Comments 3,162

Re: Review: Starfield Shattered Space (Xbox) - Bethesda Fumbles A Big Chance To Reignite Starfield's Thrusters

InterceptorAlpha

@Sifi Are you referring the scre that matters on metacritic, user score, which shows or 7.2 vs 1.7?

Or are you talking about the critics score, that only has 4 reviews for Shattered space while Concord has over 10x the reviews at 46?

Seems like a fairly disingenuous comment.

And this is from someone that is well known for pointing out Xbox's faults. Much to the chagrin of some here.

Re: Microsoft To Stop Selling HoloLens Headsets, Public Security Updates To End In 2027

InterceptorAlpha

@NEStalgia Honestly sad to see. That Xbox edition Quest still confused me. I guess if you want black like the old Rifts.
To gh I guess had it been out when I got mine, I would have opted for the back version too.

The leg up they could have by providing native support for a wireless HMD would at least be nice.

I will say though, I use Virtual Desktop a lot to play 2D steam games like Foxhole on a movie theater screen. I've found myself using it over my 1440p/144hz monitor. 😬

Re: Reaction: PS5 Pro's Extortionate Price Justifies Xbox's Lack Of A New Console

InterceptorAlpha

@Mustoe Be more disingenuous why don't you.

That "20%" is 23 million consoles.

To put that in perspective, that mid gen console outsold the lifetime of the WiiU. And is correctly at ~50% of what the Series S/X have sold, combined.

That is bad how, exactly? Especially for being the first mid-gen refresh.

Now let's look further though. Even assuming that the One X did 20% as well, that would have put the One X at roughly 12 million. ~50% less than the PS4Pro.

Re: Hogwarts Legacy Sequel A 'Big Priority' For Warner Bros In The Next Few Years

InterceptorAlpha

@InheritNegative Oh of course.

Seeing how WB is ran, you KNOW their takeaway was "Huh, DC doesn't sell. Guess we'll do a Harry Potter Live Service instead."

Thsy being said, I wouldn't be opposed to like how Kakarot does it.

Kakarot is single player. Came out in 2020, and has had DLC out as recently as February of this year. Preferably without the horrendous Xbox support though. Achievements still broke on the Series S/X version.

Re: Dune: Awakening's Xbox Series S Port Will Be 'A Challenge', Says Funcom

InterceptorAlpha

@DarkCvrle Okay, so let's use the steam deck for example. What game runs better there than the Series S? You won't be able to name one. I promise you.

Steam Deck is a platform of compromise and so times pushes what the definition of "running it" means. Half your frames are muddled by FSR and frame gen.

@WhiteRabbit Yea. I enjoy Xbox. Clearly, I have two launch day Series Xs. But I'm not going to ignore facts looking at me square in the face.

Some see comments like these this as an attack on the S. Xbox has many issues as a whole I'm not just hating on it at all. It is just the topic at hand.

Re: Dune: Awakening's Xbox Series S Port Will Be 'A Challenge', Says Funcom

InterceptorAlpha

@DarkCvrle What game runs on a low end PC, and provide the specific PC build please, that has had issues on the Series S exactly? I mean, one of my PC's from nearly a decade ago has 32GB of dedicated system RAM, but the Series S has 10GB of RAM, and that is a shared pool? 🤔

Additionally your information about the Series X VS S seems like out of date, pre-release information, so here you go:

CPU:
Series X- 8cores at 3.8ghz
Series S- 8cores at 3.6ghz
The S is 5.3% slower.

GPU:
Series X- 12.15 Teraflops
Series S- 4 Teraflops
The S is 67% slower.

Series X: 52 CUs
Series S: 20 CUs
Series S has 62% less CUs

RAM:
Series X- 16GB
Series S- 10GB
The S has 37.5% less RAM.

RAM speed.
Series X- 10GB at 560 GB/s, 6GB at 360 GB/s
Series S- 8GB at 224 GB/s, 2GB at 56 GB/s.

Series S has 60% slower high speed RAM.
Series S has 84% slower low speed RAM.

Re: Dune: Awakening's Xbox Series S Port Will Be 'A Challenge', Says Funcom

InterceptorAlpha

@DarkCvrle You're not going to see huge publishers, or the developers owned by said publishers, complain because I am sure they're contracts include a "no disparaging" clause. On top of that, they have infinitely more resources available.

You WILL see smaller studios complain because

1. They're not beholden to those contracts.
2. Microsoft has a history of stiffing the smaller studios.
3. This recent string of Microsoft just flat out ignoring smaller developers is likely further evidence of Microsoft leaving the console market in the next Gen. After all, no need to help people publish to your hardware, especially smaller developers you'll see little to no money from, if you're planning on leaving the market.

Re: Final Fantasy Dev Insists The Future Is Bright For Square Enix Games On Xbox

InterceptorAlpha

@BlueSheepz Strange. You must be either too young to remember or just have a poor memory.

SE's increasing support was a huge part of Xbox 360 prerelease, and even post release. All that resulted in was a couple mediocre launch windows games, then nothing of substance until they started doing multiplat, day an date releases. During that drought, however, they were publishing ganes for Nintendo and Sony still.

Once again during the Xbox One's life. And what was gotten from that? Some PS1 ports, the card game, and 15, a game that did so poorly half the story, that was supposed to be told through DLC, was cut.

Now here we are, at the third time. Will it be the charm? I doubt it. But we'll see.

Re: Rumour: Black Myth: Wukong 'Memory Leak' Has Caused Xbox Series X|S Delay

InterceptorAlpha

So likely another Series S issue. The X/S certification is a process that involves both. If one version fails they're both failed due to the same reason because of the parity clause.

The Series S has significantly slower RAM, with one portion being 60% slower and the other being 84% slower than the X. Additionally the Series S has 37.5% less RAM. All of which exacerbates these RAM issues we hear about.

We already know it is a fairly intense UE5 game. So this really comes as no surprise. Even the bare minimum requirements seek 16GB of RAM on PC. Which isn't a good sign for a 10GB console that is essentially just a PC nowadays.

Re: Avowed Gets Massive Uncut Gameplay Demo During Xbox's Final Gamescom Event For 2024

InterceptorAlpha

@Vipor007 Almost like alienating your fanbase isn't a good idea. 😂 No point buying an Xbox if you can play all their game elsewhere.

Thankfully I have a PC so I can just play all the Xbox stuff there, at 100+fps, since Microsoft seems incapable of launching 60fps on a console unless it is. On top of that games are cheaper, online is free, mountains of mods, etc. To add insult to injury, while I'm finally building a new one, one of my PC's that are 10 years old is still running circles around modern consoles.

As a matter of fact, I think I'm going to hop into VR, on my VR treadmill, another area Microsoft has completely ignored and told people to bugger off if they wanted. Wanna know what sounds real fun right now Halo VR. Something else I can do on PC, and something Microsoft should have done on Xbox ages ago.

Re: Reaction: Indiana Jones And The Great Circle's PS5 Announcement Marks A Bold Step For Xbox

InterceptorAlpha

@demian Well that's just factually incorrect. And incorrect informarion like this is why people buy consoles.

My last PC I built cost 1.5x a console. And remained running games at higher settings than consoles for 2.5 console generations. It was only at that point that I had to even lower settings. It was only at point that it was old enough to be on par with consoles.

My current build, also about 1.5x a console, is already running games 3-4x better than what console hardware does.

In addition to that, on PC I can use virtual reality to its fullest and even my VR treadmill. Something I cannot do on console either.