Comments 116

Re: Bethesda Games Would Be 'Better' On UE5, Claims Former Skyrim Artist

Blastfemur

I truly believe the creation engine is the reason Bethesda games take so long to develop. I personally don't feel like it would be a big problem if I could only store 25 sandwiches instead of a thousand. Obviously this guy knows what he's talking about. Every time Bethesda releases a game, it looks like something that came out 8 to 10 years ago.

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

Blastfemur

Nope. I'm old as $#@&. I was one of the first kids in my neighborhood to own an Atari (before it was designated the 2600). I understand what you're getting at. And it's a combination of new TV technology and my eyes getting older. Because of the promise of this new generation, I decided to buy into both consoles again. Last generation, I built a PC. You can see from all of these comments that the majority of gamers agree with me in saying that all games (or at least first person) should be 60 frames per second. Some games are better than others. I found Starfield playable at 30 frames per second. I missed the smoothness that comes with 60, but it was still playable. Redfall on the other hand was absolutely unplayable at 30 frames per second due to the blurry movement.