Halo Infinte Multiplayer
Image: 343 Industries, Xbox

Update [Wed 15th Jun, 2022 06:45 BST]: Halo Infinite's first Drop Pod update is now live. You can get the rundown on everything in the official patch notes via Halo Support:

Halo Infinite Drop Pod – June 14, 2022


The following changes were made in the June 14, 2022 Drop Pod.


  • Season 2 artwork has been added to loading screens across the game.
  • All changes to Target Frame Rate in the Settings tab are now reflected in-game for Xbox Series X and Series S users.
  • Load times for the Battle Pass, Challenges, Customize and Shop menus have been improved.
  • The volume of the Disruptor’s supercombine has been reduced when heard from a distance.
  • When both Battle Pass and Event rewards are unlocked in the same match, all unlocked rewards will now appear in the same post-match notification menu. Additionally, these menus will now consistently show all unlocked items.


  • Weapon racks and ammo crates in the Warship Gbraakon mission are now available consistently.
  • Music now plays consistently in the mission Conservatory and in the main menu.


  • The Ranked Arena matchmaking playlist is now unlocked by completing 25 matches in other non-Ranked playlists. This change will not apply to players who have already completed 25 non-Ranked matches prior to this update.
    • Due to this change, some players on older versions of Halo Infinite will receive an “Unknown error” when searching in the Ranked Arena playlist. Download this Drop Pod update to continue playing Ranked Arena in matchmaking.
  • A new Fireteam Competitive Skill Ranking (CSR) limit has been implemented for Ranked matchmaking. For more information, please see the Fireteam CSR Limit article.
  • Xbox One stability has been improved to reduce instances of players not entering matchmaking sessions normally.
  • Alterations have been made to increase the durability of light vehicles (Wasp, Banshee, Mongoose) and medium vehicles (Warthog, Chopper, Ghost, Shade). Please see Halo Infinite Weapon, Vehicle, and Equipment Inventory for more information.
  • Unique icons have been added to the Custom Game menu to represent Land Grab and Last Spartan Standing modes.
  • Grenades exploding, respawning, and other effects will no longer repeatedly occur during gameplay.
  • Enemies can no longer be pinged when a wall or another obstacle is blocking them. A direct line of sight is now needed to ping an enemy's location.


  • Various issues tied to the User Interface (UI) Narration option in the Accessibility tab of the Settings menu have been resolved. For example:
    • All sent messages in the chat window will now be read aloud as the user scrolls up or down through chat history.
    • Players will now be informed when the chat window has been opened and closed.
    • Narration now indicates where to invite players in the social menu.
    • Instances of blank messages when text-to-speech is enabled have been resolved.
  • The text chat window will now consistently show the latest messages received.
    • This issue may still occur if Speech-to-Text is enabled in the Accessibility tab of the Settings menu.


With this update, the team has added one new issue to our Known Issues list. Visit the Known Issues & Workarounds section for more information.

  • Launching Halo Infinite while disconnected from the internet or while Halo services are offline will result in multiplayer modes such as Academy and Custom Games being inaccessible. This issue will not occur in sessions where Halo Infinite is able to connect to the required services and then is later disconnected from the internet.
    • Campaign is still accessible when this issue occurs.


  • Update only (all platforms): approximately 2 GB or less.

Halo Infinite Multiplayer
Image: 343 Industries, Xbox

Original story [Sat 11th Jun, 2022 08:00 BST]: Halo Infinite players will be pleased to know the very first 'Drop Pod' for the game will be arriving at some point next week.

As you might recall, Drop Pods are essentially quality of life updates released within Infinite's multiplayer seasons. Each one will vary in scope and size, and they'll be comprised of bug fixes and enhancing the overall player experience.

As explained by Halo senior community manager John Junyszek on Halo Waypoint, the first Drop Pod will target bug fixes, performance and stability improvements, menu optimisations, accessibility, vehicle adjustments in the game's sandbox, and implement some new features for Ranked mode.

