As sad as it is to see, of course GTAO took precedence. Once they realized the gold mine they had from GTA IV's online portion that is their big focus.
Expecting the same thing from GTAVI. Gonna run the story then probably never touch it again.
@themightyant Then you'd also know, if you were using more than half the data, that the majority of games that release that are within those specs are indie developers with smaller budgets. And that, because of the obscene number of PC users, even the minority is a larger install base than any one console. Which is pretty easy when your install base in general is nearly all three consoles put together.
You also see a significant number of those are from countries developers don't typically target to begin with. So them getting to play is just a bonus if their hardware is up to snuff. But if not, it is of no consequence.
Developers do and will ignore larger portion of PC gamers because they don't need to cater to them for the sales. That's why you see pretty much every AA and AAA require higher specs than the average. Hope this helps!
@themightyant You're very confused if you think the Steam Deck, or anything in the PC space, is holding anything back.
Unlike Microsoft's idiotic parity clause for the X and S, Valve has no such thing.
Games aren't obligated to work on the Steam deck. Nor are they generally built for it. They're made for PC. If they happen to work on Steam deck then you can play it there.
You saying the Steam Deck is holding anything back is like saying someone using a GT710 is holding things back. When in reality, no. Nothing is made with that card in mind, and if something happens to work, yay, otherwise you're SOL.
At the end of the day Xbox games are only being released on Playstation because of how much it is outsells Xbox. Sony does not have a similar incentive.
If the roles were reversed, you better believe Microsoft wouldn't be putting their games on anything else at all.
Yes. But not because I have gotten older. But rather the state of the industry.
I've got money to spend now unlike when I was a kid. However, everyone and their mom wants to make a live service game. And on that very fact alone the number of games I've bough has dropped.
For example there was a time I bought every Ubisoft game the day it came out. And now Ubisoft is a gross word to me. I remember always getting the newest Splinter Cell, Rainbow Six, Ghost Recon, Assassin's Creed, etc.
Now you'd have to pay me to bother playing 90% of their games.
And you have other ex-giants like Bungie that just give you the middle finger and lock content, that you paid for, up.
At this point, this beta was nothing more than a network test for the multiplayer component as it is too far in the cycle for it to be for proper game changes.
For an example, when I was paid to test AC Unity, and most games I test, are done so over a year prior to release.
@GuyinPA75 Pandemic's Star War Battlefront 1 and 2 are some of the most loved video games out there. So much so they still had players on PC using the original and modded version before this release ever came out.
@OldGamer999 Couldn't have said it better myself. One thing is for sure, I save some money now with how much pickier I am due to all the "same ol'-same ol". Buying the same game with a different coat of paint, name, and different developer, 3 times a year gets old after all.
@OldGamer999 I can't say I've ever just been a one console person. They've pretty much always had their ups and downs.
But I definitely agree from my perspective as well. Previously, particular PS3/360, both had banger after banger and it was hard to keep up. So you could just have one and always have some new, amazing, first party, AAA, thing.
This gen though, I feel like owning them all was just kind of a waste. I was all into it at the beginning, but now it just feels like I should have just stuck to one+switch and get everything else on PC. Most things are just kinda commercially ruined and devoid of heart resulting in bland games.
They're just not even trying to hide it anymore. Turning everything into mobile games with pretty paint and tons of microtransactions.
This has been the least exciting generation overall by a mile. 😢 I'm honestly feeling like VR is starting to beat out regular gaming for me. Especially now that I have got one of them new fangled VR treadmills.
Now imagine how bad it is when you have 12k followers. I've turned off notifications completely. Not sure they can really do much so long as you can sent messages from PCs and phones.
@BBB May I direct you to Bombrush Cyberfunk? FutureGrind? Sunset Overdrive? Butterflies? Hover?
New IPs in this type of genre tend to be flops. Better to use an established IP or sequel to try to move some copies.
