Comments 43

Re: Xbox Layoffs Begin As Phil Spencer Shares Internal Microsoft Gaming Update

bazchillin

@Coletrain You're right that companies won’t get fined for not turning a profit in a given year — that’s not how it works. What I meant by "legally obligated" is more about the fiduciary duty corporate executives and boards have toward their shareholders. It doesn’t mean profits must rise every quarter, but they are expected to act in ways that serve shareholder interests — including pursuing growth, optimizing operations, and yes, sometimes making unpopular cuts.

You summed it up perfectly: layoffs are a brutal but common lever in publicly traded companies to improve perceived efficiency and protect or boost share value. That doesn’t make it right — just a reality of the model.

And like you, I’m still rooting for Xbox. They've made real progress creatively and technically this gen, but mass layoffs signal deeper issues that can’t just be waved away with corporate spin.

@Medic_alert

I’m not trying to make excuses — just pointing out the structure these companies operate in. Microsoft, like any public company, makes decisions within a system where shareholder interests come first. That’s not the same as defending it — it’s just recognizing the reality behind how and why these decisions happen. You don’t have to agree with it, but it’s not exactly optional for them either.

If you’ve chosen to step away from Xbox and avoid supporting them financially, that’s totally valid — and honestly, that’s the most effective form of protest in this space. But even then, we’re all still entangled in a system where big publishers, advertisers, platforms, and studios are interconnected. It’s not as easy as just “opting out” and walking away clean.

I respect your stance, but we can acknowledge wrongdoing and understand the underlying mechanics at the same time. Otherwise we just end up shouting at symptoms and never talking about the system that enables all of it.

Re: Xbox Layoffs Begin As Phil Spencer Shares Internal Microsoft Gaming Update

bazchillin

@shoeses @Medic_alert I understand the frustration, and yeah, price hikes during layoffs while profits are high definitely feels wrong. But here’s where I still stand: people can throw around moral outrage all they want, but at the end of the day, we’re all contributing to the system, whether through subscriptions, day-one purchases, or even just staying in the ecosystem.

Microsoft, Sony, and the rest are publicly traded companies. That means they are legally obligated to maximize shareholder value. It’s not just greed, it’s the structure they operate under. Every cent we spend ultimately feeds into that. You can dislike it (I do too), but acting like we’re somehow separate from it while still participating in the market is just denial.

Gaming is no longer a passion project hobby space, it’s a trillion-dollar global industry. Not a campfire kumbaya circle. If you're paying into the system, you're part of the system. That doesn’t mean people can’t have feelings, but it does mean we should stop pretending like there’s some pure moral high ground in being a consumer while still expecting AAA results at bargain prices.

Re: Xbox Layoffs Begin As Phil Spencer Shares Internal Microsoft Gaming Update

bazchillin

@RBRTMNZ @Medic_alert

Thanks for sharing your thoughts! I totally get why it feels frustrating to see price increases and layoffs happening while Microsoft is making strong profits. It definitely seems unfair on the surface.

At the same time, it’s important to remember that companies like Microsoft are publicly traded, which means they have a legal responsibility to their shareholders to grow and stay profitable. That sometimes means making tough decisions, like raising prices or reducing staff not because they want to, but because that’s how the business is expected to operate under the law.

Game development costs keep rising, and if we as gamers want bigger, better games with lots of content, studios have to find ways to balance all that which can be really complicated.

I’m not saying it’s easy or that anyone should be happy about layoffs, but understanding the full picture helps us have a more honest conversation about what’s happening behind the scenes.

At the end of the day, we all want fair pricing and healthy studios and it’s a tricky balance to strike.

Re: Xbox Layoffs Begin As Phil Spencer Shares Internal Microsoft Gaming Update

bazchillin

And so it begins. While it’s sad for everyone involved, we as gamers should be honest: we can’t complain about price increases and then act outraged when layoffs happen. That’s a bit hypocritical.

Game development costs have skyrocketed in recent years — from higher production values and longer dev cycles to expensive acquisitions and live service infrastructure. When prices go up to reflect that, people cry foul. But at the same time, those same people are often first to be outraged when studios get shuttered or teams lose their jobs. You can’t demand AAA experiences at indie prices without expecting cuts somewhere down the line.

Re: Xbox Founding Member 'Not Pleased' With State Of The Brand In 2025

bazchillin

The Play Anywhere initiative is commendable, and the gaming industry as a whole should have embraced platform agnosticism during the generation when the transition to x86 architecture became standard. Play Anywhere stands out as an effort, and games, in general, should have adopted platform-agnostic principles in the previous generation when the industry shifted to x86. Microsoft will continue developing its own hardware, and it is conceivable that they may eventually allow multiple vendors to create their own hardware configurations for the platform.

