I am all for experimenting. So I don't condemn Microsoft for trying multiplatform. But now we have actual numbers, and apart from Forza Horizon 5 none of the other titles sold well on PS5, but sold well on Xbox and PC.
With that in mind, my decision would to make further Xbox first-party titles exclusive to Xbox ecosystem, with exception of Call of Duty, Minecraft titles and of course, Forza Horizon titles (wouldn't make sense lock this one with 5.4 million sales on PS5 with the game releasing 5 years later). All others would be locked down to Xbox, including Halo CE remaked that would have the exclusivity revoked.
why I would do that? numbers. If the games are not selling well on PS5 makes no sense to spend money porting the games.
Now Forza Horizon would have a different release pace than COD and Minecraft. Instead of Day 1 release it would release on PS5 6 months to 1 year after the Xbox release. Because again, numbers show that it sold well after 5 years, so 6 months to 1 year would do just fine.
PS: I won't mention all the games here because they're too many, but COD and Minecraft are shorts for any game that were multi-platform prior to the acquisition, those would remain multiplatform.
@duncanwarrior99 Because the amount of people paying now is for sure smaller than it was when it was cheaper and with current numbers it is impossible to grow to the level they expect.
@StonyKL Yeah, there is always those tricky stuff with PC. I guess you could try to squeeze some of extreme RT on a lower resolution (1080p).
I have a Ryzen 7 5700g and a RTX 4060, and you can bet I'll try to squeeze extreme in 1080p, if it is too much I just stay in recomended.
About Helix, despite having a PC OS (Windows) it will have a native mode, so development will be exactly like it is for console today, optimized for that hardware.
@Fiendish-Beaver Features they implemented are not that complex technically speaking, it could be easily implemented in 2 weeks.
Quick Resume exists since launch = they just exposed a checkbox per title to disable it (developer could disable it since the beginning so they just exposed to the player though the checkbox)
Colors already existed, they just added an option so you can custom a color, it uses the same existing system underneath.
Group is the same thing, they already exist at the dashboard, they just built upon it.
So I believe it could be implemented within 2 weeks kinda easily.
As for Sharma knowing all that in a short time there are 3 things:
1 - I'm sure when they announced her for us, it had been previously offered to her the position, so she studied Xbox previously
2 - Xbox has a feedback system where people can vote for features, so they can easily know which ones to do by ordering by most votes and grabbing the easiests to-do in a short time frame.
3 - Phil is not completely retired yet. He is helping her with the transition and most likely showed her the ropes.
@space_g0blin I think they meant not shoving into game development.
The copilot coming to Xbox is a feature that can easily be ignored and won't affect anyone who doesn't want it. It is basically a feature that you can ask anything like to recommend a game for you or help with a walkthrough to a game, or anything like that. But it is optional, it is in the menu and people who don't want it can leave it there and never use.
Copilot is already on PC on the Xbox App/Xbox Game Bar
Unfortunately, acting with disregard for players tend to make games fail.
The industry is trying so hard to push live-service games and its crazy how many go down and still comes up the next studio and say "Hey, look our new live-service game that does exactly the same thing the other 300 that failed before us did"
"I didn't say they lied, but they did deliberately mislead. E.g. they said things like 1000 planets and you could land almost anywhere on them and made that look exciting. That is an expectation THEY set."
Yes, they said that, and yes you can do that in the game, you can land everywhere.
And they addressed the empty planets at the 45 minutes Starfield Direct video Todd howard said: "From barren but resource-heavy ice balls, to Goldilocks planets with life".
"As I said at the top if you adored it good for you, you won, but many who actually played it didn't love it as much as they were hoping to. That's entirely fair criticism of any game. I don't think it was a bad game, I had some fun with it, but it was bad for a Bethesda game."
I agree with you. Nobody has to like the game, it wasn't perfect, and no game will be loved by everyone. Some people have fair criticism about problems they encountered, that I didn't, but it doesn't make them less real.
Where I disagree is about Bethesda misleading players, as there was in-depth videos, interviews, news, all pre-launch talking about almost every aspect of the game. I went in already knowing of all those limitations. So I don't feel I was misled.
"Except virtually every other game this gen supporting 60fps and many looking a lot better to boot."
Yeah, but my point is again about it being misleading.
Redfall have shown every single gameplay at 60fps and only a week before launch said the game would run at 30fps on Xbox.
Starfield from the day they announced had all gameplays at 30fps on youtube, all of them. Not a single one before the patch had 60fps. So that's what I meant with expectation. I expect 30fps because that was all they shown.
