. Plus with rewards you can have gamepass free forever within a month and a half, maybe 2. You earn enough points doing quests (playing) and bing quizzes to extend GP ULT for 3 months. Every $1 you spend on Microsoft or Xbox.com earns you points. I haven't paid for gold in over a decade and from 2020 through 2021 I extended my GP ULT through 2025.
So Microsoft has all the incentive in the world to invest in gaming because they make it easy for users to play new stuff, old stuff, tons of stuff. If people need to cut spending then it only makes sense to get gamepass. Honestly gp would have become huge regardless but it's quite possible a recession could help them even more.
I think we should all be able to admit no company had a great 2022. Between covid and shortages it's likely tons of plans got massively messed up.
That being said we usually have tons of rumors out of MS by now but oddly this year... Nothing. That's odd.
So my theory is simple. 2022 is going to be a bigger year than expected. Starfield and that other one were delayed because it's Bethesda stuff so it's the law. That being said what If they were delayed to make room for other things? We have a holiday with no COD or Battlefield in what? 17 years?
That means other games, games that otherwise would have been ignored (like Titanfall 1 & 2) will have a chance.
Also... What if we get an exclusive a month from June on? A long shot I know but... It's possible and the ultimate goal for gamepass.
This is what happens when a dev doesn't pay attention to their memory budget (or there's a memory leak bug in their code) and use more than the VM running the game is allocated by a not insignificant amount for an extended period of time. Likely something triggered a memory leak because going over budget in a way to trigger this error is... Nearly impossible. A bug or freak glitch that kicks off a memory leak is much more likely.
2 series x'x in the house and a series s and no such issue. I would personally send it in if it's under warranty but the way you describe it... Should have no effect on performance
@FullbringIchigo the issue isn't upgrades it's licensing. Allot of the games companies published no longer have the licenses needed. It could be music, the engine... Anything...
Microsoft isn't going to make something BC unless they can also sell it in the store.
I think if they did it they would get slammed by people for "copying or stealing from Sony" despite the fact that MS came up with achievements and Sony copied them and called them trophies.
The one better thing Sony did was make rare achievements stand out by the color of the trophy instead of the rarity percentage that Xbox gives. So Xbox actually gives more useful info but Sony gives easier to know at a glance info.
I'm still loving it, probably got at least 60 hours so far. I played horizon 4 from launch up to the day 5 came out. I probably probably played 4 about 3-4 times a week.
So I definitely disagree with lack of progression and the only reason some people have so much money is because they used that auto drive exploit which ruins the progression system completely.
Also the networking issue is known by playground games and they are working on a fix. It's only happening because in prior games you would only see 12 players on the entire map but in 5 you see significantly more. I don't know the number but I'd guess at least 50 if not more. So once they fix the bug there will be plenty of people and they won't vanish unless they do something like fast travel or quit.
@KilloWertz post 2 of 2 Plus Xbox Live was just significantly better than PSN. I also never liked the dual shock design. I prefer offset analog sticks.
Then we get to Xb1 and PS4. I got Xb1 at launch and I may have also gotten a PS4 at launch or very soon after... I can't remember which. Despite (base) PS4 running games better I still bought the Xbox version (usually, not always) or the PC version. If the game had multiplayer that I 2qe interested in I'd buy it on Xbox because again xbl was significantly better than PSN.. well PS+ now.
Then we got the upgraded consoles and the Xbox was now the more powerful console. I still got both day 1. My PS4 Pro was used just for exclusives. I actually really enjoyed TLOU on PS4 despite disliking it on 3 simply because having it run at 60fps made the clunky shooting feel better which allowed me to enjoy the story. I liked Spiderman but at the same time it felt... Lacking. Like every spiderman game before it had incredibly repetitive side missions but a significantly better main story. The web swinging was fun but not as fun as the 360/PS3 Spiderman 2 which is the one where each trigger controlled an arm/web shooter and you could also do all sorts of tricks which I wish had been part of the PS4 version... Beyond the 3ish "tricks" that game has. I Absolutely loved God of War and Ghosts of Tsushima but I stopped playing both because I knew they would run at 60 on PS5.
So I got the series x on launch and planned on getting a ps5 around the March after launch. I couldn't find one although I wasn't looking super hard. Then I heard about God of War coming to PC before the GeForce leak. Once I heard that I decided I'd just wait for a price cut or redesign z whatever came first.
At this point Xbox live is just so far beyond ps+ it's crazy. It is basically it's own social network along with stuff like clan (group) support built into the dash for every game. It also has better online play, matchmaking and higher quality voice chat.
Then there's all the pro consumer moves Microsoft has made since the x1x while at the same time Sony was starting to act like PS2 era Sony again which means some anti consumer things as a well as censorship in games... Sony would censor when Nintendo would not... Which is just weird!
So I'm primarily a PC gamer. I have a 5800x and 3080ti FTW3 Ultra. I usually buy games that I only plan on playing single player on PC and anything MP I'll use my series x because generally there's less latency, better matchmaking and most importantly... No cheating. PC multiplayer is just full of cheaters. Usually every match in any semi popular game will have at least 1 person cheating. Hopefully Windows 11 helps solve that. At the very least 11 has direct storage which is the velocity architecture from the Xbox minus the dedicated decompression hardware... Although a PC is significantly more powerful than any console so not having a decompression chip beyond the CPU isn't a big deal.
If Sony ends up putting all their exclusives on PC then I probably will end up not buying one at all. I did buy the controller to try out the triggers and new haptics and it was cool for a couple hours but then the trigger gimmick got old so I rarely use it but I'll probably use it for any exclusives from PS5 unless it's a fps or 3rd person shooter... Then I'll use an Xbox elite 2 because I have significantly better aim due to the better analog sticks and the offset design of them.
@KilloWertz post 1 of 2 Oh man that's rough! Couldn't you take the wire directly from where it comes into the house and setup the modem there? I don't know if you have a basement but this will assume you do and that's where the cable comes into the house.
So you setup the modem using the main line coming in. Take a splitter and split that main line, one to modem and the other will just connect to the existing wiring. Then drill a small hole somewhere in the ceiling that would allow you to run an Ethernet cable up and to. WiFi 6 based router. WiFi 6 is designed for low latency and high speeds plus it can support more connections and best of all unlike previous generations of wifiz wifi6 won't split the bandwidth in half for every device connected.
