Crazy. I’ve never enjoyed such an unfinished game this much before, but I’d have to put Infinite in the same tier as 5 for most disappointing overall product in franchise history. A game with this budget and development time should not be in this state.
"Just because a couple of pregnant women got fired" definitely sounds like misogyny to me, considering that's not at all all that happened and you're trivializing the sexual harassment and everything else that went on. Getting called an SJW by a gamerboii neckbeard is about the highest compliment I could receive here.
You know it wasn't just because of that, and plenty of game journalists have been talking about the problems with Activision and Ubisoft and the industry at large for years. Way to show your misogyny, though.
There we go, all I needed. As a consumer this whole buyout is only positive, more games on Gamepass and I still use my PS5 for its exclusives. Kotick leaving is just the whole can of cherries on top.
I agree with you mostly, but personally there are a couple reasons why I let Nintendo slide on the whole backwards compatibility thing more than the other two. One, Nintendo’s new piece of hardware is usually so different from the their last that I tend to hang onto Nintendo consoles and handhelds whereas Xbox and PlayStation feel more like incremental upgrades so I get rid of the last one pretty much as soon as I get my hands on the new one. Two, and this isn’t an excuse for Nintendo, but their while online infrastructure has been behind the other guys for four generations now so I’ve kind of come to expect to be disappointed in that regard. Nintendo isn’t competing with PlayStation and Xbox as much as those two are directly competing with each other, so when I look at PlayStation’s great first party staple I used that as criticism against Xbox and when I see the amazing value of Game Pass and their backwards compatibility, I use that as criticism against PlayStation.
TLDR: Nintendo is gonna Nintendo. As long as they keep putting out banger first party titles I’m going to buy their hardware.
It definitely isn’t one of the best. In fact it’s probably my LEAST favorite Halo now that my honeymoon phase with it is over. Extremely rushed, I don’t think the open world adds to the game like others do (no variety in environments, like4 different side missions that you do over and over, the story is super basic), and don’t even get me started on the game’s multiplayer, where it seems like the only part of which they put any effort into is the micro transaction store. The game is barebones and launched with less than any other Halo game I can remember besides Halo 1. Gameplay is good but everything surrounding it is a step back from previous Halo games, especially the Bungie ones.
In-game cut scenes, yes, no gorgeous CG cut scenes that even Halo 5 had. Halo 5 had a worse story (though a better set up at the end for Infinite that they just ignored), but I’d argue more variety in the campaign as a whole. Not really interested in Infinite’s open world if all they do with it is throw like 4 different types of side objectives in it and call it a day. The campaign was still good, luckily the pure gameplay is probably the best in the series so that got me through pressing 200 switches with the same animation of Weapon stepping forward and turning around to look at you.
The launch IS embarrassing. The game itself will probably have everything I feel that it’s missing in a year, but the game already launched and I’m going to judge it based on what it launched with. I’m so tired of gamers telling me “they’re working on such and such, they’ll add such and such” for games that are already out to assure me they’re worth playing. I have more important things to do than invest my money into overlong betas because publishers these days get away with selling now and fixing later.
Damn, you’d think a game with that many game of the year awards would at least score a 90, no?
It’s free because they know Halo multiplayer hasn’t been top dog in years and Halo Infinite’s is the most barebones yet, and people would have been upset if they had to pay for such a paltry offering. The campaign? If you say so, again no co-op, no actual cutscenes, story was pretty meh compared to Halo 4 and any Bungie-made Halo game and it got pretty repetitive.
$60 used to get you a Halo game with a co-op campaign, multiplayer with a bunch of maps and modes and working big team battle with No cheaters, Forge, and a huge customization suite. Today? You get a single player campaign that’s hardly Halo at its best.
87 is a great score, whether or not the I.P and fact that it’s a first party I.P bumped it up a bit is debatable
(I personally believe that to be the case), but I find it funny that it’s the lowest scoring mainline Halo game aside from 5.
