Comments 3,162

Re: Xbox Series X|S Appears To Have Passed 600K Sales In Japan

InterceptorAlpha

@themightyant Then you'd also know, if you were using more than half the data, that the majority of games that release that are within those specs are indie developers with smaller budgets. And that, because of the obscene number of PC users, even the minority is a larger install base than any one console. Which is pretty easy when your install base in general is nearly all three consoles put together.

You also see a significant number of those are from countries developers don't typically target to begin with. So them getting to play is just a bonus if their hardware is up to snuff. But if not, it is of no consequence.

Developers do and will ignore larger portion of PC gamers because they don't need to cater to them for the sales. That's why you see pretty much every AA and AAA require higher specs than the average. Hope this helps!

Re: Xbox Series X|S Appears To Have Passed 600K Sales In Japan

InterceptorAlpha

@themightyant You're very confused if you think the Steam Deck, or anything in the PC space, is holding anything back.

Unlike Microsoft's idiotic parity clause for the X and S, Valve has no such thing.

Games aren't obligated to work on the Steam deck. Nor are they generally built for it. They're made for PC. If they happen to work on Steam deck then you can play it there.

You saying the Steam Deck is holding anything back is like saying someone using a GT710 is holding things back. When in reality, no. Nothing is made with that card in mind, and if something happens to work, yay, otherwise you're SOL.

Re: LEGO Horizon Adventures Dev Gives Non-Answer For Lack Of Xbox Version

InterceptorAlpha

Install base is the reason.

PC has the largest. Followed by Switch. Followed by Playstation. Which itself then outsells Xbox roughly 2:1.

And then to deploy on Xbox they have to develop for two SKUs which is more dev time for the smallest install base.

I don't expect any Sony owed IPs like this or Helldivers to ever hit Xbox for that very reason.

And before someone says "But Xbox is putting their stuff on Playstation". Yes, because they need to. Because of the aforementioned install bases.

Re: Talking Point: Has Your Gaming Slowed Down As You've Got Older?

InterceptorAlpha

Yes.
But not because I have gotten older. But rather the state of the industry.

I've got money to spend now unlike when I was a kid.
However, everyone and their mom wants to make a live service game. And on that very fact alone the number of games I've bough has dropped.

For example there was a time I bought every Ubisoft game the day it came out. And now Ubisoft is a gross word to me. I remember always getting the newest Splinter Cell, Rainbow Six, Ghost Recon, Assassin's Creed, etc.

Now you'd have to pay me to bother playing 90% of their games.

And you have other ex-giants like Bungie that just give you the middle finger and lock content, that you paid for, up.

Re: Digital Foundry Analyses Starfield's New 'Performance' Mods For Xbox Series S

InterceptorAlpha

@OldGamer999 I can't say I've ever just been a one console person. They've pretty much always had their ups and downs.

But I definitely agree from my perspective as well. Previously, particular PS3/360, both had banger after banger and it was hard to keep up. So you could just have one and always have some new, amazing, first party, AAA, thing.

This gen though, I feel like owning them all was just kind of a waste. I was all into it at the beginning, but now it just feels like I should have just stuck to one+switch and get everything else on PC. Most things are just kinda commercially ruined and devoid of heart resulting in bland games.

They're just not even trying to hide it anymore. Turning everything into mobile games with pretty paint and tons of microtransactions.

This has been the least exciting generation overall by a mile. 😢 I'm honestly feeling like VR is starting to beat out regular gaming for me. Especially now that I have got one of them new fangled VR treadmills.

Re: Jet Set Radio Remake Leaks Reportedly Surface Online

InterceptorAlpha

@BBB May I direct you to Bombrush Cyberfunk? FutureGrind? Sunset Overdrive? Butterflies? Hover?

New IPs in this type of genre tend to be flops. Better to use an established IP or sequel to try to move some copies.

At least with a remake, a proper one at least, it sticks very closely to the original. So people like myself, who have been wanting a Jet Set Radio Future remake, unlike the Jet Grind Radio remake we got, would be all over it.

Re: Every Xbox Game We Played At Summer Game Fest 2024

InterceptorAlpha

@RIghteousNixon If we're being Distinct 9 in to it, a good portion of those props were redesigns of the ones they made for Halo 3's Believe ad campaign and the Halo movie they were working on before it was canned.

You can even go so far as to see some of them reourposed further for James Cameron's Avatar.

Re: Elden Ring's DLC Takes #1 Spot In Highest-Rated Xbox Games Of 2024

InterceptorAlpha

@OldGamer999 I still remember being absolutely floored by the level of environmental destruction that game had. And the day I bead that final boss was one of my happiest when it comes to gaming.

