Comments 483

Re: Xbox Cloud Gaming Arrives On Hisense & VIDAA TVs With Dedicated App

EvenStephen7

If anyone thought Microsoft was fully ditching the cloud focus or the “this is an Xbox” approach, they were kidding themselves. They’re just realigning. And ultimately, this is good. Microsoft is a software company more than a hardware company (hence the name); they are uniquely positioned better than anyone for the future of the space.

Personally I’d love for this to expand so I can get Gamepass on my Google OS TV. Cloud gaming has been great for me, and the more places I can access it, the more likely I am to upgrade from my Starter tier (from Meta Horizon+).

Re: Fan Demand For Xbox To 'Stop The Cycle Of Layoffs' Trends On Player Voice Portal

EvenStephen7

@BAMozzy I just want to say I really liked this comment; hearting it isn’t enough. You’re right that there’s been a wild rubber-band effect with Xbox “having no games” to diversifying their offerings to (now) falling back to established IPs again. I always picture big operations like this as a giant old ship; you can change its direction but it takes time between when you move the wheel and when the action occurs. That they’ve rotated the wheel in different directions during one generation (and a generation that has been plagued by difficulties, from COVID to RAM shortages) means they never stay the course long enough to see it play out. Now Helix is going to potentially launch to a barren slate, with major games like Elder Scrolls rumored to be delayed even further out due to the layoffs. Which could result in less sales, and a return to the “Xbox is only know for 3 IPs” argument they fought years to shed.

This is going to be make someone angry, but I sincerely think this is why the exclusivity model is going to change again (as Sharma says, “the plan’s the plan until it’s not the plan”). While PS5 ports have been underwhelming, they have also been indies or older titles. When Xbox sees the returns on Forza 6, Halo, or Fable — especially in comparison to the Xbox’s which has both a smaller install base and Gamepass — will the plan evolve again? I’d prefer it over gutting Coalition, because at this point I’m worried for them; some of that team was tasked with making a (clearly finished) PS5 port and the overall team was banking on larger sales figures. But I’d take the end of exclusives to keep these studios open.

Nadella gets to call shots that start up and stop products. People lose their jobs, healthcare, and more, and he’ll continue swapping out Xbox leadership and collecting obscene wealth with no repercussions for his errors. Sometimes I wonder if Xbox would be healthier, happier and more successful if they were spun off and able to operate without their oversight or as a third-party publisher.

Re: Fan Demand For Xbox To 'Stop The Cycle Of Layoffs' Trends On Player Voice Portal

EvenStephen7

Agreed in principle. One thing I don’t see discussed a lot: who would ever come to work at Xbox at this point, and how are existing teams going to be productive with more layoffs looming? There’s a trickle-down effect that’s going to come to gamers.

Unfortunately, the truth is more complex too. I think Sharma and Nadella’s comments about Xbox being unhealthy and MS no longer willing to lose money on them is very telling — these are public-facing comments, vetted by lawyers and PR reps. And they are wild to hear a company say, which makes it obvious they’re sending a very clear message if they’re choosing to be this blunt (and makes you wonder what’s being said behind closed doors). They want more profit, and they’re threatening spinning of Xbox or walking away if they can’t achieve it. Fan concerns on Xbox forums (including here) aren’t even a consideration.

Sharma comes from the startup tech world, and that surely played a factor in her hiring; layoffs are just an everyday way of life. They’re not going anywhere, I’m afraid.

Re: DOOM Developer Addresses Concerned Fans With Message About Xbox Layoffs

EvenStephen7

“If you're not familiar with id Software's work, their focus has mainly been on the DOOM franchise in recent years, although they're also well-known for the Quake series.”

Really feels like it’s underselling the historical legacy of a studio that has literally changed gaming. Without id, there is no Halo.

But may I also suggest for brevity:

“ If you're not familiar with id Software's work, what the hell are you doing here?”

Re: Xbox Game Pass Reportedly Drops To 30M Subscribers, But Has 'Started To Grow Again'

EvenStephen7

“Started to grow again” is a meaningless metric without data, and typically just shareholder speak.
The new CEO isn’t going to say that it’s continuing to decline under their leadership; they want to point to the previous admin and look like they fixed it (a certain politician does this often and speaks in vague generalities).

I wouldn’t be surprised if a price cut grew the user base a little though.

Re: Xbox Layoffs Cut id Software In Half As DOOM: The Dark Ages DLC Launches

EvenStephen7

Heartbreaking. Doom helped spread Windows and get MS to where it is today.