Again it isn’t a big deal, I didn’t preorder it because I was worried it was going to be incomplete at launch and I’m glad I didn’t. Gamepass saved me $60.
The latest God of War sits at 94%, the latest Zelda a whopping 97% and the latest Forza Horizon at 92%. Some of my other favorite franchises are only getting better, it just sucks to see Halo, Microsoft’s Mario in terms of importance, take a step down.
If you don’t think games launching with the bare minimum with the promise that they’ll add what they should have had at launch later is embarrassing, suit yourself. I expect more. Luckily Halo Infinite is free on Gamepass because it definitely doesn’t feel worth $60 yet.
It says that people really don’t care about Uncharted’s multiplayer and always bought the games for their great single player campaigns. The Halo campaigns are great, but a huge part of the appeal is being able to play them co-op which is not something you can do in Infinite yet. Whether or not you purchase cosmetics is besides the point, the point is that they’re overpriced and Halo cosmetics used to be free and unlocked by playing. I enjoy Infinite, it’s quite good and might be great a year from now but as a long time Halo fan, I’m certainly not going to ignore everything it’s missing.
Campaign’s gameplay is top notch, but there are far too many repetitive things in it and a severe lack of biome variety. (How many times are they going to have us go through the exact same room with a hologram of Escharum saying the same thing over and over again?) Plus them sweeping the ending to Halo 5 under the rug to “soft reboot” the series left a bad taste in my mouth. Yes, no one wanted to play as Locke but the ending to 5 was actually pretty exciting and starting the game just to find out Cortana is dead and instead of her being the main villain, we get a generic military brute kind of sucked imo.
no cooperative campaign, no firefight, no theatre or forge. Basic things that I’m pretty sure every other Halo game launched with.
multiplayer maps are good but a small amount to launch the game with. Paltry amount of modes compared to other Halo games.
Big Team Battle is broken for a lot of people.
Cheating. Seriously 343, you haven’t figured this out yet?
over the top micro transactions. I’m fine with the game being f2p, but a $20 bundle with one effect and a bunch of nameplates is ridiculous. Not only that, to complete some of the items in the battle pass, you’ll have to purchase the rest of the parts in the store. Battle Pass sets should be complete. These overpriced MTX on a very barebones game ARE EMBARRASSING.
Halo Infinite has the blueprint of a very good game but as Miyamoto once said, "A delayed game is eventually good, but a rushed game is forever bad."
And on the Uncharted thing, I seriously don’t know anyone who buys Uncharted purely for its multiplayer, yet I’ve always enjoyed them. Care to elaborate on what you felt was unpolished?
Comparing Infinite to the train wreck that is Battlefield is always going to make it look great in comparison, though. Compare Infinite’s launch to any Bungie-made Halo game, though, and it doesn’t look so great. I’m enjoying Infinite, the campaign was pretty good and I still hop on the multiplayer from time to time but this game feels a far cry away from being feature complete. The fact that it’s taking them months to start addressing the cheaters issue alone is mind boggling. The gameplay feels amazing, but that doesn’t excuse everything around it feeling unfinished.
Compared to PlayStation’s and Nintendo’s flagship first party I.P, Halo Infinite IS pretty embarrassing. At least Forza Horizon 5 didn’t disappoint.
I think really the main thing I would like to see is that they stop selling pieces of armor sets you obtain in the battle pass in the store. It’s kind of infuriating that they would sell the HAZOP set for $20, but you can only get the core to use it in the battle pass. Or giving you an almost full set in the battle pass but then selling the shoulders in the store. Also, I want to see less challenge swaps in the battle pass. Challenge swaps only exist to make the grind (a grind they’ve manufactured) less grindy, and they aren’t even good at that.
All that being said, it’s a really great game and I hope they make the necessary changes to customization because unfortunately a lot of people don’t find playing games “worth it” unless they’re earning cosmetics.