This way your wiring won't matter. Also if you want even lower latency (but trust me it's already low enough for gaming but if you wanted lower latency) you could actually use your homes electrical wiring to act like Ethernet wiring. You plug a device into an outlet (same one as your router is easiest) then plug an Ethernet cable from router to device. Then where you want a fully wired connection you plug a 2nd one of these electrical as Ethernet in and then run an Ethernet cable from it to your console or PC etc.
My gaming story is kinda like yours but the opposite. I had a PS1 and PS2 and loved them both. Then the original Xbox came out and I switched pretty quickly. I'd still use my PS2 for exclusives but any multiplatform title was always better on the Xbox. Great example is the splinter cell series. The PS2 a/GameCube versions don't have the same lighting system as the Xbox so shadows aren't as good and 95% of shootable lights were removed. They also had to modify the maps. They made them smaller and simplified the geometry.
Then xbox live launched and it was just so good. When the 360/PS3 came out I ended up getting a 360 at launch and I managed to snag a PS3 right before they removed backwards compatibility. I only used the PS3 for exclusives and even then I didn't like the Uncharted series and a good number of their big 1st party stuff. I usually found the games to be gorgeous but lacking substance. Uncharted for example was fantastic looking but it's gameplay was very basic. Shooting felt meh, the puzzle stuff was ok but much less complex (and easier) than puzzles in Tomb Raider at the time. This was when crystal dynamics took over and made anniversary which was a remake of the original and then the 3 other games before they rebooted the series to what we know today.
@Thrussted I was actually curious too so I checked this morning and the install size is 106 gigs so it went up by roughly 4 gigs.
If I had to guess I'd say the extra data is some cars that were finished up after going gold and the patch itself was 20 gigs because it fixed a bunch of bugs and adjusted a bunch of physics values plus the new cars.
If it were a post launch patch they would post the notes on the Forza site. Also if you download the game now (I uninstalled it to check) it's 106 gigs so whatever changes they made were rolled into the main installation which is nice for anyone who hasn't installed yet.
The 5th can't come soon enough... I don't know if it is just premium edition that gets early access or both non standard editions but the sooner I can jump into this the better. The rest of my year will probably be split between this and Halo infinite. I'll beat the campaign before I jump back into mp to give them time to tune the inevitable launch day issues with mp and then in Jan I'll finally be able to finish god of war. I stopped on PS4 pro because I wanted to play at 60 on PS5 but I don't have one yet and it's coming to PC so I'm happy
@Thrussted a 20 gig update doesn't mean the game will be 20 gigs larger. As for an why it's 20 gigs...
I'd imagine between the game going gold and now they finished up a bunch of cars that were close to done but not quite. They probably fixed a ton of bugs, tweaked tons of physics data etc. That stuff adds up but it will also likely replace data that's already there so the game might end up slightly bigger but not 20 gigs bigger unless the majority of the data is cars that weren't there before. Cars take up the most space.
@KilloWertz Oh no worries, but if you're main reason is install times I'd maybe reconsider at some point. Nothing wrong with owning both.
I got a series x at launch and was impressed when it ran AC Valhalla and watch dogs legion better than my PC which had a 2080ti at the time. Plus the dash is so fantastic you can kill hours just going through a games forum and the looking for game section is great... Don't even get me started on gamepass. Fantastic value and If you buy a 3 month sub to you can use rewards (earned by playing stuff) to pay for it. Using rewards I'm paid up for gamepass ultimate until May 2023 and about every month and a half I extend it by another 3.
I also tried to get a ps5 but I didn't try to preorder which was dumb. My main reason was to play God of War and Ghost of Tsushima at 60fps but now that they are hitting PC I'll play them at 120... Well 117 because of gsync.
That post might look like allot of effort but my head is full of useless information and I was killing a few min while my girlfriend was finishing some terrible show lol. I think it's good to know why things may be one way and also to clear up some misinformation or misconceptions.
I know most people won't read 99% of that post but that's fine. I wrote it for people who like deep dives and they will find it via Google.
So that's all I got... Oh one more thing. I understand the pain that is DSL so I hear you on that one. I have gigabit and I'm grateful that it's available because going back might kill me. I downloaded Forza horizon 5 the other day, it was 102 gigs and it took 27min. So I'm constantly uninstalling games and downloading them again a few days later because it doesn't matter but most people.. the majority actually have 30Mbps or less. If your ISP says 30Mbps what they really mean is 15Mbps and every once and a while you will get 25 lol. It's crap. I hope something better is in your area soon.
@KilloWertz better get used to games being big. As for the difference in file size.. it has less to do with a difference in compression and more to do with the consoles use of completely different API's from one another along with often times higher resolution textures and shader effects along with additional shader data like the shader cache used for instant resume as part of direct storage (PS5 has no shader cache) but it's OS and reserved space for the OS takes over 200 more gigs than the Xbox.
Quite honestly it's up to the developers and how they optimize (or don't optimize) the structure of their games. An optimized game for both consoles is usually within 2-5 gigs of each other.
A game that's been better optimized for PS5 will usually be 20-30% smaller. Usually this happens because they just take the PC version and port it to Xbox since they share the same API (dx12u) which can lead to them leaving duplicate files in the install package even though they aren't needed. That's lazy and unacceptable but what can you do?
That same game on PS5 uses a completely different API for literally everything. So they have to spend more time on the PS5 version and since the internal drive has less space Sony likely mandated the removal of any unnecessary files or the developers just did it anyways because they had to completely redo the folder and file structure.
Sony is also a couple revisions ahead in their SDK due to it being an extension of the PS4 SDK. Microsoft being a couple revisions behind could also be a reason for some size and performance differences. By the end of 2022 the Xbox should be quite dominant in multi platform games but file sizes will still be larger due to the assets used. Although hopefully not much larger. With a new SDK Microsoft could also change the compression methods they use. It's likely they will and also likely they started off playing it safe until they could see just how fast the PS5 custom SSD controller would be compared to a regular SSD combined with Direct Storage aka Velocity architecture...which is also part of Win11.
The Xbox has dedicated decompression hardware that's just as fast as the PS5's. Yes Sony uses Kraken for their compression but technically Microsoft could too since it's part of RAD Game Tools. It's likely Microsoft uses zlib because of game suspension compatibility and is a hold over from the x1x. Again this will likely change with SDK revisions. Having 5 games in quick resume is no easy task so if you know zlib works you would use it while working on something a little more custom that also has better compression or you would license kraken compression and try to make that work with suspension of multiple titles.