Re: It Sounds Like MindsEye Is Leading To Major Layoffs At The Studio

bazchillin

If a team is this size and hasn’t delivered a proper game before, a botched launch like this is hardly surprising. You’d expect that with the resources at their disposal, they’d at least be able to get the fundamentals right, things like stability, core gameplay mechanics, and basic polish. I always wonder what teams of this scale are actually doing during development if they end up missing the mark on things that should be industry-standard by now. With a smaller indie team you could understand it, but with this budget and manpower, it really raises questions about priorities, management, and experience. Players deserve better.

Re: Xbox Quietly Releases New 4TB Expansion Card For Series X|S

bazchillin

@Kaloudz Yeah, the storage speeds are mostly necessary for S|X games to run properly. Slower drives can cause issues with loading assets in time. That said, I do think there are plenty of games that should run fine from external SSDs.

I use a USB hub with three NVMe drives (around 512GB to 1TB each) in USB enclosures, and they transfer games at about 2.64Gbps. If I want to play something, it only takes a minute or two to move it. Plus, re-downloading games at 1000Mbps isn't much of a hassle either.

For everything Microsoft does right, making storage expansion proprietary is easily their biggest misstep this generation. It’s actually something I have to applaud Sony for with the PS5—though they only learned that lesson after the PS Vita did pretty much the same thing.

Re: Talking Point: Will Any Next-Gen Xbox Have A Disc Drive?

bazchillin

Just make it optional so those who prefer their physical collections are satisfied. I went all-digital during the Xbox One generation—actually, even toward the end of the 360 era, I preferred buying digital. When the Backward Compatibility program kicked in, it was such a benefit.

Re: PS5 Pro Surprisingly Loses To Xbox Series X In HDMI Bandwidth Test

bazchillin

@Nexozi I still buy CDs since I don't like paying monthly for music. Also still have a CD player in the car. I downloaded the Media Player app through Edge by going to the Microsoft Store. It downloaded kn Xbox and I can play CDs while playing my games. It is still my go to medium for music except for on my mobile. But since I can just rip the CDs and deploy them anywhere it gives me a lot of flexibility. Also my 3 year old son loves putting in CDs and dance to it.

Re: PS5 Pro Surprisingly Loses To Xbox Series X In HDMI Bandwidth Test

bazchillin

@Weebleman excuse my wording in my earlier statement. But what I’ve found is that the PS4 Pro doesn’t play UHD Blu-ray discs, even though Sony is a platform holder for Blu-ray. This is surprising, especially since Microsoft’s Xbox One S and Xbox One X included UHD Blu-ray playback at a lower price point. It seems Sony prioritized streaming services like Netflix over physical media, but this decision disappointed users who value the superior quality of UHD Blu-rays.

Additionally, both the PS4 and PS5 don’t support audio CDs, which I think is just silly. Earlier PlayStation models like the PS1, PS2, and PS3 supported audio CDs, so this omission feels like a step backward. While CDs may seem outdated, they’re still important to some users, and including this feature would have been a small yet appreciated bonus.

Why cut costs on such small features that could actually enhance the user experience? Decisions like these prioritize modern trends but come at the expense of versatility and backward compatibility, which is frustrating for loyal consumers.

Re: PS5 Pro Surprisingly Loses To Xbox Series X In HDMI Bandwidth Test

bazchillin

The Xbox Series X stands out for prioritizing key features that matter to consumers. While PlayStation made cuts like removing CD playback and lacking UHD Blu-ray support on the PS4 and PS5, Xbox has maintained its focus on versatility, offering full disc drive compatibility and UHD Blu-ray support. The Xbox One S and X also set the standard for UHD support, while Sony lagged behind. Microsoft’s commitment to future-proofing their consoles shows they’re thinking ahead, offering lasting value for gamers who want more than just the basics.

Re: Five Guesses For The 'Legendary' Surprise At Xbox Developer Direct This Week

bazchillin

Microsoft’s been putting a lot of effort into Japan in recent years, especially with their investments in AI and cloud tech, which is great to see. But when it comes to gaming, their track record in the Japanese market has always been a bit hit-or-miss. That said, they’ve shown they can partner with Japanese developers in the past, and there’s definitely potential there.

