@Balta666 I totally get you. The rts elements weren't on the level as those games you mentioned no. It didn't really bother me that much since there weren't that many battles and the game is on the short side, then i can personally handle a lot more.
I absolutely love that MS acquired double fine, lately i played more TIm Schafer games and even they are not often reviewed as game of the year games, they are often original and very fun to play.
@Lavalera totally agree on double fine, they are allways weard (that can be either good and bad). Psychonauts 2 is easily my favourite game from last year for example.
Finished XCOM 2. Kind of an acquired taste, but man I got addicted to it.
Pretty hard in the beginning but once you begin developing your squad and equipment it becomes almost easy.
It was the vanilla game by the way.
Wouldn't have played it if it wasn't for the option to create my characters though.
Xenoblade Chronicles 3 (Switch) - Finally watched the credits roll after nearly 150 hours (about 3 months of playing nothing else but this). Great game, I have some minor issues with it (I wish it would tell you when there are new quest related convos available in a colony that way I didn't have to run through them multiple times, and I would have liked more outfit customization, the DLC swimsuits are nice but too late), but otherwise a very engaging experience. Definitely feeling a bit of that "content" bloat though (not sure I want to pour that much time into a game again, lol).
TOEM (Steam) - A nice, briskly paced experience after XC3. A very chill, "photo adventure" game. Think I have a handful of optional objectives left, but I'm satisfied with what I've done (main story + free DLC world).
Astro's Playroom (PS5) - Another briskly paced adventure that I worked through now that I got a PS5. Absolutely brilliant little platformer that stands right alongside Odyssey & Forgotten Land IMO. Really felt like a celebration of PlayStation history (gave off a vibe I only thought Nintendo would be able to pull off until now), and the company would be fools if they don't have a larger Astro adventure in development. The final boss in particular was fantabulous.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Just finished Scorn on Series X. What a great and unique experience! Really glad that I stuck with it even though its opening level is absolutely atrocious. As someone who knew nothing about the game going into it, it was frustrating to say the least to discover that it's initially a puzzle game and the first puzzle takes place in a huge area with many different paths and contraptions. It was so confusing and it made me give up on the game at first. But then I decided to give it another chance and it becomes much better after the first major puzzle. The pacing was much more consistent afterwards.
What I liked about the game is its art style. I don't know much about the style "biomechanical", which is apparently a style that an artist named H.R. Giger is known for incorporating in his paintings. It's also heavily reminiscent of the Alien movies, which I believe was also inspired by Giger's works. Either way, it's a very unique and captivating art style for a horror game. Even though the game itself was never scary in terms of jump scares, it was still incredibly disturbing due to its visuals.
In terms of gameplay, the game is primarily a puzzle title but it does get combat after a while when the game introduces enemies. In other words, you'll have to manage ammo and health later on. At first I didn't like this aspect because I thought it was just unnecessary. I'd just run away from the enemies whenever I could. But after some time, I found it to be more fun to actually shoot them as the game gives you plenty of ammo and health throughout its 5-6 hour campaign.
When it comes to the story, I honestly had no clue what was going on or what I even accomplished towards the end. Ultimately, I think this was an artistic experience where the player is supposed to make their own interpretations about the world and the events that unfolded there.
Along with a unique art style, the game had great sound to boot that made for a tense and creepy atmosphere.
In short, I really enjoyed my time with Scorn. If you disregard the awful opening level, there's a great game to be experienced here that doesn't overstay its welcome. I've read that some people think it's too short, but 5-6 hours is pretty standard for a horror game like this. I don't think it would've been better to extend it for longer than that. It accomplishes what it sets out to do, which is to create an artistic experience that's short but sweet. It definitely gets a recommendation from me.
On a side note, it was also pretty easy to get all the achievements. There are only 12 ones and I missed only one, which you can get very easily in the beginning of the game. Great title if you're looking for some easy gamerscore.
I finished The Forgotten City (leaving Game Pass soon, pretty short game!) yesterday.
It was a great little game with cool mechanics. The real appeal was the story though. A cool mystery, and thought-provoking questions.
I'm really glad I gave it a chance. Might be a little slow in the beginning but 100% worth it.