A legacy studio and the Xbox dev that has crushed it in recent years. I don’t feel that Dark Ages being the one game that was both on Gamepass and sold less-than-hoped should make it an automatic target (side note, this only makes me more worried for Coalition). Programmers, artists, senior staff, gone. They even fired SyncError and Sponge.

Now there’s rumors that idtech will be retired. Quake running on Unreal Engine 6 powered by AI slop would be crushing.

This whole news story just bums me out beyond belief. Doom came back from the brink and reinvented the modern FPS again. Wolfenstein (which uses idtech) is under great care at Machine Games. And we were finally looking to get a new Quake.

…And we still have another half year of layoffs and firings to go.

Re: What Does A $1049 Steam Machine Mean For Xbox's Project Helix?

EvenStephen7

If they stay the course and make a PC hybrid? It’ll cost a lot more.

I’m a broken record on this but I don’t think Helix is a PC hybrid anymore.

  • Asha has said they’re rethinking Helix plans
  • Xbox is focused on a exclusive ecosystem
  • They’re hyper-fixated on being profitable, and a PC hybrid would kill that by letting users to buy from other (much cheaper than Xbox) storefronts
  • They’re talking a lot about affordability again (including new statements today). Helix as a PC would be too expensive to sell much, which would also tank their renewed focus on consoles.

I think all the signs are pointing to Helix not being a PC hybrid anymore, or at least a much more closed one (cutting out Steam, Epic, even emulation).

Re: Xbox CSO Shuts Down Rumour About Exclusives, Insists They'll Happen Every Year

EvenStephen7

@McKeownPlayz Many of us have been here for years, and a lot of us have been fans since the DirectX and OG Xbox days. One thing I’ve always liked about Pure Xbox has been that it’s one of the rare places where we can have open dialogue as fans. There’s no brand loyalty litmus test, and there’s a healthy debate about the things we do and don’t like that Xbox is doing. Even the editorial staff has been open about disliking certain Xbox moves (Ben, I miss your weekend thought piece editorials!).

I don’t agree with your perspective that having different opinions means you can’t be a fan and should go somewhere else. I know you’re new here, but in my view, that’s an opinion that’s historically at odds with what makes the Pure Xbox community so great.

Re: Xbox CSO Shuts Down Rumour About Exclusives, Insists They'll Happen Every Year

EvenStephen7

This focus on profitability, exclusives, and getting people back into the ecosystem, along with Sharma’s comments about rethinking their next gen plans, has me convinced that Project Helix won’t be a PC hybrid anymore, or at least not a full one in the way we expected.

Why would Xbox want people buying their console games off Steam — and they would, because they’re significantly cheaper there (or on grey-market keyshops for even less than that)? From a business perspective it makes sense to lock it down; opening up your console to other storefronts and losing profits never seemed like an economically viable strategy for MS, even if it benefited us. Only caveat I can see to this is licensing out Xbox brand to some third-party PC makers for “Xbox PCs” but they’d sit outside the the hero product line.

Re: Microsoft Has Considered 'Spinning Out Or Restructuring' Xbox, Claims Report

EvenStephen7

@IllusiveMan Agreed. This could totally derail the Xbox comeback if it comes true. While having some control away from MS would be good, Xbox has only survived this far because of their parent company’s deep pockets keeping them afloat. When that’s gone, they’re going to have to get aggressively lean to survive — as in selling off many of their studios outside of a handful. I get why people want to make the PlayStation comparison but it’s a different situation.

Re: Opinion: Xbox Should Consider Cancelling Halo: Campaign Evolved For PS5

EvenStephen7

I think we’re reading too much into Sharma’s tweet. “I hear you” isn’t signaling any business motivations; it’s a polite way to acknowledge someone’s frustrations.

Last year, Xbox drove a staggering $23.45B in revenue — a record for them and closely approaching PlayStation-levels of revenue.

They were also the top publisher on PlayStation, effectively driving 10-15% of that revenue on PS5 alone, despite hardware sales crashing by 32% in just Q4 alone (the largest hardware sales quarter historically).

There is simply no putting the toothpaste back in the tube.

Xbox makes money on other hardware, and I think it’s likely that Halo outsells Xbox on PS5.

But more importantly: with how ruthelsss MS has been with cutting studios, bailing out of a Halo port now — after all the work, marketing, etc — would be a massive financial loss and just put Halo Studios on the chopping block next quarter.

I’d rather they stay alive and Xbox stays healthy.

Re: Talking Point: You're The New Head Of Xbox, What Do You Do Now?

