Bethesda has confirmed the performance targets for Starfield on Xbox consoles. In an interview with IGN, Todd Howard shared that the game is targeting 4K / 30FPS on Xbox Series X, and 1440p / 30FPS on Xbox Series S.
Howard explained that the team doesn't want to "sacrifice any" of the game's "huge, open world" fidelity when it comes to Starfield's frame rate on Xbox.
"I think it'll come as no surprise, given our previous games, what we go for..."
"Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it."
The designer went on to mention that the team has got Starfield running at more than 30FPS during development, but it wants the consistency of a frame rate lock - meaning the game seemingly can't hit a locked 60 on console.
"Fortunately in this one, we've got it running great. It's often running way above that. Sometimes it's 60. But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it. And we need that headroom because in our games, really anything can happen."
At the time of writing, no performance mode has been mentioned, so it looks like we'll be playing this one at 30FPS on Xbox Series X and Xbox Series S.