Comments 819

Re: Talking Point: What Are You Playing This Weekend? (December 7-8)

Kraven

I’m playing Stalker 2 and it is amazing. I restarted two times because I felt as if I wasn’t getting a good grasp on how the game should be played, and I was making poor decisions. After watching a few basic tutorials on inventory management and learning the ropes from my initial playthroughs, I feel as if I understand how the game works. It’s such an incredible experience, and one of the most immersive games I’ve ever played. I know this might sound blasphemous, but it really has scratched that Fallout RPG itch.

The open world also heavily reminds me of Red Dead Redemption 2. There is wildlife out and about (mutants in this case) and people going about their lives. You don’t always know if they are good guys or enemies. But patience is a virtue in that regard. And how you stumble upon side quests organically by exploring and finding new locations to unearth, it has that same feeling of immersion.

It’s just a damn good game.

Re: Here Are The Cheapest Ways To Get Indiana Jones 'Early Access' On Xbox Series X|S & PC

Kraven

@Millionski I agree that MachineGames and other studios on Microsoft’s are on their salary and get paid to make their games. That is a given. With that said, it’s on the consumer to play the game(s) these developers make.

I think there is a management issue at Microsoft and their studios, thus creating good, sometimes great, but sometimes bad games. Redfall is a prime example, as you mentioned. To me, however, I believe the metric still revolves around sales — a studio has to recoup the money they spent developing a game. And we don’t know how much Microsoft is paying the developers to have their game on Game Pass day one; those numbers are hardly shared with the public. I do agree that you are supporting them (and I am too) by subscribing to Game Pass and paying x-amount of dollars a month, but I also think paying $20.00 a month rather than purchasing a game outright (and still subscribing to GP) is hurting game development.

Is this Microsoft’s fault? Yes, to an extent, since they are pushing for Game Pass subscribers, which I think of you look at how it is doing it’s not sustainable, which is why they want GP everywhere (and why they are willing to let go of their exclusives to be on other consoles). That is their mistake.

If you look at Sony, they have a good catalog of classic games on their service plan, but they also make high quality games that sell well. That is their bread and butter. But that’s also because their games take a lot of money to make which is also by us, consumers, helping them out to make it. That’s why when Sony put Horizon Forbidden West on their subscription day one as a test the sales trickled down a bit. And I think it shows that if you make a good game people will be willing to spend the money on it - just look at many Sony games and even a few others that aren’t exclusive (Black Myth Wukong).

I don’t know - we all have personal opinions on things and you may very well be correct. I just feel like buying games helps the developer more than subscribing to a subscription and not knowing how much money the development team made from their owner. And this ultimately helps with future projects and quality. That’s not to say it’ll be good, but it certainly helps. 🤷‍♂️

Re: Here Are The Cheapest Ways To Get Indiana Jones 'Early Access' On Xbox Series X|S & PC

Kraven

I do hope people buy this game if it reviews well. Yes, having Game Pass and playing it there is great, but speaking with your wallet and supporting the developer (if the game is good, but even sometimes otherwise) is the best way to go. This is one of the main reasons why I think Xbox has had a few poor quality exclusives. I hope this game turns out well because I’m genuinely excited and love MachineGames.

Re: It's That Time Again! Your Xbox 'Year In Review' 2024 Is Now Available

Kraven

I haven’t played my XSX since September of 2023. I recently turned it on when Stalker 2 released and it’s been the main game I’ve been playing earnestly (and it’s fantastic). I have 12 achievements for it so far (out of 50). I’m really looking forward to playing more of that, and Indiana Jones when it releases soon!

Re: Stalker 2 Update 1.0.3 Hits Xbox Today, Here Are The Full Patch Notes

Kraven

This game really is something special even with the bugs. I’m glad the developer is working with urgency in order to fix them, but I have gotta say - I am impressed with this game quite a bit. I do have a few critiques, which I shared in a thread I created earlier, but it doesn’t diminish the overall package of this game.

Re: Talking Point: What Are You Playing This Weekend? (November 30 - December 1)

Kraven

This weekend I’m playing Space Marines 2. This game rules. It harkens back to the 360 days with the early Gears of War titles. The combat is visceral and satisfying, with unique gameplay elements sprinkled throughout its 8-hour campaign (perfect length, too) to never make it boring. And the writing, despite being campy and bombastic, is actually well written, with a cool story. The banter between your party members is also great to listen to because of the distrust between your band of brothers, but remaining composed and uncompromising in their beliefs in order to get the job done.

