The good folks over at Digital Foundry have been taking a look at the Cyberpunk 2077 Patch 1.6 that dropped last week, and the findings are "only good news" for Xbox Series X and Series S owners, so let's dig in a little bit!
Firstly, looking at the Xbox Series S Performance mode that was added with Patch 1.6, the outlet says that it runs at a pretty much locked 60FPS on the lesser-powered console, which is great to hear. There are obvious visual downsides, but it seems like they're worth the tradeoff:
"It's really solid, and the sacrifices to achieve it feel fair too I think. The resolution drop, reduced shadows and lower NPC counts are all trades I'm happy to make personally."
Elsewhere, the other big thing Digital Foundry tested as part of this update was the input latency in the Xbox Series X Ray-Tracing mode, which previously clocked in at a very high 163.1MS. After Patch 1.6 it's been brought down to 136.5MS, which is obviously still pretty high, but nevertheless a welcome improvement.
"The upshot is that the 30FPS Performance Mode does feel more responsive now, no denying that. [The difference] is significant enough to detect by eye. Still though, I've got to say the 136.5MS reading we're left with isn't exactly snappy for a 30FPS title.
And for perspective, a likewise test on Cyberpunk's 60FPS Performance Mode [on Series X] gets us to a far better 51.6MS result."
There's still more work that could be done, then, but the takeaway is that Patch 1.6 brings "only good news" for Xbox Series X and Series S owners of Cyberpunk 2077, especially in regards to that Series S Performance mode.
Have you had a chance to try Patch 1.6 yet? Let us know down in the comments below.