Comments 115

Re: Halo Enters 'New Dawn' With New Studio Name, Engine And Games

Dsswoosh

This will lead to the death of Halo in my opinion.

UE5 has immense shader stutter issues and there is barely any game that isn't affected.

Hogwarts legacy, Jedi Survivor, etc

Halo needs ultra smooth gameplay for multiplayer that UE5 won't be able to deliver.

Particularly on PC where Gamepass is becoming dominant.

When the game comes out and has performance issues, gamers will remember and sales for the next Halo afterwards will get hit.

Poor engine choice.

Very poor.

Re: Xbox Series X Vs. PS5 Pro: What Are We Missing Out On?

Dsswoosh

@themightyant No Mans Sky on PC is the only game I've seen so far that has AMD Fidelity with a native resolution option. (Normally you get quality / performance options).

It actually makes the game look better and you get an immense fps boost with it.

I'm sure there are other games that have this option too, I've just never seen any.

Re: Starfield's Game Pass Upgrade Is Currently The Best-Selling Item On Xbox

Dsswoosh

@tallythwack Deathloop was a timed Sony exclusive. Sony paid for it to not be on XBox at release.

We both agree that both Redfall and Deathloop were garbage.

But Deathloop, a timed Sony exclusive, scored a 10 by IGN and Gamespot. Even though it was garbage.

Starfield, on the other hand, scored 8, 9 and 10 from everywhere, except IGN and Gamespot who scored it a 7. And it is an XBox exclusive.

The facts speak for themselves.

And my personal conclusion is IGN and Gamespot have discredited themselves, and I accuse Sony of influencing its score.

Shameful practice tbph.

Re: Starfield's Game Pass Upgrade Is Currently The Best-Selling Item On Xbox

Dsswoosh

@BBB One of the reasons IGN scored it lower was because there were invisible barriers that prevents the player from wandering outside the game World.

Considering all games have this, and none of them scored lower because of it, I'd say that is more than enough reason to question IGN's subjective professionalism.

Or lack of.

It's more than enough reason, just that point alone, to warrant investigation of being paid off to score it lower than what it would otherwise been scored at.

Starfield has been received amazingly well by everybody, you seem unaware that IGN's review hasn't impacted the games success, and in fact doing harm to IGN itself.

Re: Starfield's Game Pass Upgrade Is Currently The Best-Selling Item On Xbox

Dsswoosh

@BBB Let me tell you why i disagree with your opinion on how games should be reviewed.

I don't enjoy RTS games. And my personal opinion would be to give them low scores based on whether or not i enjoy them. (Because i don't enjoy them).

However, professional reviews can't be done this way. Personal opinions become irrelevant and the game should be scored on how well it measures up against other games of same genre.

You absolutely can not score a space RPG low, simply because you don't like space RPG's.

Your own logic states IGN has conducted itself in an unprofessional manner.

To which i agree with your logic.

Re: Starfield's Game Pass Upgrade Is Currently The Best-Selling Item On Xbox

Dsswoosh

@tallythwack Redfall was ultimately a good design which was developed on a game engine that gave it bad performance. It deserved low scores.

Deathloop, on the other hand was also total garbage, had 1 re-used map over and over again, but had a fairly decent engine to it.

Both games deserved equally bad scores because they ultimately are both trash.

Yet both IGN and Gamespot gave out a 10, even though other review sites and use reviews trashed it as hot garbage.

Yeah, I'll just go out and accuse Sony of influencing that one aswell

Re: Starfield's Game Pass Upgrade Is Currently The Best-Selling Item On Xbox

Dsswoosh

@NeutronBomb My personal opinion is its fairly obvious big review sites are paid off to provide chosen scores for certain games.

It's hilarious to me that you think Sony, a company well known for throwing money to buy off developers for exclusivity, wouldn't throw money to influence review scores from games released by their competitors.

Re: Another Eight Games Will Leave Xbox Game Pass Soon (April 2023)

Dsswoosh

@Stocksy Simple.

Subscribers to the service determine how much money is in the pot to pay the developers.

The developers get a periodic cut based on how much their game is played.

This cut comes from the subscription fees.

If a game doesn't get played, rather than help generate subscription revenue, it does the opposite. It costs to be there.

Therefore, removed from service.

Sometimes it can be removed for licence and agreement reasons, but once a game is on, it mostly stays or goes for reasons set out as part of supply and demand agreements and conditions.

Re: Gungrave G.O.R.E Receives Mixed Reviews Alongside Xbox Game Pass Launch

Dsswoosh

@Cikajovazmaj Gamepass definitely has some shovelware games on it. But most are not. Some are bad, some are good and some are great.

You only need to play 2 full price games each year and you've made your money back.

Even if it had 90 out of 100 shovelware games (which it doesn't), it would still be incredible value for money.

Re: A Plague Tale: Requiem Offers Up New 40FPS Option On Xbox Series X|S

Dsswoosh

@Acurisur https://youtu.be/2-2rwsZ2kSg

Watch that to help you understand.

Then watch some benchmarks eg digital foundry

Frametime is always rock solid on console.

And jittery as f*ck on PC.

Also, please run your own benchmark and upload to YouTube.

I 100% guarantee your PC will have frametime all over the place.

And just like me, once you see it (which is best viewed in driving games when you turn large corners or do doughnuts, the background will have microstutter), you'll never unsee it.

Forza games are a great comparison to view this.

It's unfixable on PC.

Edit - added this for you to watch

https://youtu.be/5EtcrUrsl38

Re: A Plague Tale: Requiem Offers Up New 40FPS Option On Xbox Series X|S

Dsswoosh

@Acurisur G-Sync and FreeSync have zero impact on frame time.

If you are outputting at a solid 120fps on a 120hz monitor but ALL of those 120 frames are delivered each 0.9th of a second, G-Sync or FreeSync will ensure you get zero screen tear, but for the 0.0th to 0.8th of a second, your monitor is receiving zero frames.

Hence, bad frametime (or frame pacing, whatever you want to call it), and you will get microstutter.

There is nothing, literally nothing you can do to control it on your PC and everything to do with how the game engine is talking to your GPU.

Consoles have single spec hardware, proprietary systems where devs can programme the exact frame pacing in every given situation.

It's the ONE area console totally dominate PC's.

And it's easily the most important aspect of gaming to me regarding graphics, fidelity and immersion.

If you want to prove me wrong, go benchmark it for yourself on your own PC. Youtube it and link me.

You won't get a single game running where every frame is delivered smoothly across the second, regardless of your FPS (which is a completely different subject).

Re: A Plague Tale: Requiem Offers Up New 40FPS Option On Xbox Series X|S

Dsswoosh

@Acurisur I don't enjoy PC gaming because of the poor frame time that all PC's regardless of spec or game suffer from.

My eyes are super sensitive to it and given a choice of 30fps with good frametime, or 120fps with bad frametime, the 30fps with good frametime will always look smoother.

PC Gaming, been there, done that, can't get over the microstutter.

Re: A Plague Tale: Requiem Offers Up New 40FPS Option On Xbox Series X|S

Dsswoosh

I made this comment years ago -

"1080p 60fps > 4k 30fps"

I got laughed at.

Now it seems people don't laugh at this comment anymore as once they've gone 60fps, resolution doesn't matter to them and it's more important to them that they don't want to go back to 30fps.

This game is one of very few exceptions I'll play at 30fps because the first one was great.

But in general, extremely disappointed with this 30fps frame rate.