Re: Talking Point: What Are You Playing This Weekend? (November 23-24)

Kraven

This weekend I’m playing Dragon Age: Origins for the very first time, thanks to Xbox Series X and Game Pass. Holy smokes—this game is impressive. For context, my first Dragon Age game was Inquisition, subsequently followed up ten years later with Veilguard (both games I love). I even got the platinum for Veilguard. However, now that I’m playing Origins, I can wholeheartedly understand why people consider Veilguard’s writing and characters inferior.

Re: Xbox Game Pass Didn't Hurt Overall Black Ops 6 Sales, Says Analyst

Kraven

@oopsiezz That’s how I’m interpreting it as well. I think it goes to show that people are still willing to buy games rather than signing up for a subscription service. I mean, look at Stalker 2, which already sold a couple of million dollars in two days. The truth is, as much as Game Pass is great for consumers, it ultimately is not sustainable.

Re: It Might Be Old, But The Xbox 360 Is Still An Amazing Console In 2024

Kraven

Xbox 360 is one of the best consoles ever made, in my opinion. It also has an incredibly strong output of first party games, and second and third party games were much better to play on that console than elsewhere. Unfortunately, Xbox One couldn’t follow suit, and the same with the Series X, but thankfully there is backward compatibility support.

Re: Site News: Where's Our Stalker 2 Review?

Kraven

It does seem like the game itself is great, but technical issues are what is holding it back. So, at least the package itself should deliver, once the kinks are ironed out properly. I’m excited to test the game myself.

Re: Site News: Where's Our Stalker 2 Review?

Kraven

Yikes. I mean, I know you guys have been playing it prior to the patches so that plays a factor, but I hope this game reviews well. This is a game that I feel deserves a win after everything the developer has gone through over the course of several years.

Re: Talking Point: What Are You Playing This Weekend? (November 16-17)

Kraven

Alright. I’m just going to say it. I’m still playing Dragon Age: Veilguard, and I think it is one of BioWare’s best games. I’m roughly 96-hours deep, halfway through Act 2, and I’m wrapping up companion and faction quests. I’ve collected nearly every single Memento and codex entry—and I’ve read them all.

And also, for those on the fence, please don’t listen to people that say this game is “woke” or whatever kind of agenda. There is only about two minutes worth of cutscenes—out of an 70+ hour RPG—that talks about “gender”, and it’s handled well aside from a few word choices. And fun fact, these types of issues have been present in the Dragon Age universe from the very beginning. Speaking of, the lore in this game is incredible, with tons of references to Origins and its historicity to discover in texts, notes, and just the environment itself.

Moreover, once you get to Act 2, or at the very least the main story decision that has implications, the writing becomes peak BioWare—if you invest the time to seek out conversations with your party members. It’s not just dialogue options, it’s the banter between various party members and how different their personalities shine through while exploring. And the quest line for Solas and discovering his memories and discussing them with your party at the table is some of the best writing BioWare has done.

I also like the way the story is handled with your choices and consequences. Without spoiling too much, some of my story decisions have already had great repercussions—some good and bad—and have even presented themselves in side quests, in surprising ways. But I’m also weird. I don’t always need my decisions to make a long lasting impact. Sometimes, it’s simply the moment itself that I need. Those choices I feel the weight of because it makes me think, regardless as to whether or not it affects the overall narrative.

There is so much I could say about this game and why it’s brilliant. And why people should ignore the negative discourse surrounding the game, particularly with its political agendas. Just play the game if you are interested. I think I have to agree wholeheartedly with Eurogamer and WhatCulture’s review on the game. It really is special, and as advertising as it sounds, it is a return to form for BioWare.

Re: Talking Point: What Are You Playing This Weekend? (November 2-3)

Kraven

For the last week and a half I’ve been in a gaming slump and I wasn’t aware of it initially. It has been strange. Once I obtained the platinum trophy for Silent Hill 2 Remake, I subsequently dove head first into Metaphor ReFantazio. And then it hit me.

