Comments 211

Re: Heaven 17 Musician Insulted By 'Pathetic' Offer From Rockstar Games For GTA 6

Vordus

@themightyant "But quoting how much a previous game made is a red-herring and shouldn't really change the amount. Else should a game that failed and made a loss have got the licensing for free?"

Well no, but if the previous game had made a loss, offering a $7500 royalty buyout would have been more than fair, because it would mean a guaranteed return whilst royalties would not.

GTA6 is basically guaranteed to make a LOT of money. A $7500 buyout represents less than 0.00009% of the previous game's revenue, which makes that $7500 a considerably more insulting figure.

Re: Ubisoft's XDefiant Reportedly 'On Borrowed Time' Due To Shrinking Playerbase

Vordus

@Gabrielmpf Depends on which kind of dissing COD. The folks who diss COD whilst playing COD are stuck with COD because of a mix of sunk costs and the fact that the community isn't going to leave with them. The folks who diss COD and don't play COD probably aren't in the market for a military shooter that plays along the same lines as COD.

The way to usurp the market for a genre is to do it either whilst the genre is rapidly expanding (as Fortnite did to PUBG), or to strike when the titan of the genre is absolutely falling apart (as Cities: Skylines did to SimCity). COD is well past it's glory days, but it's still chugging along just fine.

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

Vordus

@GuyinPA75 Peter Jackson attempted to up the framerate of movies to 60fps, and the result was that everything looked wrong. We're so used to 24fps in movies that 60fps looks too much like cheap daytime TV footage. Sort of like a reversed echo of when George A. Romero shot Night of The Living Dead in black and white because it was cheap, and it made everything creepier because audiences at the time associated black and white with news footage.

On the other hand, in video games 60fps is a nice thing to have. In some genres it is essential. At some point it will doubtlessly be the standard, but right now folks are just as interested in justifying their purchase of a massive 4K screen as they are in playing things with a smoother framerate, and our current hardware can only do one of those two things at a time.

Re: Fable Creator Explains How His New Game Is Set In The Same World

Vordus

It's set in Albion, definitely. I mean, sure, we can't use any of the existing geography, the characters, the organisational structure, half of the bestiary, the iconography or anything trademarked, but it's definitely the same place! And if you say it isn't, I'll get a bunch a games journalists to sign a whiteboard saying it is!

Re: Gearbox Head Teases 'Borderlands 4' Following Movie's Disastrous Box Office Flop

Vordus

@Ricky-Spanish $16 million out of $115 million seems like a good start, but it's not even half of the story. That $16 million first is subject to regional sales taxes (for the sake of simplicity let's average those out to around 10%), and then the theaters will likely be taking at least 45% of the first weekend sales. Meanwhile, the marketing budget for this kind of movie is astronomical. A rule of thumb is that they will spend the budget of the movie again on marketing.

So that makes it more like $7.9 million out of the $225 million it needs to break even.

Re: Warner Bros Is 'Looking At' Outsourcing Its Famous IP To External Game Studios

Vordus

@bestuardo Harry Potter is something they licence rather than own, which raises the question of who pays JK Rowling if a third party makes a Harry Potter game. Same for Game of Thrones and George RR Martin. Monsterverse they co-own with Legendary, using monsters they licence from Toho. Considering Kong is public domain, it would probably be cheaper to deal with Toho directly there.

Looney Tunes is a good call though, although whether they'd really sell in large quantities these days is questionable. Hanna Barbera is in the same category; lots of IP but not very culturally relevant right now.

Mortal Kombat, well. NetherRealm pretty much has that handled. But I'm sure Zaslav can always make some terrible decision to outsource their most reliable series.

Re: It's Official, Xbox's Avowed Has Been Delayed Until 2025

Vordus

@fizban3332 I suspect spacing games out is exactly what this is about; now that day-one games are a specifically stated premium feature of GPU they actually have to be able to provide them on a regular basis. Can't just lump them together in the last three months of the year as per gaming industry tradition, else folks won't subscribe for other months.

Re: Xbox First-Party RPG Avowed Reportedly Delayed Until Early 2025

Vordus

This is, I suspect, less down to 'breathing room', and more down to pacing major Game Pass releases. If MS are going to charge a monthly premium for major day one releases, they need to actually be able to provide said releases across the year instead of lumping them all in the months before Christmas.

Re: Talking Point: Do You Ever Pre-Order Xbox Games Anymore?

Vordus

Back in the 360 era there was a period where if you knew how to shop around you could often get up to around 40% off on a preorder. Those days are long gone.

I preordered the DLCs for Forza Horizon 5 and Starfield because I fell into the early access rabbit hole for those (and honestly, being able to play Starfield for a week before the internet's collective ****-ing on it was a much more pleasant way to play Starfield) and knew they were both games I would put hundreds of hours into, but they're about the only things I remember preordering this decade.

Edit: made the autocensor made more sense.

Re: Every Xbox Game We Played At Summer Game Fest 2024

Vordus

"New Zealand developer Wētā Workshop"

New Zealand movie special effects, prop house, and first-time indie developer, Wētā Workshop, surely? They're the guys that designed a whole bunch of the practical effects, costumes and models for Pete Jackson's Lord of the Rings trilogy.