. @Bob_Salat Definitely, I will play Indiana Jones, maybe not on launch day, but I will.
Halo Infinite is excellent, the story is more natural, the writing is infinitely better and 343 Industries managed to get the gameplay and shooting finally right, as right as Bungie, along with a few stellar additions to the mechanics. There is also that strategy in the battles that makes the early games so interesting to play, and 4 and 5 so boring in comparison.
Regarding Ghostwire Tokyo, it's not as much the frame rate as the frame pacing, but I'm playing Performance High Frame Rate (V-Sync) and it's almost fine, so I'd recommend you Performance Mode or Performance Mode (V-Sync). All the performance modes turn ray tracing off, which is way too ambitious in a current-gen open world like this. By the way, I'm liking the game much more than I expected. It's so well crafted and interesting!
@Banjo- Oh thanks for the recomandetion man appreciate it very much. I have kind of been interested in Redfall tbh for some time as the premise seems to be very intresting to me. More so then most games. Hope the game will not be shotdown but still be avaiblie for some *time.
@Bob_Salat ๐ Basically, the game settings to select in my opinion are:
Options, Graphics:
a) High Frame Rate Performance Mode (VSync) for variable refresh rate screens
b) Performance Mode for every other screen.
@oliverp I played Redfall on my own and it was a lot of fun. If you are subscribed to Game Pass and feel like playing a simple shooter, give it a go! It's basically Fortnite combined with a layer of State of Decay 2. ๐
Dont understand why we dont see more writing about the games as it seems to be a very popular franchise and seem to have been that for quite some time.
Ghostwire: Tokyo is not a perfect game and like any other will not appeal to everyone, but the only serious problem that I found is technical, specifically, frame pacing issues in some video modes. Everything else is absolutely fascinating.
The prototype of The Evil Within 3 by Shinji Mikami -who also plays the piano in the beautiful credits-, combined with Doom's Shinichirล Hara's gameplay elements and Ikumi Nakamura's desire to create a game that blends supernatural horror with elements of mystery and adventure, is based on Japanese folklore, backed up by experts and results in the most fascinating open-world game one could possibly play, mostly because instead of uninspired side quests and countless collectibles as pointless filler to extend the mileage like most others, everything here is a handcrafted piece of art inside a cohesive world that has undeniable value. Side quests are small episodes, voice recordings serve as background, KK's notes narrate his interesting past and so on. Files laying around are worth reading and treasure is literal. The cultural value of this game is outstanding, but it is also entertaining and fun, without overdoing anything.
What starts as a roaming simulator, quickly becomes a thrilling experience. The relationship between KK and Akito develops slowly and realistically and the connection to the other elements and story unfolds naturally until the touching end. Developing ethereal weaving and skills and solving mysteries become addictive. Stealth does not punish players mercilessly and there is room for improvisation. Suddenly, you will not want the game to end. Combat is highly rewarding, e.g., cutting with water an umbrella used as shield, then shooting a burst of fire. You can get even more creative charging your powers and throwing talismans.
Exploration is exhilarating as you learn to glide, grapple tengu and use your spectral vision. Upgrades are generous and collecting is rewarding. The lampposts will turn red when Visitors are near, which are a reflection of the collective consciousness. The collectibles are cleverly designed. For instance, you can read the thoughts of a dog to see if it feels a presence and feed it to attract an oni. You can interact with a cat to learn about hidden tanuki. There are sound cues, too, but everything feels subtle and real. Cheeky nekomata run shops in the inverse version of Tokyo. You can pray and wish for seeing Jizo statue nearby, that will grant you more ammunition, chase supernatural yokai, purge spectres, free spirits, solve mysteries in apartments and even search inside a haunted school. Stay until the very end.
After reading that Dead Rising Deluxe Remaster is uglier, censored and easier than the previous remaster, I played Dead Rising (Xbox One) on Series X, a console that grants a smooth 60fps boost. It was a Game with Gold, so you might have it on your account.
The first moments of Dead Rising are confusing and hard but, after some hours, I found it an incredible experience that I will not forget, so I went for the different endings and all the achievements except those related to the alternative endless mode, for now.
While it's a gory game, it's comical at the same time. The gameplay gets expanded and improved progressively. It has that hardcore Resident Evil Remake level design where you need to save at certain spots and try different strategies between save points, which is something as dated as terribly challenging, addictive and fun. It makes some modern games feel automatic and plain in comparison. In spite of some problems managing the survivors, the game is clever, engaging and enjoyable.
There are many things to like about a faithful remaster of this Xbox 360 cult classic, like the story, script, voice acting, characters, physics, item variety, mall design, clean graphics and the unlockable Street Fighter moves. It starts as a survival game, can become a beat'em up and an unlockable weapon brings the shooter style, with much more to offer than I expected at first.
Ninja Gaiden II Black is the first in the series that I beat and it has impressed me. The easy "heroe" mode is genius, because you block easily when you are about to die, but still are able to learn the ropes. I want to try harder difficulty modes now. Totally replayable. The highlights are the character and enemy design, the variety of weapons and the reliable controls to perform combos. It's more fighting than beat'em up and I liked that.
@Banjo- Oh I played the Ninja Gaiden games a few years back now. Cool that you *like it
To me its a very underappreciated series so its cool that it is coming out now again.
@Banjo- One of the best games ever maybe man. A childhood favorite one and at the same time a new *love. Not sure when or where to write about it. But promise to think about it. We are Xbox right.. hehe.
Star Wars: the Force Unleashed (Steam) - Always wanted to play this back in the day, so I picked it up in a Steam sell a couple years ago, and have finally gotten around to it.
Ultimately it was nice playing a pure action game that (while it did have a simple level up/upgrade system) was neither bogged down by a bunch of skill trees/RPG systems, uber difficult (though it has harder difficulties for those who want that), or bloated out into a 50+ hour slog. Just a lean, mean, fun time zipping & jumping around largely linear levels cutting down everything in your path & using absolutely busted force powers to ragdoll Stormtroopers across levels, bring down Tie Fighters, & even brutalize the biggest names in the franchise in humiliating ways that no one will probably be allowed to do again, lol.
It definitely has it's fair share of rough edges (beyond just graphically), such as the fact there's so much to interact with that your powers will sometimes target the wrong thing, it's from the era where any large enemy (& boss) must be finished off with a QTE, and an outdated checkpoint system (there are mid level checkpoints you can retry from if you die, but they are only "soft saves" and you must retry the whole level from the beginning if you shut the game off before completing it. Only hard saves are in between levels), but again it's not a frustratingly difficult game in most cases (at least on it's "normal" equivalent setting) so these weren't deal breakers.
The 3 DLC levels (which are included by default in the Steam version) are definitely the game's best though. These are "what if" scenarios that place you in some of the franchise's most memorable locations facing off against famous faces, and they seem to have a much better balance of combat & environmental puzzles solving to break things up (the main game levels are probably a 90%-10% split favoring combat, while the split is probably more 70%-30% in the DLC levels).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
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