I was enjoying it, particularly its UI, combat, characters, story, setting, and political strifes. However, it wasn’t fully grasping my attention. I was feeling overwhelmed. I found this peculiar because P4G is my favorite RPG of all time, and P5R is exceptional. I’m accustomed to the calendar structure, knowing content will be missed by choosing to do one activity over another. It was bothering me immensely even though time management is a core game design.

This feeling carried over with the Archetype mechanics. I was I immensely engulfed by options and it was ruining my experience. It was difficult for me to switch up my vocation because I had certain archetypes maxed out, with great skills, but switching classes and starting from scratch felt counterintuitive because I’d have to change armor, weapons, and be underpowered. I appreciate the flexibility, but not when it’s almost essential.

My brain just couldn’t handle any of it. In fact, it’s odd because of my affection with Atlus games (not just Persona), and while I was liking the majority of aspects of the game, I just wasn’t having fun. Ultimately, I set the game aside and will come back to it another time.

I then scrolled through my cross-media bar on my PS5 and saw Kunitsi-Gami: Path of the Goddess. I’m a huge Capcom fan and love their odd side projects. The glowing reviews for this game definitely piqued my interest. I played for five hours and was enjoying it; but it wasn’t holding my attention as well.

This trend repeated itself two more times; once with Shadow of the Damned: Hella Remastered; and secondly Ys X: Nordics (my favorite RPG series). At this point, I decided to take a break from gaming altogether and decompress. Maybe the depressing nature of Silent Hill 2 Remake took more of a toll on me than anticipated.

And suddenly, something changed. Monday rolled around and the reviews for Dragon Age: The Veilguard went live. The positive reception the game has been receiving from critics (and definitely not random strangers on the internet who hadn’t played the game but want to hate on anyone who likes it; seriously, the vile things said all over YouTube channels—Eurogamer, IGN, and other mainstream outlets—is absolutely out of control and incredibly disheartening) brought back that sense of excitement for games.

I started Dragon Age: The Veilguard on release day and have put 15-hours in it. I’m having an absolute blast. I’m an Elven rogue, part of the Antivan Crows association, with a slight affection for Neve. I’m slowly swooning her, but unlike my organization I work for, I won’t be stabbing her in the back.

TL;DR - Gaming is fun again; thanks, Dragon Age.

Re: Talking Point: What Are You Playing This Weekend? (October 19-20)

Kraven

I finished my first playthrough in Silent Hill 2 Remake several days ago. I managed to get the “In Water” ending my first go-around. It was quite fantastic, and easily one of my favorite games of the year, if not my favorite. After I completed it, I subsequently reloaded my save and got the two additional mainline endings, which added a lot of context to a powerful story. I’m looking forward to getting the three remaining endings only obtainable by NG+, and hopefully get the platinum trophy while I’m at it.

I also just started Metaphor: Refantazio two days ago. I’m only seven hours in, reaching the completing the Nord Mines and even tested my mettle against the dragon—an optional boss fight—and won. I’m now met Hulkenberg and am trekking under the cathedral. With that said, being as I’m early on, I’m unable to give a proper review. However; I’m extremely impressed by nearly every aspect of this game.

The one thing that immediately stood out to me was its pacing—it doesn’t waste time throwing you into its world, characters, story and combat. I appreciate this approach more than Persona 5, a game I adore, but can never replay due to its long tutorial.

I also love how much artistic expression there is. In clever ways, too. The game has a ton of loading screens but you’re practically oblivious to it because each transitioning screen has cutscene elements that flow naturally with what you’re doing—combat encounters, walking into a new area, and even the pause menu. This might be the most stylish game I’ve ever played.

I’m looking forward to seeing the game evolve over time. This game is shaping up to be a special JRPG, and I believe Atlus is becoming the king of RPGs in the west. Bring on Persona 6, or whatever else they are cooking up; I’ll be here for the journey.

Re: Talking Point: What Are You Playing This Weekend? (October 12-13)

Kraven

This weekend I’m playing the iconic Silent Hill 2 (Remake). This is my first foray into this franchise, despite owning the original on PS2 back when I was a kid. And I have a lot to say.

The beginning two hours were incredibly dull to me. However, once I got to explore the apartment complex—and having just completed Brookhaven Hospital—it quickly became a tour-de-force in the survival horror genre once I tasted what this game had to offer.

