
Halo: Campaign Evolved, much like the newly minted Halo Studios behind it, represents a fresh start for Xbox’s flagship shooter. It’s a remake that doesn’t try to reinvent the wheel, instead drawing on lessons from the past. Stripping Master Chief back to his original MJOLNIR Mark V armour, it reminds us why the series’ 2001 debut became such a culturally significant moment.
I’ll admit, I felt an immense pressure to properly enjoy myself going into Halo: Campaign Evolved. After all, it’s a remake of arguably the most important game of my life. There are plenty of new and shiny features to experience across its faithfully recreated levels, whilst the additional missions are an absolute blast. It stands as the most visually stunning Halo adventure yet, and more importantly, it’s a breathtaking history lesson for one of gaming’s most storied franchises.

Campaign Evolved returns to Bungie’s classic blueprint, embracing linear level design, straightforward-but-satisfying gunplay, and backtracking techniques that once helped circumvent the hardware limitations of the early 2000s. Halo: Combat Evolved remains a technically impressive original Xbox co-operative sandbox shooter, offering plenty of opportunities for player expression and shenanigans that have kept it beloved for decades.
If the mission here is to, as the name suggests, ‘evolve’ the original campaign for a modern audience, then Halo Studios has succeeded. It would be unfair to judge Campaign Evolved for features it never set out to include, even if PvP would have been really cool. Thawing Master Chief aboard the Pillar of Autumn for the third time, then spending the next 15 hours blasting through the campaign and its new prequel missions on Legendary difficulty, made for the most fun I’ve had with a Halo campaign in well over a decade.
Of course, the key ingredient behind Campaign Evolved’s overwhelming success is - yep, you guessed it - nostalgia! Having spent my first 20 minutes simply vibing to the main menu music, I jumped straight into the main campaign and wore a smile through all ten missions, even after enduring death after death at the hands of the fresh-faced Covenant in Truth and Reconciliation - it’s just as difficult as you remember.

For me, it’s been such a warming experience, allowing me to relive my favourite shooter all over again thanks to Halo Studios’ move to Unreal Engine and the sweeping graphical enhancements across its levels and cutscenes. Now I get to watch Longsword fighters dogfight Covenant craft outside the Pillar of Autumn, whilst inside, eagle-eyed fans can uncover references to the legendary Chips Dubbo and even the Sergeant Johnson Impersonation Contest through consoles, bulletin boards and duty rosters. Cutscenes also properly introduce the Bumblebee and Pelican pilots who ferry Chief across the ring, helping to flesh out characters who were little more than background figures in the original.
Campaign Evolved delivers on the bigger picture, creating a genuine sense of the wider battle unfolding around you. It’s exactly the kind of additional storytelling I’d have spent hours watching my favourite Halo deep-dive nerds dissect back in the day.
Halo Studios has respectfully modernised the original campaign, its characters, weapons, locations and vehicles, ensuring everything still feels exactly as you remember it. I especially loved the way Warthogs leave tyre tracks in the sand, how much darker the forest in 343 Guilt Spark has become, and how the incredible tonal shift into horror with the arrival of the Flood is just as effective, if not more so, than it was 25 years ago.
Time after time, returning players will catch themselves doing exactly the same things they did back in 2001: sitting in the command centre’s empty seat, checking on the pilot after crash-landing on Halo, jamming ghosts through narrow corridors, and flipping your Warthog in the exact same spots during The Maw’s explosive finale. I felt nine years old again, filled with that same sense of wonder for incredible visuals, massive explosions, and the iconic Master ‘Bleddy’ Chief. Phwoar.
You may need some time to adjust to the new sounds of your Spartan arsenal. Weapons like the Assault Rifle, Magnum, Shotgun and Sniper Rifle all sound noticeably different, and at first that can interrupt the nostalgic rhythm. New additions like the Sentinel Beam and SMG feel perfectly at home in Campaign Evolved, with the latter promptly becoming my go-to companion alongside the Shotty whenever it was time to keep the Flood at arm’s length.
The Bonus Missions are a real treat too, and if they’re any indication of what Halo Studios has planned for the next original Halo game, then there’s plenty to be excited about. You play as the legendary Master Chief alongside the wise-cracking Sergeant Major Avery Johnson, infiltrating a Covenant ship to uncover enemy intelligence and put a stop to some shady Covenant experimentation.