I expected Redfall to be 60fps because that was what they shown, but Redfall team misled players.
@TheGameThrifter I also played from day 1, have almost 300 hours in it and didn't find half of the issues you have. Played on Series X at first and finished the main campaing there and then continued on PC.
There was a small bug I experienced with the jetpack that they fixed shortly and it was it.
30fps was expected and known since the announcement, there were no reason to expect a higher framerate.
60fps update was welcome, on PC we can get even higher frames, up to 120fps with framegen, but 30fps was not a problem for the most part for me on the Series X.
There was indeed many load screens, but it loaded so fast it didn't bothered me much.
Having a city map now is an improvement for sure, but I didn't felt like it was an issue not having them. It is a QoL update, not something required to me personally.
@themightyant The problem is that some people seem to have random expectations that come from nowhere.
Bethesda had hosted various in-depth videos about Starfield, explained detailed everything and shown the game exactly as it ran at launch. They hid nothing and everything they shown and said was in the game.
So why exactly where people expecting things that were never promised?
It is a total different situation from Cyberpunk, that there were promised core mechanics that wasn't on the game at first.
But Starfield, everything that was promised was delivered exactly as they said it would, so any expectations outside of what was promised makes no sense.
You can look and try to point it out but there is not a single thing that was promised by Bethesda or shown during the deep dives that wasn't in the game at launch.
People can play a game and dislike it, that's fine, you don't have to like what was shown and definitely doesn't have to like what you played.
What makes no sense is expect from the devs/game something they never promised, especially as they extensively shown how it was going to be, including the map limitations on the planet and not entering atmosphere, was that was clarified on the 1 hour long in-depth video.
PS: Performance issues in the open areas of citites were also noticeable in the in-depth videos, and all in-depth gameplay was shown running at 30fps, so even that wasn't hidden.
I guess so, but not from Microsoft. I think helix will include the main powerful console and a handheld console, and other manufacturers will be licensed to make other kinds of xbox devices, including a S-like model.
Microsoft doesn't know the prices yet, it is one of the last things to be addressed in a product lifecycle and it depends on a variety of factors, not only cost, but also how much market share they want to achieve. $1000 is hard to market for the masses, so if they want that they can't go that high, so it all depends. It could be $700 or something around those lines, not sure tho.
I'm excited for project helix. Being confirmed to play PC and Xbox games already got me interested.
Now, as far as price goes, Microsofr has said before it would be a premium console, but with Asha things might change if she sees potential growth with a lower price point, we'll have to wait and see.
I'm no longer a subscriber. Canceled since prices went up. It still seems ultimate is a good price of what it offers, but for me, with the price increases in my region it just made more sense to buy the games.
@Fiendish-Beaver Sure. But the point is: This is happening because they abandoned the console, so use those numbers to make a decision without shifting the strategy first, would be poor decision making.
This is an Xbox is a great campaign with bad execution. It is amazing they want to expand Xbox to other devices, the problem was that they did it while leaving Xbox console players behind, that was their mistake.
If they support the console properly and go into other devices as expansions around the console and not replacement of the console, it will be a success.
@Balaam_ Lol. Sony is the one publisher who can get away with anything they put out, even bugs in their games are forgiven by both players and media. I must remind that before the major failure even concord was being praised by the gaming media.
The same media who called Driveclub 'Forza Killer' and Killzone Shadowfall "Halo Killer". And I don't mean those are bad games, I actually loved Driveclub, but don't come saying 'Bethesda get away with stuff' when PS games have the obvious major bias in the whole gaming media and it is not even close.
Starfield launched feature-complete and well optimized for the most part considering the size of the game. Bethesda had hours-extensive videos explaining how the game would work and play and every single promise on those videos were in the game at launch.
Also, The "general consensus" that Starfield is a "bad game" comes simply from it being Xbox Exclusive, as soon as this ends, it will "become good".
And this is not just a rant by me, we have real-life proof. Just look at Avowed and how even the media (PC Gamer) said they "overlooked Avowed" and that "it is actually good" after the PS5 release. (Yeah, they did that)
People hatred towards Xbox has no limits, it even make great games be trashed just for the sake of it.
Would Bethesda released Starfield multiplatform exactly as-is, Starfield would be considered a masterpiece by those same people that say the game is bad for the sake of it, as most of the criticism come either from people who haven't played the game and it is just parroting other's opinions or PlayStation players deep in flamewar more than anything else.