Don’t give me that man, I’ve been gaming since the SNES which, while not quite as long as you, is long enough to remember the days when glitchy/buggy games couldn’t be patched after release. The thing is, Halo is Microsoft’s Mario but the state of Infinite at launch compared to let’s say Odyssey is night and day. I love Halo, grew up on it, one of my favorite gaming franchises but I’m not going to sweep this game’s problems under the rug. It’s simply rushed.
The changes to Horizon Arcade are super welcome, I haven’t touched it since launch because of how few people actually do them and how hard it is to complete them with less than four people.
^ This, my biggest complaint with the progression. Honestly don’t care a lot about cosmetics, but the challenges themselves are just bad and trying to complete them can make you a detriment to your team. This isn’t Fortnite where you can just go play solo and grind challenges and not worry too much about winning, Halo is a very competitive team-based shooter and these challenges do not belong in it.
I’m not defending CoD, because the fact that they have battle passes and a store in-game when the game itself is full-priced is egregious, but Infinite IS kind of in your face about its monetization. Hell, they’re advertising a battle pass and an event with items that you can’t get from either, items you have to buy in the store. That’s pretty bad. I don’t blame the devs for this incessant greed, I blame the big wigs at Microsoft.
Thing is, people have been overwhelmingly against this “only exp from challenges” progression since they revealed that’s how it would be way back. The system we have now was intentional. I love the gameplay, but I’m not about to defend this mess especially when people are already moving on to something else. Instead of releasing a full priced game like they always have (to critical and financial success), they went the free to play route to make more money with significantly less content.
As for your little Disneyworld bit, I really don’t understand what you’re getting at. Even if the comparison made sense (it doesn’t), a family trip to Disneyworld is way more life affirming than a freaking videogame.
I’m sure the folks here at Pure Xbox love the game so far as I do, which is why I and so many others are vocal about the game’s problems. If they would just address a few things I think it’d be right up there with Warzone in popularity.
It’s getting harder for me to defend certain aspects of the game. On one hand, it’s the best feeling Halo game in years and it really feels like 343 has found their stride. On the other hand, people who say it’s just a beta and things will get better need to get a grip. They’ve had over a year to listen to player feedback and make the progression better, not to have these awful challenges that actively incentivize players to play in sub-optimal ways, and to not go with this stupid playlist thing 343 has been doing for the last two games and actually allow you to pick exactly which mode you want to play. Also the lack of player collusion and friendly fire means people are just spamming grenades with reckless abandon even more than usual for a Halo game, and I’ve had multiple issues with melee battles with other players where I walked through them just to get hit in my back by them.
I’m taking a (maybe permanent if they don’t make some serious changes) break from the multiplayer and am just going to wait for the campaign, which I’m still excited about. I’m happy that the MP went free to play, but this wasn’t the way to go about it.
It’s a free to play game, and with these kinds of games you aren’t supposed to collect every cosmetic anyway. If you’re going to be mad about something, be mad about things that actually matter like the fact that you can’t choose which mode you want to play yet, and there’s no stats page or really much progression at all.
It’s a beta, and ultimately it being free to play is good for the game’s longevity. I’m okay with cosmetics taking a hit compared to previous games if that means that friends who haven’t played Halo in years are finally getting back into the series again and playing with me.
Comments 23
Re: Xbox Boss On Complimenting Competitors: 'You're Looking For The Evil Phil'
@Richnj
Yeah, I don’t know what the hell he’s talking about. How could you disagree with what Phil said here? Lmao
Re: 343 Industries Is Deploying Another Halo Infinite Big Team Battle Fix Today
@themightyant
Crazy. I’ve never enjoyed such an unfinished game this much before, but I’d have to put Infinite in the same tier as 5 for most disappointing overall product in franchise history. A game with this budget and development time should not be in this state.
Re: 343 Industries Is Deploying Another Halo Infinite Big Team Battle Fix Today
BTB is STILL broken? Infinite has like 5 modes, how hard is it to ensure this thing works by the end of the insider program?