It's more likely they will use something custom instead of kraken simply because I doubt they will let them see the source code and they would absolutely have to see it in order to make the 2 compatible and do so without breaking older games still using zlib.
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Re: Xbox Dev Comments On Feedback For The New Dashboard
I couldn't care less about my background... I'm pissed that they removed pins and put them in a sub menu. They should at the very minimum be aa single button on the dash or they should be the first set of options below the new design.
Re: Digital Foundry Analysis Reveals 'Good News' For Cyberpunk 2077 On Xbox Series X|S
That's... Acceptable for 30 fps, especially if the display used didn't have Freesync premium and boost mode active.
I tried it but I'll stick with 60 on Xbox and above it with everything turned up and DLSS on quality for PC at 4k. Massive performance gains.
Re: Xbox's 'Approach' With Starfield Is Leading To More ActiBlizz Scrutiny
Iove it.. Sony buys exclusives with 3rd parties, they pay devs to keep games off of gamepass, they require games to have parity between PlayStation & Xbox which means the Xbox version can't have noticeably better visuals, performance or extra features otherwise they can't release on PlayStation.
They just bought the biggest live service game developer and arguably the only one to really get it mostly right.
Microsoft is going to get screwed over by Sony complaining about this to the EU when all Sony wanted was like 8 years of cod instead of 6 because cod isn't going to be popular forever, nothing is.
They prevent this deal out of some petty nonsense they could have easily worked out and Microsoft's gloves will end up coming off and they will pay for exclusive after exclusive after exclusive out of pure spite and everyone knows they could easily afford to do it.
Hell paradox just cancelled a gamepass launch despite knowing it's highly profitable... Wonder why
Re: Multiple Games Reduced By 80-90% In 'End Of Summer' Xbox Sale
Skate 3 back compat at 4k60 is fantastic. I can't wait for skate 4. I may or may not have gotten on the play test for it a month ago and... It's skate. Looks ugly as all hell at the moment but they have the core gameplay feeling solid with minor physics bugs and some cool new features I can't mention.
Re: Four Games Are Confirmed For Xbox Game Pass In September 2022 So Far
@RBRTMNZ Sony has god of war... Was the rest of the lineup really any good or worth the hype? Not really. Sifu was the standout game and they didn't even make it nor is it technically exclusive, it's just exclusive for a year.
Horizon oh Horizon...The press made a huge deal about Horizon but it's not a big seller, especially for one of very few exclusive games. The original was the same. It's like a cheap tomb raider with robots. The thing is Sony always makes visually good looking games with the depth of a puddle.
Sifu didn't sell either, not on either platform. Don't get me wrong it was interesting and I personally enjoyed it but that doesn't mean much plus if we can claim indies as exclusives then Microsoft won hands down. There were tons TONS of them on gamepass, more than you listed. There was at least a couple per month. Some of them new to console but that's irrelevant.
In fact gamepass is probably around 35-40 million users by now. Microsoft was at 25 million in January.
Gran Turismo... I bought that, I bought everything Sony released but it didn't feel good even though I bought the fanatec wheel for it which wasn't cheap. I probably spent $3000 to play that game optimally and then didn't play it much and neither did anyone else. Hardcore following? Absolutely, but it's tiny. I'm a sim racer at heart and I find myself playing Forza Horizon 5 which doesn't even support my new racing rig. Hop
TLOUS Remake Remake... No thanks. I loved the original but I'm not buying it a 3rd time and its odd that they had naughty dog working on that instead of something new.
Ghost Wire Tokyo was another flop. Heavily discounted 2 months in and not a first party title either.
Even if something isn't exclusive if it's day 1 gamepass and $70 on ps5 then it belongs on the Xbox list. Especially if you are skipping tons of indies and listing games that are year exclusives for Sony not actually exclusive... Or necessarily good, didn't sell to expectations or both.
I'll stop listing there but Nintendo is Nintendo, and is usually amazing although last year wasnt very good and I would count emulation on the list because then you need to add basically every console from Atari to GameCube on the series X. It has more backwards compatibile PlayStation 1, 2 & 3 games than Sony does on ps5 lol.
Saying it was a hard year to be an Xbox owner is incredibly disingenuous. Day 1 3rd party games, new to console and exclusive to Xbox and day 1 gamepass indies. You make it sound dire but if that was actually true then Sony wouldn't be paying companies to not be on gamepass. A tactic that they can't keep up and their answer to gamepass is terrible. I'm paid in through 2025 so I really hope that changes.
On gamepass I know the plan is likely starting in 2023 due to COVID or Sony meddling delaying it a year but the plan is essentially a big exclusive basically every month.
So you have sony preventing or delaying games from coming to Xbox.. more anti consumer behavior meanwhile Microsoft has never taken games away from Sony just to be jerks. They have done the opposite and released them on PlayStation. So I'd rather support that attitude, crossplay/save, buy once play anywhere, gamepass, just all of it. Plus there's Xbox rewards so you can basically have gamepass ultimate free for life after paying for a 3 month membership.
Re: Four Games Are Confirmed For Xbox Game Pass In September 2022 So Far
@RBRTMNZ As an owner of both consoles and a high end PC gamer I'd imagine it's not been any different for anyone except for the rumor mill about GPU's coming this year but other than that if you're a gaming focused site it's been pretty tame for everyone this year.
Nothing this year has really stuck around. God of War is the only Sony title that is really going to be good... Assuming they don't somehow screw it up.
Gamepass has actually been the best thing around. I've discovered tons of games that I'd otherwise never have played. There have been day 1 indie titles and 3rd party titles that have been good with more coming like Scorn in October and Plagues Tale this year too.
Halo Infinite has had a rough go at it but the core gameplay is good enough that it's been in the top 10 online games every month and once forge is released it's going to change not only the game but potentially the genre itself. There's also rumor's that Microsoft has id working on new multiplayer modes or 1 big mode. Certain Affinity is making a big mode. Chances are season 3 will be the beginning of what mp was always supposed to be. I think it will end up being the biggest comeback story since No Man's Sky.
