@Evilinsane Stardew is literally based on the gameplay loop from Harvest Moon/Story of Seasons from the 90s, so it goes back a heck of a lot longer than that.
Little Rocket lab seems to be cozy Factorio, so that's at least a reasonable shakeup from the usual 'here's a farm, here's your watering can, produce goes in the box' formula.
1. Fallout 4, 2. Vampire Survivors 3. Eiyuden Chronicle: Hundred Heroes 4. Galacticare 5. Saint's Row 6. Brotato 7. Dead Island 2 8. Control Ultimate Edition 9. Final Fantasy XIV Online 10. Neon White 11. Superhot Mind Control Delete 12. Dungeons of Hinterberg 13. Inscryption 14. Fallout: New Vegas 15. Powerwash Simulator 16. Bomb Rush Cyberfunk 17. Starfield 18. The Rise of the Golden Idol 19. Steamworld Dig 2 20. Chants of Sennaar
Time played: Top 5%, Gamerscore: Top 1%, Achievements: Top 1%
So that's mostly just indies and Bethesda RPGs, then. That makes sense.
@kihaennem USB keyboards are all pretty much the same connections wise, so my suspicion is that it'll work fine with Xbox consoles, but that some of the functions (like the super buttons, the Game Bar button, the volume turner and anything that requires software to program it) won't. Of course, it's suddenly become a lot harder to find out whether the basic functions work because it's impossible to search for whether folks have tried the existing versions of the 8bitdo retro keyboard on Xbox without just bringing up articles about the Xbox-themed one.
Yeah, no, not for me, ta. I'd probably have some interest in Judas, but 2K's treatment of Roll7 angered me so much that it'll probably be a few years before I'm willing to give 2K money.
@FraserG Honestly, it's refreshing to see journos straight up admit to the SEO tricks.
The other one here that always amuses me is the fact that every single article has to have 'Xbox' shoehorned into the headline. I completely understand why, but it's so weird going down the feed and just seeing the word 'Xbox' repeated constantly.
@Fishticon Oh, they did that long ago. I tried to get some support not long ago, you can only access human support through a phone call. And they have to decide whether you're worthy of a phone call. So because my issue was reasonably unique, that's not on the 'worthy of a phone call' list.
They also love telling you that you're going to connect to Microsoft support, but connecting you up with folks from the MS support forums (who aren't actually support folks and therefore can't deal with anything outside of the most general issues) instead.
@InterceptorAlpha But you don't need the project to come out to get tax breaks from losses. They could have said that the project wouldn't recoup the marketing and distribution costs and just cancelled it, which would have been a far more effective tax write-off.
@themightyant honestly, dialling down the RPG elements was probably a good move in the current gaming market. If they'd gone for something more traditional they'd have had to deal with endless unfavorable comparisons to Baldur's Gate 3. It has, at the very least, been allowed to be it's own thing for better and for worse.
@Major_Player They're talking about relisting existing licenced games, not making new ones. Which presumably comes down to balancing the cost of the new licence fees against the value they would bring to game pass and/or the money that could be recouped through new sales.
Ultimately if they're going to do this, it's going to involve a lot of very careful negotiations with Disney and Hasbro. Although Hasbro has already indicated that they're game, and MS already has deals with Disney including for the LucasArts SCUMM remasters that DoubleFine produced. It's all very possible, but not necessarily likely. And it's certainly not something they'd rush into as that would weaken their negotiating position.
@Jenkinss I said Concord struggled to get anything higher than a seven. It averages out to about a 6.
Regardless, Concord didn't fail because it was bad. Concord failed because it was a middle of the road, me-too overwatch clone in an already crowded genre, offered at a price much more expensive than it's competitors, and marketed extremely poorly. Much worse games have done much better. Not that it's difficult to do better than Concord.
@Doomcrow @Jenkinss SM2 got mostly 8/10s from the major sites, and Concord struggled for anything higher than a 7, so I've no clue what you pair are on about.