At least with a remake, a proper one at least, it sticks very closely to the original. So people like myself, who have been wanting a Jet Set Radio Future remake, unlike the Jet Grind Radio remake we got, would be all over it.
@Cikajovazmaj You're correct. Nothing about this video indicated this worked out positively in any way. And given we know the Series X struggles to hit 60FPS in cities, sounds like it would be a bad experience on the Series S.
@RIghteousNixon If we're being Distinct 9 in to it, a good portion of those props were redesigns of the ones they made for Halo 3's Believe ad campaign and the Halo movie they were working on before it was canned.
You can even go so far as to see some of them reourposed further for James Cameron's Avatar.
@OldGamer999 I still remember being absolutely floored by the level of environmental destruction that game had. And the day I bead that final boss was one of my happiest when it comes to gaming.
Also had me learn an unnecessary amount about Minamoto Raikou. Got in trouble at school once looking up information on a computer about him. 😂
@UltraGuy Otogi, ChromeHounds, Murakumo, Steel Battalion, Ninja Blade, Tenchu: Shadow Assault, Enchanted Arms. All Xbox exclusive. And I know I'm missing more.
Even Metal Wolf Chaos was an Xbox exclusive until the XboxOne/PS4 rerelease.
As a matter of fact, Xbox has the most number of original IP exclusives from FromSoft as well.
@Fiendish-Beaver Part of me wonders if the companies don't want to pay a licensing fee, or if Microsoft is stingy with it. Because we DO see third party wireless controllers. They're just rare as a Tasmanian Tiger
@Lup what are you on about? FromSoft was never Sony exclusive and they've made games for literally every generation of Xbox. And multiple Xbox exclusives at that.
Only time you could have ever called them exclusive was PS1/N64 days. They ever released on Dreamcast.
Dang. Was excited for a minute then saw it was wired. Between kids, animals, and being a decent distance from the TV, wired controllers just don't cut it any more.
Been holding out on plunking down on a new controller until the official refresh that is supposed to have a gyro. How is it 2024 and literally everything, including my TV, has a gyro but not the Xbox controller?
Though that Turtle Beach Stealth is kinda appealing since it is wireless.
@ValentineMeikin In house engine or not doesn't matter. If you say, told iD to make an Elder Doom game on 343's Splitstream engine, they'd still have to completely learn it. And the entire time learning it, figuring out how to optimize, etc, is time and money taken away from development time.
Just because one team uses an engine doesn't mean every team uses the same one, or even knows how to.
@GamingFan4Lyf Same reason games still release on UE3 and UE4. Cost of development.
You can bet that any game that was developed on MT during this time was deemed to not be something that would sell well on Xbox. So they used an established engine people were already familiar and/or developing on to save costs since poor sells and the dev time for an Xbox version would actually reduce profits.
@Ralizah @anoyonmus I can't agree. I have every platform I clouding two Series X and a gaming PC and laptop. And I've been "PC" gaming since the Commodore 64.
My PC is used for a specific set of games. Primarily VR and mouse only games.
I prefer shooters on controllers for example. And if I want to do that on PC I have to play against mouse and keyboard users. So I either have to use my steam controller, which is great for games like Foxhole, but not really shooters IMO, or wait for an Xbox controller with a gyro.
My Xbox are used for anything multi-player, shooters, and some other things, as that's where all my friends are. Meanwhile my Ninty and Sony platforms are for single player games only. Barring outliers that also happen to have multi-player like sya Mario Kart or Animal Crossing.
You also have the bit where console games generally launch in better state than the PC version. Especially if the PC version is a d***waving contest between AMD and NVIDIA essentially segregating performance for games between GPU mabufacturers.
@GeorgeKal It isn't easy at all. Between having to move over to using a split memory pool with various speeds across multiple SKUs, to a completely different type of APU, it takes quite a bit of work.
