Comments 62

Re: It's A Big Birthday For The Xbox Series X, So Let's Look Back At Our Review From 2020

vrubayka

4 years later and Halo Infinite is still the only killer app - and will remain one since everything upcoming is multiplatform. It has its problems and Bungie's Halo is still better but I really enjoyed the sandbox, the verticality and the signature "Halo" feel that makes it stand out from other shooters. It also looked pretty great and ran at 120fps. Everything else that came out was wholly unimpressive. Gears E-Day might be that something that harkens back to the 360 days but it's definitely not a guarantee.

As for the console itself, it served as a backwards compatibility machine for me mostly. I love that feature and will be forever sad that more games didn't make the list.

Since the collapse of the brand happened mostly in the last generation, it doesn't feel like a total disappointment. But I did hope for some things: Perfect Dark cancellation was definitely a low blow, and mainstay franchises like Forza Motorsport becoming embarrassing laughing stocks is sad to see.

Xbox turning into mostly a software publisher + some licensed hardware might help them manage their games better. The Halo 1 remake or Obsidian's output isn't really anything to write home about so hopefully in the next generation they come back with games worth playing and being excited about.

There was also a Fable game announced 5 years ago, remember that? What a mess...

Re: Huge Xbox Report Details 'Ambitious' Next-Gen Console With Free Online Play

vrubayka

Free online play would have helped Series consoles a lot. Now that Xbox has way less draw even as a piece of hardware, let alone a dedicated gaming console, it's not going to make a difference. In 2020 this might have made Sony very nervous, but now they're simply going to shrug it off.

It'd be cool if Xbox made online free for all of their consoles, but I understand that this next-gen machine is basically a PC where you'll be able to play games from other services like Steam so a paywall makes no sense, but One and Series are walled garden systems so they're going to keep charging for it.

Re: Talking Point: What Would You Like To See Ubisoft Do With 'Ghost Recon' On Xbox?

vrubayka

GR is not a stealth game, it doesn't need to be. First person allows for IMO better feel of the squad, a more intimate interaction with the world and a smaller scope (in theory).

Use GRAW games on PC as example. Very tactics-heavy, great usage of the first person perspective. Stealth as a means to strike suddenly is a great idea, but clearing outposts by meleeing everybody or using magical suppressed pistols that make no noise at all is not Ghost Recon. It first got introduced in Wildlands because Ubi decided to turn another of their franchises into the same general Ubi-game: clearing outposts, upgrade trees, stealth with half-blind and half-deaf enemies. Enough already.

Do a proper tactical shooter - not in terms of unforgiving difficulty - but in terms of using your squad to complete objectives. And obviously a lot of work needs to be put into squad AI. In Wildlands they are either OP (when using the sync shot) or they are completely useless in shootouts. They need to feel like they're present on the battlefield, not just following you and be ignored by the enemies.

Re: Ubisoft Responds To 'Stop Killing Games' Petition, Says They're Doing Their Best To Support Players

vrubayka

I have no illusions about online servers somehow living beyond the EOL by fans taking over. Nobody is transferring server tools to fans nor are developers going to implement LAN support.

How about this? Don't make single player games require full online connectivity for them to properly function. No more The Crew. No more Hitman. No more Ghost Recon Breakpoint. Stop it. All single player content needs to be on-disk/on SSD, not on a server. No more delisting DLCs because they have some online DRM that stopped working (Assassin's Creed and Splinter Cell DLCs on PC). Make games playable and completable offline, and then make any online component separate. MMOs that are multiplayer-first are a different thing, and should be treated differently. Honestly the fact that the initiative even exists should signal to the developers that online-bound games need to have some sort of offline playability. And most certainly single player games shouldn't have anything like that.

Re: Xbox Boss Provides Multiple Reasons Why A 'PS5 Pro' Competitor Isn't Necessary

vrubayka

Yeah that's great, but when Gears E-Day, a sequel to an important Xbox franchise comes out, not only is Xbox Series X not going to be the home of that game (it'll be a fully multiplat release, with a slight time exclusivity for Xbox/PC) , the Xbox consoles won't even have parity with PlayStation because the Pro will have the best resolution/frame rate. At least with base PS5 the performance and visuals were usually almost identical but now they'll probably implement better raytacing, more solid frame rates if not outright a higher frame rate mode like 120fps and higher resolution.

If Gears would be a UE5 showcase with 60fps and great graphics and only on Xbox and PC, it would show that the Pro is meaningles because you can get great graphics on the base console, but now even if visuals are impressive, it just prompts the question, how much better it looks/runs on the Pro?

Re: Reaction: Red Dead Redemption Definitely Deserves A 60FPS Update On Xbox

vrubayka

@Titntin This has nothing to do with Xbox hardware being outdated. RDR1 runs at 60fps on PS5 so it can run at 60 on the Series as well. It's just that Rockstar saw no reason to release the remaster because the original game was backwards compatible. But unlike the BC version, the remaster was patched to run at 60, something that FPS Boost can't do because you need to change the game's code, only Rockstar can do that. So it's just a silly situation where R* though the remaster won't sell well because of the original version being available.

Re: Xbox Exec Reveals How Much Money Microsoft Has Made From Halo

vrubayka

I don't know where I got it from, but I have this formula in my head: Sufficient amount of Profit = Budget x 3.
So having made 10 bln $., the formula would suggest that spending 3.3bln $ is an appropriate investment. I really doubt that Microsoft spent anything close to that number.

Re: Xbox Dev Confirms Backwards Compatibility Issue, Provides Temporary Workaround

vrubayka

Backwards compatibility is the only feature that Xbox truly has over other consoles. Everything else is just a technical quirk, like Quick Resume, etc. I've played hundreds of hours of BC titles and would love the library to grow bigger. If Microsoft can't understand that it's a massive feature for them that will ultimately only bring them profit and goodwill... That would be sad. The BC team funding couldn't have been higher than that of ONE modern AAA title. Seeing how rough the latest first party games are, I can't help but think that it would have been a better investment.

Re: Reaction: PS5 Pro's Extortionate Price Justifies Xbox's Lack Of A New Console

vrubayka

Ok fair enough. We'll see if Gears E-Day and Perfect Dark run at 60fps while also having an adequate resolution on the Series X.

For example Space Marine 2 runs at a slightly unstable 60fps and 720p-1080p upscaled to 1440p on the SX. Whereas Gears 5 ran at 60fps starting at 1584p topping out at 4K on Xbox One X.

But that's not UE5, which for example the 30fps Avowed is using.

Re: Metal Gear Solid 3 Remake Tech Specs & Frame Rate Revealed For Xbox

vrubayka

I am perfectly content with 1080p. However, if it's 1080p agressivly upscaled from sub-720p or if it's achieving 60fps using frame generation from otherwise unstable 45fps, then it doesn't seem that impressive. Using new technology with bad performance just for the sake of new technology is not a good thing, especially when remaking an old game. If it's such a faithful remake then it retains linear and cramped environment - not an open world or a world with massive hubs. I hope it looks and performs well on the X.

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