Comments 532

Re: South Of Midnight Director Reflects On Why He Was 'Always Worried' About Funding At Xbox

TheGameThrifter

@theduckofdeath There's a reason why people buy a console.
I always bought an Xbox for Halo, Gears, Forza and Fable. I buy PlayStation for games like Uncharted, God Of War, Gran Turismo and I buy Nintendo for Mario, Zelda, Smash Bro's ect

There is a difference between hands all over something and hands completely off. No one was going to rush to Game Pass or Xbox over the games I listed. Flight Sim is a PC game, no one cares about it on console. Same with all of those RTS games that they released on console. South Of Midnight released on Switch and PS5 and sold less than 20k copies. They need to make games for mass appeal. There are already tons of indies that do the crappy smaller games, and MS doesn't have to fund those studios for 6 years while the games are being made.

Re: South Of Midnight Director Reflects On Why He Was 'Always Worried' About Funding At Xbox

TheGameThrifter

South Of Midnight took like 6+ years to make and could be beat in 5 hours. It was repetitive and scored in the 70's in Metacritic and only 1 million Game Pass subscribers played it.

Those aren't winning metrics. Phil Spencer should have been trying to get games made that people actually wanted to play.
Some teams released decent games, but if you were honest, these games were never driving anyone to Game Pass or Xbox.
Keeper
Kiln
South Of Midnight
Avowed
Hellblade 2
Pentiment
Grounded
Grounded 2
Hi-Fi Rush
Redfall
Flight Sim

They should have been focused on the big games all along.

Re: Xbox Game Studios Suddenly Looks Very Different In New Fan-Made Infographic

TheGameThrifter

@Banjo-
Pushing even more into it, why pay for a studio to sit around 6-7 years to make a game for a ton of money when you can money hat something and pay far less.
To grow Game Pass or a platform you need titles that draw crowds. No one was buying an Xbox or getting Game Pass for Hellblade 2, South of Midnight, Kiln, Pentiment, Grounded, Avowed or any of that stuff. Not that all of those games are terrible, but they just aren't going to be looked at as anything but filler and Game Pass already has a lot of that.

Re: Xbox Game Studios Suddenly Looks Very Different In New Fan-Made Infographic

TheGameThrifter

@BacklogBrad She's focusing on the hits. What has Rare done since Sea Of Thieves? What has Halo been the last decade? Where's the next Fallout or Elder Scrolls?
She's got these studios that haven't produced in a position to be better watched and enabled to produce content.
What have Xbox fans lost out on? Double Fine did crap like Keeper and Kiln, we got South Of Midnight, a 6 hour game that played like an Xbox 360 game from Compulsion, and it took 6 years for Ninja Theory to put out Hellblade 2, and even with 30+ million Game Pass subscribers they couldn't get 2 million people interested in playing their game!

Re: Xbox Game Studios Suddenly Looks Very Different In New Fan-Made Infographic

TheGameThrifter

I like what Microsoft has done. It sounds cold, but how long do we let 343 make bad Halo games? They've proven they can't make a great one.
Activision tend to hit their goals and ship on time and have plans for the future all figured out. It felt like 343 had no clue what the future was.
Same for Rare, they did Sea Of Thieves in 2018 and NOTHING since. Them being under better leadership could lead to new Banjo or Conker games. Obsidian was already Bethesda-lite as well. Turn 10 was DOA after the mess that was Motorsport.
Get the hits out and restructure.

Re: New Report Delves Into The History Of Xbox Disc To Digital, And Why PlayStation Can't Copy It

TheGameThrifter

@EvenStephen7 Phil was a bum. Took Xbox from 2nd place to 4th place. Spent 100 billion dollars and sat up on a stage talking about how they couldn't beat Sony or Nintendo regardless of what they offered. Took away all reasons to own an Xbox and then advertised that you don't need an Xbox.
Donnie did some stupid things too, like focused on Kinect, cancelled a ton of games that could have been awesome like Kameo 2, Rare Kart Racer, Halo MMO Ect

Re: Tim Schafer Talks 'Great Experience' At Xbox, But Questions Why Game Pass Wasn't More Successful

TheGameThrifter

@BacklogBrad I think what's left of the Xbox playerbase all uses Game Pass and so pulling it completely would kill off what players you have left.
I also think it's obvious that they've pulled back the amount of day one games and big 3rd party games going in. It's mostly been indies and small games lately and of course the Xbox first party stuff.
They originally predicted 70 million subscribers by now, so it's clearly not as successful as they hoped. 70 million subs is much more sustainable than 28 million.

Re: Poll: How Many Hours Of Xbox Cloud Gaming Do You Use Per-Month?

TheGameThrifter

0 hours and it'll always be 0 hours. I'm happy Cloud Streaming is dying. We kept hearing how it was the future and to just accept it, but I never saw a situation where people paid $70-$100 per game with the only option to stream it. Turns out cloud gaming is more expensive for companies to do than just putting out hardware lol

Re: Not A Good Look For Xbox As Halo: Campaign Evolved Plays Best On PlayStation

TheGameThrifter

@PsBoxSwitchOwner It's 300k. And for the first introduction of Halo, it's not a good look. Certainly not worth ruining the Xbox brand and console over. The entire Project Latitude has been a massive failure.
People only have so much time and money, spamming releases into an ecosystem that already had a ton of content was always going to be like spitting in the wind.
Fable is releasing the same time as the next God Of War, of course PS5 owners are going to stick with God Of War and Fable will underperform.