There's also some rumblings that Sony has been paying developers and publishers to not release day 1 gamepass which is actually something I heard from 3 separate people who are in the industry but at different companies and don't know each other. Then just a few days ago I saw sites reporting on it.
I believe it, I was skeptical before because even insiders misunderstand things sometimes and since we all expected a Sony gamepass I assumed it was actually that but what Sony delivered is actually kinda crap and not worth the money. I only have it because I heard rumors so on black Friday I bought 4 years worth of ps+ & ps now for $25 a year from best buy. So I'm paid up through February 2027.
I do hope this is the last year that everyone supports previous gen consoles. They are holding this generation back and it sucks. Although PC gamers are actually holding gaming back too because most people are on 5+ year old hardware. Hardware every bit as weak as last gen consoles. So basically the high end is just playing the same old kinda games just at 4k with some minor ray tracing.
2022 has been crap for gaming all around. I've spent most of the year playing Forza Horizon 5 & back catalog games.
Re: PUBG Is Getting Major Next-Gen Overhaul, And Xbox Series X Sounds Impressive
@Titntin The Xbox is the more powerful but they can't add dynamic resolution via these console aware updates. Basically it's still running the last gen code but knows it's on the new consoles. They can't have them run dynamic scaling unfortunately, it has to be a fixed number.
That doesn't mean it will always be that way. I'm sure eventually they will do a real update so they are both native PS5 & Xbox Series x games. Then they can add dynamic resolution, enable VRR etc. Time will tell but for those that play it on a 4k display the upgrade from 1080p60 to 1440p60 will be nice because 1080p doesn't look very good stretched to 4k but 1440p is kind of right on the line of where the image looks soft but not so soft that it's distracting.
Re: PUBG Is Getting Major Next-Gen Overhaul, And Xbox Series X Sounds Impressive
@Stoned_Patrol @Titntin must be since tons of people still play it... Even on console.
PS5 can render at any resolution. Output is irrelevant. That being said I'm not sure. I don't think so, I don't recall seeing an option in the menu for 1440p.
Basically what will happen is the console will render at 1440p then output it as a 4k image. So it will look very soft (aka kinda blurry) on a 4k display. It would actually look better on a 1080p display.
Re: My Friend Peppa Pig Is A Really Easy 1000G On Xbox Game Pass
No no you gotta spread that 1000 out so you can use it for an easy daily achievement for gamepass rewards!
Re: Skull & Bones Extended Gameplay Shows Vast Open Seas To Explore
How did this take so long? The games underlying tech has effectively been done since AC Black Flag. Were they just waiting for the new consoles to hit a certain sales number so they could raise their prices and charge more for a game that's probably been 85% finished then put on a shelf for 2 years and they just need to wrap up.
Re: Xbox Exec Kills Hopes Of Dragon's Dogma Getting An FPS Boost
@themightyant yup. Long day. Loooong day.
I was was thinking back to when Activision published some id up..
Gotta stop falling asleep in the sun lol.
Yeah if they have access to the code then I wonder what it is preventing them from being able to do it.
Could just be a matter of cost or perhaps they don't have a certain part of the codebase that frame cadence is part of. I've tried to fix it on PC and failed. The best you can do is set vsync to fast but even then you can tell it's busted.
Re: How To Enable 'High Frame Rate Mode' In Resident Evil 2, 3 And 7
@Banjo- 4k possibly checkerboard but I didn't notice any artifacts to suggest reconstruction though, at least in re3 with RT & Freesync premium. With premium it runs unlocked and above 60 at all times during gameplay. Usually in the mid 70's to mid 80s 4:4:4 10 bit.
Re: How To Enable 'High Frame Rate Mode' In Resident Evil 2, 3 And 7
@OskarRex if Freesync premium is supported it unlocks the frame rate and at least in re3 it goes above 80 at times with RT enabled with full 4:4:4 chroma 10 bit and in the hour and a half I played (not counting cinemas) I never saw it drop below 72.
Haven't had a chance to try 2 or 7 yet.
Re: How To Enable 'High Frame Rate Mode' In Resident Evil 2, 3 And 7
@PushButtons are you using a PC monitor? Is it HGiG compliant? If it is dynamic tone mapping should be disabled and HGiG (on the display) should be used assuming it has it.
What that sounds like is a handshake issue where the console and display tell each other the capabilities & HDCP compatibility.
OR...
It's a bug in the game and Capcom isn't properly accounting for anything other than 1080p or 4k output. Since we know the 1440p isn't an issue with Xbox it's gotta be the game(s).
If you haven't I'd go to Capcom's support site and report the issue. It definitely shouldn't be happening.
When you talk checkerbox calibration are you talking in the system settings of the Xbox? Cause if you are then it's a system level thing but that doesn't make much sense either.
Have you tried another HDMI cable that you know is HDMI 2.1?
Re: How To Enable 'High Frame Rate Mode' In Resident Evil 2, 3 And 7
@BearFut_1800 re3 on series x with RT on was reporting a frame rate high of 87, average of 78 and low of 72 in the admittedly small amount of it that I played and it was gorgeous.
I can't imagine that 120fps mode would run under 120 much of the time.. But who knows
Re: Xbox Exec Kills Hopes Of Dragon's Dogma Getting An FPS Boost
@themightyant
Edit pay no attention to my comment on arkhane, I dont know why I had Activision brain. I blame the the tuna I had for lunch but ms definitely already owns them.
End edit
dishonored 2 is one I can absolutely understand. The thing with that game is it's even weird on PC. I hate posting specs because people either don't believe me or think it's some kinda flex but it's not so trust me on this...
Even with a high end cpu like a 5800x (6ghz all core), 32 gigs 4000mhz DDR4 CL14-14-14-34 dual rank dual channel... That's insane timings for 4ghz, it's insane timings period. Super low latency. A the game on a fast m.2 SSD and a 3080ti FTW3 Ultra Gaming @ 2200mhz core and 20Gbps of memory bandwidth the has some odd performance issues.
I haven't played it on series x in a while so I don't remember if this was an issue but I'm PC it has frame pacing problems so even a locked 60fps doesn't look smooth. I think there's 2 or 3 duplicate frames for every 60 so it never looks smooth. It also freaks out over 60fps. So you have to lock it to 60.