The game has a unique setting, where the town of Silent Hill is a character just as much as you are. One thing that stuck out to me was how there is quest log or an objective marker. This allows a sense of freedom in a relatively linear experience, yet vast at the same time, so there’s a sense of feeling confined and trapped, but always rewarding.

All of this is enhanced by its brilliant art direction and visuals. The fog surrounding the town makes each step feel purposeful. When you enter buildings, each location feels different but believable. Brookhaven Hospital—more or less a psychiatric ward—is a perfect example of this. There is a sense of dread and abandonment, and you can feel the anguish of those who resided there. It felt old-timey and unsanitary, providing an extra level of immersion. A lot of games I feel suffer from making you feel as if you’re truly in this fictional world, but this remake manages to capture that essence.

Furthermore, I really appreciate the approach of no jump scares. The horror comes from the tension of discovering the truth about what’s occurring in the town, the characters that inhabit it, and why. But it’s also the idea that something could happen. It plays with you psychologically. It masterfully teeters the line of reality and paranoia, particularly since enemies are humanoid in nature.

As for the story, it immediately compels you because the main protagonist, James Sunderland, is self aware of his situation and how absurd it is. However, he is still grieving the loss of his wife and those types of processes can make people do inexplicable things they otherwise wouldn’t. Regardless of the dire situation he is in, his calm demeanor draws you in. He has determination, and is willing to see his journey through to the end no matter the cost, all the while not going off in the deep end mentally. It’s a really interesting balance. He is casually dressed which also lends to his personality.

The moment to moment gameplay is also fantastic. Combat has a real crunch to it—but it never feels janky or unintuitive. You can feel the weight behind bludgeoning enemies with melee weapons, and you can even hear the exhaustion in James’ voice when he finishes them while they are squirming on the ground. You’re also never overwhelmed with enemies, so each encounter feels unique. It’s simple, but effective.

So far, I’m only halfway through the game but I’m very impressed, top to bottom. I’m deeply invested in the characters and unfolding story. In a space where there are a ton of survival horror games, this one stands out amongst the rest. I can see why the game received high praise in 2001, and I will now sing its praises for the first time in 2024. It might go down in my top 10 of all time.

Re: Talking Point: What Are You Playing This Weekend? (September 7-8)

Kraven

This weekend, I find myself diving deeper into Black Myth: Wukong—a game that’s captivated me more than any other title this year, even more than Dragon’s Dogma 2. Even after completing one full playthrough, I’m now embarking on New Game Plus, something I rarely do unless I’m truly hooked.

When I first started playing Black Myth: Wukong, I didn’t expect it to become my Game of the Year (GOTY), but now, I can’t imagine any other title taking the crown. The depth, boss encounters, and the incredible combat system have all made it a standout experience. I’ve already finished one playthrough, where I managed to unlock every secret area and boss fight—including a secret, God of War-style ending—without using a guide. I’m still amazed at how I managed that! Despite this, I’m looking forward to relying on a guide for my NG+ playthrough, as I aim for the coveted platinum trophy.

What sets Black Myth: Wukong apart for me is the sheer immersion. The world feels alive with mysteries waiting to be uncovered, and the combat constantly challenges me in the best way possible. One moment, in particular, that truly blew me away was stumbling upon the optional Yellow Loong boss fight. It was nighttime, and I found myself battling this massive creature on a ragged cliffside under the light of the moon. The way the lightning from Yellow Loong’s attacks lit up the sky created a thrilling, almost cinematic atmosphere. There are countless moments like this scattered throughout the game, especially if you take the time to explore.

At the same time, I’ve been alternating with Ys: Memories of Celceta on my trusty Vita, which has proven to be a delightful surprise. Having already played and platinumed Ys VIII, my first introduction into this storied franchise, I wasn’t expecting to enjoy Memories of Celceta more, but surprisingly, I do—especially in terms of the story and the characters. The game has a light-hearted charm that’s kept me smiling, and on more than one occasion, I’ve found myself laughing out loud at the dialogue and character interactions.