Enough work they decided that paying everyone the hours, as well as publishing, distributing, and after Xbox takes their cut, the amount they'd make back is either less or too close to what was spent, to make a profit.
Xbox's install base is less than half of Sony, greater if you include last gen, as games are still being released there. And Nintendo outsells both Xbox and Playstation combined.
Then you have to factor the genre attach rate of Xbox. Where if it isn't a shooter, the attach rate is pretty abysmal. So of the already smaller audience on Xbox, you've an even smaller one still that's interested in these types of games.
Then you have the audience like me that owns every platform. And I'm not waiting for an Xbox release to buy something if it is elsewhere already.
@GeorgeKal It is likely opposite they did they math and found that the R&D to make an Xbox version would cost more than the potential sales they'd receive. So they're actually saving money by not releasing in Xbox.
@thefly0810 They do. They're just very particular on the wireless controllers they allow.
@Krzzystuff I can't really agree. It definitely fell off with the Xbox One. Prior to that they knew how to ad campaign.
The OG Xbox'S marketing was fantastic. Everything from the in-your-face ads, typical of the time, and the iconic green x tearing open.
And they turned it up higher for the 360. In my opinion you'll never see a better ad campaign for anything than what was done with Halo 3's Believe campaign. I between Blomkamp's amazing live action work(still mad his Halo movie was canceled) and the diaoramas with the vet actors. So good. And while that stands out, they were repeatedly on top of their game. Even going so far as to do a TV show for Viva Pinata and collectible cards.
It was only really in the Xbox One era, but in particularly after Nadella took over Microsoft, that it pretty much died out. Though he has repeated shown he is not a fan of hardware and would prefer Microsoft be software only.
Would be great to try. But it disables achievements.
If they're going to be charging for mods, they they need to be curating them properly. There is no reason mods that aren't cheats should disable achievements.
@Kooky_Geezer Weird. I if a game does 60fps I pretty much never have an issue on my Series X. No issues arise when I an playing at 120fps though.
Comments 3,162
Re: GTA 5 Dev Talks Cancelled Single-Player DLC, Says It Was 'Really, Really Good'
As sad as it is to see, of course GTAO took precedence. Once they realized the gold mine they had from GTA IV's online portion that is their big focus.
Expecting the same thing from GTAVI. Gonna run the story then probably never touch it again.
Re: Xbox Is Sending Out 'Excellence' Awards For Some Very Special Games
Well, those are definitely two games of all time.
I do very much like the idea behind the award.
Re: Xbox Series X|S Appears To Have Passed 600K Sales In Japan
@themightyant Then you'd also know, if you were using more than half the data, that the majority of games that release that are within those specs are indie developers with smaller budgets. And that, because of the obscene number of PC users, even the minority is a larger install base than any one console. Which is pretty easy when your install base in general is nearly all three consoles put together.
You also see a significant number of those are from countries developers don't typically target to begin with. So them getting to play is just a bonus if their hardware is up to snuff. But if not, it is of no consequence.
Developers do and will ignore larger portion of PC gamers because they don't need to cater to them for the sales. That's why you see pretty much every AA and AAA require higher specs than the average. Hope this helps!
Re: Xbox Series X|S Appears To Have Passed 600K Sales In Japan
@themightyant You're very confused if you think the Steam Deck, or anything in the PC space, is holding anything back.
Unlike Microsoft's idiotic parity clause for the X and S, Valve has no such thing.
Games aren't obligated to work on the Steam deck. Nor are they generally built for it. They're made for PC. If they happen to work on Steam deck then you can play it there.
You saying the Steam Deck is holding anything back is like saying someone using a GT710 is holding things back. When in reality, no. Nothing is made with that card in mind, and if something happens to work, yay, otherwise you're SOL.
Re: LEGO Horizon Adventures Dev Gives Non-Answer For Lack Of Xbox Version
@Bobobiwan Why would you think that?
