Comments 1,368

Re: Microsoft Unveils New Xbox Accessibility Controller, Pre-Orders Live

PhileasFragg

That looks pretty cool. A really neat idea being so modifiable.

As always it's a real shame about the price. I get that it looks like a complicated bit of kit, and won't get the economies of scale of the regular controllers that are made in the millions, but it's not like people with disabilities have $300 burning a hole in their pockets :/

Re: Subscription Services Like Xbox Game Pass Appear To Have 'Stalled' In The US

PhileasFragg

So they have 34 million GP subscribers against sales of around 21 million Series X and S consoles, and they're worried they're not getting more subscribers on a console focused service?

This whole "line goes up" brain rot is staggering sometimes. They could have sold a GP subscription for every person on earth, and not be happy everyone didn't buy two.

Maybe shutting down four or five more studios will fix it?

Re: Red Dead Is Now 20 Years Old, So We Played The Xbox Original For The Very First Time

PhileasFragg

I rented this a few times, and really enjoyed it back in the day. The place where this beats out the later instalments (though they're sequels in name only) is the soundtrack. Revolver has some awesome licensed western movie songs in it, and makes the game seem so much cooler.

Sure the other games have good music, but I regularly listen to the Revolver soundtrack even twenty years later.

Re: Microsoft Revokes Access To 'Amazing' James Bond Movie Deal On Xbox

PhileasFragg

Some deals are too good to be true sadly. Though I'm shocked at how much that bundle costs!

£220 when you can get the better quality Blu Ray box set for around £50 which has better sound and picture quantity as well as all the included extras.

Is it all that surprising that people skipped digital movie buying for streaming when prices are like that?

Re: Starfield Is Getting A 60FPS Performance Mode On Xbox Series X

PhileasFragg

Will any of the journalists who'll be involved in face to face interviews and press junkets seriously call Bethesda out on their pre-release BS that not having 60fps and land vehicles were creative choices to give players the best experience? Or has the games industry got outlets so under their heels, and the zero job security and editorial backing got journalists (who can see all the BS clearer than anyone) afraid to ruffle any feathers?

Having a robust professional press is so important for the industry as big companies will tune out whiny trolls like me, but if there were big respected press outlets who had some clout, and would hear some of this stuff, and push back. Sadly the big publishers have too much control, the media companies who own outlets don't take any of this seriously, and poor journalists stuck in the middle.

Sorry for the rant, but I do feel that Starfield is such a great example in so many areas of how massive publishers are bad for the gaming business. Just waiting for the massive layoffs as one of the best selling games of the year wasn't successful enough to complete the bingo card.

Re: Bethesda Shares A Sneak Peek At Starfield's First Land Vehicle

PhileasFragg

@fbnaulin Yeah it's all transparent BS. The reason for not having vehicles was they wanted to have people see things at a specific pace and enjoy the details, but all the planets are the same barren procedurally generated terrain with copy pasted ruins and outposts miles apart. It's clearly BEGGING for some kind of vehicle.

In Elder Scrolls and Fallout you'd enjoy walking around as the scenery would change as you go with paths and roads carefully placed to take you to interesting and unique points of interest and encounters that made exploration rewarding. Starfield is nothing like that, and players guessed this would be the case when they bragged pre-release about how big the galaxy would be.

Re: 8BitDo Unveils Budget-Friendly Xbox Controller With Hall Effect Sticks

PhileasFragg

@NEStalgia Putting my greedy capitalist (Top) hat on I can see them having the base controller that's bundled with the console having the cheapest sticks as 99% of players won't care about fancier ones as a selling point, and if they break or wear out then that's another controller sold.

Though they SHOULD install them on their "premium" controllers though.

Re: Xbox Series S Toaster Drops To Lowest Ever Price In The UK

PhileasFragg

@Kooky_Geezer Yeah. I don't know why they had to assign all those game developers away from their usual jobs to go work at different companies build toasters, mini fridges, cakes, and Christmas tree decorations.

It would have made much more sense for Microsoft just to have given existing companies that make these novelty items a license to use their IP in return for a cut of the profits and get a bit of fun publicity for the brand.

Re: X-Men Is Getting A Custom Xbox Series X With An Exclusive Comic Design

PhileasFragg

They released those "console wraps" last year, and I thought they'd be used to release stuff like this for people to swap out for their favourite franchise and games, but I haven't really seen them release a game based one other than Starfield. I thought they'd be on that like how there were hundreds of those 360 face plates back in the day.

Re: Talking Point: What Do You Want To See From Xbox's New 'Game Preservation' Team?

PhileasFragg

As much as I'd like to hear talking about old games I'm more interested in preservation of current and future games.

I'd like to know what measures are going to be taken to preserve games that rely on online services and downloads going forward; so if I buy a game now how are they going to ensure that I can enjoy it in 20-30 years time.

I'd hope that this team will be working with publishers as well to help ensure thought is given to preservation and continuity during development. Perhaps have a set of guidelines publishers have to follow before they can release a game on Xbox? It's much easier to preserve games when you keep that in mind from the start.

Re: Saber Interactive CEO Reckons $70 Game Prices Will Go Away

PhileasFragg

@BBB Reading the original source interview I see that I got the wrong impression. When he says he doesn't want to sell the game for $70, but worries the audience will see that as an indication of lower quality I took that to mean that they were going to sell it at $70 so it doesn't get those comparisons.

Re: Saber Interactive CEO Reckons $70 Game Prices Will Go Away

PhileasFragg

So the CEO of the developer and publisher doesn't think that the game should be sold at $70, but they are anyway? Then why should anyone buy it at that price then?

This seems to come up regularly where someone will say a certain price, or microtransactions, or a season pass is too much EXCEPT for our games where it's totally worth it and justified.

Re: Citizen Sleeper Dev Says Xbox Game Pass Is 'Keeping A Lot Of Indie Studios Going'

PhileasFragg

Indies are my favourite part of GP. It means you can try out smaller titles with nothing to lose but a little bit of your time.

I agree with the sentiment that the indie scene needs only a fraction of the money AAA productions need to keep going, but with a much better return on investment for the industry as a whole to develop the industry as a whole and the talent. It's like Art grants; you're not going to end up with 1000 Picassos (or even one), but there needs to be an art industry and community there to allow those special people to get a start.

Re: Xbox Doubles Down On Highly Ambitious Plans For Next-Gen Hardware

PhileasFragg

Well considering some of the historical leaps we've seen I think this is a bit of hyperbole. There's been very little noticeable difference from this generation from the past one really. Particularly when so many games are on previous gen consoles too. Unless you put them side by side it's hard for the untrained eye to tell the difference.

Re: Talking Point: Do You Prefer Shorter Or Longer Games In General?

PhileasFragg

I like short games. Big games often overstay their welcome and end up dragging things out to pad the runtime. I'd rather play a 2-5hr indie game than a 20-50hr one.

Hellblade is a good example where it's based strongly on a story and moving through different environments. If it goes on for too long then there's definitely the risk of the player losing interest in the story if it's too dragged out.

Also for the poll is missing the option that you think 8hr is too long.

Re: Xbox & PlayStation's Most-Played Games In 2023 Were Averaging Seven Years Old

PhileasFragg

I suppose that's what happens when the industry focusses on the "Live service" model. You get a stagnation of big hitters, and anything new (including new live services) are starved out. All those games except for Starfield (and Minecraft to a lesser degree) focus on providing continuous new content and microtransactions.

So basically you end up stuck in a cycle of companies spending ungodly sums on making the next big service, failing, and putting developers out of jobs when they could all be making new fun games you play for a bit and then play something new.