These changes are all based on community feedback and tickets filed via the Halo support website. Here's the full rundown via Halo Waypoint:


  • The in-game text chat window will now consistently show the latest messages received
  • Various issues tied to the User Interface (UI) Narration option in the Accessibility tab of the Settings menu have been resolved

Menus (UXUI)

  • Menu optimizations should result in faster load times of the Battle Pass, Challenge, and Shop pages. The improvement should be more noticeable on lower-spec hardware.
  • The loading screen has been updated to feature Season 2’s “Lone Wolves” key art, which will replace the Zeta Halo ravine image
  • Addressed an issue that prevented unlocked Event Pass rewards from appearing in the post-match reward screen
  • Fixed a bug that showed rewards as locked in the Event Pass when they were unlocked

Multiplayer & Sandbox

  • The durability of light vehicles (Banshee, Mongoose, and Wasp) and medium vehicles (Warthog, Chopper, Ghost, Shade) has been slightly increased to foster better vehicle play
  • The Scorpion tank’s controls have been adjusted and should feel more intuitive
  • The volume of the Disruptor’s supercombine sound has been reduced when heard from a distance
  • An issue that could result in repeating VFX and SFX (such as repeated grenade explosions, shield recharging, etc.) has been resolved
  • An issue where players could mark or “ping” opponents through walls has been resolved

Performance & stability improvements

  • Xbox One stability has been improved to reduce instances of players not entering matchmaking games
  • All changes to Target Frame Rate in the Settings tab are now reflected in-game for Xbox Series X|S users

Ranked Matchmaking

When this Drop Pod lands, so will two features targeted at improving the Ranked experience.

The first is that new accounts will need to complete 25 matches in social playlists before they can queue in Ranked Arena. As mentioned in this blog 15, this serves to improve things in a few different ways. First, it will give our various systems a chance to detect cheaters and griefers before they jump into Ranked on a new account. This detection period and the time commitment of having to play 25 games will also add friction for those repeatedly making new accounts with bad intent. Third, it helps ensure that any truly new players are familiar with the basics before they enter an environment where their (and their teammates’) Ranks are on the line.

Please note: If you’ve already played 25 matchmade games of Halo Infinite, you will be able to jump straight into Ranked.

The second feature is meant to help reduce the frequency of under/over-performers in Ranked matches. With this update, Ranked matchmaking will require Fireteam members to be within a certain range of each other’s Competitive Skill Rank (CSR).

Previously, if an Onyx player teamed up with a Silver player, the Onyx player would likely over-perform and the Silver player would likely under-perform. This could cause frustration or disappointment not only among teammates but with the other team as well. By implementing this feature, we can start to ensure competitive matches more consistently.

The CSR range is applied based off the highest-ranked player in the Fireteam, and works like this:

  • For 899 CSR (Gold 6) or lower, there are no restrictions
  • At 900 CSR (Platinum 1), a limit of 900 points is introduced.
  • Between 900 CSR (Platinum 1) and 1500 CSR (Onyx), the Fireteam CSR limit will slowly tighten as you climb the ranks. It will start at the 900 limit mentioned above and tighten to its final destination of 600. This essentially means that on the way to Onyx, every 2 CSR gained will tighten the Fireteam limit by an increment of 1 CSR.

For example, if a player progresses from 900 CSR (Platinum 1) to 1200 CSR (Diamond 1), their Fireteam CSR limit would tighten from 900 to a stricter 750. At this new 1200 CSR, the lowest rank they could party up with would then be 1200 (their CSR) - 750 (the Fireteam CSR limit) = 450, or Silver 4.

  • At 1500 CSR and above, the limit is 600 points.

For example, if a player was Onyx 1700, the lowest CSR they could party up with would be 1100, or Platinum 5.

  • Unranked players can only Fireteam with other not-yet-qualified players, and with qualified players up to CSR 899 (Gold 6)

For now, we are intentionally starting on the looser side, but we’ll adjust these ranges over time based on data and player feedback.

If you would like to learn more about the other changes 343 plans to implement in the future, be sure to check out the developer's Season 1 Outcomes report.

What do you think of these upcoming changes in the first Drop Pod? Tell us down in the comments.

[source forums.halowaypoint.com]