Comments 8

Re: Palworld's First Xbox Update Is Now Live, Here Are The Patch Notes

alpacatears

My pals in my base are completely bugged where their icons in the HUD are flashing red and they look like they are all having seizures. It prevents them from taking any actions in the base, except they are still getting hungry.
Hoping that this patch has fixed it but won't really know till this evening. It's not fun to play when the base aspect is functionally useless

Re: Elden Ring Creator 'Apologises' To Players Who Find It Too Hard

alpacatears

@Tasuki I just wanted to say that this game is way more flexible and forgiving than the previous Souls entries.
I was getting super frustrated with Dark Souls 3 as being stuck on a boss feels like you need to get through a brick wall or endlessly grind the same mobs for a few hours.

With Elden Ring, you can just head off elsewhere to explore and gain some levels and weapons. It got to the stage where I was afraid of heading to fight Margit but I ended up really over-levelled for the fight and he melted to my spells .

I'm not trying to convince you one way or the other but I just wanted to give my two cents as someone who also found souls games a bit impenetrable in the past.

Re: Roundup: Elden Ring's Open World Impresses In Hands-On Previews

alpacatears

I'm still fairly new to the genre but I wouldn't say it's too difficult per-se.
It more-so just makes you avoid button mashing and you need to be deliberate with committing to any action.
It took a while to overcome the juxtaposition of needing to slow down during particularly intense fights but once your head wraps around it, it can be very fun.

It's definitely not a genre that would suit everyone but if you give them a fair shake, you might surprise yourself with how much you like it