It's here! After teasing a few screenshots the other week, Gears 5 developer The Coalition has finally unveiled the "Alpha Point" Unreal Engine 5 demo today, which aims to showcase the potential of UE5 on Xbox Series X (and Series S).
The full 60-minute "making of" video can be found over on the Unreal Engine YouTube channel, but Xbox has condensed these UE5 tests into a couple of short videos, one of which is the technical demo you see above.
Here's how the video is described according to The Coalition:
"An insight into what's possible with #UE5, from its next-gen features such as Nanite, which allows for unlimited triangle budget, and Lumen, which allows real-time lighting with none of the traditional overhead tasks."
In addition, a rendering test video (which you see below) gives us a look at next-gen character creation:
The Coalition says it's "excited to be on the leading edge of the future of next-gen gaming", and while neither of these videos represent real games, they indicate "bits of discovery on what’s possible" with Unreal Engine 5.
We've seen a few examples of Unreal Engine 5 across Xbox Series X and PlayStation 5 now, and everything we've seen has been highly impressive. The future looks bright, and we can't wait to see what creators come up with!
Impressed by these Unreal Engine 5 demos from The Coalition? Let us know down in the comments.
Comments 5
The next couple of years are going to be interesting to see how good next generation games are going to look I don’t think either Sony or Microsoft have come close to showing their real potential yet
Made me chuckle when they said an eyebrow has 3500 triangles - about the budget for an entire XB360 character.... LOL
Looks amazing as a tech demo and a big step forward, but it’ll be a little while till we see games of this fidelity.
@themightyant I don't think it's going to be that long of a wait. If you watch the entire GDC presentation on Unreal Engine's YouTube channel, The Coalition already has that scene running at an average of 46fps on Series X hardware - their target was 60fps.
The technical director presenting is confident that 60fps will be achievable as they are working closely with Epic to make it happen. Plus he stated that Epic has already found ways of speeding up certain things within it's own engine that have yet to be implemented.
I saw some people complaining that the demo was short and not all that impressive compared other YouTube videos about UE5; but, when you consider that The Coalition were trying to target 60fps on Series X|S rather than just showing off what they are capable of doing with UE5 on some super-powered gaming rig, this is an amazing first run.
@GamingFan4Lyf I was thinking it's more about how long it would take to make an entire actual game, and all the art assets, to this standard.
This was one character model and one (pretty small and enclosed) room and it took a team of around 15-20 several months to put together.
Granted plenty of that is learning, evaluating and iterating on the new tech as well as adjusting other workflows. (the whole GDC talk is fascinating) This will get faster, but it will still take a considerable amount of time to make a whole game at this high standard.
This is nothing new. Historically whenever we have seen a new tech demo whether it be UE1-4, CryEngine, Unity, idTech, Luminous, etc. it is many years before we actually see games get up to that standard.
It's still impressive! Especially as you said in terms of evaluating what may be feasible on XSX.
EDIT: It was one of the reasons I was so impressed with the initial UE5 demo as they said it was running in real time on a PS5 not some $10k super rig! Good things to come... we just have to wait a little.
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