Re: Activision Blizzard Boss Expected To Leave Once Xbox Deal Is Done, According To WSJ Report
@isturbo1984
"Just because a couple of pregnant women got fired" definitely sounds like misogyny to me, considering that's not at all all that happened and you're trivializing the sexual harassment and everything else that went on. Getting called an SJW by a gamerboii neckbeard is about the highest compliment I could receive here.
Re: Activision Blizzard Boss Expected To Leave Once Xbox Deal Is Done, According To WSJ Report
@isturbo1984
You know it wasn't just because of that, and plenty of game journalists have been talking about the problems with Activision and Ubisoft and the industry at large for years. Way to show your misogyny, though.
Re: Activision Blizzard Boss Expected To Leave Once Xbox Deal Is Done, According To WSJ Report
There we go, all I needed. As a consumer this whole buyout is only positive, more games on Gamepass and I still use my PS5 for its exclusives. Kotick leaving is just the whole can of cherries on top.
Re: Xbox Backwards Compatibility Is Teaching The Industry About Game Preservation, Says Exec
@UltimateOtaku91
I agree with you mostly, but personally there are a couple reasons why I let Nintendo slide on the whole backwards compatibility thing more than the other two. One, Nintendo’s new piece of hardware is usually so different from the their last that I tend to hang onto Nintendo consoles and handhelds whereas Xbox and PlayStation feel more like incremental upgrades so I get rid of the last one pretty much as soon as I get my hands on the new one. Two, and this isn’t an excuse for Nintendo, but their while online infrastructure has been behind the other guys for four generations now so I’ve kind of come to expect to be disappointed in that regard. Nintendo isn’t competing with PlayStation and Xbox as much as those two are directly competing with each other, so when I look at PlayStation’s great first party staple I used that as criticism against Xbox and when I see the amazing value of Game Pass and their backwards compatibility, I use that as criticism against PlayStation.
TLDR: Nintendo is gonna Nintendo. As long as they keep putting out banger first party titles I’m going to buy their hardware.
Re: Random: Legendary Filmmaker Thinks Halo Infinite Is The 'Best Of The Halo Series'
@UltimateOtaku91
It definitely isn’t one of the best. In fact it’s probably my LEAST favorite Halo now that my honeymoon phase with it is over. Extremely rushed, I don’t think the open world adds to the game like others do (no variety in environments, like4 different side missions that you do over and over, the story is super basic), and don’t even get me started on the game’s multiplayer, where it seems like the only part of which they put any effort into is the micro transaction store. The game is barebones and launched with less than any other Halo game I can remember besides Halo 1. Gameplay is good but everything surrounding it is a step back from previous Halo games, especially the Bungie ones.
Forza Horizon 5 is fantastic though
Re: 343 Industries 'Optimistic' On Halo Infinite BTB Fix In Upcoming Patch
@awp69
In-game cut scenes, yes, no gorgeous CG cut scenes that even Halo 5 had. Halo 5 had a worse story (though a better set up at the end for Infinite that they just ignored), but I’d argue more variety in the campaign as a whole. Not really interested in Infinite’s open world if all they do with it is throw like 4 different types of side objectives in it and call it a day. The campaign was still good, luckily the pure gameplay is probably the best in the series so that got me through pressing 200 switches with the same animation of Weapon stepping forward and turning around to look at you.
The launch IS embarrassing. The game itself will probably have everything I feel that it’s missing in a year, but the game already launched and I’m going to judge it based on what it launched with. I’m so tired of gamers telling me “they’re working on such and such, they’ll add such and such” for games that are already out to assure me they’re worth playing. I have more important things to do than invest my money into overlong betas because publishers these days get away with selling now and fixing later.
Damn, you’d think a game with that many game of the year awards would at least score a 90, no?
Re: 343 Industries 'Optimistic' On Halo Infinite BTB Fix In Upcoming Patch
@awp69
It’s free because they know Halo multiplayer hasn’t been top dog in years and Halo Infinite’s is the most barebones yet, and people would have been upset if they had to pay for such a paltry offering. The campaign? If you say so, again no co-op, no actual cutscenes, story was pretty meh compared to Halo 4 and any Bungie-made Halo game and it got pretty repetitive.