It doesn't mean the game is perfect and that everyone that played the game loved it, of course not, there are people who played and disliked, but they're not the majority of the people criticizing; they never are, for most games, it is always the parrots.
Everyone is entitled to their own opinion, but when it comes to Xbox, people seem to skew the standards to whatever direction they can use to criticize the platform over something.
It is unfortunate that, not all, but some of those content on youtube and the likes are intentional to cause misinformation.
Seamus gave his opinion on the matter, and it is okay, not a problem with that, but some youtubers making it a doom and gloom scenario knowing the truth is the bad part and end up misinforming lots of people.
@Cakefish Yeah, and Phil Spencer said it would be only four games. Plans change. They said thay back them, doesn't mean it will be the same thing forever.
Gears of war is on PS5, but only the first game, Halo will be the same thing. They could simply pull the plug and Gears 2 and Halo 2 if and when it eventually happen would be exclusive. Not saying they will do it but it is definitely reversible.
Ask players about their desires and needs. Try to understand most of the industry and my competitors. Analyze what my competitores weeknesses and strenghts are as well as what are Xbox weeknesses and strenghts and start from that point.
Why are people mixing up 'pivot away from console' with 'exclusive games'?!
Issue is not the exclusives. Xbox has no exclusive since 2016. The issue was that console was left aside in favor of PC and Cloud.
The problem wasn't the 'This is An Xbox' marketing either, problem was that Xbox consoles weren't part of that.
Main issue is the lack of support for the console. Would they keep supporting Series X|S and have done all the rest exactly the same there would be no problem by now.
Having said that... People, as always, are exaggerating on the scale and we are again at the 'Xbox is doomed' chant that pessimistic and haters are doing for 25 years now.
No, it is not doomed. It has a problem that can be fixed if handled well.
Remember, Xbox 360 had major hardware failures en mass with 3RL and people to this date say it was the best xbox generation ever.
@Romans12 Was Reggie Fills-Aime a gamer prior to be at Nintendo? Just look his career and what a greay job he did at NOA even with no prior background in gaming.
Matt Booty shutdown Tango(Moved by Microsoft CFO nonsense) and the next week said in a interview "Xbox need a japanese studio". He's definitely someone who must not lead the entire division.
Now getting outraged just because she's a woman?! What's wrong with you?
BTW, Sarah Bond is largely responsible for Game Pass successful expansion and Square-Exis current good relationship with Xbox.
@Millionski I'm just not judging her before she has the chance to prove herself. All we have now is her statement and I'm going with it for now. In six months we ser where Xbox will be and re-evaluate.
People are so triggered by AI that's all they can see. She being previously CoreAI business don't make her incapable of learning the industry and doing a great job.
Reggie Fills-Aime is a great example of that, having worker at VH1, Pizza Hut and Procter & Gamble prior to be at Nintendo. Not the first time in the industry.
@Millionski I mean, before Nintendo Reggie Fills-Aime was at VH1, P&G, Pizza hut and others.... nothing to do with gaming. So yeah, as long as she can do her research and understand consumers needs she can definitely do it.
Great news! I don't think the game needed any fundamental change. It was great when released, and Shattared Space improved on that.
It doesn't need a complete overhaul like cyberpunk needed back in 2020.
I guess most of the complaints, including the 'Loading instead of entering the atmosphere like No Man's Sky' comes from people not realizing Starfield isn't a space simulation game like Star Citizen, it is not even a space game like No Man's Sky, it is a space-themed RPG.
It is a Bethesda RPG, just like Skyrim, themed in space. That's it.
@shiny-enzo About the platform profiles, I think so, to be honest. PlayStation and Xbox have different approach to game styles and genres, so I think it is natural to have some players interested in the style of games their platforms does.
On the other hand, RPGs like Skyrim are huge on all platforms, so I don't see why Avowed can't thrive there too.
As always, studios looking for ways to lose money. Final Fantasy team learned the hard way.
The only party who befits from exclusivity is Sony. Sony will see more PS5 sales, studio will lose sales, PS5 sales + Deal won't be enough to recoup costs and players won't hype as much when it finally (if ever) the game releases multiplatform.
Square-Enix did this with the first FF7 Remake and FF16 and regretted it so much they already announced Rebirth and the third game of the trilogy for Series X (If I am not wrong rebirth is already listed on Xbox Store).
Will be the same with Konami.
