Comments 199

Re: Two Colourful Indie Games Announced For Xbox Game Pass In 2025

Vordus

@Evilinsane Stardew is literally based on the gameplay loop from Harvest Moon/Story of Seasons from the 90s, so it goes back a heck of a lot longer than that.

Little Rocket lab seems to be cozy Factorio, so that's at least a reasonable shakeup from the usual 'here's a farm, here's your watering can, produce goes in the box' formula.

Re: It's That Time Again! Your Xbox 'Year In Review' 2024 Is Now Available

Vordus

1. Fallout 4,
2. Vampire Survivors
3. Eiyuden Chronicle: Hundred Heroes
4. Galacticare
5. Saint's Row
6. Brotato
7. Dead Island 2
8. Control Ultimate Edition
9. Final Fantasy XIV Online
10. Neon White
11. Superhot Mind Control Delete
12. Dungeons of Hinterberg
13. Inscryption
14. Fallout: New Vegas
15. Powerwash Simulator
16. Bomb Rush Cyberfunk
17. Starfield
18. The Rise of the Golden Idol
19. Steamworld Dig 2
20. Chants of Sennaar

Time played: Top 5%, Gamerscore: Top 1%, Achievements: Top 1%

So that's mostly just indies and Bethesda RPGs, then. That makes sense.

Re: This Gorgeous Xbox Mouse & Keyboard Set Launches Next Month

Vordus

@kihaennem USB keyboards are all pretty much the same connections wise, so my suspicion is that it'll work fine with Xbox consoles, but that some of the functions (like the super buttons, the Game Bar button, the volume turner and anything that requires software to program it) won't. Of course, it's suddenly become a lot harder to find out whether the basic functions work because it's impossible to search for whether folks have tried the existing versions of the 8bitdo retro keyboard on Xbox without just bringing up articles about the Xbox-themed one.

Re: Xbox's AI-Powered 'Support Virtual Agent' Now Available To Insiders

Vordus

@Fishticon Oh, they did that long ago. I tried to get some support not long ago, you can only access human support through a phone call. And they have to decide whether you're worthy of a phone call. So because my issue was reasonably unique, that's not on the 'worthy of a phone call' list.

They also love telling you that you're going to connect to Microsoft support, but connecting you up with folks from the MS support forums (who aren't actually support folks and therefore can't deal with anything outside of the most general issues) instead.

Re: Dragon Age: The Veilguard Dev BioWare Thanks Fans For Support

Vordus

@themightyant honestly, dialling down the RPG elements was probably a good move in the current gaming market. If they'd gone for something more traditional they'd have had to deal with endless unfavorable comparisons to Baldur's Gate 3. It has, at the very least, been allowed to be it's own thing for better and for worse.

Re: Microsoft's Xbox Gets Another Revenue Boost From Activision

Vordus

@Major_Player They're talking about relisting existing licenced games, not making new ones. Which presumably comes down to balancing the cost of the new licence fees against the value they would bring to game pass and/or the money that could be recouped through new sales.

Ultimately if they're going to do this, it's going to involve a lot of very careful negotiations with Disney and Hasbro. Although Hasbro has already indicated that they're game, and MS already has deals with Disney including for the LucasArts SCUMM remasters that DoubleFine produced. It's all very possible, but not necessarily likely. And it's certainly not something they'd rush into as that would weaken their negotiating position.

Re: Roundup: The Reviews Are In For Dragon Age: The Veilguard

Vordus

@Jenkinss I said Concord struggled to get anything higher than a seven. It averages out to about a 6.

Regardless, Concord didn't fail because it was bad. Concord failed because it was a middle of the road, me-too overwatch clone in an already crowded genre, offered at a price much more expensive than it's competitors, and marketed extremely poorly. Much worse games have done much better. Not that it's difficult to do better than Concord.

Re: Rumour: Xbox's PS5 Ports Have 'Slowed Down' Following Indiana Jones Announcement

Vordus

@FuzzieGinge88 Probably, yes. But they'll likely want more precise numbers on how it works out for new AAA releases before investing in porting other new titles. Jumping in full force without any kind of evidence is a great way to scupper things when something turns out not to be as profitable as everybody imagined. Once they've got more data, they can use it to build a coherent strategy.

Although it would be the first coherent strategy they've had in years fnaw fnaw fnaw.

Re: Southern Comfort Unveils 'First Ever Adult Accessory' For Xbox Series X

Vordus

So... It's a USB powered shot dispenser awkwardly clipped to a console?

Edit: hold on, hold on. If you're having to collect the shot, What's the point in having a remote? This is a shot dispenser that's been placed next to an object that, quite paradoxically, the user of the object barely ever touches. Surely that's the worst location for a shot dispenser?