$60 used to get you a Halo game with a co-op campaign, multiplayer with a bunch of maps and modes and working big team battle with No cheaters, Forge, and a huge customization suite. Today? You get a single player campaign that’s hardly Halo at its best.
87 is a great score, whether or not the I.P and fact that it’s a first party I.P bumped it up a bit is debatable
(I personally believe that to be the case), but I find it funny that it’s the lowest scoring mainline Halo game aside from 5.
Again it isn’t a big deal, I didn’t preorder it because I was worried it was going to be incomplete at launch and I’m glad I didn’t. Gamepass saved me $60.
The latest God of War sits at 94%, the latest Zelda a whopping 97% and the latest Forza Horizon at 92%. Some of my other favorite franchises are only getting better, it just sucks to see Halo, Microsoft’s Mario in terms of importance, take a step down.
Re: 343 Industries 'Optimistic' On Halo Infinite BTB Fix In Upcoming Patch
@awp69
If you don’t think games launching with the bare minimum with the promise that they’ll add what they should have had at launch later is embarrassing, suit yourself. I expect more. Luckily Halo Infinite is free on Gamepass because it definitely doesn’t feel worth $60 yet.
Re: 343 Industries 'Optimistic' On Halo Infinite BTB Fix In Upcoming Patch
@awp69
It says that people really don’t care about Uncharted’s multiplayer and always bought the games for their great single player campaigns. The Halo campaigns are great, but a huge part of the appeal is being able to play them co-op which is not something you can do in Infinite yet. Whether or not you purchase cosmetics is besides the point, the point is that they’re overpriced and Halo cosmetics used to be free and unlocked by playing. I enjoy Infinite, it’s quite good and might be great a year from now but as a long time Halo fan, I’m certainly not going to ignore everything it’s missing.
Re: 343 Industries 'Optimistic' On Halo Infinite BTB Fix In Upcoming Patch
@awp69
Halo Infinite has the blueprint of a very good game but as Miyamoto once said, "A delayed game is eventually good, but a rushed game is forever bad."
And on the Uncharted thing, I seriously don’t know anyone who buys Uncharted purely for its multiplayer, yet I’ve always enjoyed them. Care to elaborate on what you felt was unpolished?
Re: 343 Industries 'Optimistic' On Halo Infinite BTB Fix In Upcoming Patch
@awp69
Comparing Infinite to the train wreck that is Battlefield is always going to make it look great in comparison, though. Compare Infinite’s launch to any Bungie-made Halo game, though, and it doesn’t look so great. I’m enjoying Infinite, the campaign was pretty good and I still hop on the multiplayer from time to time but this game feels a far cry away from being feature complete. The fact that it’s taking them months to start addressing the cheaters issue alone is mind boggling. The gameplay feels amazing, but that doesn’t excuse everything around it feeling unfinished.
Compared to PlayStation’s and Nintendo’s flagship first party I.P, Halo Infinite IS pretty embarrassing. At least Forza Horizon 5 didn’t disappoint.
Re: Halo Infinite Dev Responds To Complaints About Customisation, Promises Improvements
@Justifier
I think really the main thing I would like to see is that they stop selling pieces of armor sets you obtain in the battle pass in the store. It’s kind of infuriating that they would sell the HAZOP set for $20, but you can only get the core to use it in the battle pass. Or giving you an almost full set in the battle pass but then selling the shoulders in the store. Also, I want to see less challenge swaps in the battle pass. Challenge swaps only exist to make the grind (a grind they’ve manufactured) less grindy, and they aren’t even good at that.
All that being said, it’s a really great game and I hope they make the necessary changes to customization because unfortunately a lot of people don’t find playing games “worth it” unless they’re earning cosmetics.