At the end of the day Xbox games are only being released on Playstation because of how much it is outsells Xbox. Sony does not have a similar incentive.
If the roles were reversed, you better believe Microsoft wouldn't be putting their games on anything else at all.
Re: Dead Space Meets Battlefield 2042 In Surprising Crossover On Xbox Game Pass
Making it limited time, especially with the game going EOL is a poor decision IMO.
Re: Talking Point: How Do You Feel About 2024 On Xbox So Far?
Given the only things I've played this year, aside from Starfield, have been backwards compatible games.
Not the hottest IMO.
Re: LEGO Horizon Adventures Dev Gives Non-Answer For Lack Of Xbox Version
Install base is the reason.
PC has the largest. Followed by Switch. Followed by Playstation. Which itself then outsells Xbox roughly 2:1.
And then to deploy on Xbox they have to develop for two SKUs which is more dev time for the smallest install base.
I don't expect any Sony owed IPs like this or Helldivers to ever hit Xbox for that very reason.
And before someone says "But Xbox is putting their stuff on Playstation". Yes, because they need to. Because of the aforementioned install bases.
Re: Dead Rising's OG Voice Actor Has 'No Answer' For Why Capcom Didn't Bring Him Back
I'm just confused how they manage to make Frank look uglier each iteration. From Case West to Project Cross Zone and ultimately Dead Rising 4.
Re: Talking Point: Has Your Gaming Slowed Down As You've Got Older?
Yes.
But not because I have gotten older. But rather the state of the industry.
I've got money to spend now unlike when I was a kid.
However, everyone and their mom wants to make a live service game. And on that very fact alone the number of games I've bough has dropped.
For example there was a time I bought every Ubisoft game the day it came out. And now Ubisoft is a gross word to me. I remember always getting the newest Splinter Cell, Rainbow Six, Ghost Recon, Assassin's Creed, etc.
Now you'd have to pay me to bother playing 90% of their games.
And you have other ex-giants like Bungie that just give you the middle finger and lock content, that you paid for, up.
Re: Bethesda Makes Changes To Starfield Mods Following 'Negative Effects' On Xbox
@NEStalgia This applies to all platforms using the Creations page. Not just Xbox.
You will be able to still download mods from places like Nexus on PC though, where you should be getting them anyway, to bypass this.
Re: Hexen 2 Spiritual Successor 'GRAVEN' Makes Its Debut On Xbox
Oh man. I was just getting into Boltgun. But this looks like an even better scratch for the itch I have. Will definitely be checking it out.
Re: Warhammer 40K Team Cancels Space Marine 2 Beta To 'Entirely Focus' On September Launch
@Cikajovazmaj Not really.
At this point, this beta was nothing more than a network test for the multiplayer component as it is too far in the cycle for it to be for proper game changes.
For an example, when I was paid to test AC Unity, and most games I test, are done so over a year prior to release.
Re: Hypercharge: Unboxed Dev Delighted By 'Incredible' Sales On Xbox
It is an absolute blast. I recomend it to anyone that liked simpler games like Spyro, Jersey Devil, Crash, etc, but also enjoys shooters.
Playing couch coop is like I'm chilling on the N64 or OG Xbox with a bunch of friends.
Re: 'Project Tamriel' Is A Mod Aiming To Bring The Elder Scrolls To Starfield
I just want achievement friendly mods. I've found like 3.
Re: 22 Years Later, Star Wars: Bounty Hunter Is Finally Coming To Xbox
@GuyinPA75 Original. Aspyr re-released the original Battlefront and 2 from 2004 and 2005 that came out on the Xbox, PS2, PC.
It released back in March.
Re: 22 Years Later, Star Wars: Bounty Hunter Is Finally Coming To Xbox
@GuyinPA75 Pandemic's Star War Battlefront 1 and 2 are some of the most loved video games out there. So much so they still had players on PC using the original and modded version before this release ever came out.