@freddones hard disagree on trusting Steam reviews or charts. Why would I trust the collected opinions of one of the most toxic communities on the net?
@PhileasFragg Ubisoft doesn't have a cloud service. What they have is the right to sell the games to other cloud services, including Xbox. The question ultimately comes down to whether other cloud services are willing to pay, and whether Ubisoft is competent enough to properly ship it around.
@FuzzieGinge88 Probably, yes. But they'll likely want more precise numbers on how it works out for new AAA releases before investing in porting other new titles. Jumping in full force without any kind of evidence is a great way to scupper things when something turns out not to be as profitable as everybody imagined. Once they've got more data, they can use it to build a coherent strategy.
Although it would be the first coherent strategy they've had in years fnaw fnaw fnaw.
So... It's a USB powered shot dispenser awkwardly clipped to a console?
Edit: hold on, hold on. If you're having to collect the shot, What's the point in having a remote? This is a shot dispenser that's been placed next to an object that, quite paradoxically, the user of the object barely ever touches. Surely that's the worst location for a shot dispenser?
@shoeses I've never seen a single person defend Dustborn. Or promote Dustborn. I've never seen anyone give one jot of a care about Dustborn, a weird niche small-studio Norwegian game that absolutely anyone could have looked at and said 'yeah, that's not actually getting bought by anyone' anywhere along the process. To include it in the list alongside big AAA failures like the utterly disastrously mispromoted me-too hero shooter Concord is intellectually dishonest.
Your grifter-led movement claims credit for massive sweeping market forces. It ignores the actual market conditions and blames everything on 'Woke'. You ignore elements like Wukong's focus on the massive protectionist Chinese market because it doesn't suit your narrative. You ignore the fact that both Star Wars and Ubisoft have produced the same formula over and over to the point where neither have the same cultural cache. You ignore the massive success of titles like Baldur's Gate 3, the Verhoven-styled cultural satire in Helldivers 2, or indie juggernauts with diverse characters like Hades 2 so that you don't have to deal with trying to explain why they succeeded (spoilers, it's because they're great games that stuck out in an overcrowded market).
Weirdly you both claim that 'woke' games are causing the industry to fail, but also that your 'boycotts' (which is mostly a lot of screaming in comments about games that you weren't going to buy anyway) work. If people aren't buying the games, then the boycott is redundant.
The problem in the industry isn't 'woke'. The problem is that development costs and time are ballooning, and after two decades where the AAA industry has obsessed over putting more and more eggs into fewer and fewer baskets it has no idea how to with the idea that those baskets might fall apart. It tries to make bland games that appeal to everyone, and end up appealing to nobody.
Meanwhile, the massive investment that came into the industry during the pandemic has resulted in an absolute abundance of games. Far too many games. The industry straight up cannot support the amount of games currently on the market. Over the summer I watched trailers for over 12,000 games. Most of those games will fail. Some of them will be high-profile failures, most will be forgotten.
@jesse_dylan It's Incredible how they are still falling into the trap of 'smaller, cheaper games are not worth making because the labour would be more efficiently applied to AAA projects' whilst also losing money hand over fist on underperforming AAA projects and development hell megaprojects.
@Medic_alert "(Edit - forgot they were on Switch but I'll still leave them here)"
Considering that one of the listed examples is FIFA World Cup 2010, I suspect absolutely anything that runs on Xbox is fair game, so I don't think anyone's going to hold the Ori games against you.
@InheritNegative If that's the case then they don't know what's cool, or what critics and snobs are interested in because all they've managed to make is bland corporate art.
@Tasuki well, theoretically unhooking the company from the stock market would give them the opportunity to spend some time consolidating and repairing the company instead of chasing the myth of infinite growth and eternal profits, but let's face it, for that to happen they'd need new management, and this is just the existing regime locking down control.
@OldGamer999 It's not just that; it's the fact that their processes have basically left every Ubisoft looking, sounding, feeling the same. They've very much sanded down each and every game they make to a formula of what sold a decade ago, and are now panicking because that's literally the only tactic they have for games production.