When they do the emulation all they essentially do is double the rate direct x is running. For some reason they breaks some games. Usually it's because they tied physics to frame rate. Sometimes it's ai or even both. Dark Souls had an issue on PC where when the frame rate was higher than 30 weapons would break significantly faster.
So they probably tried and it did something freaky to the game. The good news about dishonored 2 is that once the buyout of Activision is finished they will have access to the source and can probably get dishonored 2 running at 60 and by the same token maybe Capcom will do something with it.
A remaster a few months before launch would possibly drum up some hype and help them find people who missed the game the first time around.
Which makes me wanna play the game lol. I have it on PC...I wonder if there are any good mods for it.
Re: Bright Memory: Infinite Will Support Ray Tracing And 120FPS On Xbox Series X|S
@MrRhysReviews do you own both because it's a dx12 game so that and the extra gpu power of the series x means it's going to be better on the series x... Probably by a not insignificant margin. In fact as the generation continues the gulf between the 2 will keep growing. Especially with FSR2. More cores means more efficient FSR2.
Re: 343: Halo Infinite's First Drop Pod Is Arriving Next Week
@AtlanteanMan Microsoft would have had to delay it at least 2-3 years to finish everything that was intended. I used to work for Sega and then epic and when people aren't working in the same place it hurts development significantly.
They also couldn't just release it for the new Gen just like Sony released their games for last gen. There won't be enough consoles in the wild until Holiday 2023 and there companies have to answer to investors and justify the massive expenses of development..
Nintendo games don't cost 1/4 the money to make even compared to last gen. Comparison with Nintendo also doesn't fit. COVID was a big deal for a company as big as Microsoft.
Fans can remember whatever they want but without comprehension of the why... What they remember doesn't matter because they are wrong.
If Microsoft had delayed the game 2 year fans would be even more angry than they are now. Yeah nobody likes to wait but the game is fun and one of the best shooters I've played in many years even with the mp content issues...
The game is free so 343 isn't nickel & diming anyone. Also it's not nearly as bad as cod is. Cod has pay to win mechanics in those $20 bundles and they haven't changed the way it plays since... The original modern warfare.
Re: 343: Halo Infinite's First Drop Pod Is Arriving Next Week
@Bobobiwan oh me too. Things running at different frame rates bugs me. I was just playing assassin's creed odyssey and it looks great and runs great but all the clothing and cloth tents run at half animation and it looks so bad lol..
I think they will expand the ring. They said it was going to be the Halo platform for 10 years and 10 years of just multiplayer is fine but getting new biomes and going to crazy parts of the Halo would be fantastic. Fingers crossed.
Re: 343: Halo Infinite's First Drop Pod Is Arriving Next Week
@d0x3601 Those leads and some others "left the company" and that really means they were given the option to quit and get their severance pay or be fired. Obviously they would pick door #1. They royally screwed up the project due to mismanagement which is why Phil Spencer has been working on restructuring project managers and also changing how some teams are run. Meaning some studios need high level supervision more then others. Turn10 is essentially autonomous and they always get the job done and get it done very well. Then there's Obsidian and Double Fine who both admitted they needed that extra structure. It's not a good or bad thing it's just how development works but they gobbled up so many studios of different sizes and styles that it's taken a while to get every team sorted out. COVID certainly didn't help matters.
Issue #5 is another massive one. The engine was designed for the series x and decent gaming PC's but it scales well enough to run on the base Xbox one and that's a massive hurdle.
That console was significantly under powered from day 1. The Xbox one x is what should have launched but even that has an incredibly poor CPU and slow IO.
Ensuring everything also would run on the base Xbox one probably took around 100 people and those people could have been working on next gen. The other massive issue the base Xbox caused was the campaign itself, coop and forge.
The campaign was supposed to be larger.. much larger and you would have been able to travel to most of the Halo ring with different biomes like previous games but this time it would have been seamless. It also meant visuals had to be made in a way that they would work on base too. That limits the potential visual quality on the other platforms significantly.
That original slipstream demo was legit and we would have gotten that level of quality if they cancelled the campaign on the last gen consoles. They could still do mp because the maps aren't "infinite" like a mostly open world Halo would feel like.
The CPU, ram and hard drive speed not only effects visuals but it is also why coop and forge aren't done. They need to optimize to an absurd degree due to that hardware and that takes time. Forge is especially an issue because it's going to be mind-blowing. Forge will be a game changer that is so good and beneficial to the game that it will bring players in and they will stay because it's going to essentially allow people to make anything and I mean anything.
Thankfully the core of the game, the gameplay, the way it feels like Halo while also feeling new & modern. It's an incredibly fun game. It's got what it takes to be the best Halo ever made. They have all the right people in the right places and they are back in the studio. The only negative now is the base console and honestly I think that they should continue to bring new content to it but they should stop when season 3 ends. After that it's up to the community and forge for them until they upgrade.
Re: 343: Halo Infinite's First Drop Pod Is Arriving Next Week
@AtlanteanMan Welcome to a huge comment but worth it because of what it containsz it's gonna need to be broken up into a couple comments but everything is written I just need to chop it up. I understand your frustration, I really do... But 343 deserves the extra time. They had 5 major things working against them during the most important period of development.
Issues 1, 2 & 3, the entire team(1) needed to learn the new engines ins and outs as well as it's toolset. Then covid(2) hits and a very large development team is now working from home which is not conducive to well paced development or collaboration.
(3)Essentially not being able to walk over to a desk to pitch something and have them go hands on right then and there they would now have to contact them via video calls and they would need to compile because the people they are getting opinions from are probably working on something completely different so their builds won't necessarily be compatible which means can't just run it instantly off the development kit. (2 & 3) Just that alone waste massive amounts of time. After compilation which could take 20 min or 10 hours they need to upload whatever the idea, tweak or general change to a server and then other need to download it. They would be doing this many times per day so they are essentially forced to work at 1/4 the speed and they worked like this for nearly 3 years.
Issue 4. There were 2 team leads that didn't do their jobs. Microsoft gave them all the resources needed. That's money & people. However 2 of the most important leads didn't handle the resources properly which is what led to the content issues, that's maps, modes, forge, coop etc. If they didn't squander resources and properly led the team they would have had more than enough content for the first year of 4 seasons.
Re: Review: Assassin's Creed Origins - Better Than Ever On Xbox Series X
Unity perfected the parkour it was just buggy as hell at launch and for a good 6 months. On PC it was pretty good when things got fixed and I wish they would return to those roots instead of trying to be like Witcher 3.
