Star Wars: the Force Unleashed (Steam) - Always wanted to play this back in the day, so I picked it up in a Steam sell a couple years ago, and have finally gotten around to it.
Ultimately it was nice playing a pure action game that (while it did have a simple level up/upgrade system) was neither bogged down by a bunch of skill trees/RPG systems, uber difficult (though it has harder difficulties for those who want that), or bloated out into a 50+ hour slog. Just a lean, mean, fun time zipping & jumping around largely linear levels cutting down everything in your path & using absolutely busted force powers to ragdoll Stormtroopers across levels, bring down Tie Fighters, & even brutalize the biggest names in the franchise in humiliating ways that no one will probably be allowed to do again, lol.
It definitely has it's fair share of rough edges (beyond just graphically), such as the fact there's so much to interact with that your powers will sometimes target the wrong thing, it's from the era where any large enemy (& boss) must be finished off with a QTE, and an outdated checkpoint system (there are mid level checkpoints you can retry from if you die, but they are only "soft saves" and you must retry the whole level from the beginning if you shut the game off before completing it. Only hard saves are in between levels), but again it's not a frustratingly difficult game in most cases (at least on it's "normal" equivalent setting) so these weren't deal breakers.
The 3 DLC levels (which are included by default in the Steam version) are definitely the game's best though. These are "what if" scenarios that place you in some of the franchise's most memorable locations facing off against famous faces, and they seem to have a much better balance of combat & environmental puzzles solving to break things up (the main game levels are probably a 90%-10% split favoring combat, while the split is probably more 70%-30% in the DLC levels).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@Banjo- The Wii version 8s the only way I will play this game due to the controls. Maybe it's because that's how I first played the game but it just feels so satisfying playing as Vader and using the Wiimote to force choke your enemies, then pulling down a Star Destroyer. They really made good use of the motion controls for that game.
RetiredPush Square Moderator and all around retro gamer.
Visions of Mana. It was a solid jrpg. I think I like trials just a bit more but visually this game was the better of the two, naturally. Similar gameplay, but I like the multiple choices you have for characters in trials, and I feel like the combat was slightly better. Although, I really can't put my finger on why. All and all, glad I played it.
@NintendoByNature Sounds solid man. I played Trails years ago via a repro cartridge before it was given a western release in fact my cartridge is labeled Secret of Mana 2 lol. Sounds like Visions is another solid game in the series.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki worth a shake when you have some time. It's got all the mana tropes you'd expect from the elementals, to the items, and the silly characters. It's good fun. Have you played the trials remake yet? It's regularly $20
@NintendoByNature Not yet. I have the Mana Collection on Switch but only played Final Fantasy Adventure and of course Secret of Mana on that. Trials is included on it as well. As for the Remake is it available on Xbox? I thought it was only a PS exclusive.
I had a really nice time with this one. Clocking in at just under 8hrs for me, it was the perfect length for a survival horror game. To be honest, it was more heavy on exploration, light on the horror, but still had some jump scares. Setting was one of the better ones in a horror game( old creepy mansion in the bayou). Cast of characters were pretty great too. Only problem were some game crashes which isnt too big a deal since you can save manually most of the time, and some visual glitches. Other than that, it was solid. 7.5/10
@NintendoByNature Nice to read your opinion on it. That's a game that's in my backlog but I think I will hold off untill October to play it, just seems like the best time too.
So have you started Avowed yet?
RetiredPush Square Moderator and all around retro gamer.
@Tasuki I plan on starting as soon as I finish up DQIII. I need to get that game over with so I don't want any distractions. Should be in a day or two.
@Tasuki I wish man. It's been a SLOG. You can't turn off random encounters which makes traversal grueling. I'm headed to the last dungeon later tonight hopefully. My goal is to be playing avowed by Thursday night if all goes according to plan and I get to game tonight.
@NintendoByNature Yeah those old school RPGs can be like that. I think Final Fantasy Pixal Remasters had an option where you can adjust the encounters or turn them off all together. Is there no option like that in DQIII?
RetiredPush Square Moderator and all around retro gamer.
@Tasuki no option on this like the pixel remasters. I also like that you can increase EXP x 1.5 or 2 times making grinding much better. This does not have that either. Kinda stinks
@NintendoByNature So, you really have to go old school in this one. That's something I probably could have handled when I was younger, but now... Looks like I will probably pass on DQIII.
RetiredPush Square Moderator and all around retro gamer.
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