It’s hard for me to think of too many recent corporate merger/acquisitions that ever turn out well. Tons of money spent, quality and quantity of output goes down, people lose their jobs, IPs disappear and executives receive larger and larger bonuses and promotions for incompetence and failure.
I would really like to see THIS generation have more brilliant, unique non cross generational games that push the hardware before even thinking about the next Xbox.
@Romans12 my concern is that if Sony “gets it” and MS “gets it” will anyone even create cutting edge consoles anymore? We know Nintendo is going to be focused on a different market so it seems like the competition between Sony and MS helps home consoles and without that competition things might start to lag behind? Is everything headed to a cloud sub model or will it be PC vs Nintendo?
If you have worked in any kind of product, ui/ux, development role then you know user feedback (in this case through post release reviews) is CRITICAL for the success of your product(success here meaning satisfaction not sales)
What Bethesda should be doing (maybe they are and just not revealing it) is taking the feedback that consistently shows up (loading screens, empty worlds, space travel) and putting those on top of the list of things to improve.
Eventually the vision of what you think users want, what users actually want and the product you develop start to align and you give people something they are happy with.
If 70/100 people think empty planets are boring, it doesn’t matter if you think they are wrong. Your users are telling you they are boring and they are not having fun.
If you are dismissive of your users the way Bethesda appears to be in these review comments, you are out of touch and come off as elitist and devalue the real experience of people playing your game.
If Bethesda wants to avoid this in the future they can start doing more extensive early access, gather the feedback DURING DEVELOPMENT and quickly ditch features people hate and deliver a FUN experience.
By the time the game is read for public release you have worked through these issues and can release something people really want.
Comments 8
Re: Microsoft CEO Comments On Recent Xbox Layoffs, Doubles Down On AI
The main problem executives like this are trying to solve with AI is the problem of paying human beings wages.
Re: Reaction: Xbox's Push Towards 'Microsoft Gaming' Looks More Drastic Than We First Thought
It’s hard for me to think of too many recent corporate merger/acquisitions that ever turn out well. Tons of money spent, quality and quantity of output goes down, people lose their jobs, IPs disappear and executives receive larger and larger bonuses and promotions for incompetence and failure.
Re: Poll: When Do You Think Xbox Will Release Its Next-Generation Console?
I would really like to see THIS generation have more brilliant, unique non cross generational games that push the hardware before even thinking about the next Xbox.
Re: Xbox CFO Explains Why Microsoft No Longer Reveals Console Sales
Right, I think a lot of it depends on the ability to deliver native hardware like experiences via cloud gaming.
Did anyone ever dabble with Stadia? What was the experience there like?
Re: Xbox CFO Explains Why Microsoft No Longer Reveals Console Sales
@Romans12 my concern is that if Sony “gets it” and MS “gets it” will anyone even create cutting edge consoles anymore? We know Nintendo is going to be focused on a different market so it seems like the competition between Sony and MS helps home consoles and without that competition things might start to lag behind? Is everything headed to a cloud sub model or will it be PC vs Nintendo?
Re: Xbox CFO Explains Why Microsoft No Longer Reveals Console Sales
@kevw2006 do you think MS is laying the ground work to get out of the console market?
Re: Xbox CFO Explains Why Microsoft No Longer Reveals Console Sales
Is MS going to continue making consoles given their focus is on subscriptions?
Re: Bethesda Has Started Responding To Negative User Reviews Of Starfield
If you have worked in any kind of product, ui/ux, development role then you know user feedback (in this case through post release reviews) is CRITICAL for the success of your product(success here meaning satisfaction not sales)
What Bethesda should be doing (maybe they are and just not revealing it) is taking the feedback that consistently shows up (loading screens, empty worlds, space travel) and putting those on top of the list of things to improve.
Eventually the vision of what you think users want, what users actually want and the product you develop start to align and you give people something they are happy with.
If 70/100 people think empty planets are boring, it doesn’t matter if you think they are wrong. Your users are telling you they are boring and they are not having fun.
If you are dismissive of your users the way Bethesda appears to be in these review comments, you are out of touch and come off as elitist and devalue the real experience of people playing your game.
If Bethesda wants to avoid this in the future they can start doing more extensive early access, gather the feedback DURING DEVELOPMENT and quickly ditch features people hate and deliver a FUN experience.
By the time the game is read for public release you have worked through these issues and can release something people really want.