Unity actually runs at a locked 60 on series x but I think it's 1080p. Still it looks really nice and it's worth giving another shot.
Of course if your PC can handle it at 4k60 maxed out then play it that way. You might be shocked.... It looks better than most modern games and like I said they perfected the parkour in that game not in this one. This is a cheap shell of what assassin's creed is supposed to be.
Re: Forza Horizon 5's First Update Is Now Live, 20GB For Xbox Series X|S
@KilloWertz you can pick whatever consoles you want. I have both of them and while I like most of sonys exclusives I just find the Xbox to be a faster and better machine. I also greatly prefer it's dash. On the base and x1x I didn't like it because it was slow but that was obviously a cpu issue.
I remember having DSL so I feel your pain. I'm up to 2 gigabits which is fantastic but I know how limited it's availability is. I need it for work otherwise I'd probably get gigabit because it's only $70 a month after some negotiation with Comcast retention dept.
Eventually game sizes will be about the same I imagine... At least once they dump crossgen. They seems to be why Xbox games are bigger. That and they don't compress the file as much. They do it that way so the very 2nd the download is finished you start playing... Well a good number of games let you start playing during the dl.
Re: Some Forza Fans Say They're Getting 'Bored' With Horizon 5 Already
@BartoxTharglod Assassin's Creed has been terrible since after unity, more specifically when hardware caught up to unity which really wasn't until 2020 or 2021 if you played at 4k. It looks almost as good as a modern game and in many cases better.
Plus it's the game where they finally perfected parkour. Then Syndicate had the grapple so parkour was pointless. .
After that they decided they wanted to copy the Witcher 3 and so far they haven't come close. The last 4 games were the only ones I didnt finish.
I really hope ubi soft takes the series back to its true roots and if they wanna rip off Witcher then make w new series.
I mean unity had complex and well designed assassination missions and coop which was a blast with friends. Yeah it was buggy but it was also too ambitious for those consoles and even high end PC's couldn't max it out at 4.
Now the bugs have been fixed, the game is absolutely stunning, best parkour in the series, best assassination missions in the series.
That Fenyx Immortals Rising is also underated. Everyone should give that a try on PC or consoles.
Re: Random: Forget Phil's Shelf, Xbox Boss Drops Hint In New Profile Picture
@NEStalgia it would be a great time for companies not making huge sales to start testing new ideas with small games. Says $20 for a 4 hour experience or 10 for 2 hours. Then depending on feedback and sales they can make a full game.
It stinks that we most the middle market, the $30-40 game. Even though most were terrible they still made the companies money and it was usually enough to fund their bigger projects.
Re: These Six Games Are Leaving Xbox Game Pass Today (May 15)
@Stoned_Patrol Same here but I ended up buying it on PC. An expansion came out not long ago too.
Re: Random: Forget Phil's Shelf, Xbox Boss Drops Hint In New Profile Picture
@NEStalgia I can't say you're 100% wrong. I am very fortunate... I have a job that won't go away that I get paid pretty good for. I'm by no means rich but this week alone I spent about $300 on games and $400 on headphones. A few weeks ago I bought a fanatec setup and new racing cockpit. So eventually if people like myself keep spending then we will bounce back quicker.
Now before anyone throws around labels I'll come right out with it... I'm not a republican, I'm not right, I'm a classical liberal not a progressive. I also voted for Trump... The first republican vote of my life. He's a crass ahole for sure but I don't think we would be here if he was president still. Quite honestly I don't even know whose running the country because Biden is clearly not all there and Harris is a moron. Had the media (social and tv) not suppressed speech, made things up and spent 4 years making everyone think everyone is racist and dividing the people even more maybe it wouldn't matter who won.
Now why would MS keep dumping money into projects despite all signs showing a recession? Simply because they can. They have enough money to run the company for 10 years, possibly more and run it exactly as they have been.
People will cut back on game spending and spending in general. Except Microsoft has the best way for all to weather the storm. Gamepass. Plenty to play without spending $60 for everything. Plus with rewards you can have gamepass free forever within a month and a half, maybe 2. You earn enough points doing quests (playing) and bing quizzes to extend GP ULT for 3 months. Every $1 you spend on Microsoft or Xbox.com earns you points. I haven't paid for gold in over a decade and from 2020 through 2021 I extended my GP ULT through 2025.
So Microsoft has all the incentive in the world to invest in gaming because they make it easy for users to play new stuff, old stuff, tons of stuff. If people need to cut spending then it only makes sense to get gamepass. Honestly gp would have become huge regardless but it's quite possible a recession could help them even more.
Re: Random: Forget Phil's Shelf, Xbox Boss Drops Hint In New Profile Picture
I think we should all be able to admit no company had a great 2022. Between covid and shortages it's likely tons of plans got massively messed up.
That being said we usually have tons of rumors out of MS by now but oddly this year... Nothing. That's odd.
So my theory is simple. 2022 is going to be a bigger year than expected. Starfield and that other one were delayed because it's Bethesda stuff so it's the law. That being said what If they were delayed to make room for other things? We have a holiday with no COD or Battlefield in what? 17 years?
That means other games, games that otherwise would have been ignored (like Titanfall 1 & 2) will have a chance.
Also... What if we get an exclusive a month from June on? A long shot I know but... It's possible and the ultimate goal for gamepass.
Re: Random: Xbox Series X Owner Panics As Console 'Runs Out Of Memory'
This is what happens when a dev doesn't pay attention to their memory budget (or there's a memory leak bug in their code) and use more than the VM running the game is allocated by a not insignificant amount for an extended period of time. Likely something triggered a memory leak because going over budget in a way to trigger this error is... Nearly impossible. A bug or freak glitch that kicks off a memory leak is much more likely.
Re: Chernobylite Devs Praise 'Exceptional Work' On Xbox Series X|S Upgrade
They should have added a 3rd mode that's like fidelity without RT. 1440p or 4k at 60fps.
The 3 mode method seems best. Just lÃke dying light 2. They have (I believe) 4K30, 1440p60, and 1080p30 RT
Then there's been a few more with the 3 modes and 2 of them are 60fps or more.
