
If you thought Unreal Engine 5 running on an Xbox Series X was looking impressive, then the news of Undead Labs possibly using those tools to build State of Decay 3 may be very exciting.
The news of a possible upgrade comes through a recent job listing at the studio. A position for a sound designer points towards the developer moving to Unreal Engine 5 - a step up from Unreal Engine 4 which was used for State of Decay 2.
As per the job listing, the developer is looking for someone to "implement audio through Blueprints" - a learning tool bundled along with Unreal Engine. But more interestingly, the term 'UE5' can be seen in brackets next to the requirement, obviously standing for Unreal Engine 5.
If this is the case, State of Decay 3 will join upcoming games such as Hellblade 2 in using Unreal Engine 5. Along with this, The Coalition and InXile Entertainment have also confirmed their future projects will be moving into the next iteration of the iconic engine.
Of course, this is going to bring vastly more graphically demanding games to Xbox, complete with stunning new effects. The Coalition's recent tech demo using Unreal Engine 5 was pretty impressive, so we're excited to see how these results transpire into fully-fledged games for us to play.
Would you like to see State of Decay 3 use Unreal Engine 5? Drop us a comment and let us know.
[source undeadlabs.bamboohr.com]
Comments 5
I wouldn't be surprised if a LOT of games are ported from Unreal 4 to Unreal 5 now. I know its still Early in its Development but even if you are not using Lumen and Nanite, there are still advantages to be gained. UE5's Temporal Upsampling for example is superior for example.
With the Coalition and Ninja Theory too also working with Unreal 5, and the Coalition working with Epic too, Undead Labs have a lot of 'experience' to call upon too for any advice/assistance within the Xbox Studio's.
From my perspective, I am not 'excited' by another State of Decay - at least not yet anyway. The CGi trailer looked interesting, but didn't tell me a lot at all. I don't like CGi trailers in general, unless they actually tell you something - like Redfall that introduced us to the characters, the setting, an idea of the skills, synergy and game-play loop etc.
Maybe this will be the 'AAA' State of Decay we were 'promised' with SoD2 that ended up being a bit more AA (or BB LOL. Not to say AAA is the 'be all and end all' but I'd like to see them 'grow' to be able to deliver AAA games and be as acclaimed as Ninja Theory or Obsidian
@BAMozzy
I agree 100%.
I always felt both State of Decay games had amazing potential, but both felt pretty low budget.
Fingers crossed Xbox let them go for a Days Gone level of production values, but obviously staying close to the online aspects.
@BAMozzy InExile has also been confirmed to be working with UE5 for it's next RPG.
It boggles my mind that Epic chose Sony's platform to unveil UE5 rather than Microsoft's platform, given how quickly the company chose to adopt it and how closely Microsoft studios work with the engine - especially The Coalition.
Sony studios have a few in-house developed games using UE (Days Gone, Returnal, and Concrete Genie), but it mostly likes to stick with proprietary engines.
I mean, it turned out to be great marketing for Sony - people still believe that the initial reveal of UE5 is impossible on Series X; but when you look at actual support for the engine itself, there is a lot more love thrown in Epic's way from Microsoft studios.
The more zombies the better. I'm in a proper undead mood lately, reading world war Z and Year Zero, playing dying light, watching walking dead with my wife, might just full on commit and start eating my neighbours brains.
Never really thought of this series as a graphics powerhouse, would be pleasantly surprised if this looks really good. After playing the Ascent, I have high hopes for top down & 3rd person shooters
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