Re: 22 Years Later, Star Wars: Bounty Hunter Is Finally Coming To Xbox
Picking it up day one.
There really is nothing like that 90-2000's Star Wars videogame aesthetic.
Re: Talking Point: What's Been The High Point Of The Xbox Series X|S Generation So Far?
The backwards compatibility enhancements.
Re: Hellblade 2 Apparently Failed To Crack Top 100 Game Sales In Europe Last Month
@Pastellioli Same. Only reason I knew it existed was this website. Then, very shortly at release, a multi box ad for it for maybe a week or two?
Re: Hellblade 2 Apparently Failed To Crack Top 100 Game Sales In Europe Last Month
@Pastellioli Yea. Microsoft is starting to feel like Square Enix tbh. Setting games up for failure then moaning about it.
Re: Digital Foundry Analyses Starfield's New 'Performance' Mods For Xbox Series S
@OldGamer999 Couldn't have said it better myself. One thing is for sure, I save some money now with how much pickier I am due to all the "same ol'-same ol". Buying the same game with a different coat of paint, name, and different developer, 3 times a year gets old after all.
Re: Digital Foundry Analyses Starfield's New 'Performance' Mods For Xbox Series S
@OldGamer999 I can't say I've ever just been a one console person. They've pretty much always had their ups and downs.
But I definitely agree from my perspective as well. Previously, particular PS3/360, both had banger after banger and it was hard to keep up. So you could just have one and always have some new, amazing, first party, AAA, thing.
This gen though, I feel like owning them all was just kind of a waste. I was all into it at the beginning, but now it just feels like I should have just stuck to one+switch and get everything else on PC. Most things are just kinda commercially ruined and devoid of heart resulting in bland games.
They're just not even trying to hide it anymore. Turning everything into mobile games with pretty paint and tons of microtransactions.
This has been the least exciting generation overall by a mile. 😢 I'm honestly feeling like VR is starting to beat out regular gaming for me. Especially now that I have got one of them new fangled VR treadmills.
Re: Xbox Fans Confused By 'Weird Temu Spam' Plaguing Direct Messages
Now imagine how bad it is when you have 12k followers. I've turned off notifications completely. Not sure they can really do much so long as you can sent messages from PCs and phones.
Re: Jet Set Radio Remake Leaks Reportedly Surface Online
@BBB May I direct you to Bombrush Cyberfunk? FutureGrind? Sunset Overdrive? Butterflies? Hover?
New IPs in this type of genre tend to be flops. Better to use an established IP or sequel to try to move some copies.
At least with a remake, a proper one at least, it sticks very closely to the original. So people like myself, who have been wanting a Jet Set Radio Future remake, unlike the Jet Grind Radio remake we got, would be all over it.
Re: Digital Foundry Analyses Starfield's New 'Performance' Mods For Xbox Series S
@Cikajovazmaj You're correct. Nothing about this video indicated this worked out positively in any way. And given we know the Series X struggles to hit 60FPS in cities, sounds like it would be a bad experience on the Series S.
Re: Former Redfall Studio Head Already Looking Forward To What's Next
@TheSimulator It makes perfect sense. And he probably did. That doesn't mean he had final say though.
Re: Every Xbox Game We Played At Summer Game Fest 2024
@RIghteousNixon If we're being Distinct 9 in to it, a good portion of those props were redesigns of the ones they made for Halo 3's Believe ad campaign and the Halo movie they were working on before it was canned.
You can even go so far as to see some of them reourposed further for James Cameron's Avatar.
Re: Elden Ring's DLC Takes #1 Spot In Highest-Rated Xbox Games Of 2024
@OldGamer999 I still remember being absolutely floored by the level of environmental destruction that game had. And the day I bead that final boss was one of my happiest when it comes to gaming.