Set before Master Chief meets Cortana, he talks a lot more than usual - and more Steve Downes is always a good thing. The banter between ‘John and Johnson’ makes for a comedically entertaining partnership, with the pair battling new Covenant variants whilst introducing what is canonically Chief’s first encounter with the Jiralhanae Brutes, long before they would go on to form the Banished in Halo Infinite.
The Battle Rifle, Needle Rifle, and Fuel Rod Cannon feature heavily throughout the three-hour prequel campaign, which culminates in a thrilling slice of spaceship combat not seen in the series since Halo: Reach. I don’t want to spoil the finer details, but rest assured, they're some of the better modern Halo missions in recent history.
None of the new stuff feels out of place or tacked on simply to justify the price tag. Sprinting perfectly encapsulates the remake’s design philosophy. New players are given the freedom of modern controls, but the classic level design never forces veterans to abandon the experience they remember. There’s even a Skull to keep things old-school.

Speaking of Skulls, Halo: Campaign Evolved’s replayability comes through Campaign Remix and its 42 collectible Skulls, each introducing different gameplay modifiers to keep the experience fresh. Remix completely randomises encounters, creating scenarios where the Flood and Brutes replaced Covenant boarding parties during the opening mission aboard the Pillar of Autumn.
It’s understandable that replaying campaign missions, even with randomised weapons, enemy encounters and visibility modifiers, may not be enough to keep some players invested beyond their first full playthrough. However, I’m the kind of Halo fan who takes on LASO (Legendary All Skulls On) challenges with my mates, and the additional remixed offerings are more than enough to encourage repeated runs.
If Halo: Campaign Evolved is your first experience with the series, whether you’re playing on Xbox or joining on PS5, there may be moments where its age begins to show despite its modern presentation. Beneath the stunning visuals, the bones remain largely unchanged from 25 years ago, meaning some of the later mission backtracking may feel a little dated to newcomers.

Personally, it wasn’t an issue for me back in the day, and it still isn’t in Campaign Evolved. The jaw-dropping visual overhaul, the way the Flood gradually consumes the later levels, the expanded arsenal, and even the addition of sprint all help keep the experience feeling fresh from start to finish. Halo Studios made the right call by stripping Master Chief of his grappleshot and other modern gadgets. What you’re getting here is Halo in its purest form, with nothing to distract from the series’ core strengths. I genuinely believe returning to those roots is exactly the reset the franchise needed, giving Halo the strongest foundation it's had in years.
As for performance, I played Halo: Campaign Evolved on Xbox Series X and found the smooth 60FPS offered by Performance Mode to be the best option. In my opinion, Quality Mode doesn’t enhance the visuals in any meaningful way, but if you’re a real OG who played back in the day, you shouldn’t have any issues with 30FPS. Splitscreen co-op works very well too, although capped at 30FPS in both modes.
Conclusion
Halo: Campaign Evolved is the definitive way to experience Master Chief’s first adventure. Stepping onto the Halo ring is breathtaking; a nostalgia-fuelled triumph that captures that childlike wonder of the original whilst presenting the best-looking Halo to date.
Halo Studios has doubled down on the core, sandbox-driven gameplay that made Combat Evolved a genre-defining classic, preserving everything that made the original so special whilst introducing thoughtful, restrained improvements that respect its core fanbase. Campaign Remix offers the most replayable Halo campaign in the series’ history, and the excellent bonus missions provide an exciting glimpse into the future of the franchise. Halo is back, and I reckon I’ll be returning to this one for long time to come.





Comments 49
Nice in-depth review with a second opinion to boot!
Thanks guys!👏
Happy to see you glow over this. I was able to play about 20 min of one of the new Campain levels before bed (saw that the disk of the CE was playable). Excited to dive in more tonight.
Excellent review! Halo Campaign Evolved definitely meets the expectations of its title. It says it, "campaign", and it's cheaper than other AAA releases.
Great write up, Craig. Love reading your reviews.
Glad to see the game is good, Master Chief deserves no less.
I'm going to be playing this with my oldest as his first Halo experience.... really looking forward to it
Damn these reviews are tempting me to pluck out $20 for the upgrade to play early. Must. Stay. Strong.
Well done Craig, and let's be honest, no one else here could have reviewed Halo
I get where you are coming from, @MrStark, but shouldn't the game be judged on its own merits, and not what is not present? I mean, the remaster of Mass Effect 3 in the Legendary Edition was not marked down because the multiplayer aspect was missing, so why should Halo?
