Comments 749

Re: Sony's New $320M 'Alliance' Has Left Xbox Fans Breathing A Sigh Of Relief

Jaxx420

Oh dear the usual spats going on again.

I'm never a fan of so much coverage of something from the other side that isn't directly impacting this side (Pushsquare are just as bad when they need clicks) but I can understand the relevance to Xbox in letting their owners know this isn't a full acquisition.

That said even if it had been I strongly doubt anything would have gone exclusive. FromSoftware's titles sell well enough on PS there wouldn't have been much benefit making them exclusive. Would have made them far more money staying multiplat.

Re: Rumour: Sony's LEGO Horizon Adventures Could Be Coming To Xbox

Jaxx420

@Banjo- Nailed it mate with the last line. I question how long it will take Nintendo will take to join the multiplat party. No doubt it will be later with the way Switch is selling.

I think the core exclusives for the platform lets take Xbox. Halo Gears etc will stay that way. Which means I'll have to replace the Series X my cats knackered to play the next Fable and that pains me but still. I think the core franchises that define the brand will stay that way.

Re: Soapbox: Paying Tribute To The Best Map In Forza Horizon History

Jaxx420

@RadioHedgeFund Sense of scale here is difficult imo. The Devs decided Edinburgh was significant for Scotland. Wanted a rural location for England picked the Cotswolds.

I get that the Lakes would have made more sense to make the map work but it's a massive area for England wanted it represented. You do that sense of scale is nearly impossible to get right. Overall I think they did a good job with the map.

Re: Rumour: Sony's LEGO Horizon Adventures Could Be Coming To Xbox

Jaxx420

@Ricky-Spanish You have to remember the games you are quoting are made by Japanese studios who have a love for platform games with that art style. Sonic and Mario games try to keep their appeal to gamers who were there during their inception all of whom are adults now.

Team Asobi pretty much were fully open about taking inspiration from those games so of course it's going to have a similar theme.

Rather than being for kids it's more of a "gamers of all ages thing"

Re: Review: Indiana Jones And The Great Circle (Xbox) - A MachineGames Misfire

Jaxx420

@Banjo- Completely agree and I didn't like the response to your comments fyi that wasn't appropriate.

But dig a little bit deeper beyond the mainstream reviews (Reddit and other forums for example) main takeaway seems to be "engaging but flawed experience" which is perhaps what it is but some sites have gone one end and this reviewer has gone to the other extreme.

I have not yet played it myself but I figured there was always going to be differing opinions with it being first person for example. The review roundups so to speak may not paint the whole picture.

Re: Review: Indiana Jones And The Great Circle (Xbox) - A MachineGames Misfire

Jaxx420

@awp69 it was a general reply to your comment apologies I didn't mean to come off as I was saying you personally were saying the reviewer was wrong.

But those sites have been known to be thrown back at reviewers before and they aren't the best examples.

I have seen some over YouTube and independent sites praising it that makes me think this simply just wasn't to the reviewers taste in this instance. Hence I agree with your point the other 40 sites reviewing it can't be trash.

Re: Review: Indiana Jones And The Great Circle (Xbox) - A MachineGames Misfire

Jaxx420

@awp69 Not saying they are trash. But how many reviews have we seen where those three are used as examples to push back on reviews they don't agree with? Quite a few.

Yet those same sites had form for constantly giving mainstream games (mostly annual releases) good scores where they didn't have much change from the previous release. It's not that they are trash but from the 40ish or so sites as you quote. They aren't the examples to measure from.

In all likelihood this is probably a good game overall and it didn't fit into the reviewers tastes. But this should be absolutely fine. PJ should be able to give his honest view not have a load of comments throwing back very mainstream sites giving a higher score and telling him he's wrong.

Re: Review: Indiana Jones And The Great Circle (Xbox) - A MachineGames Misfire

Jaxx420

Well this thread got messy really quickly didn't it?

Reviews are subjective. And absolutely should stay that way. If a reviewer doesn't like a game doesn't fit with their taste etc they should be able to give their honest opinion based on their view. And that's exactly how we should read it, as their personal view and opinion. Whether we like it/agree with it or we don't.

But honestly. Those pushing backing on it using Eurogamer IGN and Gamespot scores as examples of subjective reviewing. Give your heads a wobble.

Re: Soapbox: Four Years On, I'm Already Nostalgic For The Early Xbox Series X|S Era

Jaxx420

If I'm being honest. I am more nostalgic for the launch of the original Xbox.

The disruptor.

Sega had more or less cast themselves out with disastrous marketing on the Dreamcast. Sony was killing it with PS2. Nintendo was gearing things up with GameCube. All set for a 2 console gamefest.

In swoops Xbox.

Hardware ahead of it's time. Well tuned online gaming service. All the a Listers drafted in for the marketing push. Demo machines in gaming stores that had massive queues on a weekend to sample it.

That's the one I remember most. This article almost lists what I hated most about the Series X launch. Rather than the pezazz of the original it was just a bunch of execs spinning hype for me. Much prefer when the original came in.

Re: Call Of Duty Will Follow Same Established Development Structure Under Microsoft

Jaxx420

@Fiendish-Beaver I second this. When (whether some like it whether they don't) the Playstation brand is that strong and their install base so high. If you are Microsoft why not put the games on there offset costs and more than likely make a massive profit in the process.