Also had me learn an unnecessary amount about Minamoto Raikou. Got in trouble at school once looking up information on a computer about him. 😂
Re: Xbox Is Getting An Officially Licensed Elden Ring Shadow Of The Erdtree Controller
@TheSimulator No. Still current hardware. IE no gyro or haptics like the rumored refresh for the new SKUs this year.
Re: Elden Ring's DLC Takes #1 Spot In Highest-Rated Xbox Games Of 2024
@UltraGuy Otogi, ChromeHounds, Murakumo, Steel Battalion, Ninja Blade, Tenchu: Shadow Assault, Enchanted Arms. All Xbox exclusive. And I know I'm missing more.
Even Metal Wolf Chaos was an Xbox exclusive until the XboxOne/PS4 rerelease.
As a matter of fact, Xbox has the most number of original IP exclusives from FromSoft as well.
Re: Xbox Is Getting An Officially Licensed Elden Ring Shadow Of The Erdtree Controller
@Fiendish-Beaver Part of me wonders if the companies don't want to pay a licensing fee, or if Microsoft is stingy with it. Because we DO see third party wireless controllers. They're just rare as a Tasmanian Tiger
Re: Flight Simulator Updates Continue With Free Las Vegas Expansion On Xbox & PC
Now give us a fully imagined New Vegas level where we can fly a Vertibird. Kinda like they did with Arrakis and the ornithopter.
Re: Elden Ring's DLC Takes #1 Spot In Highest-Rated Xbox Games Of 2024
@Lup what are you on about? FromSoft was never Sony exclusive and they've made games for literally every generation of Xbox. And multiple Xbox exclusives at that.
Only time you could have ever called them exclusive was PS1/N64 days. They ever released on Dreamcast.
Re: Microsoft Makes Statement On The Xbox Delay For Black Myth: Wukong
Sounds like they're addressing the wrong rumor given the biggest one is because of the Series S holding things back. Again.
Re: Xbox Is Getting An Officially Licensed Elden Ring Shadow Of The Erdtree Controller
Dang. Was excited for a minute then saw it was wired. Between kids, animals, and being a decent distance from the TV, wired controllers just don't cut it any more.
Been holding out on plunking down on a new controller until the official refresh that is supposed to have a gyro. How is it 2024 and literally everything, including my TV, has a gyro but not the Xbox controller?
Though that Turtle Beach Stealth is kinda appealing since it is wireless.
Re: Multiple Games Announced For Xbox At Limited Run 2024 Showcase
Wait. What? We're getting the Gex trilogy on Xbox?
I'm too excited to know what to do with this information.
Re: Beyond Good & Evil - 20th Anniversary Edition Arrives On Xbox Next Week
Own the HD version for the 360. Definitely gonna need a good reason to buy it again.
Re: Xbox 360 Users Warn Of Issues With Certain Content On The Old Store
Well this doesn't inspire confidence.
Makes me concerned for any previously purchased season passes or even just games in general.
Re: Capcom's Old Game Engine Seemingly To Blame For Certain Releases Skipping Xbox
@ValentineMeikin In house engine or not doesn't matter. If you say, told iD to make an Elder Doom game on 343's Splitstream engine, they'd still have to completely learn it. And the entire time learning it, figuring out how to optimize, etc, is time and money taken away from development time.
Just because one team uses an engine doesn't mean every team uses the same one, or even knows how to.
Re: Capcom's Old Game Engine Seemingly To Blame For Certain Releases Skipping Xbox
@GamingFan4Lyf Same reason games still release on UE3 and UE4. Cost of development.
You can bet that any game that was developed on MT during this time was deemed to not be something that would sell well on Xbox. So they used an established engine people were already familiar and/or developing on to save costs since poor sells and the dev time for an Xbox version would actually reduce profits.
Re: Cancelled OG Xbox Game 'Captain Blood' Makes Its Comeback This Fall
Oooh. I will definitely check this out.
