Comments 6

Re: Early Access Players, What Are Your First Impressions Of Starfield?

Smooshy

Ok... this is my Bethesda game. I didn't play oblivion, and i never got engrossed in Skyrim or Fallout, but this game... oh my.

I've played about 35 hours since the early access release, and i just want to keep going back. I've only just started the main questline, and god have i been playing the game wrong. Then halfway through one of the main quests i ended up with a job and and office in neon. How? Why do i have an office, wasn't i chasing fragments across the universe.

I know people who've played other BGS games are a bit miffed about load screens, no walking across whole planets etc, but the head cannon and rp works well for me with the loading screens. Yes maybe a bit too excessive, but I'm having my first real bite of a BGS game, and i'm loving it

Re: Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer

Smooshy

I am soo bummed, the game looks amazing, and there's no doubt a power of work has gone into making this game, but to say that it's a 'creative decision' to not aim for something playable at 60 feels a bit arrogant. The xbox is sold as a gaming device capable of 60fps games. Lord, they even made a point of introducing frame boost for older games to make that target. Yes, they are a different beast as they're older, but the point stands that Xbox have pushed 60fps gaming with this gen and then announce that their biggest game by far won't be 60. At least give us the option to unlock it if we have vrr displays. I think it was ghostwire toyko that was like 'this high framerate mode may cause tearing etc' and i was like, ok cool. At least i know and can make my own choices.

It also sounds like any hope of them looking at implementing a 60 mode before release is off the table too. It's a real shame