Every game should be judged on its own qualities, or lack thereof, not what is not present. I imagine, admittedly without having checked, that the reason it is sitting at 81 on Metacritic (actually 85 on Xbox, 81 on PS5 and 76 on PC) is because a good number of the reviews are deducting points because of the absence of the multiplayer, or there is a general wiriness when it comes to remasters, which I think is the wrong way to approach reviews. Just judge what you see before you, not what it once was...
Remake of the Year!!!
@Fiendish-Beaver
Soon to jump in on series x.
I agree why some cannot mark the game on its own standing instead of marking down because of the historic multiplayer etc.
oh well you can’t please everyone and it was bound to happen.
Good news even though I think the first remaster was already more than enough. I’ll wait until I can find a copy for around 15 bucks in a couple of years. Oh and… it could’ve been a great exclusive with proper marketing… sigh.
Excellent review and I'm now really excited to check this out again and get my nostalgia trip going. My wife never played the original and I think she will will really enjoy it
Fiendish-Beaver wrote:
It absolutely should have been. And the Sacred 2 remaster, shame on the devs for not including co-op.
The way we judge things is by comparing them to our past experiences. How can you just forget that you played this exact same game but better years ago?
Regarding Mass Effect and Sacred 2, co-op was dropped to save development money. In Halo's case, multiplayer was dropped so they can funnel all Halo multiplayer fans into newer, cash shop infested games. Both are pretty cynical tbh.
@Jenkinss hahahahah yes!
While I like halo as a series and have been playing it since day 1, Halo 1 is by far my least favorite. The backtracking and emptiness of the world just irks me.
Happy to see it scoring high and I know a lot of folks will love it, but Ill be waiting for the halo 2 combat evolved myself.
@Jenkinss Was it better though? More content does not mean better. Better is a very subjective thing. I personally dont like mp games, so if the campaign is improved and mp dropped its better to me.
Tempting, I would gladly pay an upgrade path from a prior version, I wish they did something similar to the gears remake even if it had a fee. Having the other version in my backlog make me hesitant on just paying for adding to something I feel I already have….
I got my Copy Pre ordered on Series X before any reviews came out, but seeing all the good reviews makes me even more excited for when it goes live.
Seems like a good overall remake. Will say people bringing up ME legendary edition dropping the coop mode is overlooking the shear importance that mp has too halo.
I'm buying this
wtf is backtracking?
@Runex2121 Of course it's subjective, every review is subjective. If they released the multiplayer only and dropped the campaign, would you give it the same score? Or do you think it would be reasonable to drop the score in that case?
@Fiendish-Beaver with remakes/remasters there is never a clean rule. Some judge the game as if it would come out this year and then mark down if it feels dated. Others just judge the quality of the remaster.
Original is 97 so seeing 81 is kinda low if I am honest
81 on meta seems low. Even push gave it 9/10
Nice. I just got Splatoon Raiders today so I'm not sure if I'll buy this day one but Halo CE is among my all-time favorite games and given some of the stuff I've read about this remake, I'm looking forward to revisiting it again.
CE > HALO 2
campaign wise
Will also say Xbox can F itself for not doing a proper physical release with the game being fully on disc when it’s only 69 GB. If xbox and halo fanboys are gonna use this as a gotcha against Sony at least hold Xbox’s feet to the fire to do a proper physical release with the game fully on disc.
I only play single player games. I have never played Halo. Pre- ordered and looking forward to it.
@TheCrafter1578
It's very good campaign with some excellent movie quality beats.
I agree, @Millionski.
What I would also say is that an awful lot of games have released since the original game came out, and over time it has become more difficult for a game to score those top review scores. Thus, if Halo Combat Evolved were to release today, there is no way it would score 97. Times have moved on, and therefore it is rare to see those 10/10 review scores. Heck, even getting a 9 is something to behold.
Like I say, I think the game should be judged on its own merits, and taken as if it was an original title, with the review score based on what is before the reviewer. They should not harp back to the original, and their feelings for that game, because if you have never play the original game, and you buy this remaster, you do not have that rose-tinted memory of the original game. You are presented with this game, and it is this game that should be being reviewed. An awful lot of games do not have multiplayer, and they are not deducted points for its absence. The games are reviewed based on what the reviewer has before them, which is the right way of doing it.
People know the game does not have multiplayer, but that, and the fact that it is a remaster, is why the game is more reasonably priced than if the game were a brand new entry in the series. I think if Microsoft were trying to sell it as a £70 game (and more still for the Deluxe version), then that would be a different matter, but I think for the quality of the remaster, the asking price is fair.