A Plague Tale: Requiem and Ni No Kuni I finished in the last 2 days. Requiem became my game of the year until now. Absolutely brilliant game. The visuals are absolutely beautiful. Landscapes from mountains, sea, islands to cities. The music is also great, very atmospheric. The voice acting is sublime especially the ones from Amicia and Hugo. The gameplay is basically a mix of stealth sections and tomb raider/uncharted type of trials. It's missing a bit of polish since it's an AA game, so lip sync isn't really there and it runs at 30 fps on consoles which I barely noticed to be honest. Overal it was great. I would highly recommend to play it if you played Innocence as well. For me it was a 9 710 game.
Ni No Kuni is good but not spectacular. It's biggest plus is the art style. The hand of Studio Ghibly is visible. The game is on the grindy side. If you like jrpgs and Ghibli give this one a go. For me it was a 7/10 game.
Finished Life is Strange: True Colors. After The Forgotten City I wanted another story-heavy not-much-gameplay kind of game.
LiS: True Colors is exactly that. A cool short little game with an interesting story. I was hooked enough to finish it in I think two-three days.
Nothing spectacular but fun.
@AgentCooper There isn't anything like that on Xbox. We just have gamerscore. I game on both sides and I personally like the trophy system better. The platinum trophy is just a little extra push to continue the game until you complete all trophies, and that's a feeling which i don't have on the Xbox. I know its weird, since it's only a digital medal basically, but somehow it does help for me.
Pretty new to PS5 and have recently completed both games that came with it, Astro's Playroom & Spider-Man: Miles Morales.
Astro was fantastic, just as good as Nintendo's top tier platformers, IMO, and I loved the way it felt like a love letter to PlayStation history (gave it a sense of history that until now only Nintendo has been able to pull off). Earlier this week I finally found the last puzzle piece I was missing, so have now collected everything.
Wrapped Miles this week as well. I actually really enjoyed the smaller scale vibe & length of it, made the game feel much more personal (the time capsule, music, & postcard side quest lines really added to this too).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Got all the achievements on Tinykin a little while back, and have been jumping between different titles since. Tinykin is a definite GotY contender for me.
There is some roughness in a Plague Tale Requiem. That's a pity because the production values are incredibly high and the game is overall better than the first one, except for Amicia that is more annoying, if that's even possible. Forced combat is clunky, with fast enemies of different kind, slow weapon and ammunition management, manual camera controls and fog that only affects your character (in chapter XV). The way to go through is trial and error and memorising the combat sequence. Graphics are the best the game has to offer. While the story is good, Amicia is so continuously irritating that I didn't feel the ending as I should. I rate the game 8 out of 10, being generous.
Innocence and Requiem are quite similar basically because the main character is an irritating chatterbox and she won't shut up for a single minute until the games are over. For all her infatuation with her brother, Amicia couldn't care less about her mother dying violently. In the first and second games, it's suggested that the mother spends much time researching but that's supposed to help her son. Still, Amicia keeps challenging her mother with no regrets. They're a noble family from France living in the 14th century but Amicia acts and swears like a 20th-century gangster from The Bronx. In the second game, it's obvious that Amicia hasn't learnt a single thing about concoctions or medicines in a conversation with Lucas, while she keeps complaining, blaming and rushing everyone else. Lucas, Arnaud and Sophia are far more interesting characters. In regard to the gameplay, there are stealth sections, puzzles and a lot of combat like in the first game, but the developers added a few concepts from Tomb Raider and bigger areas. The bigger areas are my favourite novelty although the lack of map is disappointing.
I disabled motion blur and it's much better because panning doesn't blur the screen, so I'd recommend other players trying that.
I just played Turnip Boy, and I think I beat it. I mean it said I beat it and I played an endless mode on the train that unlocks after, so yeah.
It was pretty funny. Turnip Boy is a total d***. Or he might literally be mentally handicapped and he actually just has no idea what he's doing all the time and just rips up every piece of paper he sees because of some brain damage or psychosis or something. Either way it's hilarious how he makes his way through the game world.
Underneath this surface level humor is hinted a dark and depressing dystopia that informs the player that the only reason these fruits and veggies are the dominant lifeform on earth is because of some manmade apocalypse. It's really a pretty interesting little game and stuck with me longer than I would have ever guessed for a game with cutesy anthropomorphic veggies that only takes a few hours to finish.
Finished Control thanks to Free Days Play. That means I kinda rushed it, yeah.
Maybe that affected my enjoyment, because man, I didn't enjoy it as much as I thought I would.
Gameplay was pretty fun, but aside from that: Story, characters, music... Yeah, nothing really too good at least for me. The voice acting and facial expressions were a little weird too.
Not bad, but not my kind of game, I guess.
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