Re: Todd Howard Remains Tight-Lipped On Plans For Future Xbox Exclusives

TheGameThrifter

They should be exclusive, the PC/Xbox combo will sell a lot of copies and doesn't need PlayStation.
God Of War would sell more if it were on Xbox too, but at the expense of Sony's own console and store. Without Elder Scrolls and Fallout being exclusive to Xbox, what's left? Halo? Gears? Is Forza going back to exclusivity? Fable? Doom? There's not a lot left.

Re: Xbox Project Helix Vs. PS6 - Data Firm Reveals Its Forecasted Sales Figures For Each

TheGameThrifter

It's not difficult to predict $1000+ consoles won't sell very well.....
I predict the current hardware will get cross-gen games the entirety of next gen. Both companies will need to use those older consoles to make up for lack of new sales. Imagine 3 years in and a PlayStation not at 20 million yet? It's about to become a reality. I think the Helix was always never going to sell more than 10 million lifetime.

Re: Poll: Which Xbox Console Have You Collected The Most Physical Games For?

TheGameThrifter

Xbox 360 I have over 1000 physical games for and still own them.
Xbox One I have over 250 physical games and still own them.
Xbox Series X I have over 200 physical games and still own them.

If there's no physical option on Helix I won't buy it. I can't see how they'd have backwards compatibility with everything I currently have if a lot is disc based. Many of the best backwards compatible games like Left 4 Dead 1 & 2 are disc only backwards compatible.

Re: As PlayStation Announces The End Of Disc-Based Releases, Will Xbox Follow Suit?

TheGameThrifter

@ToxicRageDude You realize Steam sales are because there's so many different store choices on PC, right? Also piracy is a huge issue on PC, so if they don't keep prices down, people will just steal the games anyway.

The case with PlayStation is that Sony will 100% own their own store and will dictate prices as high as they can. Where else will you go? There's also the problem of DRM, Steam is all DRM, you can't own a digital game anymore. Sony also has the worst customer service in all of gaming, so getting a refund on a digital game is almost impossible.
I don't game on PC for many reasons, and lack of a physical product that you own is one of them.

Re: Xbox Layoffs Seemingly Begin As Devs Reveal They're 'Open To Work'

TheGameThrifter

@Balaam_ Game Pass isn't free, people were paying $20-$30 a month for it. They had a built in audience of over 30 million subscribers and yet only 1 million people bothered to play the game.
Perhaps the game wasn't great or appealing to the majority? If you have a constant revenue stream of between 500 million and 700 million dollars every month, you don't need to sell millions of copies, but South Of Midnight failed every metric it could. It sold less than 20k on PS5 and Switch combined. It didn't lure people into Game Pass and even Game Pass subscribers passed on it.

Re: Xbox CSO Shuts Down Rumour About Exclusives, Insists They'll Happen Every Year

TheGameThrifter

@themightyant I don't know what she'll do long term, but for right now I've enjoyed a lot of the announcements and they've gotten me excited for Xbox again.
First console updates in over a year
Exclusive games are back
Actually communicating and being transparent
Lowered Game Pass prices
Cancelled Copilot on console
Feels like she knows Helix isn't a platform for mass market, I believe she's going to release a standard console that is

I don't know what's going to happen, but I at least have a reason to play on my Xbox, which I didn't under previous leadership. I believe they are trimming the fat and trying to get down to the amount of studios where exclusives can be the norm. They are about to close studios and have a lot of layoffs at most studios. You don't lose devs if you play on making everything multiplatform. In fact, you have to hire even more devs to do that. So, I believe she understands what needs to be done.

Is it smart to close these smaller studios that were taking 6 years to make games? I say it is very smart. They can money hat smaller games for a fraction of the price and not have to pay to keep studios running for 6 years.

She seems very intelligent and understands that the fans are basically her boss. Without us, she has no job.

Re: Xbox CSO Shuts Down Rumour About Exclusives, Insists They'll Happen Every Year

TheGameThrifter

@themightyant No one ever said there wasn't a version of E-day for PS5, people were suggesting it was a decision to pull it the night before and that wasn't true. It was something done about a month before the show. She tweeted out a picture in the same outfit on May 22nd at the Xbox set and that ended up being the reveal of Gears as exclusive. Every game at that show was coming to PS5 under previous leadership

Re: Xbox CSO Shuts Down Rumour About Exclusives, Insists They'll Happen Every Year

TheGameThrifter

@PWR3700 In particular I was talking about smaller games. Scalebound was a big 3rd party AAA game. They will want to money hat some smaller stuff to fill out some voids. That's a cheaper option than paying to own multiple studios for 6 years.
I hope they invest in games people will actually play, because South Of Midnight, Hellblade, Kiln and Keeper weren't great. If you can't get people on a sub service of 30 million to even try your game, it's not a good look.