With how Nier: Automata blew up and really put the Drakengard series on the map for Western audiences, this feels like the perfect time for Microsoft to step in. If they’re serious about winning over Japanese gamers and offering unique experiences, securing an exclusivity window for a Drakengard reboot could be a game-changer. It’d appeal to the growing fanbase in the West and show they’re committed to bringing something special to both markets.

Re: Talking Point: It's Been Three Years Since Xbox Announced The Activision Blizzard Deal

bazchillin

Microsoft only acquired Activision Blizzard King (ABK) on October 13, 2023. They've had just one year to set up their strategy. People often don't understand the complexities of obtaining licenses, publishing rights, and the hurdles involved before a product reaches consumers. Gamers tend to seek instant gratification, driven by their need for quick rewards.

Expecting all ABK games to be rolled into Game Pass in one fell swoop was never realistic. Managing intellectual property (IP) rights is a massive undertaking, especially for a company like ABK, which has pre-existing agreements and partnerships that can't be undone overnight. For example, Call of Duty has long-standing deals with platforms like PlayStation, which Microsoft had to honor as part of the acquisition process.

Additionally, Microsoft's acquisition of ABK wasn't just about games; it involved absorbing massive organizational structures across Activision, Blizzard, and King, each with its own leadership, teams, and goals. Integrating these entities into Microsoft's ecosystem, aligning workflows, and developing cohesive long-term plans is no small feat.

Game development itself is another factor—AAA games can take 3–5 years to develop, meaning any strategic changes initiated post-acquisition will take time to bear fruit. The focus on King's mobile gaming expertise (Candy Crush) also reflects Microsoft's larger vision for growth, which isn't just about console games but about expanding into new markets.

Finally, the regulatory challenges Microsoft faced during the acquisition process (from the FTC, CMA, and EU regulators) added further constraints. For instance, to address competition concerns, Microsoft committed to keeping Call of Duty on multiple platforms for at least 10 years, limiting its ability to make sweeping, immediate changes to the franchise.

In short, the expectations for instant results are disconnected from the realities of such a large-scale acquisition. It will take years to see the full impact of this deal on the gaming industry, but it's clear that the process involves much more than flipping a switch.

Re: Microsoft Has Announced More Layoffs In Its Gaming Division, Says New Report

bazchillin

I don’t understand why this is such a hot topic in the news or why everyone is acting so empathetic toward those losing their jobs. I’d say, focus on yourself. The gaming industry has experienced tremendous and ridiculously fast growth over the past 15 years. There’s a tipping point to what’s sustainable. With game budgets rising, it’s no surprise that developers and platform holders are looking to cut costs. Especially with Xbox and all the recent acquisitions, this was bound to happen since there’s too much overlap in positions anyway.

Re: Rumour: Sony's LEGO Horizon Adventures Could Be Coming To Xbox

bazchillin

@Banjo- I share your sentiment entirely.

Games should've become platform-agnostic last generation with the switch to x86 architecture. Release everything, everywhere, all at once, and be done with it. CDs, DVDs, Blu-rays, and books don't lock you out; you can enjoy these regardless of your player or glasses. Games are the only media form where this restriction still exists. Unless your hardware is truly unique, offering capabilities not possible on other platforms, like Nintendo does, does it really have any right to exist? And even then Nintendo doing two SKU's with the same library like a HomeBoy and a GameBoy come on man that would be the best of both worlds.

Re: WD Black's New 2TB Expansion Card Is Good News For Series X|S Owners

bazchillin

The hard part for me is that I use NVMe drives in USB enclosures, which let me copy games within minutes, and I’m fine with that solution. I’ve never been a fan of proprietary storage for consoles—it was a real mood killer for the PS Vita too. Plus, I'm not sure if investing in a storage module now means it’ll be compatible with future consoles. So, in the end, these workarounds work well enough for me.

Re: Metaphor: ReFantazio Adds Generous Free 'Prologue' Demo On Xbox Series X|S

bazchillin

@Darylb88 Simply change the country abbreviation in the URL to the country where you live, and that way you can still download it. I changed it to NL-nl instead of https://www.xbox.com/ko-kr/ make it https://www.xbox.com/EN-gb.

Here's the link in full for you https://www.xbox.com/En-gb/games/store/%EB%A9%94%ED%83%80%ED%8F%AC-%EB%A6%AC%ED%8C%90%ED%83%80%EC%A7%80%EC%98%A4-%ED%94%84%EB%A1%A4%EB%A1%9C%EA%B7%B8-%EC%B2%B4%ED%97%98%ED%8C%90/9nwnddxtzh6d