@jesse_dylan Open Roads is on GPU, and is expanding out to the cheaper tier. We really need a better way of displaying this sort of information, because it's confusing.
@jesse_dylan Ironically, their board game division? Excellent work. Some of the most aesthetically pleasing board games in the business. Prospero Hall does great work.
@abe_hikura The documentary already exists, so it's unlikely to be that. It's called 'Pretending I'm a Superman: The Tony Hawk Video Game Story' and it came out back in 2020.
@themightyant "But quoting how much a previous game made is a red-herring and shouldn't really change the amount. Else should a game that failed and made a loss have got the licensing for free?"
Well no, but if the previous game had made a loss, offering a $7500 royalty buyout would have been more than fair, because it would mean a guaranteed return whilst royalties would not.
GTA6 is basically guaranteed to make a LOT of money. A $7500 buyout represents less than 0.00009% of the previous game's revenue, which makes that $7500 a considerably more insulting figure.
The mere economics of the thing suggests that it's unlikely that these games would be Sony exclusives forever (Sony would basically have to pay the full development costs to justify it), so really it's far more a matter of 'can Square Enix justify the porting costs'.
@Gabrielmpf Depends on which kind of dissing COD. The folks who diss COD whilst playing COD are stuck with COD because of a mix of sunk costs and the fact that the community isn't going to leave with them. The folks who diss COD and don't play COD probably aren't in the market for a military shooter that plays along the same lines as COD.
The way to usurp the market for a genre is to do it either whilst the genre is rapidly expanding (as Fortnite did to PUBG), or to strike when the titan of the genre is absolutely falling apart (as Cities: Skylines did to SimCity). COD is well past it's glory days, but it's still chugging along just fine.
@GuyinPA75 Peter Jackson attempted to up the framerate of movies to 60fps, and the result was that everything looked wrong. We're so used to 24fps in movies that 60fps looks too much like cheap daytime TV footage. Sort of like a reversed echo of when George A. Romero shot Night of The Living Dead in black and white because it was cheap, and it made everything creepier because audiences at the time associated black and white with news footage.
On the other hand, in video games 60fps is a nice thing to have. In some genres it is essential. At some point it will doubtlessly be the standard, but right now folks are just as interested in justifying their purchase of a massive 4K screen as they are in playing things with a smoother framerate, and our current hardware can only do one of those two things at a time.
It's a shame that the skateboard content is DLC, but this is basically the equivalent of Forza Horizon for extreme sports. Haven't played it since the beta, but it was fun as heck.
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Re: Two Colourful Indie Games Announced For Xbox Game Pass In 2025
@Evilinsane Stardew is literally based on the gameplay loop from Harvest Moon/Story of Seasons from the 90s, so it goes back a heck of a lot longer than that.
Little Rocket lab seems to be cozy Factorio, so that's at least a reasonable shakeup from the usual 'here's a farm, here's your watering can, produce goes in the box' formula.
Re: Free Play Days: Try These Xbox Games For Free (December 12-15)
@FraserG Not quite. It's the mildly enhanced next-gen version from 2015 rather than the original 360 version from 2013.
Re: Indiana Jones And The Great Circle Review Roundup: Here's What The Critics Think So Far
There's two really important things I need to know about the game.
Is there a plant called Chuck, and does Indy at any point claim to be 'selling these fine leather jackets'?
Re: Review: Indiana Jones And The Great Circle (Xbox) - A MachineGames Misfire
Folks, if Ben didn't like the game, Ben didn't like the game. That's how reviews work.
