One final round of Indiana Jones and the Great Circle previews have landed today - including ours, where we came away very impressed by what we played earlier this month. Alongside these previews, a few outlets have also posted some interviews with the dev team, and one from Windows Central confirms some welcome tech specs for Xbox Series X|S.

MachineGames says that while it's still figuring out the finer details, "the ambition is that the game runs at 60 FPS on Xbox Series X and Xbox Series S". The team is being conservative in saying that it "should" run smoothly at 60FPS on Xbox consoles, but we'd expect this to be fully locked in and confirmed before the game's December launch.

"It might be that we will release even more details in terms of specifics, technical details, as we get closer to launch, once we see all the telemetry on performance. But what I can tell you is that the ambition is that the game runs at 60 FPS on Xbox Series X and Xbox Series S, and that, you know, it shouldn't be compromised in the visuals or the experience of the product. It should feel cohesive, running smoothly at 60 on both."

Just like the studio's Wolfenstein games, The Great Circle uses Bethesda's id Tech engine - a toolset that's very scalable and often delivers high frame rate results on console. In this case, then, it's not surprising to see a 60FPS target - and we hope that the team has the polish time needed to make this a reality on both Xbox consoles.

Our recent preview session took place on PC, where the game felt well-optimised as we edge closer to the title's Xbox Game Pass launch on December 9th. We'll drop a link to our preview write-up down below, alongside a behind-the-scenes feature of our day at Marshall College.

Glad to see a 60FPS target on both Xbox machines? Tell us what you think down in the comments.

[source windowscentral.com]