@oliverp If you feel like playing a pure shooter, Redfall is a great choice. If you want something more intense and with lots of choices and fun, State of Decay 2.
@Bob_Salat It's so nice to meet you. I'm glad that you enjoyed Halo 2, it's a step up from the first game like you said, in many ways. I played them all recently -I've never had an Xbox 360- and wrote about them either here or on the Now Playing on Series X|S thread. I liked them all except 4 and 5, that are really messy in terms of gameplay and story. 5 couldn't have worse gameplay and level design. Battles are mediocre and the game is flashy but uninspired with a very weird story. In spite of that, 343 Industries rebooted themselves and made a pure and awesome Halo Infinite, that I consider the best in the series. Gameplay is perfect and the battle design is a huge improvement after 4 and 5. 4 is so-so, but 5 is bad. I believe that it's the level design and the strategic gameplay what makes Halo different and engaging. That's what Bungie did best in their games along the shooting itself, and that's what 343 messed up until they finally got it right in Halo Infinite.
My next game is Ghostwire Tokyo. I'm liking it very much. I read your comments on the other thread and I see that you want to play it! Try the different video modes until you find the best for your screen, because the only problem I've found so far is the frame pacing with most of them. The worst of the issues have been patched, apparently. I'm still changing modes, but I think that the best modes on Series X with Variable Refresh Rate on in the console settings for my screen (LG G4) are either Quality High Frame Rate (V-Sync) or Performance High Frame Rate (V-Sync).
@Banjo- at this point i don’t get the hate for halo 4 anymore . on release ? sure , it was stale compared to reach imo; but the story was solid , the gameplay was still halo & played better than any halo before - basically it was a technical improvement in every way with an above average story that gave the lore and chief more depth. the only real flaw is its multiplayer.
Halo 2 is overrated (imo) , there’s some things the first did better , but fortunately halo 3 took both aspects of what made its two predecessors great and put them together.
Halo Infinite just feels like a regression of the series. it’s not necessarily bad, but it’s middle of the road . it’s the game that’s basically the sweet spot in between 343’s terrible track record which isn’t saying much
. @Bob_Salat Definitely, I will play Indiana Jones, maybe not on launch day, but I will.
Halo Infinite is excellent, the story is more natural, the writing is infinitely better and 343 Industries managed to get the gameplay and shooting finally right, as right as Bungie, along with a few stellar additions to the mechanics. There is also that strategy in the battles that makes the early games so interesting to play, and 4 and 5 so boring in comparison.
Regarding Ghostwire Tokyo, it's not as much the frame rate as the frame pacing, but I'm playing Performance High Frame Rate (V-Sync) and it's almost fine, so I'd recommend you Performance Mode or Performance Mode (V-Sync). All the performance modes turn ray tracing off, which is way too ambitious in a current-gen open world like this. By the way, I'm liking the game much more than I expected. It's so well crafted and interesting!
@Banjo- Oh thanks for the recomandetion man appreciate it very much. I have kind of been interested in Redfall tbh for some time as the premise seems to be very intresting to me. More so then most games. Hope the game will not be shotdown but still be avaiblie for some *time.
@Bob_Salat 😂 Basically, the game settings to select in my opinion are:
Options, Graphics:
a) High Frame Rate Performance Mode (VSync) for variable refresh rate screens
b) Performance Mode for every other screen.
@oliverp I played Redfall on my own and it was a lot of fun. If you are subscribed to Game Pass and feel like playing a simple shooter, give it a go! It's basically Fortnite combined with a layer of State of Decay 2. 😁
Dont understand why we dont see more writing about the games as it seems to be a very popular franchise and seem to have been that for quite some time.
Ghostwire: Tokyo is not a perfect game and like any other will not appeal to everyone, but the only serious problem that I found is technical, specifically, frame pacing issues in some video modes. Everything else is absolutely fascinating.
The prototype of The Evil Within 3 by Shinji Mikami -who also plays the piano in the beautiful credits-, combined with Doom's Shinichirō Hara's gameplay elements and Ikumi Nakamura's desire to create a game that blends supernatural horror with elements of mystery and adventure, is based on Japanese folklore, backed up by experts and results in the most fascinating open-world game one could possibly play, mostly because instead of uninspired side quests and countless collectibles as pointless filler to extend the mileage like most others, everything here is a handcrafted piece of art inside a cohesive world that has undeniable value. Side quests are small episodes, voice recordings serve as background, KK's notes narrate his interesting past and so on. Files laying around are worth reading and treasure is literal. The cultural value of this game is outstanding, but it is also entertaining and fun, without overdoing anything.
What starts as a roaming simulator, quickly becomes a thrilling experience. The relationship between KK and Akito develops slowly and realistically and the connection to the other elements and story unfolds naturally until the touching end. Developing ethereal weaving and skills and solving mysteries become addictive. Stealth does not punish players mercilessly and there is room for improvisation. Suddenly, you will not want the game to end. Combat is highly rewarding, e.g., cutting with water an umbrella used as shield, then shooting a burst of fire. You can get even more creative charging your powers and throwing talismans.
Exploration is exhilarating as you learn to glide, grapple tengu and use your spectral vision. Upgrades are generous and collecting is rewarding. The lampposts will turn red when Visitors are near, which are a reflection of the collective consciousness. The collectibles are cleverly designed. For instance, you can read the thoughts of a dog to see if it feels a presence and feed it to attract an oni. You can interact with a cat to learn about hidden tanuki. There are sound cues, too, but everything feels subtle and real. Cheeky nekomata run shops in the inverse version of Tokyo. You can pray and wish for seeing Jizo statue nearby, that will grant you more ammunition, chase supernatural yokai, purge spectres, free spirits, solve mysteries in apartments and even search inside a haunted school. Stay until the very end.
After reading that Dead Rising Deluxe Remaster is uglier, censored and easier than the previous remaster, I played Dead Rising (Xbox One) on Series X, a console that grants a smooth 60fps boost. It was a Game with Gold, so you might have it on your account.
The first moments of Dead Rising are confusing and hard but, after some hours, I found it an incredible experience that I will not forget, so I went for the different endings and all the achievements except those related to the alternative endless mode, for now.
While it's a gory game, it's comical at the same time. The gameplay gets expanded and improved progressively. It has that hardcore Resident Evil Remake level design where you need to save at certain spots and try different strategies between save points, which is something as dated as terribly challenging, addictive and fun. It makes some modern games feel automatic and plain in comparison. In spite of some problems managing the survivors, the game is clever, engaging and enjoyable.
There are many things to like about a faithful remaster of this Xbox 360 cult classic, like the story, script, voice acting, characters, physics, item variety, mall design, clean graphics and the unlockable Street Fighter moves. It starts as a survival game, can become a beat'em up and an unlockable weapon brings the shooter style, with much more to offer than I expected at first.
Ninja Gaiden II Black is the first in the series that I beat and it has impressed me. The easy "heroe" mode is genius, because you block easily when you are about to die, but still are able to learn the ropes. I want to try harder difficulty modes now. Totally replayable. The highlights are the character and enemy design, the variety of weapons and the reliable controls to perform combos. It's more fighting than beat'em up and I liked that.
@Banjo- Oh I played the Ninja Gaiden games a few years back now. Cool that you *like it
To me its a very underappreciated series so its cool that it is coming out now again.
@Banjo- One of the best games ever maybe man. A childhood favorite one and at the same time a new *love. Not sure when or where to write about it. But promise to think about it. We are Xbox right.. hehe.
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