What really makes this game shine is its sense of adventure. The world feels vast, with lush forests, ancient ruins, and a rich, mystical atmosphere that makes exploration rewarding. Sure, there are a few frustrating mechanics like the limited fast travel early on, but by mid-game, this is resolved, and the flow of the game really picks up. I also found the upgrade system to be a bit clunky at times, but these minor issues don’t detract from the overall experience. I’m aiming for the platinum trophy in this one too, hopefully before Ys: Nordics drops next month.

Coming up, I’ll be diving into Space Marine 2, a game that looks absolutely stellar with its intense, action-packed battles in a futuristic setting. I’ve also picked up Astro Bot, which I’m excited to explore with my daughter once I’m done with my current adventures. This has been a sensational year for gaming.

Re: Talking Point: What Are You Playing This Weekend? (August 31 - September 1)

Kraven

This weekend I’m playing Black Myth: Wukong. Wow. What. A. Game. While it shares some superficial similarities with Soulslike games, I think it’s more accurately described as a modern boss-rush game with a structure akin to God of War. The focus seems to be on tightly designed levels, thrilling boss battles, and an emphasis on exploration and secrets, rather than the punishing difficulty found in FromSoftware titles.

As for difficulty, the game doesn't penalize you harshly for dying, which contrasts sharply with the traditional Soulslike experience. This makes it more accessible and possibly more enjoyable for players who appreciate a challenge but don't want to be frustrated by constant setbacks.

Speaking of accessibility, there is a robust combat system with different stances and upgradable abilities, all of which makes your playthrough unique in how you approach fighting enemies. The ability to defeat mini-bosses and acquire their spirits as abilities adds a strategic layer to combat, making each encounter feel meaningful.

For me, Chapter Two is where the game was elevated from good to great. Despite its linearity, there is a wide mix of side quests, secrets with additional areas to explore, and boss fights. This design from the developers created an engaging experience for me that is very memorable. The game's ability to balance linearity with exploration—offering secret areas and hidden bosses—adds to the sense of discovery. Let’s keep in mind, this is Game Sciences’ first foray into the console gaming space.

This leads me to presentation. When it comes to enemies, there is a large diversity in enemy design, particularly the boss fights like Tiger Vanguard, Whiteclad Noble, Kang-Jin Star, Cyan Loong, and Fuban to name a few, keeps the gameplay fresh and exciting, especially environmentally. In fact, some (optional) boss fights, if given time, can perform moves that will open up new areas to explore. But what I really want to praise is the artistic direction—for its minimalistic yet stylish approach. The stop-motion cutscenes, in particular, are a real highlight that I don’t often see spoken about enough.

There are areas where the game can improve, but it never hindered my experience. There are a lot of invisible walls. While this may be a detriment for some, I think the controlled exploration is a result of budget constraints. The trade off is worth it given the high production value in other facets. The absence of a map is another (mild) complaint. While the game is linear, and the sense of discovery is rewarding, a map would ensure that no hidden item or character is missed.

Ultimately, this game has impressed me significantly, and is this year’s Lies of P. It’s been a phenomenal experience, with rich cultural elements, and varied, vibrant environments. It’s a game that has successfully combined fictional storytelling with modern action-adventure mechanics, and is undoubtedly one of the best games of the year. Sorry, Dragon’s Dogma 2, I have a new GOTY.

Re: Roundup: Here's What The Critics Think About Visions Of Mana From Square Enix

Kraven

@PsBoxSwitchOwner Exactly this. I believe this is one of the key reasons Xbox has gone downhill. Sure, Game Pass is a great option for the consumer, but it’s not a good business model overall. I’d love to see the statistics on how many people who do have Game Pass, played a game released on the subscription service, and then subsequently purchased it outright whilst still remaining on GP. I’d say the statistics are fairly low, and this one reason out of many why Xbox is a dying platform and will become a third party publisher in the near future, as evidence has already suggested.

Re: Xbox Game Pass Gets Price Increases And New 'Standard' Subscription Tier

Kraven

This was an inevitably, so I’m not surprised. I do feel bad for console players, much like myself, though. Anyone in their right mind should have expected this price increase, and it’s only going to go up in price once a slew of Activision games comes to the service, and especially so when Call of Duty arrives. I won’t be surprised if it’ll go up to $30.00 or more by the end of next year.

