Comments 14

Re: It's The UK's Turn! Xbox Series X Reduced By Over £100 For Christmas 2023

Qwiff

@electrolite77 They were were aiming for a November 2022 release originally, but with 2023 being crowded with high-profile releases, they probably thought that September would be a more opportune moment. Somehow, I get the feeling they were anticipating the mixed reception.

Hence the price cut as a means to keep Xbox in the spotlight. Good move, regardless of the circumstances.

Re: It's The UK's Turn! Xbox Series X Reduced By Over £100 For Christmas 2023

Qwiff

@HonestHick Back in the day, the 360 versions of cross-platform titles were almost always better, due to devs struggling with the PS3's peculiar architecture. That helped Xbox gain the lead during that era's earlier years. Ultimately, PS3 caught up and that generation ended up in a near-tie in terms of units sold.

Xbox had a lucky break during the 360 era, but hasn't been able to replicate the success since. Sony has been selling consumer electronics for decades, they understand the market much better than Microsoft.

Re: Bethesda Has Started Responding To Negative User Reviews Of Starfield

Qwiff

For TES6, I hope that BGS goes back to playing to their strengths in world building and exploration.

From Fallout 4 on, they began bolting on features, like settlement building and crafting, that do not contribute to the core experience that their games are known for. Starfield is an extension of that "more features" design philosophy.

They've shown they can backtrack on elements that do not land well, the voiced protag from Fallout 4 being an example. So I'm cautiously optimistic they'll learn from Starfield's mixed reception. The presumably smaller geographical scale of an Elder Scrolls title might also help in bringing back the BGS feel.

Re: Phil Spencer Gives His Thoughts On Baldur's Gate 3's Xbox Series S Issues

Qwiff

@robe Exactly. If the players are in entirely different locations, the game will have to render 2 different sets of textures. Since textures are typically the biggest assets in a game, memory and memory bandwidth will become the main bottleneck.

The easiest solution would be for XSS to severely reduce texture quality, but then it's not a good look for Xbox as a whole. Huge amounts of textures, in this case due to split-screen, is a use case in which the XSS-as-a-lightweight-XSX approach does not work.

Re: Phil Spencer Gives His Thoughts On Baldur's Gate 3's Xbox Series S Issues

Qwiff

RPGs are a more natural fit for PC anyway, so launching there first makes sense. . Releasing it on PC before Starfield is good timing for both Bethesda and Larian. Otherwise these gigantic, years-in-development efforts are going to be in competition.

For the same reason, releasing it on Xbox some months after Starfield works out for everyone.

Finally, as the game still seems to have performance issues in the later stages, it looks like they have some optimization work left to do. As long as the Xbox version releases in good shape, I don't feel anyone is missing out.

Re: Review: Dying Light 2 - More Is Less In Techland's Latest

Qwiff

Preordered the deluxe edition last weekend and requested a refund. Approved in less than a minute. Now that's good customer service.

Shame, though. Loved the original. Bought an XSS mainly to be able to play DL2. Given Techland's reputation for post-release support, I'm optimistic it will become a worthwhile game eventually.