A little over a week ago, Payday 3 developer Starbreeze addressed community concerns surrounding online matchmaking - the system was pretty borked when the game first left early access. Well, we now have an update from the team's CEO, who now claims that these issues have been fixed as of late September.
In a new blog post, Starbreeze says that it's seeing good server performance at the moment, and that the launch week problems have now been sorted out.
"The scheduled maintenance carried out last week has fixed the initial matchmaking issues that occurred during PAYDAY 3’s first few days after launch. Matchmaking has been stable and has had good performance after the completed maintenance. In the past five days, PAYDAY 3 had a peak concurrent players (CCU) of 124,254."
Starbreeze CEO Tobias Sjögren further added a comment about these issues, while also touching on what's to come for Payday 3:
"First and foremost, I would like to thank our players for the patience they have shown us. Our community is the engine that drives both our games and our company forward. I don’t really need to repeat that this was not the start we wanted, but at the same time, our business model is a marathon and not a sprint and we will tirelessly continue to build PAYDAY 3 bigger and better to deliver the greatest possible value for our players."
The team's co-op heist shooter launched on Xbox Game Pass last month, and the initial community reception has been mixed to say the least. We thought the game was okay during our early access hands-on time but nothing more, and the title is currently suffering from a 'mostly negative' rating on PC platform Steam - which is largely due to those aforementioned server problems.
Hopefully these issues have indeed been sorted out now, and Xbox Game Pass players can get properly stuck into Payday 3 this month.