Re: It's That Time Again! Your Xbox 'Year In Review' 2024 Is Now Available
1. Fallout 4,
2. Vampire Survivors
3. Eiyuden Chronicle: Hundred Heroes
4. Galacticare
5. Saint's Row
6. Brotato
7. Dead Island 2
8. Control Ultimate Edition
9. Final Fantasy XIV Online
10. Neon White
11. Superhot Mind Control Delete
12. Dungeons of Hinterberg
13. Inscryption
14. Fallout: New Vegas
15. Powerwash Simulator
16. Bomb Rush Cyberfunk
17. Starfield
18. The Rise of the Golden Idol
19. Steamworld Dig 2
20. Chants of Sennaar
Time played: Top 5%, Gamerscore: Top 1%, Achievements: Top 1%
So that's mostly just indies and Bethesda RPGs, then. That makes sense.
Re: Pick One: What Was Your Favourite Xbox Game Pass Game In November 2024?
Utterly awful month for me. Ended up playing one game that was broken at launch, and nothing else.
Re: This Gorgeous Xbox Mouse & Keyboard Set Launches Next Month
@kihaennem USB keyboards are all pretty much the same connections wise, so my suspicion is that it'll work fine with Xbox consoles, but that some of the functions (like the super buttons, the Game Bar button, the volume turner and anything that requires software to program it) won't. Of course, it's suddenly become a lot harder to find out whether the basic functions work because it's impossible to search for whether folks have tried the existing versions of the 8bitdo retro keyboard on Xbox without just bringing up articles about the Xbox-themed one.
Re: This Gorgeous Xbox Mouse & Keyboard Set Launches Next Month
These 8bitdo keyboards always look cool, but I'm not sure I could do without a numpad.
Re: Talking Point: What Do You Want To See From Xbox In 2025?
I'd like them to reverse the trend of the number of game pass games each month dropping.
The industry in general is struggling right now. Surely that makes it a buyer's market?
Re: 2K Provides Updated Launch Windows For Its Upcoming Xbox Lineup
Yeah, no, not for me, ta. I'd probably have some interest in Judas, but 2K's treatment of Roll7 angered me so much that it'll probably be a few years before I'm willing to give 2K money.
Re: Roundup: Here's What The Critics Think Of Metal Slug Tactics On Xbox Game Pass
@FraserG Honestly, it's refreshing to see journos straight up admit to the SEO tricks.
The other one here that always amuses me is the fact that every single article has to have 'Xbox' shoehorned into the headline. I completely understand why, but it's so weird going down the feed and just seeing the word 'Xbox' repeated constantly.
Re: Xbox's AI-Powered 'Support Virtual Agent' Now Available To Insiders
@Fishticon Oh, they did that long ago. I tried to get some support not long ago, you can only access human support through a phone call. And they have to decide whether you're worthy of a phone call. So because my issue was reasonably unique, that's not on the 'worthy of a phone call' list.
They also love telling you that you're going to connect to Microsoft support, but connecting you up with folks from the MS support forums (who aren't actually support folks and therefore can't deal with anything outside of the most general issues) instead.
Re: Xbox Has One 'Game Of The Year' Nomination At The Golden Joystick Awards 2024
If everyone was being honest with themselves, this would be Balatro's.
But if the Chinese audience finds the page, Wukong is going to walk away with it.
Re: These 10 Games Are Coming To Xbox Game Pass (November 4-19)
@Bartig Two. FS2024 is a full sequel rather than an update. Goat Simulator is definitely arguably a game that's already on the service, though.
Re: EA & BioWare Aren't Making Any DLC For Xbox RPG Dragon Age: The Veilguard
@InterceptorAlpha But you don't need the project to come out to get tax breaks from losses. They could have said that the project wouldn't recoup the marketing and distribution costs and just cancelled it, which would have been a far more effective tax write-off.
Re: EA & BioWare Aren't Making Any DLC For Xbox RPG Dragon Age: The Veilguard
@InterceptorAlpha
"They just needed it out the door for a tax break."
Not how tax breaks work (unless you're Ubisoft doing a weird deal with the Singapore government, but that's another development hell entirely).
Re: Dragon Age: The Veilguard Dev BioWare Thanks Fans For Support
@themightyant honestly, dialling down the RPG elements was probably a good move in the current gaming market. If they'd gone for something more traditional they'd have had to deal with endless unfavorable comparisons to Baldur's Gate 3. It has, at the very least, been allowed to be it's own thing for better and for worse.