Re: Reaction: Xbox & Nintendo Continue To Deliver With Major Summer Showcases
@Ralizah @anoyonmus I can't agree. I have every platform I clouding two Series X and a gaming PC and laptop. And I've been "PC" gaming since the Commodore 64.
My PC is used for a specific set of games. Primarily VR and mouse only games.
I prefer shooters on controllers for example. And if I want to do that on PC I have to play against mouse and keyboard users. So I either have to use my steam controller, which is great for games like Foxhole, but not really shooters IMO, or wait for an Xbox controller with a gyro.
My Xbox are used for anything multi-player, shooters, and some other things, as that's where all my friends are. Meanwhile my Ninty and Sony platforms are for single player games only. Barring outliers that also happen to have multi-player like sya Mario Kart or Animal Crossing.
You also have the bit where console games generally launch in better state than the PC version. Especially if the PC version is a d***waving contest between AMD and NVIDIA essentially segregating performance for games between GPU mabufacturers.
Re: Gallery: Here's A First Look At The Thing: Remastered For Xbox One & Series X|S
I am incredible excited for this one.
Re: Xbox 360 Sales Continue As Microsoft Discounts Another Batch Of Games
Finally. I've been waiting on news on this. Every time I fire up the 360 no deals have been showing.
Now just gotta compare these against digital monster nly things that were never made backwards compatible.
Re: Xbox Set To Miss Out On Marvel Vs. Capcom Fighting Collection
@GeorgeKal It isn't easy at all. Between having to move over to using a split memory pool with various speeds across multiple SKUs, to a completely different type of APU, it takes quite a bit of work.
Enough work they decided that paying everyone the hours, as well as publishing, distributing, and after Xbox takes their cut, the amount they'd make back is either less or too close to what was spent, to make a profit.
Xbox's install base is less than half of Sony, greater if you include last gen, as games are still being released there. And Nintendo outsells both Xbox and Playstation combined.
Then you have to factor the genre attach rate of Xbox. Where if it isn't a shooter, the attach rate is pretty abysmal. So of the already smaller audience on Xbox, you've an even smaller one still that's interested in these types of games.
Then you have the audience like me that owns every platform. And I'm not waiting for an Xbox release to buy something if it is elsewhere already.
Re: Xbox Set To Miss Out On Marvel Vs. Capcom Fighting Collection
@GeorgeKal It is likely opposite they did they math and found that the R&D to make an Xbox version would cost more than the potential sales they'd receive. So they're actually saving money by not releasing in Xbox.
@thefly0810 They do. They're just very particular on the wireless controllers they allow.
Re: Xbox's Chief Marketing Officer Is Leaving Microsoft To Join Roblox
@Krzzystuff I can't really agree. It definitely fell off with the Xbox One. Prior to that they knew how to ad campaign.
The OG Xbox'S marketing was fantastic. Everything from the in-your-face ads, typical of the time, and the iconic green x tearing open.
And they turned it up higher for the 360. In my opinion you'll never see a better ad campaign for anything than what was done with Halo 3's Believe campaign. I between Blomkamp's amazing live action work(still mad his Halo movie was canceled) and the diaoramas with the vet actors. So good. And while that stands out, they were repeatedly on top of their game. Even going so far as to do a TV show for Viva Pinata and collectible cards.
It was only really in the Xbox One era, but in particularly after Nadella took over Microsoft, that it pretty much died out. Though he has repeated shown he is not a fan of hardware and would prefer Microsoft be software only.
Re: Former Xbox Exec 'Major Nelson' Announces Next Move In Gaming
I guess Unity is needs a PR guy with all they bad press they've been getting.
Re: New Starfield Mods Allow Xbox Series S Version To Reach 120FPS
Would be great to try. But it disables achievements.
If they're going to be charging for mods, they they need to be curating them properly. There is no reason mods that aren't cheats should disable achievements.
@Kooky_Geezer Weird. I if a game does 60fps I pretty much never have an issue on my Series X. No issues arise when I an playing at 120fps though.