Re: Talking Point: What Are You Playing This Weekend? (June 15-16)

Kraven

First and foremost, I finally beat my personal GOTY, Dragon’s Dogma 2. It took me 130 hours and I still want to play more. As I said last week, this game is going down as my favorite RPG of all time. The sense of adventure is unlike anything I’ve experienced before. There are so many stories within the stories due to unscripted events whilst undertaking missions, and it truly makes the adventure my own. It’s a rare feat to create something that unique and special.

With all of that said, I am annoyed with the game, in a personal way that doesn’t necessarily reflect the product itself. I’ll explain. I managed to achieve the true ending (the unmoored world). There is a ton of post game content and story, with two trophies related to this — one for completing all trials and another for evacuating all townsfolk in the five main locations you visit, within a seven day period. I did everything in two days. And these trophies coincide with each other, so if you unlock one you subsequently unlock the next. Unfortunately, I only got the trophy for completing all trials. My motivation to do a NG+ run to get the platinum trophy has been nullified because of this. I’m sure I’ll replay the game at some point, especially if DLC is released. Right now, however, I need a break.

Lastly, I’ve started Tomb Raider Legend on the PlayStation Plus catalog. I’m surprised by how truly great this game is. For context, I had never played the original so I don’t have a frame of reference for comparison, but what I’ve played has impressed me.

For a PS2-era game, it has a lot of cinematic flair and set pieces. There are diverse locales to visit, motorcycle chases, parkour, things blowing up or falling apart and a fun use QTEs to escape nefarious situations. You can definitely see how the Uncharted series is heavily inspired by this franchise.

An aspect I love about Lara, similar to Nathan Drake, is her witty one-liners. One line that made me laugh happened when I was exploring an underground tomb. As I was solving a puzzle my partner radioed in saying enemies were heading to my position. Lara simply responds, “This is a tomb; I’ll make them feel at home”. Another quip she had while in Africa was, “If all else fails, I can get into the postcard business”. It’s very endearing.

As for the mechanics, the game has great controls and the gunplay is pretty solid. Lara has a plethora of tools at her disposal that enhances the gameplay. One instrument is a magnetic rope that can help you reach new heights or can be used in the environment to solve puzzles and defeat enemies. The only complaint I have is the hand-to-hand combat. It doesn’t seem very intuitive, and the game wants you to rely on guns.

Sadly, the game on runs at 480p and 30fps. It still looks great all things considered. I’ve been playing on my PlayStation Portal and the OLED screen really makes the game more vibrant. I’m bias, however, as I have a strong affinity with PS2 style graphics. There is something distinctly charming about these 3D environments and disproportionate character models.

Overall, the game is resonating with me a lot right now. There is a level of interactivity that makes the game feel more personal. I’m really looking forward to seeing how the game evolves over time, if it does at all. I can see myself replaying this gem multiple times because it’s just a darn good time.

Re: Talking Point: What Are You Playing This Weekend? (June 8-9)

Kraven

I’m still playing Dragon’s Dogma 2.

I decided to mop up a side quest that had me looking for rare grimoires. One of my pawns suggested I go back to the beginning — Melve, the first settlement I came across because a shopkeeper is supposedly selling a tome I’m after. My first time there, I saved the town by repelling a dragon, and helped rescue a woman, whom later relocated for various reasons. As I arrive, I discover the town is much different from when I initially was there. I wasn’t even allowed in unless I bribed my way in with gold, and so I did.

The townsfolk that resided there was being held captive, abused and being treated like slaves by the Queen Regent’s guardsmen. As a result, I couldn’t purchase any items from the shopkeeper. However, I did find the original ruler of the town inside the local cathedral and he presented an opportunity. He was organizing a group to fight back against their captors, but there was a problem — all of their weapons had been confiscated. He suggested I secretly bring him a few swords and I agree to aide him. He needed four total and I already had two in my inventory, so the job was halfway finished.

As I’m leaving the town, I get approached by two men. Brothers, in fact. The same brothers I decided to help out when I first began my journey. They told me they know where their weapons were being held, a storeroom safeguarded by two soldiers. Since I helped them out earlier they wanted to repay the kindness by causing a distraction, allowing me to slip in unnoticed. It sounded dangerous, but I couldn’t turn down the offer. One brother began clapping, causing a ruckus and drawing their attention, before hurriedly fleeing and having the guards chase him.

