EA Dev Partner Says Xbox Series S Is 'A Very Different Beast' To The Other Consoles

We've heard numerous developers come out in recent months to say they've struggled somewhat with developing for Xbox Series S; Microsoft's less-powerful current-gen console. The latest of these is Immortals of Aveum developer Ascendant Studios, whose CEO discussed the topic on a recent episode of the Xbox Expansion Pass podcast.

When asked about Xbox Series S and the impact it has on development for something like Immortals, Ascendant's Bret Robbins had this to say:

"The S is challenging for a developer, no question about it. You have memory constraints that are hard and you have to unfortunately strip out some detail in order to really get a good experience. It's not a surprise, it's a less powerful machine than the X so there's going to be a compromise you're making to the game to some degree - it's inevitable.

Especially as we were finishing the game there was a lot of work to make sure that it was a good experience on the S and that it looked good. You're just dealing with a very different beast than the PlayStation 5, the Xbox X, or a high end PC."

Immortals of Aveum is a pretty demanding game even on the higher-end consoles, so we're not surprised to hear that the team had to make cutbacks on Xbox Series S. This is a next-gen Unreal Engine 5 game at its core.

Further on in the podcast, Robbins said "there's a good chance" that Immortals of Aveum will crop up on subscription services "maybe sooner than later". Of course, the title was published by EA, so eventually it'll be a part of Xbox Game Pass Ultimate thanks to the EA Play library.

What do you make of these comments? And are you excited to try the game on Game Pass? Leave your thoughts down below.

[source youtu.be]