If even Kojima, who is highly praised (deservedly so) by PS players, couldn't keep Death Strading exclusive on PS5, I don't think konami or any other big studios will managed to.
@kmtrain83 Consoles have always been PCs. They will merge them together by unifying the only thing that made them different: Operating System.
All they have to do is create a layer so Windows 11 have a Full Console Experience. They already started that with the Xbox ally, now they need to improve it.
Comments 317
Re: Xbox Founder Invited To Microsoft HQ By Asha Sharma, Says It Was 'Amazing' And 'Bizarre'
@Jenkinss about time for Satya and Amy to leave MS.
Re: Talking Point: After Halo: Campaign Evolved, What Do You Want Xbox To Do With The Series?
@DWMcKie Technically Halo Infinite is the Breath of The Wild Halo game
Re: Talking Point: After Halo: Campaign Evolved, What Do You Want Xbox To Do With The Series?
After that ending? I need an Infinite sequel.
Re: You're The Xbox Boss And Need To Figure Out Exclusivity, What Decision Are You Making?
I am all for experimenting. So I don't condemn Microsoft for trying multiplatform. But now we have actual numbers, and apart from Forza Horizon 5 none of the other titles sold well on PS5, but sold well on Xbox and PC.
With that in mind, my decision would to make further Xbox first-party titles exclusive to Xbox ecosystem, with exception of Call of Duty, Minecraft titles and of course, Forza Horizon titles (wouldn't make sense lock this one with 5.4 million sales on PS5 with the game releasing 5 years later). All others would be locked down to Xbox, including Halo CE remaked that would have the exclusivity revoked.
why I would do that? numbers. If the games are not selling well on PS5 makes no sense to spend money porting the games.
Now Forza Horizon would have a different release pace than COD and Minecraft. Instead of Day 1 release it would release on PS5 6 months to 1 year after the Xbox release. Because again, numbers show that it sold well after 5 years, so 6 months to 1 year would do just fine.
PS: I won't mention all the games here because they're too many, but COD and Minecraft are shorts for any game that were multi-platform prior to the acquisition, those would remain multiplatform.
Re: Xbox Boss Declares Game Pass Is 'Too Expensive' And Needs A 'Better Value Equation'
@duncanwarrior99 Because the amount of people paying now is for sure smaller than it was when it was cheaper and with current numbers it is impossible to grow to the level they expect.
Re: Quantum Break Actor Celebrates 10th Anniversary Of The 2016 Xbox Console Exclusive
All I want is a sequel. Absolutely love Quantum Break,
Re: Poll: How Would You Grade March's Xbox Partner Preview Event?
Stranger than heaven is enough to make it an A to me.
Re: It Was Asha Sharma's 'Direction' To Scrub 'This Is An Xbox' Marketing, Suggests Report
@GamerScore200K As far as I know ads was only planned for the Free xCloud tier they intend to have.
Re: Forza Horizon 6 PC Specs Revealed, Ray Tracing & ROG Xbox Ally Compatibility Confirmed
@StonyKL Yeah, there is always those tricky stuff with PC. I guess you could try to squeeze some of extreme RT on a lower resolution (1080p).
I have a Ryzen 7 5700g and a RTX 4060, and you can bet I'll try to squeeze extreme in 1080p, if it is too much I just stay in recomended.
About Helix, despite having a PC OS (Windows) it will have a native mode, so development will be exactly like it is for console today, optimized for that hardware.
Re: Bethesda Says Starfield Looks 'Amazing' With Nvidia's DLSS 5, But Don't Expect It On Xbox
People are hating it simply because its AI, that's it. If it was not AI based and had the exact same result there would be no complaints.
Results are really good and developers can adjust to the tone they want for the game.
Also, it is option on a per-game basis. So complaints, as always, are over nothing.
Re: 'Energized' Xbox Engineer Talks New Dashboard Update & Its 'Unusually' Fast Turnaround
It is the xbox dashboard engineer saying it, and people are still questioning. Amazing how people find a way to give a bad spin to good Xbox news.
Sometimes this comment section is all complaints.
Re: Xbox 'Copilot' Demonstration Hints At How It'll Work On Your Series X|S
If it works like this it is a great feature, I can see the use of it, and I would let it be on.
But I agree with others, it is not for everyone so will be good if it is optional.
Re: 'Keep The Feedback Coming' - Xbox Boss Says New Console Features Were Built Two Weeks Ago
@Fiendish-Beaver Features they implemented are not that complex technically speaking, it could be easily implemented in 2 weeks.