EvenStephen7

@Balaam_ You're going to catch hell for the "no steam or alternative storefronts," but I'm with you. Honestly, I'm not convinced it's ever been in the cards. I can grab Steam keys for mere dollars from keysites, and even reputable dealers like Humble/Steam/etc offer crazy low prices. Sure, it's good for gamers, but Xbox is going to crater if they offer you the ability to buy titles that run on their hardware for $3, where they don't get a cut of the profits, vs the $10-30 they offer on their storefront. Who would ever buy from the Xbox store again? It'd also mean they can't subsidize the cost of the system ever again, which prices out hardware for most. If they're serious about staying in the game, I don't think this is the answer.

Re: Talking Point: You're The New Head Of Xbox, What Do You Do Now?

EvenStephen7

1. Define what Xbox is.
The last few years have shown that Xbox has an identity crisis (it's probably its biggest issue). Are they a console hardware business? A third-party publisher? A subscription service? They can have fingers in all of course, but there's a bit of a "jack of all trades, master of none" going on. They need to help define what the business north star is for the coming years. It's hard for people to invest in your platform if they have no idea what your business model will look like by 2027. Marketing and messaging have been muddy AF. This needs to be fixed, fast.

2. Fix Gamepass's value problem. It's no secret that GPU is becoming less and less enticing. Even Pure Xbox comments and polls show many dropping off, as the price is getting too high. Adding more services like WoW (as rumored) isn't going to help. Additionally, the first-party day-and-date promises never really came to fruition between cancelled titles, closed studios, and new GP tiers blocking day-1 releases. Stop releasing half-finished games, ruthlessly prioritize first-party titles on the platform, and cut the fat to drive down the price again. Get rid of Fortnite, etc. This isn't adding value; it's adding bloat and cost.

3. Hot take: I'd introduce an ad-supported streaming service. Many Xbox fans have turned their backs on the hardware this gen. Many have sold their consoles. MS can work to get these people back, but asking for $1K for a new console — or $30/month for GPU — isn't going to do it. Introduce a free or heavily-discounted streaming service that lets them play limited GP games (I'm talking 10-ish rotated every few months) and potentially stream their library. This will remind fans of their dormant Xbox libraries waiting for them, remind them of the great titles Xbox has, and build goodwill from a brand that has tarnished it a bit. At the very least, MS makes mad ad dollars. They have the architecture. This is actually a pretty easy win from a risk/reward ratio.

4. Start leading your teams. Matt Booty's biggest sin (and thus, Spencer's) was giving studios too long a leash. They didn't want to interfere at all — which is admirable, but we creatives NEED guardrails. Get more involved, for crying out loud. Check in. Don't wait until a project is 7 years later and billions in debt before deciding what to do; everyone would prefer you step in sooner, make hard decisions, and let the teams keep their doors open. Gamers would appreciate it too. Xbox needs great games. The OG Xbox team was super involved with their teams and third-party partners creatively; they just knew when to step back and when to lean in.

5. Xbox third-party isn't going anywhere. They make too much money on PS5, and the expectation has been set. Game Pass isn't enough of a lure for people to buy hardware either, especially with it being available everywhere. But Xbox needs a value prop. Make hardware tiers that are affordable — if the next one is basically a PC, as rumored, the only model can't be north of $1K. Then make timed exclusives again. Give your first-party titles specific features exclusive to your hardware. Make cross-buy a thing again between PC and Xbox. Either commit to making genuinely great hardware that's available for all, or go all in on multiplatform. But you have to pick a lane again. The last 3 years have been exhausting with Xbox straddling options and being unable to pick a direction.

Re: 'Return To Our Roots' - Xbox CEO Reiterates Her Goals For The Future

EvenStephen7

Look, I believe in giving her the benefit of the doubt (even if I admit I'm skeptical).

I also don't fault PureXbox for covering this.

But I'm a little burnt out on Sharma until she says something tangible. All of her statements so far are SO vanilla. And of course they are — it's day 1, and her PR and legal teams have written this with/for her. But there's nothing of substance here; these statements could go a million different ways, and we're all trying to read the tea leaves to hear what we want.

I guess I don't believe in getting the pitchforks out, but also don't think we can breathe a sigh of relief yet either. Her background is questionable, Phil's exit was a surprise, Sarah Bond's is even more mysterious, and Microsoft leadership hasn't shown good judgment from the top in recent years.

Sharma has a lot to prove, and statements that read like a "greatest hits" for brand rehab don't mean much yet; this is exactly the kind of statements I've coached CEOs on giving. Sometimes the ship rights itself. Sometimes it doesn't.

Time will tell. I'm cautious but want to be optimistic.
Either way, this feels like Xbox's most pivotal moment since the early days — one we'll be looking back on years from now.