Re: Don't Use Quick Resume With Halo Infinite For Now, Advises 343
@DonkeyKongBigBoy
Don’t give me that man, I’ve been gaming since the SNES which, while not quite as long as you, is long enough to remember the days when glitchy/buggy games couldn’t be patched after release. The thing is, Halo is Microsoft’s Mario but the state of Infinite at launch compared to let’s say Odyssey is night and day. I love Halo, grew up on it, one of my favorite gaming franchises but I’m not going to sweep this game’s problems under the rug. It’s simply rushed.
Re: Forza Horizon 5's Latest Update Targets Multiplayer Fixes, Here Are The Full Patch Notes
The changes to Horizon Arcade are super welcome, I haven’t touched it since launch because of how few people actually do them and how hard it is to complete them with less than four people.
Re: Halo Infinite Dev Says He's 'Feeling Everyone's Pain On Progression'
@Somebody
^ This, my biggest complaint with the progression. Honestly don’t care a lot about cosmetics, but the challenges themselves are just bad and trying to complete them can make you a detriment to your team. This isn’t Fortnite where you can just go play solo and grind challenges and not worry too much about winning, Halo is a very competitive team-based shooter and these challenges do not belong in it.
Re: Halo Infinite Dev Says He's 'Feeling Everyone's Pain On Progression'
@awp69
I’m not defending CoD, because the fact that they have battle passes and a store in-game when the game itself is full-priced is egregious, but Infinite IS kind of in your face about its monetization. Hell, they’re advertising a battle pass and an event with items that you can’t get from either, items you have to buy in the store. That’s pretty bad. I don’t blame the devs for this incessant greed, I blame the big wigs at Microsoft.
Re: Halo Infinite Dev Says He's 'Feeling Everyone's Pain On Progression'
@XxEvilAshxX
Thing is, people have been overwhelmingly against this “only exp from challenges” progression since they revealed that’s how it would be way back. The system we have now was intentional. I love the gameplay, but I’m not about to defend this mess especially when people are already moving on to something else. Instead of releasing a full priced game like they always have (to critical and financial success), they went the free to play route to make more money with significantly less content.
As for your little Disneyworld bit, I really don’t understand what you’re getting at. Even if the comparison made sense (it doesn’t), a family trip to Disneyworld is way more life affirming than a freaking videogame.
Re: Halo Infinite's Fracture: Tenrai Event Is Causing Frustration With Fans
@SpaceSamurai
I’m sure the folks here at Pure Xbox love the game so far as I do, which is why I and so many others are vocal about the game’s problems. If they would just address a few things I think it’d be right up there with Warzone in popularity.
Re: Halo Infinite's Fracture: Tenrai Event Is Causing Frustration With Fans
It’s getting harder for me to defend certain aspects of the game. On one hand, it’s the best feeling Halo game in years and it really feels like 343 has found their stride. On the other hand, people who say it’s just a beta and things will get better need to get a grip. They’ve had over a year to listen to player feedback and make the progression better, not to have these awful challenges that actively incentivize players to play in sub-optimal ways, and to not go with this stupid playlist thing 343 has been doing for the last two games and actually allow you to pick exactly which mode you want to play. Also the lack of player collusion and friendly fire means people are just spamming grenades with reckless abandon even more than usual for a Halo game, and I’ve had multiple issues with melee battles with other players where I walked through them just to get hit in my back by them.
I’m taking a (maybe permanent if they don’t make some serious changes) break from the multiplayer and am just going to wait for the campaign, which I’m still excited about. I’m happy that the MP went free to play, but this wasn’t the way to go about it.
Re: Halo Infinite Season 1's Paid Cosmetics Could End Up Costing Over $1000 In Total
It’s a free to play game, and with these kinds of games you aren’t supposed to collect every cosmetic anyway. If you’re going to be mad about something, be mad about things that actually matter like the fact that you can’t choose which mode you want to play yet, and there’s no stats page or really much progression at all.
It’s a beta, and ultimately it being free to play is good for the game’s longevity. I’m okay with cosmetics taking a hit compared to previous games if that means that friends who haven’t played Halo in years are finally getting back into the series again and playing with me.