Quick Resume exists since launch = they just exposed a checkbox per title to disable it (developer could disable it since the beginning so they just exposed to the player though the checkbox)
Colors already existed, they just added an option so you can custom a color, it uses the same existing system underneath.
Group is the same thing, they already exist at the dashboard, they just built upon it.
So I believe it could be implemented within 2 weeks kinda easily.
As for Sharma knowing all that in a short time there are 3 things:
1 - I'm sure when they announced her for us, it had been previously offered to her the position, so she studied Xbox previously
2 - Xbox has a feedback system where people can vote for features, so they can easily know which ones to do by ordering by most votes and grabbing the easiests to-do in a short time frame.
3 - Phil is not completely retired yet. He is helping her with the transition and most likely showed her the ropes.
Re: 'Keep The Feedback Coming' - Xbox Boss Says New Console Features Were Built Two Weeks Ago
@space_g0blin I think they meant not shoving into game development.
The copilot coming to Xbox is a feature that can easily be ignored and won't affect anyone who doesn't want it. It is basically a feature that you can ask anything like to recommend a game for you or help with a walkthrough to a game, or anything like that. But it is optional, it is in the menu and people who don't want it can leave it there and never use.
Copilot is already on PC on the Xbox App/Xbox Game Bar
Re: Highguard Players Are Getting Refunded As Developer Seemingly Closes Its Doors
It is sad to see studios closing down.
Unfortunately, acting with disregard for players tend to make games fail.
The industry is trying so hard to push live-service games and its crazy how many go down and still comes up the next studio and say "Hey, look our new live-service game that does exactly the same thing the other 300 that failed before us did"
It is crazy.
Re: Starfield Gets Major Free Update & New Expansion Next Month, Alongside PS5 Release
@themightyant
"I didn't say they lied, but they did deliberately mislead. E.g. they said things like 1000 planets and you could land almost anywhere on them and made that look exciting. That is an expectation THEY set."
Yes, they said that, and yes you can do that in the game, you can land everywhere.
And they addressed the empty planets at the 45 minutes Starfield Direct video Todd howard said: "From barren but resource-heavy ice balls, to Goldilocks planets with life".
"As I said at the top if you adored it good for you, you won, but many who actually played it didn't love it as much as they were hoping to. That's entirely fair criticism of any game. I don't think it was a bad game, I had some fun with it, but it was bad for a Bethesda game."
I agree with you. Nobody has to like the game, it wasn't perfect, and no game will be loved by everyone. Some people have fair criticism about problems they encountered, that I didn't, but it doesn't make them less real.
Where I disagree is about Bethesda misleading players, as there was in-depth videos, interviews, news, all pre-launch talking about almost every aspect of the game. I went in already knowing of all those limitations. So I don't feel I was misled.
"Except virtually every other game this gen supporting 60fps and many looking a lot better to boot."
Yeah, but my point is again about it being misleading.
Redfall have shown every single gameplay at 60fps and only a week before launch said the game would run at 30fps on Xbox.
Starfield from the day they announced had all gameplays at 30fps on youtube, all of them. Not a single one before the patch had 60fps. So that's what I meant with expectation. I expect 30fps because that was all they shown.
I expected Redfall to be 60fps because that was what they shown, but Redfall team misled players.
Re: Starfield Gets Major Free Update & New Expansion Next Month, Alongside PS5 Release
@TheGameThrifter I also played from day 1, have almost 300 hours in it and didn't find half of the issues you have. Played on Series X at first and finished the main campaing there and then continued on PC.
There was a small bug I experienced with the jetpack that they fixed shortly and it was it.
30fps was expected and known since the announcement, there were no reason to expect a higher framerate.
60fps update was welcome, on PC we can get even higher frames, up to 120fps with framegen, but 30fps was not a problem for the most part for me on the Series X.
There was indeed many load screens, but it loaded so fast it didn't bothered me much.
Having a city map now is an improvement for sure, but I didn't felt like it was an issue not having them. It is a QoL update, not something required to me personally.
Re: Starfield Gets Major Free Update & New Expansion Next Month, Alongside PS5 Release
@themightyant The problem is that some people seem to have random expectations that come from nowhere.
Bethesda had hosted various in-depth videos about Starfield, explained detailed everything and shown the game exactly as it ran at launch. They hid nothing and everything they shown and said was in the game.
So why exactly where people expecting things that were never promised?
It is a total different situation from Cyberpunk, that there were promised core mechanics that wasn't on the game at first.