Also had me learn an unnecessary amount about Minamoto Raikou. Got in trouble at school once looking up information on a computer about him. 😂

Re: Xbox Is Getting An Officially Licensed Elden Ring Shadow Of The Erdtree Controller

InterceptorAlpha

Dang. Was excited for a minute then saw it was wired. Between kids, animals, and being a decent distance from the TV, wired controllers just don't cut it any more.

Been holding out on plunking down on a new controller until the official refresh that is supposed to have a gyro. How is it 2024 and literally everything, including my TV, has a gyro but not the Xbox controller?

Though that Turtle Beach Stealth is kinda appealing since it is wireless.

Re: Capcom's Old Game Engine Seemingly To Blame For Certain Releases Skipping Xbox

InterceptorAlpha

@ValentineMeikin In house engine or not doesn't matter. If you say, told iD to make an Elder Doom game on 343's Splitstream engine, they'd still have to completely learn it. And the entire time learning it, figuring out how to optimize, etc, is time and money taken away from development time.

Just because one team uses an engine doesn't mean every team uses the same one, or even knows how to.

Re: Capcom's Old Game Engine Seemingly To Blame For Certain Releases Skipping Xbox

InterceptorAlpha

@GamingFan4Lyf Same reason games still release on UE3 and UE4. Cost of development.

You can bet that any game that was developed on MT during this time was deemed to not be something that would sell well on Xbox. So they used an established engine people were already familiar and/or developing on to save costs since poor sells and the dev time for an Xbox version would actually reduce profits.

Re: Reaction: Xbox & Nintendo Continue To Deliver With Major Summer Showcases

InterceptorAlpha

@Ralizah @anoyonmus I can't agree. I have every platform I clouding two Series X and a gaming PC and laptop. And I've been "PC" gaming since the Commodore 64.

My PC is used for a specific set of games. Primarily VR and mouse only games.

I prefer shooters on controllers for example. And if I want to do that on PC I have to play against mouse and keyboard users. So I either have to use my steam controller, which is great for games like Foxhole, but not really shooters IMO, or wait for an Xbox controller with a gyro.

My Xbox are used for anything multi-player, shooters, and some other things, as that's where all my friends are. Meanwhile my Ninty and Sony platforms are for single player games only. Barring outliers that also happen to have multi-player like sya Mario Kart or Animal Crossing.

You also have the bit where console games generally launch in better state than the PC version. Especially if the PC version is a d***waving contest between AMD and NVIDIA essentially segregating performance for games between GPU mabufacturers.

Re: Xbox Set To Miss Out On Marvel Vs. Capcom Fighting Collection

InterceptorAlpha

@GeorgeKal It isn't easy at all. Between having to move over to using a split memory pool with various speeds across multiple SKUs, to a completely different type of APU, it takes quite a bit of work.

Enough work they decided that paying everyone the hours, as well as publishing, distributing, and after Xbox takes their cut, the amount they'd make back is either less or too close to what was spent, to make a profit.

Xbox's install base is less than half of Sony, greater if you include last gen, as games are still being released there. And Nintendo outsells both Xbox and Playstation combined.

Then you have to factor the genre attach rate of Xbox. Where if it isn't a shooter, the attach rate is pretty abysmal. So of the already smaller audience on Xbox, you've an even smaller one still that's interested in these types of games.

Then you have the audience like me that owns every platform. And I'm not waiting for an Xbox release to buy something if it is elsewhere already.

Re: Xbox's Chief Marketing Officer Is Leaving Microsoft To Join Roblox

InterceptorAlpha

@Krzzystuff I can't really agree. It definitely fell off with the Xbox One. Prior to that they knew how to ad campaign.

The OG Xbox'S marketing was fantastic. Everything from the in-your-face ads, typical of the time, and the iconic green x tearing open.

And they turned it up higher for the 360. In my opinion you'll never see a better ad campaign for anything than what was done with Halo 3's Believe campaign. I between Blomkamp's amazing live action work(still mad his Halo movie was canceled) and the diaoramas with the vet actors. So good. And while that stands out, they were repeatedly on top of their game. Even going so far as to do a TV show for Viva Pinata and collectible cards.

It was only really in the Xbox One era, but in particularly after Nadella took over Microsoft, that it pretty much died out. Though he has repeated shown he is not a fan of hardware and would prefer Microsoft be software only.

Re: New Starfield Mods Allow Xbox Series S Version To Reach 120FPS

InterceptorAlpha

Would be great to try. But it disables achievements.

If they're going to be charging for mods, they they need to be curating them properly. There is no reason mods that aren't cheats should disable achievements.

@Kooky_Geezer Weird. I if a game does 60fps I pretty much never have an issue on my Series X. No issues arise when I an playing at 120fps though.