@TapeLoader Swings and roundabouts I guess. I’ve never really cared for it, but then I’ve also always rolled my eyes when Tom Cruise comes around every Christmas to tell us all to turn this mode and that mode off on our TV’s.
I remember gaming on my Amiga, MegaDrive etc, and finding it fun when there was so much happening on the screen that the game went into slowdown. Never irritated me like it seems to others, for me it magnified the chaos going off on the screen.
I think ‘no one really cares’ would have been better worded as ‘storm in a teacup’ from those that refuse to buy anything if it’s not minimum 60fps. Or raytracing - I’m busy plains, not staring at how the reflection looks in the glass I’m zooming past.
Maybe it’s because I’m an older gamer, but I value the image / colour quality over frame rate, which seems to have become this thing people want to moan about, but know deep down that they don’t really care.
I had a whale of a time playing OG Ocarina of Time back at release. I’m happy with a non-60 frame rate.
@NEStalgia What I find difficult to understand (beyond the usual excuses of greed etc) is that the people that are working in the games industry, especially at leadership level, must be about my age.
I remember the absolute joy I had with Vice City, with San Andreas, and I didn’t mind one bit that while there was some new polish here and there, the core underlying thing was the same thing from the previous game. See also: Sonic 1-K. Banjo Kazooie, relatively small in scope (and absolutely better than its sprawl-affected sequel) but brilliant. I just had a recent playthrough of Links Awakening. While I remembered a lot of it so it went pretty quickly, what a wonderfully sized game for a fun adventure that didn’t suck up hours upon hours.
Have they all forgot this? Bring the scope down, bring the price down, bring the risk down, and watch as people enjoy the games anyway.
@darkswabber I hadn’t heard that. Oh well, either a deep sale or no more buying for me. It’s been a good run, I’ve got other hobbies that take this increasingly-greedy one over.
The gameplay looks interesting and certainly piqued my interest which has been hard to do as of late.
But holy moly I thought the trailer was poorly edited. Felt like they built to a punch line three different times and each time there was then more stuff, building to another punchline. Felt messy. Felt like it was a ‘throw everything at the wall and keep everything whether it sticks or not’.
Still, gameplay is the important bit and that could be fun, but as someone else has suggested I wonder if they are stretching themselves thin.
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Re: ASUS Explains Why The ROG Xbox Ally Doesn't Have An OLED Screen
@BAMozzy Thanks for this. Having not owned a screen that has VRR I’ve never really looked into what it does. Pretty impressive.
Re: ASUS Explains Why The ROG Xbox Ally Doesn't Have An OLED Screen
@TapeLoader Swings and roundabouts I guess. I’ve never really cared for it, but then I’ve also always rolled my eyes when Tom Cruise comes around every Christmas to tell us all to turn this mode and that mode off on our TV’s.
I remember gaming on my Amiga, MegaDrive etc, and finding it fun when there was so much happening on the screen that the game went into slowdown. Never irritated me like it seems to others, for me it magnified the chaos going off on the screen.
I think ‘no one really cares’ would have been better worded as ‘storm in a teacup’ from those that refuse to buy anything if it’s not minimum 60fps. Or raytracing - I’m busy plains, not staring at how the reflection looks in the glass I’m zooming past.
Re: Two More Xbox First-Party Games Are Getting 'Code In A Box' Physical Releases In 2025
@Gabrie Because people have no self control, or can’t see the wood for the trees.
Re: ASUS Explains Why The ROG Xbox Ally Doesn't Have An OLED Screen
Maybe it’s because I’m an older gamer, but I value the image / colour quality over frame rate, which seems to have become this thing people want to moan about, but know deep down that they don’t really care.
I had a whale of a time playing OG Ocarina of Time back at release. I’m happy with a non-60 frame rate.
Re: Xbox Officially Has Its First $80 Game, And It Won't Be The Last
@NEStalgia What I find difficult to understand (beyond the usual excuses of greed etc) is that the people that are working in the games industry, especially at leadership level, must be about my age.
I remember the absolute joy I had with Vice City, with San Andreas, and I didn’t mind one bit that while there was some new polish here and there, the core underlying thing was the same thing from the previous game. See also: Sonic 1-K. Banjo Kazooie, relatively small in scope (and absolutely better than its sprawl-affected sequel) but brilliant. I just had a recent playthrough of Links Awakening. While I remembered a lot of it so it went pretty quickly, what a wonderfully sized game for a fun adventure that didn’t suck up hours upon hours.
Have they all forgot this? Bring the scope down, bring the price down, bring the risk down, and watch as people enjoy the games anyway.
Re: Xbox Officially Has Its First $80 Game, And It Won't Be The Last
@darkswabber I hadn’t heard that. Oh well, either a deep sale or no more buying for me. It’s been a good run, I’ve got other hobbies that take this increasingly-greedy one over.
Maybe this is how I unlock my hidden carpenter.
Re: Xbox Officially Has Its First $80 Game, And It Won't Be The Last
I’ll buy second hand or not at all. £70/£80 is not a value I see returned in any game, so I’ll not bother.
Re: High On Life 2 Launches Day One On Xbox Game Pass This Winter
I liked the first game in spite of the same annoyances leading to my dislike of Rick & Morty, so I’m excited for a new game with new voices.
Re: Clockwork Revolution Debuts First-Person RPG Gameplay Ahead Of Xbox Game Pass Release
The gameplay looks interesting and certainly piqued my interest which has been hard to do as of late.
But holy moly I thought the trailer was poorly edited. Felt like they built to a punch line three different times and each time there was then more stuff, building to another punchline. Felt messy. Felt like it was a ‘throw everything at the wall and keep everything whether it sticks or not’.
Still, gameplay is the important bit and that could be fun, but as someone else has suggested I wonder if they are stretching themselves thin.