But Starfield, everything that was promised was delivered exactly as they said it would, so any expectations outside of what was promised makes no sense.
You can look and try to point it out but there is not a single thing that was promised by Bethesda or shown during the deep dives that wasn't in the game at launch.
People can play a game and dislike it, that's fine, you don't have to like what was shown and definitely doesn't have to like what you played.
What makes no sense is expect from the devs/game something they never promised, especially as they extensively shown how it was going to be, including the map limitations on the planet and not entering atmosphere, was that was clarified on the 1 hour long in-depth video.
PS: Performance issues in the open areas of citites were also noticeable in the in-depth videos, and all in-depth gameplay was shown running at 30fps, so even that wasn't hidden.
Re: Starfield Gets Major Free Update & New Expansion Next Month, Alongside PS5 Release
@TheGameThrifter Those changes are additions, they're not 'fixing' the core gameplay, as it didn't need fixing. They're expanding it.
Only problem Starfield had was performance on some cities areas, that's it.
All the rest is optional improvement and didn't made the game 'a buggy mess'.
You and anybody else can dislike the game for various reasons, but saying it was a buggy mess is simply not true.
Re: Starfield Gets Major Free Update & New Expansion Next Month, Alongside PS5 Release
@Banjo- They bashed because "it-was-not-on-PS5-reason" now it will became a 'hidden gem' just like avowed did.
Re: Talking Point: What Should Xbox Call Its 'Project Helix' Console?
Now seriously, I would love Xbox Prime. The best one I've seen so far.
Re: Digital Foundry Speculates Whether There'll Be An Xbox Series S Successor Next-Gen
I guess so, but not from Microsoft. I think helix will include the main powerful console and a handheld console, and other manufacturers will be licensed to make other kinds of xbox devices, including a S-like model.
Re: Tech Journalist Predicts A Price Of 'At Least $1,000' For Xbox Project Helix
Microsoft doesn't know the prices yet, it is one of the last things to be addressed in a product lifecycle and it depends on a variety of factors, not only cost, but also how much market share they want to achieve. $1000 is hard to market for the masses, so if they want that they can't go that high, so it all depends. It could be $700 or something around those lines, not sure tho.
Re: Talking Point: Will 'Project Helix' Be A Niche Device, Or An Xbox Console For The Masses?
I'm excited for project helix. Being confirmed to play PC and Xbox games already got me interested.
Now, as far as price goes, Microsofr has said before it would be a premium console, but with Asha things might change if she sees potential growth with a lower price point, we'll have to wait and see.
Re: Talking Point: Are You Happy With Xbox Game Pass Ultimate In 2026?
I'm no longer a subscriber. Canceled since prices went up. It still seems ultimate is a good price of what it offers, but for me, with the price increases in my region it just made more sense to buy the games.
Re: Next Xbox Console Could Be Affected By PlayStation Pulling Back On PC
Why would that affect Xbox at all? If people were going to buy an Xbox to play PS games just buy a PS.
Re: 'They Hurt People Building The Game' - Activision Takes Legal Action Against Call Of Duty Leaker
I like Activision stance in this. People leak things like it doesn't hurt the devs.
Sometimes devs plan a special announcement they put days or months of work on it and a leaker comes up and ruin it.
Let the devs announce their thing.
Re: Xbox Head Doubles Down On The Importance Of Console, Says It's A 'Reference Experience'
@Fiendish-Beaver Sure. But the point is: This is happening because they abandoned the console, so use those numbers to make a decision without shifting the strategy first, would be poor decision making.
This is an Xbox is a great campaign with bad execution. It is amazing they want to expand Xbox to other devices, the problem was that they did it while leaving Xbox console players behind, that was their mistake.
If they support the console properly and go into other devices as expansions around the console and not replacement of the console, it will be a success.
Re: Starfield Is Reportedly Launching For PS5 On April 7th, With Pre-Orders Starting This Month
@Balaam_ Lol. Sony is the one publisher who can get away with anything they put out, even bugs in their games are forgiven by both players and media. I must remind that before the major failure even concord was being praised by the gaming media.
The same media who called Driveclub 'Forza Killer' and Killzone Shadowfall "Halo Killer". And I don't mean those are bad games, I actually loved Driveclub, but don't come saying 'Bethesda get away with stuff' when PS games have the obvious major bias in the whole gaming media and it is not even close.
Starfield launched feature-complete and well optimized for the most part considering the size of the game. Bethesda had hours-extensive videos explaining how the game would work and play and every single promise on those videos were in the game at launch.
