@Kaloudz Regardless of if it actually does or not, I signed up for the beta. Last year with Modern Warfare 2, I had started creating a path forward for grinding weapons and equipment, but it quickly became overwhelming, so hopefully it’s a bit different from that…
I also wish more games would let the player keep each season’s pass after the season ends, like Halo does. I just don’t have the time to play so many games as often as I would need to in order to finish all the battle passes that exist in games these days.
P.S., @Kaloudz, I really like your avatar! It’s so cute!
And I’m the third commenter on this article. And that’s over 15 hours after the last comment.
But also referencing the first comment, by @Maddie47, this seems to be a potential problem in the lifecycles of modern games:
People don’t want to pay for a game that isn’t going to last, and so there aren’t many people playing the game. And yet, as soon as a game decides to switch business models and become a “free” experience, those same people tend to get upset about excessive monitization, and so they stop playing the game. From then on, the developers see the declining player counts, and decide to stop trying to make a great game, as it’s supposedly not worth the effort. At that point, they now have alienated the customers who don’t want to pay yet expect great content, as well as the customers who are more than willing to pay for a complete experience. And eventually, whether due to the developer seeing a lack of revenue from the title, or players not being satisfied with the dearth of content in the title, the game is shut down. And because the game is shut down, the players are angry with the developers, yet the developers say they shut it down because of low engagement and/or lack of revenue. And the cycle begins again with the next announcement of a F2P/Live Service game.
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Re: Video: Here's 17 Minutes Of Gameplay From Free-To-Play Xbox Shooter 'The First Descendant'
@Kaloudz Regardless of if it actually does or not, I signed up for the beta. Last year with Modern Warfare 2, I had started creating a path forward for grinding weapons and equipment, but it quickly became overwhelming, so hopefully it’s a bit different from that…
I also wish more games would let the player keep each season’s pass after the season ends, like Halo does. I just don’t have the time to play so many games as often as I would need to in order to finish all the battle passes that exist in games these days.
P.S., @Kaloudz, I really like your avatar! It’s so cute!
Re: Video: Here's 17 Minutes Of Gameplay From Free-To-Play Xbox Shooter 'The First Descendant'
With XDefiant being delayed, will this scratch a similar itch?
Re: Crash Team Rumble Season 2 Crash-Lands On Xbox With All New Co-Op Mode
And I’m the third commenter on this article. And that’s over 15 hours after the last comment.
But also referencing the first comment, by @Maddie47, this seems to be a potential problem in the lifecycles of modern games:
People don’t want to pay for a game that isn’t going to last, and so there aren’t many people playing the game. And yet, as soon as a game decides to switch business models and become a “free” experience, those same people tend to get upset about excessive monitization, and so they stop playing the game. From then on, the developers see the declining player counts, and decide to stop trying to make a great game, as it’s supposedly not worth the effort. At that point, they now have alienated the customers who don’t want to pay yet expect great content, as well as the customers who are more than willing to pay for a complete experience. And eventually, whether due to the developer seeing a lack of revenue from the title, or players not being satisfied with the dearth of content in the title, the game is shut down. And because the game is shut down, the players are angry with the developers, yet the developers say they shut it down because of low engagement and/or lack of revenue. And the cycle begins again with the next announcement of a F2P/Live Service game.