Console Wars are long dead and have been since the early 2000s tbh. All about what drives profit now. With certain games they may already have offset spend so putting them on another platform almost printing money at that stage.

Re: Review: Sonic X Shadow Generations (Xbox) - Shadow's New Chapter Shines Bright

Jaxx420

@Banjo- Censoring aside though. The added Shadow campaign is awesome and worth a go from what I have played of it so far.

It's gonna be one of those isn't it. If you have played Generations to death previously it'll be hard to justify the upgrade I guess. I had a gift card to use so didn't drop cash on it but I am enjoying the Shadow content immensely.

Re: Black Myth: Wukong Xbox Delay Reportedly Tied To PS5 'Exclusivity Deal'

Jaxx420

My opinion and I stress opinion before I get jumped as it appears very heated in here right now 😂

I think it's a simple Sony put resources in and aided development so it released quicker. So subsequently through a contract or otherwise came to PS first.

If I am right then like a lot in this thread agree that Sony and GS staying silent on the issue does not help.

Similarly though if it is the case then MS publicly saying it's otherwise is really bad PR.

Re: Reaction: Xbox Focusing On 'Blockbuster Games' Should Be No Surprise After The Failure Of Concord

Jaxx420

Ubisoft are about to suffer the same fate with Xdefiant. Live service games are such a gamble for every one that can take off (Palword a good example) Another like Concord can tank massively and quickly.

Why I'm hoping Astro Bot will be a hit, not just for Playstation but enough to prove there is still a market for the classic old school single player experiences a lot of gamers still go for.

Blockbuster experience is a bit of a loose term though, hard to define.

Re: Review: Alan Wake 2: Night Springs (Xbox) - Weird & Wonderful DLC That Oozes Remedy Style

Jaxx420

@yohn777 the way you have outlined it I think the special case here could be the developer setting the price ironically.

More often than not publishers will finance a lot of development costs in agreement for taking massive cuts of the sale profit and subsequent royalties. In those situations they'll want to drive that by setting the RRP and DLC pricing.

Like the increase of game pricing from 59.99 to 69.99. so much uproar and who has been coming out and trying to sell the increase to us as being a consequence of rising costs? The publishers.

I will say my original post was opinion however if you have a link that shows I'm barking up the wrong tree I'll correct myself and go back to my little corner lol.

Re: Review: Senua's Saga: Hellblade 2 (Xbox): An Incredible Spectacle That Lacks An Essential Hook

Jaxx420

@Banjo- yeah they did neglect Banjo and Kameo I enjoyed that one too.

Doesn't help perhaps a lot of the original devs at Rare have gone. But I'd like to see a new one too.

Unsure if MS have any Devs well versed in platforming on their books besides Rare though that could do it.

Toys for Bob did a great job with Crash 4. I am sure they could do the same with Banjo if MS were mindful to outsource it.

Re: Review: Senua's Saga: Hellblade 2 (Xbox): An Incredible Spectacle That Lacks An Essential Hook

Jaxx420

@Banjo- Sorry didn't the catch the edit there mate.

Absolutely they nailed platforming in the good old days. Really enjoyed Jak and Daxter too. Then they diversified. While I personally loved Uncharted and TLOU I think there is enough demand for them to go back to their roots a bit. Maybe under the new Sony leadership they'll get a chance to. Time will tell.

Obviously not through Crash but Id enjoy a new Jak and Daxter.

As for Crash I think Toys for Bob would do well making a new one if they get chance to now they have gone indie. The logo on their website screams Crash to me though.

Re: Review: Senua's Saga: Hellblade 2 (Xbox): An Incredible Spectacle That Lacks An Essential Hook

Jaxx420

@Banjo- Noticed you mentioned just starting to play the first one for the first time.

Playing via Headset is key to the experience too. The game centres around Senua and hearing voices and seeing the world in her mind. From an audio side playing via Headset is the best way to experience what she is seeing and hearing.

I think Dolby is best for it but either way you'll have a blast and a better one playing with headphones.

Re: Review: Senua's Saga: Hellblade 2 (Xbox): An Incredible Spectacle That Lacks An Essential Hook

Jaxx420

Oh dear, same sugar different day here. You've got PS users slagging it off as it's an Xbox exclusive. And Xbox users calling them out for it and in the same retort then proceeding to slag off PS exclusives.

Wonders never cease.

On topic. I think the criticism toward the game for being short or lacking in the gameplay and combat is harsh imo. The first Hellblade was a narrative experience and focused more on cinematics, audio and a real spotlight on mental health and was praised for it. I've played the new one for 3 hours or so at the mo and it replicates all of that and betters it.

I don't think Hellblade was ever about the combat and puzzle side of things and was more about the experience so for me I think it nails it.

Re: Xbox Reportedly Has 'No Plans' To Stop Making Consoles

Jaxx420

@Banjo- Same applies personally all as bad as each other. But this one created so much buzz if it's not what is circulating best thing would be to come out and shut any nonsense down.

They may still be deciding and finalising their move is probably the issue. But in a social media age the drama circulates so much quicker now.

It's also similar with Sony's lack of comms on first party and Nintendo not being forthcoming about future hardware plans. The biggest difference here is how much drama it has created in such a short space of time.

Agree with your original point there though. The issue isn't restricted to MS and shouldn't be.