Comments 13

Re: Xbox Could Still Lose Money On Series X|S Console Sales Despite Price Hike, Sources Claim

Nall3k

@BacklogBrad You can't sell hardware at a loss or breakeven if the person buying it won't buy from your store (which is how you get the cost back). Microsoft would have to sell the hardware at a healthy profit instead of subsidizing it.

It just comes off ridiculous to demand a competitor to subsidize premium hardware so the customer can buy Steam games. Go buy an actual Steam Machine.

Re: Compulsion Games, Double Fine & Undead Labs Issue Xbox Departure Statements

Nall3k

@NishimaruX "without the albatross of a company that is Microsoft hanging around their necks."

The studios were given free reign to make whatever they wanted and their games flopped hard. The people at Double Fine even admitted they pitched the most niche game possible with Keeper and went with it. Kiln has like 200 players on Steam.

If anything, they're "cooked" without Microsoft subsidizing them.

Re: Report: Xbox Set For Major Job Cuts, Studio Closure Or 'Lineup Changes' Could Be Involved

Nall3k

@Fiendish-Beaver You keep making the same argument over and over again, ignoring the fact that when Xbox focused on exclusives, their profitability was 10-15%.

Now, with their multiplatform strategy, it's 3%.

Having no exclusives and putting it on your competitors hardware only encourages people to NOT buy your own hardware and ergo into your ecosystem. It also causes people to leave your ecosystem, because why stay when you can jump into PlayStation with their exclusives AND Xbox's games?

If they want to a publisher, then they have to rip the bandaid and just kill off Xbox and Game Pass. If they want to right the ship with their own ecosystem, they need to pull back and do exclusives again. E-Day and Clockwork are not about selling hardware, it's about retention: to stop the bleeding.