Re: Microsoft's Xbox Gets Another Revenue Boost From Activision
@Major_Player They're talking about relisting existing licenced games, not making new ones. Which presumably comes down to balancing the cost of the new licence fees against the value they would bring to game pass and/or the money that could be recouped through new sales.
Ultimately if they're going to do this, it's going to involve a lot of very careful negotiations with Disney and Hasbro. Although Hasbro has already indicated that they're game, and MS already has deals with Disney including for the LucasArts SCUMM remasters that DoubleFine produced. It's all very possible, but not necessarily likely. And it's certainly not something they'd rush into as that would weaken their negotiating position.
Re: Roundup: The Reviews Are In For Dragon Age: The Veilguard
@Jenkinss I said Concord struggled to get anything higher than a seven. It averages out to about a 6.
Regardless, Concord didn't fail because it was bad. Concord failed because it was a middle of the road, me-too overwatch clone in an already crowded genre, offered at a price much more expensive than it's competitors, and marketed extremely poorly. Much worse games have done much better. Not that it's difficult to do better than Concord.
Re: Roundup: The Reviews Are In For Dragon Age: The Veilguard
@Doomcrow @Jenkinss SM2 got mostly 8/10s from the major sites, and Concord struggled for anything higher than a 7, so I've no clue what you pair are on about.
Re: Roundup: The Reviews Are In For Dragon Age: The Veilguard
@freddones hard disagree on trusting Steam reviews or charts. Why would I trust the collected opinions of one of the most toxic communities on the net?
Re: Xbox Game Pass Adds Two Call Of Duty 'Cloud' Titles Today, Along With Black Ops 6
@PhileasFragg Ubisoft doesn't have a cloud service. What they have is the right to sell the games to other cloud services, including Xbox. The question ultimately comes down to whether other cloud services are willing to pay, and whether Ubisoft is competent enough to properly ship it around.
Re: Rumour: Xbox's PS5 Ports Have 'Slowed Down' Following Indiana Jones Announcement
@FuzzieGinge88 Probably, yes. But they'll likely want more precise numbers on how it works out for new AAA releases before investing in porting other new titles. Jumping in full force without any kind of evidence is a great way to scupper things when something turns out not to be as profitable as everybody imagined. Once they've got more data, they can use it to build a coherent strategy.
Although it would be the first coherent strategy they've had in years fnaw fnaw fnaw.
Re: Rumour: Xbox's PS5 Ports Have 'Slowed Down' Following Indiana Jones Announcement
Got to see how the experiment rolls out before expanding it much further.
Re: Southern Comfort Unveils 'First Ever Adult Accessory' For Xbox Series X
So... It's a USB powered shot dispenser awkwardly clipped to a console?
Edit: hold on, hold on. If you're having to collect the shot, What's the point in having a remote? This is a shot dispenser that's been placed next to an object that, quite paradoxically, the user of the object barely ever touches. Surely that's the worst location for a shot dispenser?
Re: Ubisoft's Prince Of Persia: The Lost Crown Team Officially Disbanded
@shoeses I've never seen a single person defend Dustborn. Or promote Dustborn. I've never seen anyone give one jot of a care about Dustborn, a weird niche small-studio Norwegian game that absolutely anyone could have looked at and said 'yeah, that's not actually getting bought by anyone' anywhere along the process. To include it in the list alongside big AAA failures like the utterly disastrously mispromoted me-too hero shooter Concord is intellectually dishonest.
Your grifter-led movement claims credit for massive sweeping market forces. It ignores the actual market conditions and blames everything on 'Woke'. You ignore elements like Wukong's focus on the massive protectionist Chinese market because it doesn't suit your narrative. You ignore the fact that both Star Wars and Ubisoft have produced the same formula over and over to the point where neither have the same cultural cache. You ignore the massive success of titles like Baldur's Gate 3, the Verhoven-styled cultural satire in Helldivers 2, or indie juggernauts with diverse characters like Hades 2 so that you don't have to deal with trying to explain why they succeeded (spoilers, it's because they're great games that stuck out in an overcrowded market).