Anyway, basically I think the game should be judged on its own merits as if it were a brand new game just as any other brand new game would be judged...
Switch 2 release please. I just want to experience this franchise on a Nintendo platform just for the sake of it.
I'm surprised to see reviewers say it feels like Halo 1. It's my favourite campaign of the series, but every preview looked like the art style had been butchered, with Infinite-looking assets, overly busy sky boxes, sight lines smothered with unreal assets, and a disregard for the colour palette of the original.
I'd love to hear more on a few things. Is any of that true outside of what we have seen? Does the faster gun play still feel the same or is it a zipper, less spooky experience? Do the new prequel levels break up the flow at all?
I guess one of the most important aspects of the first Halo game was the emphasis on sacrificing some graphical power to have enhanced AI. The review didn't really cover this, is anyone here on Pure Xbox able to confirm if it's using similar enemy AI to the original release or if its just the more basic version found in later Halo games?
It still does little to move the shooter genre along though, itself caught in something of a time hole, essentially being the gameplay of Space Invaders (strafe from behind cover to shoot enemies) with a third dimension.
The last game that actually tried anything new was Perfect Dark back in 2000 with its plethora of multiplayer options. The way is increased objective complexity with difficulty rather than just adjust the stats of everything has only ever been touched upon by Timesplitters in the time since and that still wasn’t great.
Bungie since tried to merge the shooter with Diablo but it became buried under its own lore and mistook complexity for depth. Will anyone ever bother?
Then again the pure fun of a title like Doom: The Dark Ages might mean I’m barking up the wrong tree and all people want from the genre is, ostensibly Space Invaders with a third dimension.
I get what you are saying, @Jenkinss, but there will be many, many people who have never played the games at all. Especially now that it is releasing on PlayStation for the first time. Why should a game be marked down because Xbox gamers are salty that multiplayer is missing when as far as PlayStation gamers are concerned they are getting a game that only has a campaign (as we get so many other games that have just a campaign). It is priced to reflect that it is both a remake and a campaign only game, and if you have never played the multiplayer component, then you don't know what you are missing anyway.
Allow me to add that I would have preferred that it had come with the multiplayer aspect as well, but that is not what we are being offered, and so the game should only be judged on what it is offering, and not what it is not...
@RadioHedgeFund I would love to see the "Perfect Dark" (/Goldeneye/Timesplitters) model of shooter expanded on! The mission structure alone was great (not just the added complexity to objectives, but missions like the Villa where you typically drop as a sniper and rescue the negotiator, but on the top Perfect Agent difficulty you start as the negotiator!)
Beyond single player though, the amount of multiplayer options were incredible. All those bots with different "personalities"! I guess it's less popular now local multiplayer is so rare sadly.
@RadioHedgeFund I respectfully disagree there has been no experimentation or innovation in FPS since 2000. Just a few examples
Titanfall - Mechs (woo) and parkour traversal
Rainbow Six Vegas - proper cover system and team commands
Ready or not - Takes Rainbows team commands/milsim style and ramps it up to 100
Bulletstorm - Made the way you killed enemies matter with a style system
Team fortress 2 - laid the ground work for pretty much every hero shooter clone
Red Faction - Introduced destructible environments which were insane for the time
Roboquest - not the first I don’t think but in general FPS roguelikes have become their own massive sub genre
Escape from Tarkov - popularised(ish) the extraction shooter as a standalone genre.
Superhot - completely turns the shooter on its head with a brilliant time mechanic
Deus Ex / Dishonoured / Prey / Deathloop / Bioshock - immersive sim style games that let you tackle objectives in different ways aside from just run and gun (although still an option)
Id argue there’s been a ridiculous amount of innovation taken place to varying degrees of commercial success. Even more if you’re willing to include games on the FPS periphery like Portal and Powerwash Simulator.
@GeeEssEff Those are some good shouts but still amount to just shooting things. You could argue that the destructible cover is yet another thing borrowed from Space Invaders.
Superhot is probably the best example because that genuinely goes out of its way to try something stylish and new. I mean I live Titanfall as well but it just borrowed a popular mechanic from Assassin's Creed.
@Fiendish-Beaver I just completely disagree here. The game is a remake/remaster. Grade the developer on how they did remaking the original, not on making a new game, because they didn't make a new game.
In what world does that make sense for the many millions of us who have played Halo and want to know how this remake stacks up? This isn't a new game.