Re: Xbox Series X Owner Discovers 'Issue' Causing Games To Run 5% Slower
2 series x'x in the house and a series s and no such issue. I would personally send it in if it's under warranty but the way you describe it... Should have no effect on performance
Re: Leaker Finds Mysterious New Xbox App On The Microsoft Store
@FullbringIchigo the issue isn't upgrades it's licensing. Allot of the games companies published no longer have the licenses needed. It could be music, the engine... Anything...
Microsoft isn't going to make something BC unless they can also sell it in the store.
Re: Xbox Responds To Calls To Add 'Platinum Trophy' System For Achievements
I think if they did it they would get slammed by people for "copying or stealing from Sony" despite the fact that MS came up with achievements and Sony copied them and called them trophies.
The one better thing Sony did was make rare achievements stand out by the color of the trophy instead of the rarity percentage that Xbox gives. So Xbox actually gives more useful info but Sony gives easier to know at a glance info.
Re: Some Forza Fans Say They're Getting 'Bored' With Horizon 5 Already
@k3lt0n short? There's hundreds of hours of content here and that's not including the unlimited content from player created races and game modes.
Re: Some Forza Fans Say They're Getting 'Bored' With Horizon 5 Already
I'm still loving it, probably got at least 60 hours so far. I played horizon 4 from launch up to the day 5 came out. I probably probably played 4 about 3-4 times a week.
So I definitely disagree with lack of progression and the only reason some people have so much money is because they used that auto drive exploit which ruins the progression system completely.
Also the networking issue is known by playground games and they are working on a fix. It's only happening because in prior games you would only see 12 players on the entire map but in 5 you see significantly more. I don't know the number but I'd guess at least 50 if not more. So once they fix the bug there will be plenty of people and they won't vanish unless they do something like fast travel or quit.
Re: Forza Horizon 5's First Update Is Now Live, 20GB For Xbox Series X|S
@KilloWertz post 2 of 2 Plus Xbox Live was just significantly better than PSN. I also never liked the dual shock design. I prefer offset analog sticks.
Then we get to Xb1 and PS4. I got Xb1 at launch and I may have also gotten a PS4 at launch or very soon after... I can't remember which. Despite (base) PS4 running games better I still bought the Xbox version (usually, not always) or the PC version. If the game had multiplayer that I 2qe interested in I'd buy it on Xbox because again xbl was significantly better than PSN.. well PS+ now.
Then we got the upgraded consoles and the Xbox was now the more powerful console. I still got both day 1. My PS4 Pro was used just for exclusives. I actually really enjoyed TLOU on PS4 despite disliking it on 3 simply because having it run at 60fps made the clunky shooting feel better which allowed me to enjoy the story. I liked Spiderman but at the same time it felt... Lacking. Like every spiderman game before it had incredibly repetitive side missions but a significantly better main story. The web swinging was fun but not as fun as the 360/PS3 Spiderman 2 which is the one where each trigger controlled an arm/web shooter and you could also do all sorts of tricks which I wish had been part of the PS4 version... Beyond the 3ish "tricks" that game has. I Absolutely loved God of War and Ghosts of Tsushima but I stopped playing both because I knew they would run at 60 on PS5.
So I got the series x on launch and planned on getting a ps5 around the March after launch. I couldn't find one although I wasn't looking super hard. Then I heard about God of War coming to PC before the GeForce leak. Once I heard that I decided I'd just wait for a price cut or redesign z whatever came first.
At this point Xbox live is just so far beyond ps+ it's crazy. It is basically it's own social network along with stuff like clan (group) support built into the dash for every game. It also has better online play, matchmaking and higher quality voice chat.
Then there's all the pro consumer moves Microsoft has made since the x1x while at the same time Sony was starting to act like PS2 era Sony again which means some anti consumer things as a well as censorship in games... Sony would censor when Nintendo would not... Which is just weird!
So I'm primarily a PC gamer. I have a 5800x and 3080ti FTW3 Ultra. I usually buy games that I only plan on playing single player on PC and anything MP I'll use my series x because generally there's less latency, better matchmaking and most importantly... No cheating. PC multiplayer is just full of cheaters. Usually every match in any semi popular game will have at least 1 person cheating. Hopefully Windows 11 helps solve that. At the very least 11 has direct storage which is the velocity architecture from the Xbox minus the dedicated decompression hardware... Although a PC is significantly more powerful than any console so not having a decompression chip beyond the CPU isn't a big deal.
If Sony ends up putting all their exclusives on PC then I probably will end up not buying one at all. I did buy the controller to try out the triggers and new haptics and it was cool for a couple hours but then the trigger gimmick got old so I rarely use it but I'll probably use it for any exclusives from PS5 unless it's a fps or 3rd person shooter... Then I'll use an Xbox elite 2 because I have significantly better aim due to the better analog sticks and the offset design of them.
Re: Forza Horizon 5's First Update Is Now Live, 20GB For Xbox Series X|S
@KilloWertz post 1 of 2 Oh man that's rough! Couldn't you take the wire directly from where it comes into the house and setup the modem there? I don't know if you have a basement but this will assume you do and that's where the cable comes into the house.
So you setup the modem using the main line coming in. Take a splitter and split that main line, one to modem and the other will just connect to the existing wiring. Then drill a small hole somewhere in the ceiling that would allow you to run an Ethernet cable up and to. WiFi 6 based router. WiFi 6 is designed for low latency and high speeds plus it can support more connections and best of all unlike previous generations of wifiz wifi6 won't split the bandwidth in half for every device connected.
This way your wiring won't matter. Also if you want even lower latency (but trust me it's already low enough for gaming but if you wanted lower latency) you could actually use your homes electrical wiring to act like Ethernet wiring. You plug a device into an outlet (same one as your router is easiest) then plug an Ethernet cable from router to device. Then where you want a fully wired connection you plug a 2nd one of these electrical as Ethernet in and then run an Ethernet cable from it to your console or PC etc.
My gaming story is kinda like yours but the opposite. I had a PS1 and PS2 and loved them both. Then the original Xbox came out and I switched pretty quickly. I'd still use my PS2 for exclusives but any multiplatform title was always better on the Xbox. Great example is the splinter cell series. The PS2 a/GameCube versions don't have the same lighting system as the Xbox so shadows aren't as good and 95% of shootable lights were removed. They also had to modify the maps. They made them smaller and simplified the geometry.