Also, The "general consensus" that Starfield is a "bad game" comes simply from it being Xbox Exclusive, as soon as this ends, it will "become good".
And this is not just a rant by me, we have real-life proof. Just look at Avowed and how even the media (PC Gamer) said they "overlooked Avowed" and that "it is actually good" after the PS5 release. (Yeah, they did that)
People hatred towards Xbox has no limits, it even make great games be trashed just for the sake of it.
Would Bethesda released Starfield multiplatform exactly as-is, Starfield would be considered a masterpiece by those same people that say the game is bad for the sake of it, as most of the criticism come either from people who haven't played the game and it is just parroting other's opinions or PlayStation players deep in flamewar more than anything else.
It doesn't mean the game is perfect and that everyone that played the game loved it, of course not, there are people who played and disliked, but they're not the majority of the people criticizing; they never are, for most games, it is always the parrots.
Everyone is entitled to their own opinion, but when it comes to Xbox, people seem to skew the standards to whatever direction they can use to criticize the platform over something.
Re: Starfield Is Reportedly Launching For PS5 On April 7th, With Pre-Orders Starting This Month
As always, people who hated the game at launch will now magically love it, and that will include some of the so called 'unbiased' gaming media.
Re: 'Is Xbox Ending?' - The Official Answer Is No, But A Recent Interview Clearly Caused Panic
@FraserG Yeah, I noticed that.
It is unfortunate that, not all, but some of those content on youtube and the likes are intentional to cause misinformation.
Seamus gave his opinion on the matter, and it is okay, not a problem with that, but some youtubers making it a doom and gloom scenario knowing the truth is the bad part and end up misinforming lots of people.
Re: 'Is Xbox Ending?' - The Official Answer Is No, But A Recent Interview Clearly Caused Panic
How the hell an interview, with all due respect, a guy who doesn't work at Microsoft for years, be taken at face value like that?!
Re: Poll: How Optimistic Are You Feeling About The Future Of Xbox?
I'm really optimistic. So far Asha has saying all the right things and the way she seem to work (data-driven) it is something that I like.
She's doing her research, trying to understand the reasons why certain decisions were made.
So I'm looking forward for what she has in store for us.
Re: Xbox Boss Questioned On Whether Exclusives Could Return In The Future
@TheGameThrifter Porting over to PS costs almost nothing. So I guess any sales they get there is basically a profit.
Re: Xbox Boss Questioned On Whether Exclusives Could Return In The Future
@Cakefish Yeah, and Phil Spencer said it would be only four games. Plans change. They said thay back them, doesn't mean it will be the same thing forever.
Re: Amazon 'Abandons' Maverick Games As Former Forza Devs Seek New Publisher
Xbox Game Studios seems like a good partner, they're multiplatform now and those guys worked with Microsoft before.
Could publish through their Xbox Game Studios Publishing branch.
Re: Xbox Boss Questioned On Whether Exclusives Could Return In The Future
@Cakefish No, it is not too late.
Gears of war is on PS5, but only the first game, Halo will be the same thing. They could simply pull the plug and Gears 2 and Halo 2 if and when it eventually happen would be exclusive. Not saying they will do it but it is definitely reversible.
Re: Talking Point: You're The New Head Of Xbox, What Do You Do Now?
Market research.
Ask players about their desires and needs. Try to understand most of the industry and my competitors. Analyze what my competitores weeknesses and strenghts are as well as what are Xbox weeknesses and strenghts and start from that point.
Re: Xbox Boss Explains Her Gamertag Activity, Says 'Faking Would Be A Terrible Idea'
Her answer shutting up Ryan just made me like her more.
Re: Xbox's 'Pivot Away From Console' Had Been Failing And Questioned At Microsoft, Claims Report
Why are people mixing up 'pivot away from console' with 'exclusive games'?!
Issue is not the exclusives. Xbox has no exclusive since 2016. The issue was that console was left aside in favor of PC and Cloud.
The problem wasn't the 'This is An Xbox' marketing either, problem was that Xbox consoles weren't part of that.
Main issue is the lack of support for the console. Would they keep supporting Series X|S and have done all the rest exactly the same there would be no problem by now.
Having said that... People, as always, are exaggerating on the scale and we are again at the 'Xbox is doomed' chant that pessimistic and haters are doing for 25 years now.
No, it is not doomed. It has a problem that can be fixed if handled well.