If someone is tasked to copy the Mona Lisa, you would grade them on how well they copied it. You wouldn't suddenly pretend the Mona Lisa never existed and no one ever saw it, and then grade the art itself as if it was new. You'd grade the person on how well they copied the source material and the differences.
@RadioHedgeFund I feel they all added new mechanics to the genre, some more successfully than others and games like Deus Ex can be completed without barely shooting a gun. What I don’t understand is how the FPS genre can progress without at least some shooting…it’s in the name. Isn’t that like saying the Sim Racer hasn’t evolved since Gran Turismo because they are just about driving cars around? There’s trying something new and then just inventing a completely different genre. The moment you take all shooting out of an FPS it’s just an FP I guess.
Man you gotta give me Titanfall at least 😅…the parkour might be inspired by other games (Mirrors Edge actually another example) but If dropping and piloting a 12 foot mech into the battlefield during a game of Domination doesn’t differentiate itself from Perfect Dark I don’t know what will.
We are going to have to disagree on this then, @Jenkinss. The multiplayer is still available on Xbox, it is as it has always been. However, if you want a shiny campaign, you can have that too. It's not like they have prevented your access to the multiplayer now.
The game is new for PlayStation, and the game should be judged on what we get. It is priced to reflect that. Indeed, I have seen people say it is too expensive because it is a remaster, so there is never going to be a situation in which everyone is happy. Had they spent the time and money developing the multiplayer and then increased the price of the game accordingly, people would still have been unhappy. But like I say, when it comes to Xbox, the multiplayer is still there if you are so inclined.
As for the Mona Lisa, we are going to have to disagree here too. If someone is seeing the copy for the first time, they would have nothing to compare it too, and therefore it would be judged on the image before them, which is no different to this Halo game. Those that have seen the original, would marvel at how much better the new image is than the original was, but even so the new image would be judged on its own merits. You'd expect to pay less for the copy than you would for the original, which is exactly what is happening here too.
Anyway, we disagree, which is something you and I do probably 50% of the time, and on this issue, I don't think either one of us will persuade the other that we are right, so I guess it is a case of until next time...! 😉
@Fiendish-Beaver the game does not have a multiplayer thats why its $50 and its called “campaign evolved” - kinda weird to mark it down based on absence of MP.
I think its a very solid remake that should be high 80s - 87 min or so. Unfortunately because its 81 on meta many people will skip it as somehow anything below 85 considered mediocre by many nowadays…
Tbh, I'll probably get this because it's been a while since I played this game.
@Fiendish-Beaver I can't agree.
If you're doing a remake you're taking the baggage of expectations of what should be there.
The Halo game feels feature incomplete without multi-player. People dogged ODST for the same thing when it came out. And that wasn't even a remake, it was a paraquel.
And FWIW, I certainly do hold Mass Effect 3's remake's lack of multi-player as a negative. Fell in love with it and knowing it wasn't coming back killed most my hype.
@Fiendish-Beaver
I actually agree with you on this one. A game should be judged in its own merits, remake or not.
Fair enough, @InterceptorAlpha.
As for the lack of multiplayer in Mass Effect 3, I think few people will have been sadder than myself when it was not included in the Legendary Edition. I got into the top 1000 players in the World on PC, and I also played a fair amount of it on Xbox too. I even made a few videos of myself completing maps solo on Gold (I couldn't quite manage to solo Platinum). So I was gutted that it was no present, but that does not mean, for me, that the game should be marked down when it is receiving it's review scores...
This sounds more like a 7/10 from people who have actually played it and loved the original going back to 2001. Shiny graphics don't make a good remaster and having appalling voice acting, in particular, a millennial tik tok esque Cortana would kill the nostalgia and overall tone for me. It sounds like there are presently plenty of bugs too which is par for the course nowadays but this isn't a title I'd expect to wait several weeks for improvement patches. I'm not sure how this was scored a 9 or 10 in is current state. Patch in the original voice acting and fix the bugs please. The MCC version is likely still the optimal version of CE.
I fell in love with reach only because I got it in CEX for €3 and I always wanted to play the first one and never got the chance. Now I have and it’s absolutely amazing 20/10 for me ❤️❤️
@RadioHedgeFund didn't GoldenEye do the increased objective complexity thing before Perfect Dark? Makes me think that Perfect Dark didn't really move the FPS genre forward 👀
Seriously though, what you're describing is just a new mechanic. Countless games have introduced countless mechanics that countless games have gone on to iterate on. That's the games industry. Hell, that's every entertainment medium.
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