Weirdly you both claim that 'woke' games are causing the industry to fail, but also that your 'boycotts' (which is mostly a lot of screaming in comments about games that you weren't going to buy anyway) work. If people aren't buying the games, then the boycott is redundant.
The problem in the industry isn't 'woke'. The problem is that development costs and time are ballooning, and after two decades where the AAA industry has obsessed over putting more and more eggs into fewer and fewer baskets it has no idea how to with the idea that those baskets might fall apart. It tries to make bland games that appeal to everyone, and end up appealing to nobody.
Meanwhile, the massive investment that came into the industry during the pandemic has resulted in an absolute abundance of games. Far too many games. The industry straight up cannot support the amount of games currently on the market. Over the summer I watched trailers for over 12,000 games. Most of those games will fail. Some of them will be high-profile failures, most will be forgotten.
Re: Ubisoft's Prince Of Persia: The Lost Crown Team Reportedly 'Disbanded'
@jesse_dylan It's Incredible how they are still falling into the trap of 'smaller, cheaper games are not worth making because the labour would be more efficiently applied to AAA projects' whilst also losing money hand over fist on underperforming AAA projects and development hell megaprojects.
Re: Rumour: Everwild Development Is 'Going Well' At Xbox Studio Rare
Well, Rare's studio lead just got promoted to head of XGS, so there's always time for the new Rare studio lead to reboot the whole thing again.
Re: Highly-Rated Puzzler 'Inscryption' Is Available Today With Xbox Game Pass (October 10)
Okay, maybe THIS time I'll get past the bit where it does the whole inevitable Daniel Mullins twist in the middle.
Re: Report: Xbox Will 'Refresh' Its Official Wireless Headset Later This Month
Hopefully the new one can power up the bluetooth connection without switching on the Xbox!
Re: Talking Point: Which Xbox Games Have The Best Box Art?
@Medic_alert "(Edit - forgot they were on Switch but I'll still leave them here)"
Considering that one of the listed examples is FIFA World Cup 2010, I suspect absolutely anything that runs on Xbox is fair game, so I don't think anyone's going to hold the Ori games against you.
Re: Report: Ubisoft Is Considering A Buyout From Tencent & Partners
@InheritNegative If that's the case then they don't know what's cool, or what critics and snobs are interested in because all they've managed to make is bland corporate art.
Re: Report: Ubisoft Is Considering A Buyout From Tencent & Partners
@Tasuki well, theoretically unhooking the company from the stock market would give them the opportunity to spend some time consolidating and repairing the company instead of chasing the myth of infinite growth and eternal profits, but let's face it, for that to happen they'd need new management, and this is just the existing regime locking down control.
Re: Report: Ubisoft Is Considering A Buyout From Tencent & Partners
@OldGamer999 It's not just that; it's the fact that their processes have basically left every Ubisoft looking, sounding, feeling the same. They've very much sanded down each and every game they make to a formula of what sold a decade ago, and are now panicking because that's literally the only tactic they have for games production.
Re: Talking Point: Which Licensed Games Deserve A Comeback On Xbox?
All of them. Including the awful ones. Stop killing games.
Re: Xbox Game Pass: All Games Coming Soon In October 2024
@jesse_dylan Open Roads is on GPU, and is expanding out to the cheaper tier. We really need a better way of displaying this sort of information, because it's confusing.
Re: PSA: Microsoft Is Discontinuing The Xbox Game Pass Mobile App In November
@CutchuSlow I have to assume they'll be moving that feature to the main app.
Re: Xbox Provides 'Progress Update' On Its Carbon Reduction Goals
And yet, it's a drop in the bucket compared to the absolute mess of energy waste that MS's pivot to LLM-based everything elsewhere is causing.
