Xbox's backwards compatibility program might have been wrapped up with the addition of 76 more titles this past November, but Xbox Director of Project Management Jason Ronald says its influence will live on for years to come.
In an interview with TechRadar, Ronald explained that the Xbox team had learned many lessons as a result of the program — and suggested that the entire industry was also learning about the future of game preservation from it:
“I think over the course of this program, we've learned a lot about game preservation, whether it's technical decisions, the way that games are actually ingested into the catalog, the way that we sign contracts and deal with licensing, and whatnot. I think it's actually informing not only us but the entire industry of what we can do to preserve these games moving forward.”
While Xbox has no plans to introduce any further backwards compatible titles from the original Xbox and Xbox 360 libraries in the future, Xbox One games will naturally continue to be backwards compatible by default.
And, as part of the interview, Ronald assured Xbox fans that backwards compatibility will continue to be an influence when Microsoft decides to create the next set of consoles, just as it was with the Xbox Series X and Xbox Series S:
“When designing the Xbox Series X and S, backward compatibility was a tenant of the program from day one and actually influenced the design of the silicon, the design of the hardware. It was like, ‘Okay, how do we make sure that these games not only work but play better than ever before.’ So absolutely, as we think about future devices, as we think about future platforms, we're always thinking about what unique things can we do to enhance or optimize these games?”
Although the program might be finished adding new titles, the Xbox team has recently been busy correcting a few backwards compatible issues with the likes of TimeSplitters 2 and Gladius, so the work isn't finished just yet!
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