Senior EA Exec Credits Generative AI For A "Real Rise In Creativity" 1
Image: EA

Senior EA exec Laura Miele has voiced her support for controversial Generative AI tools within the gaming industry, as she claims to have seen a "real rise in creativity" across the publisher's studios.

Earlier this month, Miele spoke at Game Business Live (as reported by Eurogamer) about her excitement surrounding GenAI's implementation, and that she believes it "removes friction" from developer workflow, leading to "faster creativity".

Miele says:

"I've always wanted to help our studio developers remove friction, and I've always kind of wanted to be a hero to them and help them create career-defining experiences"

The EA exec continued by attributing some of her heroics to AI, stating:

"And I think that AI, what I've seen, how AI has enabled removing friction from our pipelines and our tools and our workflows, has been pretty exciting... It's removed some tedium out of their jobs - and I've seen faster prototyping, I've seen faster creativity, and shorter, faster conversations around creativity and coming to alignment."

Miele's positivity toward Generative AI isn't insular either, as multiple major publishers actively deploy its usage within their games. Recently, Crystal Dynamics took some heat following an "AI-generated content disclosure" attached to Tomb Raider: Legacy of Atlantis' Steam page.

Many people have serious reservations about the technology, which is trained on human-made content without permission, has been responsible for job losses and has massive environmental drawbacks.

In response, Experience Director Jeff Adams stated "we see AI as a tool that can help our team get the right answers faster" but once they understand what is it they want to build the finished product in the final game "will be human-crafted".

What do you make of Miele's comments? Do you believe generative AI has a place in games? Let us know your thoughts in the comments below!

[source thegamebusiness.com, via eurogamer.net]