Once the enemies were out of sight, I creeped inside, procured the remaining weapons and handed them out to the select townsfolk that wanted to rise against their captors. When the moment was right, the people of Melve took one last final stand, eventually making the guardsmen retreat. The town was restored to its natural order, but the people felt unsafe there. They had recently survived a dragon attack, and the Queen would most certainly exact revenge. The residents decided to pack up their bags and relocate to another settlement — the same village the female resident I saved long ago was now residing. But before they left, I managed to purchase the grimoire I had been searching for.

Several days later, I make my way to this new village. The people I rescued were there, and everyone was happy. The female resident I saved from a dragon attack was also present - a woman who was clearly smitten with me since that fateful day. She, too, thanked me for my services and asked if I’d like to accompany her on the beach later that evening. Of course, I obliged. With the stars and skies above, our toes in the sand, and a campfire burning behind us, there were two other things on fire — our hearts for one another. One thing lead to another and we decided to become romantically involved.

All of this happened naturally and randomly. If I hadn’t had taken my Pawn’s advice I would have missed a really intriguing quest line. Moreover, the brothers I helped during my fifth hour in the game made their presence known 95 hours later. These types of moments have occurred often, in ways that were unexpected. This is why Dragon’s Dogma has blown me away and has become my favorite RPG of all time. Long live the Arisen.

Re: Talking Point: What Are You Playing This Weekend? (June 1-2)

Kraven

Dragon’s Dogma 2. My maxed out Thief and trusty Sorcerer, Schemer, have just reached Battahl. I sneaked in by pretending to be a slave on a phantom oxcart. It was a good time. And now we are on the hunt for a Medusa’s head in order to petrify a griffin for a sculptor. This game is an all-timer for me.

Re: Talking Point: What Are You Playing This Weekend? (May 18-19)

Kraven

I’m not sure what I want to play this weekend. I did finish my first playthrough of Stellar Blade. I got both endings (thank you, cloud saving). And those final boss fight(s), depending on the ending you choose, was superb. It took me approximately 65+ hours to do all side quests and collectibles. All I need to do now is NG+ and I’ll have the platinum trophy. With that said, I need a break. It’s a masterpiece of an action game, especially considering this is Shift Up’s first console game, but I’m ready for something different.

For a palette cleanser I earnestly started and completed Crow Country, obtaining the platinum trophy while I was at it. I needed a bite sized game and it only took five hours to beat. I have to say - this is one of the best survival horror games of the year, perhaps in the past half decade. It’s easily up there with Signalis, but I think it’s better due to its more grounded story that isn’t vague and full of questions.

There are some genuine unsettling moments, which is a hard accomplishment for me because I’m desensitized to a lot of horror themed stuff. Moreover, the atmosphere, tone, sound design (OST), and enemy designs are brilliant, only adding to the tension. And it’s excellently written. It has a compelling mystery that’s compounded with environmental story telling, newspaper clippings, journals, secrets, and ever evolving surroundings the more you progress the story. I strongly recommend this game.

Lastly, I decided to purchase Star Ocean: The Second Story R. I’ve been itching for a good JRPG, and everything about this remake looks superlative. I’m particularly keen on the science fiction aspect too. At the moment I’m two hours in, starting with Claude Kenny, and have beaten the first boss. My only complaint is that the game is relatively easy so I might have to adjust the difficulty setting to give myself more of a challenge.

Re: Talking Point: What Are You Playing This Weekend? (May 11-12)

Kraven

I’m playing Stellar Blade this weekend. My goal is to wrap up my first play-through and start NG+ to obtain the platinum trophy. This game continues to impress, and gets better the more you progress rather than become stagnant like a lot of action games. I’m currently in the fourth region and the meaningful side quests and exploration has transcended my thoughts on this game in a positive light.

I also picked up Crow Country due to all the high praise it’s receiving. I’ve jump (scared) my way into this game last night and it’s fantastic, particularly playing it on my PlayStation Portal. It has that classic Resident Evil feel, with a touch of Twin Peaks, X-Files, and strangely, a low-polygon Final Fantasy 7. Every year there is a game that comes along that is relatively obscure but ends up making a splash, and this game falls into that category.