I don't think Xbox/Microsoft is doing anything to develop AMD's software technologies. It is AMD all on its own doing stuff and Xbox just integrating it (like any other game developer into their games).
Instead, FSR Redstone was built using the research PlayStation and AMD collectively did for PSSR. So, Sony is much bigger contributor to this than Xbox/Microsoft.
Hear me out, corporate speech has no meaning. He also said only 4 games will go multi-platform. Nothing Phil says or said matters because the actions don't always follow the words. So we should stop reading too much into what one guy has to say when his actions are bound to his shareholders and not his beliefs.
@Questionable_Duck they spent that much developing the PC port, however, once a developer has made a PC port, the Xbox port is quite cheaper to make because all they need to change is the underlying API calls and defining what to limit based on the hardware. That is not easy and still takes time and effort, but is a lot cheaper than making a port for a completely different platform, which Xbox is not (wrt PC).
As @NishimuraX said, Game Pass has drastically changed buying habits on Xbox. Many game studios have backed up this claim, essentially saying it doesn't make sense to develop Xbox port unless they want to put it on Game Pass. Now the reason Sony has made this port is simple - they want the "whales" to buy this, and if these high spenders do, then Sony can earn large revenue from a small minority.
Comments 5
Re: Xbox Working 'Very Closely' With AMD To Improve Ray Tracing & Other FSR Features In Games
I don't think Xbox/Microsoft is doing anything to develop AMD's software technologies. It is AMD all on its own doing stuff and Xbox just integrating it (like any other game developer into their games).
Instead, FSR Redstone was built using the research PlayStation and AMD collectively did for PSSR. So, Sony is much bigger contributor to this than Xbox/Microsoft.
Re: Xbox & Bethesda Shadow Drop Another Switch 2 Game, And You'll Never Guess What It Is
@PsBoxSwitchOwner Dave The Diver is not a mass market game like Skyrim, Oblivion, etc are. So your points doesn't stand.
Re: Hands On: Red Dead Redemption For Xbox Series X Makes A Great First Impression
GTA IV needs a remaster more than a port at this point.
Re: Phil Spencer Was Asked About Xbox's 'Unusual Strategy' In 2019, And The Answers Are Still Relevant Six Years Later
Hear me out, corporate speech has no meaning. He also said only 4 games will go multi-platform. Nothing Phil says or said matters because the actions don't always follow the words. So we should stop reading too much into what one guy has to say when his actions are bound to his shareholders and not his beliefs.
Re: Poll: Helldivers 2 Isn't On Xbox Game Pass, So Will You Be Buying It?
@Questionable_Duck they spent that much developing the PC port, however, once a developer has made a PC port, the Xbox port is quite cheaper to make because all they need to change is the underlying API calls and defining what to limit based on the hardware. That is not easy and still takes time and effort, but is a lot cheaper than making a port for a completely different platform, which Xbox is not (wrt PC).
As @NishimuraX said, Game Pass has drastically changed buying habits on Xbox. Many game studios have backed up this claim, essentially saying it doesn't make sense to develop Xbox port unless they want to put it on Game Pass. Now the reason Sony has made this port is simple - they want the "whales" to buy this, and if these high spenders do, then Sony can earn large revenue from a small minority.