Re: Ubisoft's Prince Of Persia: The Lost Crown Team Officially Disbanded

Vordus

@shoeses I've never seen a single person defend Dustborn. Or promote Dustborn. I've never seen anyone give one jot of a care about Dustborn, a weird niche small-studio Norwegian game that absolutely anyone could have looked at and said 'yeah, that's not actually getting bought by anyone' anywhere along the process. To include it in the list alongside big AAA failures like the utterly disastrously mispromoted me-too hero shooter Concord is intellectually dishonest.

Your grifter-led movement claims credit for massive sweeping market forces. It ignores the actual market conditions and blames everything on 'Woke'. You ignore elements like Wukong's focus on the massive protectionist Chinese market because it doesn't suit your narrative. You ignore the fact that both Star Wars and Ubisoft have produced the same formula over and over to the point where neither have the same cultural cache. You ignore the massive success of titles like Baldur's Gate 3, the Verhoven-styled cultural satire in Helldivers 2, or indie juggernauts with diverse characters like Hades 2 so that you don't have to deal with trying to explain why they succeeded (spoilers, it's because they're great games that stuck out in an overcrowded market).

Weirdly you both claim that 'woke' games are causing the industry to fail, but also that your 'boycotts' (which is mostly a lot of screaming in comments about games that you weren't going to buy anyway) work. If people aren't buying the games, then the boycott is redundant.

The problem in the industry isn't 'woke'. The problem is that development costs and time are ballooning, and after two decades where the AAA industry has obsessed over putting more and more eggs into fewer and fewer baskets it has no idea how to with the idea that those baskets might fall apart. It tries to make bland games that appeal to everyone, and end up appealing to nobody.

Meanwhile, the massive investment that came into the industry during the pandemic has resulted in an absolute abundance of games. Far too many games. The industry straight up cannot support the amount of games currently on the market. Over the summer I watched trailers for over 12,000 games. Most of those games will fail. Some of them will be high-profile failures, most will be forgotten.

Re: Talking Point: Which Xbox Games Have The Best Box Art?

Vordus

@Medic_alert "(Edit - forgot they were on Switch but I'll still leave them here)"

Considering that one of the listed examples is FIFA World Cup 2010, I suspect absolutely anything that runs on Xbox is fair game, so I don't think anyone's going to hold the Ori games against you.

Re: Report: Ubisoft Is Considering A Buyout From Tencent & Partners

Vordus

@Tasuki well, theoretically unhooking the company from the stock market would give them the opportunity to spend some time consolidating and repairing the company instead of chasing the myth of infinite growth and eternal profits, but let's face it, for that to happen they'd need new management, and this is just the existing regime locking down control.

Re: Report: Ubisoft Is Considering A Buyout From Tencent & Partners

Vordus

@OldGamer999 It's not just that; it's the fact that their processes have basically left every Ubisoft looking, sounding, feeling the same. They've very much sanded down each and every game they make to a formula of what sold a decade ago, and are now panicking because that's literally the only tactic they have for games production.

Re: Heaven 17 Musician Insulted By 'Pathetic' Offer From Rockstar Games For GTA 6

Vordus

@themightyant "But quoting how much a previous game made is a red-herring and shouldn't really change the amount. Else should a game that failed and made a loss have got the licensing for free?"

Well no, but if the previous game had made a loss, offering a $7500 royalty buyout would have been more than fair, because it would mean a guaranteed return whilst royalties would not.

GTA6 is basically guaranteed to make a LOT of money. A $7500 buyout represents less than 0.00009% of the previous game's revenue, which makes that $7500 a considerably more insulting figure.

Re: Ubisoft's XDefiant Reportedly 'On Borrowed Time' Due To Shrinking Playerbase

Vordus

@Gabrielmpf Depends on which kind of dissing COD. The folks who diss COD whilst playing COD are stuck with COD because of a mix of sunk costs and the fact that the community isn't going to leave with them. The folks who diss COD and don't play COD probably aren't in the market for a military shooter that plays along the same lines as COD.

The way to usurp the market for a genre is to do it either whilst the genre is rapidly expanding (as Fortnite did to PUBG), or to strike when the titan of the genre is absolutely falling apart (as Cities: Skylines did to SimCity). COD is well past it's glory days, but it's still chugging along just fine.

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

Vordus

@GuyinPA75 Peter Jackson attempted to up the framerate of movies to 60fps, and the result was that everything looked wrong. We're so used to 24fps in movies that 60fps looks too much like cheap daytime TV footage. Sort of like a reversed echo of when George A. Romero shot Night of The Living Dead in black and white because it was cheap, and it made everything creepier because audiences at the time associated black and white with news footage.

On the other hand, in video games 60fps is a nice thing to have. In some genres it is essential. At some point it will doubtlessly be the standard, but right now folks are just as interested in justifying their purchase of a massive 4K screen as they are in playing things with a smoother framerate, and our current hardware can only do one of those two things at a time.