Then xbox live launched and it was just so good. When the 360/PS3 came out I ended up getting a 360 at launch and I managed to snag a PS3 right before they removed backwards compatibility. I only used the PS3 for exclusives and even then I didn't like the Uncharted series and a good number of their big 1st party stuff. I usually found the games to be gorgeous but lacking substance. Uncharted for example was fantastic looking but it's gameplay was very basic. Shooting felt meh, the puzzle stuff was ok but much less complex (and easier) than puzzles in Tomb Raider at the time. This was when crystal dynamics took over and made anniversary which was a remake of the original and then the 3 other games before they rebooted the series to what we know today.
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Re: Forza Horizon 5's First Update Is Now Live, 20GB For Xbox Series X|S
@Thrussted I was actually curious too so I checked this morning and the install size is 106 gigs so it went up by roughly 4 gigs.
If I had to guess I'd say the extra data is some cars that were finished up after going gold and the patch itself was 20 gigs because it fixed a bunch of bugs and adjusted a bunch of physics values plus the new cars.
If it were a post launch patch they would post the notes on the Forza site. Also if you download the game now (I uninstalled it to check) it's 106 gigs so whatever changes they made were rolled into the main installation which is nice for anyone who hasn't installed yet.
The 5th can't come soon enough... I don't know if it is just premium edition that gets early access or both non standard editions but the sooner I can jump into this the better. The rest of my year will probably be split between this and Halo infinite. I'll beat the campaign before I jump back into mp to give them time to tune the inevitable launch day issues with mp and then in Jan I'll finally be able to finish god of war. I stopped on PS4 pro because I wanted to play at 60 on PS5 but I don't have one yet and it's coming to PC so I'm happy
Re: Forza Horizon 5's First Update Is Now Live, 20GB For Xbox Series X|S
@Thrussted a 20 gig update doesn't mean the game will be 20 gigs larger. As for an why it's 20 gigs...
I'd imagine between the game going gold and now they finished up a bunch of cars that were close to done but not quite. They probably fixed a ton of bugs, tweaked tons of physics data etc. That stuff adds up but it will also likely replace data that's already there so the game might end up slightly bigger but not 20 gigs bigger unless the majority of the data is cars that weren't there before. Cars take up the most space.
Re: Forza Horizon 5's First Update Is Now Live, 20GB For Xbox Series X|S
@KilloWertz Oh no worries, but if you're main reason is install times I'd maybe reconsider at some point. Nothing wrong with owning both.
I got a series x at launch and was impressed when it ran AC Valhalla and watch dogs legion better than my PC which had a 2080ti at the time. Plus the dash is so fantastic you can kill hours just going through a games forum and the looking for game section is great... Don't even get me started on gamepass. Fantastic value and If you buy a 3 month sub to you can use rewards (earned by playing stuff) to pay for it. Using rewards I'm paid up for gamepass ultimate until May 2023 and about every month and a half I extend it by another 3.
I also tried to get a ps5 but I didn't try to preorder which was dumb. My main reason was to play God of War and Ghost of Tsushima at 60fps but now that they are hitting PC I'll play them at 120... Well 117 because of gsync.
That post might look like allot of effort but my head is full of useless information and I was killing a few min while my girlfriend was finishing some terrible show lol. I think it's good to know why things may be one way and also to clear up some misinformation or misconceptions.
I know most people won't read 99% of that post but that's fine. I wrote it for people who like deep dives and they will find it via Google.
So that's all I got... Oh one more thing. I understand the pain that is DSL so I hear you on that one. I have gigabit and I'm grateful that it's available because going back might kill me. I downloaded Forza horizon 5 the other day, it was 102 gigs and it took 27min. So I'm constantly uninstalling games and downloading them again a few days later because it doesn't matter but most people.. the majority actually have 30Mbps or less. If your ISP says 30Mbps what they really mean is 15Mbps and every once and a while you will get 25 lol. It's crap. I hope something better is in your area soon.
Re: Forza Horizon 5's First Update Is Now Live, 20GB For Xbox Series X|S
@Nightcrawler71 premium add-ons come with the preload install.
Re: Forza Horizon 5's First Update Is Now Live, 20GB For Xbox Series X|S
@KilloWertz better get used to games being big. As for the difference in file size.. it has less to do with a difference in compression and more to do with the consoles use of completely different API's from one another along with often times higher resolution textures and shader effects along with additional shader data like the shader cache used for instant resume as part of direct storage (PS5 has no shader cache) but it's OS and reserved space for the OS takes over 200 more gigs than the Xbox.
Quite honestly it's up to the developers and how they optimize (or don't optimize) the structure of their games. An optimized game for both consoles is usually within 2-5 gigs of each other.
A game that's been better optimized for PS5 will usually be 20-30% smaller. Usually this happens because they just take the PC version and port it to Xbox since they share the same API (dx12u) which can lead to them leaving duplicate files in the install package even though they aren't needed. That's lazy and unacceptable but what can you do?
That same game on PS5 uses a completely different API for literally everything. So they have to spend more time on the PS5 version and since the internal drive has less space Sony likely mandated the removal of any unnecessary files or the developers just did it anyways because they had to completely redo the folder and file structure.
Sony is also a couple revisions ahead in their SDK due to it being an extension of the PS4 SDK. Microsoft being a couple revisions behind could also be a reason for some size and performance differences. By the end of 2022 the Xbox should be quite dominant in multi platform games but file sizes will still be larger due to the assets used. Although hopefully not much larger. With a new SDK Microsoft could also change the compression methods they use. It's likely they will and also likely they started off playing it safe until they could see just how fast the PS5 custom SSD controller would be compared to a regular SSD combined with Direct Storage aka Velocity architecture...which is also part of Win11.
The Xbox has dedicated decompression hardware that's just as fast as the PS5's. Yes Sony uses Kraken for their compression but technically Microsoft could too since it's part of RAD Game Tools. It's likely Microsoft uses zlib because of game suspension compatibility and is a hold over from the x1x. Again this will likely change with SDK revisions. Having 5 games in quick resume is no easy task so if you know zlib works you would use it while working on something a little more custom that also has better compression or you would license kraken compression and try to make that work with suspension of multiple titles.
It's more likely they will use something custom instead of kraken simply because I doubt they will let them see the source code and they would absolutely have to see it in order to make the 2 compatible and do so without breaking older games still using zlib.