Re: Seven Things We Miss About The Xbox 360 Era In 2025

EvenStephen7

Two big things I’m surprised to not see mentioned:

1) Wireless controllers becoming the standard. The 360 shipping with a wireless controller was WILD at the time; the previous gen you had to rely on a third-party Logitech controller (which was incredibly solid, but still). Microsoft packing a console with wireless-capable controllers was a monumental deal at the time and changed the game for consoles.

2) Face plates. They were short-lived but they made EVERY console into multiple custom consoles. Early on you even get them as preorder bonuses for games; I held onto my Halo and Gears of War plates for ages. The fact that the new Steam Machine is launching with swappable face plates proves to me that Microsoft was ahead of the game (similar to the Steam Machine, I even had a wood grain one for my 360).

Re: Masters Of Albion Will Be Peter Molyneux's Final Game, And A Chance At 'Redemption' For The Creator Of Fable

EvenStephen7

Look, I know he rustled some feathers and has overpromised on everything from Fable to Black and White.

But the guy is a legend and I grew up with him being a titan of the industry; his creativity has always been larger than our technology. Reading this broke my heart a little.

I hope he finds his redemption and peace with this title and goes out on a high note.

Re: Huge Xbox Report Details 'Ambitious' Next-Gen Console With Free Online Play

EvenStephen7

This ties into the rumors of this thing being very expensive, as Microsoft won't be able to subsidize the cost of the console thanks to the loss of a guaranteed store.

It could be an interesting conflict if the rumored Steam Box/ Steam Machine successor comes out around this time, especially since Valve would be able to subsidize the cost of their device. MS could theoretically see itself pivoting away from a head-to-head with PlayStation only to enter one with Valve (albeit on a smaller scale).

Maybe with this evolution, a third "console wars" is about to kick off.

Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes

EvenStephen7

I'm sorry, but I'm still kind of fuming about this.

Microsoft raises the price of consoles (with the 2TB Series X the most expensive on the market) but we all thought they were looking to pivot out of hardware-only anyway.

Now they've done another giant price hike on Gamepass and crossed the threshold of the cost/value analysis for many.

Soo...they're pivoting out of being strictly hardware, but driving fans away from their online services too.

All while canceling games and releasing them elsewhere.

How's this setting Xbox up for any future success?

Not to be alarmist, but I wouldn't be surprised to see them sell off some studios and IP at this point.

Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes

EvenStephen7

Well there's proof that the critics were right: Gamepass was unsustainable. Now it's quickly veering from "the best deal in gaming" to a niche service.

I suspect $30/month is going to be too much for most, and stepping down a tier and losing benefits like day-1 games is going to be bitter for many. No one likes having features taken away.

I think MS has overestimated Gamepass. Services like Netflix or Disney+ get away with it because they have exclusive content.

Gamepass does not.

At this point, unless you're a (very small) minority that also wanted Ubisoft+ and plays Fortnite religiously, the better decision is to hold off for steep sales and/or just pick up the games you want.

Re: Microsoft Rewards Is Giving Away A Cheap Movie Rental In Some Countries

EvenStephen7

In the US, they’ve spent the last two weeks giving away a digital Superman film for every 2,500 points — redeemable on Movies Anywhere so it goes into all of your connected accounts. You get to pick which one you want to keep, and it’s been a fantastic deal (everything from the 1970s-80s classics to League of Super Pets, seasons of Peacemaker, and the Super/Man doc about Chris Reeves). You can snatch up several of them for not that many points.

They also have a punch card that gets you the new James Gunn film for $9.99.

Worth checking out, especially for US audiences (not sure if other markets have the offer).

Re: Microsoft Reverts Price Increase For The Outer Worlds 2, Will Launch For $70 On Xbox

EvenStephen7

@Kaloudz I think you’re 100% on the money here (on all points made, honestly). But the preorders and pre-release market analysis must have signaled this isn’t going to be a big mover so they cut the price.

No doubt they’re going to revisit this pricing again in the near future, just with a game that they know people “must have.” Once they do that, they condition most consumers into seeing $80 as a “normal” price and can charge it consistently on AAA releases.

Re: According To Sales Estimates, Final Fantasy 16 Had A Rough First Week On Xbox

EvenStephen7

Not surprised. Like fighting game fans, JRPG fans usually flock to Sony. That’s not to say they don’t have an Xbox as well, or that Xbox doesn’t have great JRPGs (or fighters). But if you’re a big Final Fantasy fan, you’ve likely had access to it on PS5 or even PC before now.

I’d imagine the audience of big FF fans that only have an Xbox is incredibly slim.