Comments 308

Re: Gabe Newell: Valve Trusts Microsoft, 10-Year Call Of Duty Offer 'Wasn't Necessary'

eduscxbox

This whole Call of Duty on Nintendo destroyed Sony argument with regulators. They're saying Nintendo is not a direct competitor with more mature games, saying they didn't have COD, and this Microsoft move just destroyed it.

It also destroyed the foreclose narrative of the regulators and have put Sony in an awkward position, because they said they 'couldn't survive without COD', Microsoft offered 10 years to Sony, they refuse, but Nintendo accepted, so now the only way they lose COD is by their own decision to not accept the deal.

Sony arguments are done.

Re: Many Studios Are Desperately Struggling With Xbox Series S, Claims Developer

eduscxbox

They optimize for lower hardware on PC, this is not hardware issue, is not wanting to optimize a game properly. Talking as a player and independent game dev whose creators collection game (that doesn't event have access to the whole hardware) runs at 1440p @ 120fps on Series S. I know the graphics of my game aren't great, its a simple space shooting game inspired by asteroids after all, but 120fps is something that was impossible for my game to achieve even on Xbox One X, despite being a super simple game. Xbox Series S CPU is way more powerful than Xbox One, and the GPU is great as well. Some people talk about 6tf vs 4tf but forget about architecture, Series S is a more modern and capable architecture.

Re: Rumour: Xbox Is Talking To 'Major' Japanese Publishers About Acquisitions

eduscxbox

The reason why Microsoft buy studios instead of acquiring exclusivity of a title its because it will be cheaper in the long run for the game pass model. People saying it's cheaper to buy exclusivity of a single game are thinking only on now.

Let's say Microsoft instead of buying zenimax had acquired exclusivity of Starfield and Redfall, then further had to acquire for ES6 too, and let's not forget the older games currently available on game pass, they would need to license them too, and they would left the service after a time, reducing the valeu of the service. So instead of spending billions on licensing things that will eventualy leave the service is more cost effective and valuable to just acquire the studio.