Re: Funko Fusion Hits Xbox Today, And Here's What The First Reviews Are Saying
@jesse_dylan Ironically, their board game division? Excellent work. Some of the most aesthetically pleasing board games in the business. Prospero Hall does great work.
Everything else Funko is involved with? Garbage.
Re: PS5 Pro's $699 Price Was 'Easier Decision' Due To Lack Of Xbox Competitor, Says Analysis
@PsBoxSwitchOwner The current PureXbox mantra seems to be 'if you can shoehorn the word 'Xbox' into the headline, it's Xbox news'.
Re: Xbox's 'Double Fine' Studio Dismisses Idea Of Making New Banjo Or Conker Games
@NeoRatt We are very much due a new Double Fine IP, yeah. It's been a good while and they used to rattle off a couple of weird concepts a year.
Re: Tony Hawk Confirms He's Working With Activision On 'Exciting' 25th Anniversary Plans
@abe_hikura The documentary already exists, so it's unlikely to be that. It's called 'Pretending I'm a Superman: The Tony Hawk Video Game Story' and it came out back in 2020.
So dynamic Xbox background it is
Re: Xbox's 'Double Fine' Studio Dismisses Idea Of Making New Banjo Or Conker Games
I'd far prefer Psychonauts remade in the Psychonauts II engine over a Double Fine take on Banjo or Conker.
Re: Heaven 17 Musician Insulted By 'Pathetic' Offer From Rockstar Games For GTA 6
@themightyant "But quoting how much a previous game made is a red-herring and shouldn't really change the amount. Else should a game that failed and made a loss have got the licensing for free?"
Well no, but if the previous game had made a loss, offering a $7500 royalty buyout would have been more than fair, because it would mean a guaranteed return whilst royalties would not.
GTA6 is basically guaranteed to make a LOT of money. A $7500 buyout represents less than 0.00009% of the previous game's revenue, which makes that $7500 a considerably more insulting figure.
Re: Rumour: 'Whole Slate' Of Modern Final Fantasy Games Expected To Release On Xbox
The mere economics of the thing suggests that it's unlikely that these games would be Sony exclusives forever (Sony would basically have to pay the full development costs to justify it), so really it's far more a matter of 'can Square Enix justify the porting costs'.
Re: 10 Exciting Xbox Indie Games To Look Out For In September 2024
Oh god, the goat puzzle.
Re: All New Xbox Games Coming Out In September 2024
Parcel Corps has been delayed, so not September 3 for that one.
Re: Ubisoft's XDefiant Reportedly 'On Borrowed Time' Due To Shrinking Playerbase
@Gabrielmpf Depends on which kind of dissing COD. The folks who diss COD whilst playing COD are stuck with COD because of a mix of sunk costs and the fact that the community isn't going to leave with them. The folks who diss COD and don't play COD probably aren't in the market for a military shooter that plays along the same lines as COD.
The way to usurp the market for a genre is to do it either whilst the genre is rapidly expanding (as Fortnite did to PUBG), or to strike when the titan of the genre is absolutely falling apart (as Cities: Skylines did to SimCity). COD is well past it's glory days, but it's still chugging along just fine.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@GuyinPA75 Peter Jackson attempted to up the framerate of movies to 60fps, and the result was that everything looked wrong. We're so used to 24fps in movies that 60fps looks too much like cheap daytime TV footage. Sort of like a reversed echo of when George A. Romero shot Night of The Living Dead in black and white because it was cheap, and it made everything creepier because audiences at the time associated black and white with news footage.
On the other hand, in video games 60fps is a nice thing to have. In some genres it is essential. At some point it will doubtlessly be the standard, but right now folks are just as interested in justifying their purchase of a massive 4K screen as they are in playing things with a smoother framerate, and our current hardware can only do one of those two things at a time.
Re: Well-Known Leaker Reveals Major Xbox Game Pass Addition For September 2024
It's a shame that the skateboard content is DLC, but this is basically the equivalent of Forza Horizon for extreme sports. Haven't played it since the beta, but it was fun as heck.