Remember, Xbox 360 had major hardware failures en mass with 3RL and people to this date say it was the best xbox generation ever.
Everything is fixable in this industry.
Re: Talking Point: What Are You Playing This Weekend? (February 21-22)
Finished Gears of War: Reloaded yesterday. Now continuing Like a Dragon: Pirate Yakuza in Hawaii.
Re: Who Is Asha Sharma? A Look Back At The Career Of The New Xbox Boss
@Romans12 Was Reggie Fills-Aime a gamer prior to be at Nintendo? Just look his career and what a greay job he did at NOA even with no prior background in gaming.
Matt Booty shutdown Tango(Moved by Microsoft CFO nonsense) and the next week said in a interview "Xbox need a japanese studio". He's definitely someone who must not lead the entire division.
Now getting outraged just because she's a woman?! What's wrong with you?
BTW, Sarah Bond is largely responsible for Game Pass successful expansion and Square-Exis current good relationship with Xbox.
Re: New Xbox Boss Makes Official Statement As She Takes Over From Phil Spencer
@Millionski I'm just not judging her before she has the chance to prove herself. All we have now is her statement and I'm going with it for now. In six months we ser where Xbox will be and re-evaluate.
People are so triggered by AI that's all they can see. She being previously CoreAI business don't make her incapable of learning the industry and doing a great job.
Reggie Fills-Aime is a great example of that, having worker at VH1, Pizza Hut and Procter & Gamble prior to be at Nintendo. Not the first time in the industry.
Re: Who Is Asha Sharma? A Look Back At The Career Of The New Xbox Boss
@Millionski I mean, before Nintendo Reggie Fills-Aime was at VH1, P&G, Pizza hut and others.... nothing to do with gaming. So yeah, as long as she can do her research and understand consumers needs she can definitely do it.
Re: New Xbox Boss Makes Official Statement As She Takes Over From Phil Spencer
It was a good speech, if she applies what she is saying here Xbox will be in good hands.
I'm not gonna judge anything right now, but I'm optimistic about that change. Hopeful for that attitude not to be all talk.
Re: Bethesda Says Starfield's Next Update Will 'Change The Game' But 'It's Not Starfield 2.0'
Great news! I don't think the game needed any fundamental change. It was great when released, and Shattared Space improved on that.
It doesn't need a complete overhaul like cyberpunk needed back in 2020.
I guess most of the complaints, including the 'Loading instead of entering the atmosphere like No Man's Sky' comes from people not realizing Starfield isn't a space simulation game like Star Citizen, it is not even a space game like No Man's Sky, it is a space-themed RPG.
It is a Bethesda RPG, just like Skyrim, themed in space. That's it.
Can't wait for the next update.
Re: Digital Foundry Delivers Its Verdict On Avowed For PS5, And How It Compares To Xbox Series X|S
@shiny-enzo About the platform profiles, I think so, to be honest. PlayStation and Xbox have different approach to game styles and genres, so I think it is natural to have some players interested in the style of games their platforms does.
On the other hand, RPGs like Skyrim are huge on all platforms, so I don't see why Avowed can't thrive there too.
Re: Silent Hill: Townfall Not Coming To Xbox At Launch, Along With A Few Other State Of Play Titles
As always, studios looking for ways to lose money. Final Fantasy team learned the hard way.
The only party who befits from exclusivity is Sony. Sony will see more PS5 sales, studio will lose sales, PS5 sales + Deal won't be enough to recoup costs and players won't hype as much when it finally (if ever) the game releases multiplatform.
Square-Enix did this with the first FF7 Remake and FF16 and regretted it so much they already announced Rebirth and the third game of the trilogy for Series X (If I am not wrong rebirth is already listed on Xbox Store).
Will be the same with Konami.
If even Kojima, who is highly praised (deservedly so) by PS players, couldn't keep Death Strading exclusive on PS5, I don't think konami or any other big studios will managed to.
Re: 'The Future Of Xbox Starts Now' - Microsoft Invites Devs To 'Build For What's Next' At GDC 2026
Okay, I'm excited. Gonna watch that for sure. Hopeful for a easier way to develop and publish games to all Xbox devices.
Re: Report: Xbox Working With OEMs To Build Next-Gen Options For 'A Range Of Price Points'
@kmtrain83 Consoles have always been PCs. They will merge them together by unifying the only thing that made them different: Operating System.
All they have to do is create a layer so Windows 11 have a Full Console Experience. They already started that with the Xbox ally, now they need to improve it.